SRC下的premake
workspace "YOTOEngine" -- sln文件名
architecture "x64"
configurations{
"Debug",
"Release",
"Dist"
}
startproject "Sandbox"
-- https://github.com/premake/premake-core/wiki/Tokens#value-tokens
-- 组成输出目录:Debug-windows-x86_64
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- 包含相对解决方案的目录
IncludeDir={}
IncludeDir["GLFW"]="YOTOEngine/vendor/GLFW/include"
IncludeDir["Glad"]="YOTOEngine/vendor/Glad/include"
IncludeDir["ImGui"] ="YOTOEngine/vendor/imgui"
IncludeDir["glm"] ="YOTOEngine/vendor/glm"
--项目中包含某包
include "YOTOEngine/vendor/GLFW"
include "YOTOEngine/vendor/Glad"
include "YOTOEngine/vendor/imgui"
project "YOTOEngine" --YOTOEngine项目
location "YOTOEngine"--在sln所属文件夹下的YOTOEngine文件夹
kind "StaticLib"--修改为lib静态库
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}") -- 输出目录
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")-- 中间目录
cppdialect "C++17"
staticruntime "on"--打开
pchheader "ytpch.h"
pchsource "YOTOEngine/src/ytpch.cpp"
-- 包含的所有h和cpp文件
files{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/vendor/glm/glm/**.hpp",
"%{prj.name}/vendor/glm/glm/**.inl"
}
defines{
"_CRT_SECURE_NO_WARNINGS"
}
-- 包含目录
includedirs{
"%{prj.name}/src",
"%{prj.name}/vendor/spdlog-1.x/include",
"%{IncludeDir.GLFW}",
"%{IncludeDir.Glad}",
"%{IncludeDir.ImGui}",
"%{IncludeDir.glm}"
}
links{
"GLFW",-- GLFW.lib库链接到YOTOEngine项目中
"Glad",-- Glad.lib库链接到YOTOEngine项目中
"ImGui",-- ImGui.lib库链接到YOTOEngine项目中
"opengl32.lib"
}
-- 如果是window系统
filter "system:windows"
-- On:代码生成的运行库选项是MTD,静态链接MSVCRT.lib库;
-- Off:代码生成的运行库选项是MDD,动态链接MSVCRT.dll库;打包后的exe放到另一台电脑上若无这个dll会报错
systemversion "latest" -- windowSDK版本
-- 预处理器定义
defines{
"YT_PLATFORM_WINDOWS",
"YT_BUILD_DLL",
-- "YT_ENABLE_ASSERTS",
"GLFW_INCLUDE_NONE",-- 让GLFW不包含OpenGL
}
-- 编译好后移动Hazel.dll文件到Sandbox文件夹下
-- postbuildcommands{
-- ("{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outputdir .. "/Sandbox")
-- }
-- 不同配置下的预定义不同
filter "configurations:Debug"
defines "YT_DEBUG"
runtime "Debug"
symbols "On"
filter "configurations:Release"
defines "YT_RELEASE"
runtime "Release"
optimize "On"
filter "configurations:Dist"
defines "YT_DIST"
runtime "Release"
optimize "On"
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
-- 同样包含spdlog头文件
includedirs{
"YOTOEngine/vendor/spdlog-1.x/include",
"YOTOEngine/src",
"YOTOEngine/vendor",
"%{IncludeDir.glm}"
}
-- 引用YOTOEngine
links{
"YOTOEngine",
"GLFW",
"opengl32.lib"
}
filter "system:windows"
systemversion "latest"
defines{
"YT_PLATFORM_WINDOWS"
}
filter "configurations:Debug"
defines "YT_DEBUG"
runtime "Debug"
symbols "On"
filter "configurations:Release"
defines "YT_RELEASE"
runtime "Release"
optimize "On"
filter "configurations:Dist"
defines "YT_DIST"
runtime "Release"
optimize "On"
GLFW下的premake:
project "GLFW"
kind "StaticLib"
language "C"
staticruntime "on"
warnings "off"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"include/GLFW/glfw3.h",
"include/GLFW/glfw3native.h",
"src/glfw_config.h",
"src/context.c",
"src/init.c",
"src/input.c",
"src/monitor.c",
"src/null_init.c",
"src/null_joystick.c",
"src/null_monitor.c",
"src/null_window.c",
"src/platform.c",
"src/vulkan.c",
"src/window.c",
}
filter "system:linux"
pic "On"
systemversion "latest"
files
{
"src/x11_init.c",
"src/x11_monitor.c",
"src/x11_window.c",
"src/xkb_unicode.c",
"src/posix_module.c",
"src/posix_time.c",
"src/posix_thread.c",
"src/posix_module.c",
"src/glx_context.c",
"src/egl_context.c",
"src/osmesa_context.c",
"src/linux_joystick.c"
}
defines
{
"_GLFW_X11"
}
filter "system:macosx"
pic "On"
files
{
"src/cocoa_init.m",
"src/cocoa_monitor.m",
"src/cocoa_window.m",
"src/cocoa_joystick.m",
"src/cocoa_time.c",
"src/nsgl_context.m",
"src/posix_thread.c",
"src/posix_module.c",
"src/osmesa_context.c",
"src/egl_context.c"
}
defines
{
"_GLFW_COCOA"
}
filter "system:windows"
systemversion "latest"
files
{
"src/win32_init.c",
"src/win32_joystick.c",
"src/win32_module.c",
"src/win32_monitor.c",
"src/win32_time.c",
"src/win32_thread.c",
"src/win32_window.c",
"src/wgl_context.c",
"src/egl_context.c",
"src/osmesa_context.c"
}
defines
{
"_GLFW_WIN32",
"_CRT_SECURE_NO_WARNINGS"
}
filter "configurations:Debug"
defines "YT_DEBUG"
buildoptions "/MTd"
symbols "On"
filter { "system:windows", "configurations:Debug-AS" }
runtime "Debug"
symbols "on"
sanitize { "Address" }
flags { "NoRuntimeChecks", "NoIncrementalLink" }
filter "configurations:Release"
defines "YT_RELEASE"
buildoptions "/MT"
symbols "On"
filter "configurations:Dist"
defines "YT_DIST"
buildoptions "/MT"
symbols "On"
Glad下的premake:
project "Glad"
kind "StaticLib"
language "C"
staticruntime "on"
warnings "off"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"include/glad/glad.h",
"include/KHR/khrplatform.h",
"src/glad.c"
}
includedirs{
"include"-- 为了glad.c直接#include ,而不用#include
ImGui下的premake:
project "ImGui"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
defines { "IMGUI_API=__declspec(dllexport)" }
files
{
"imconfig.h",
"imgui.h",
"imgui.cpp",
"imgui_draw.cpp",
"imgui_internal.h",
"imgui_tables.cpp",
"imgui_widgets.cpp",
"imstb_rectpack.h",
"imstb_textedit.h",
"imstb_truetype.h",
"imgui_demo.cpp"
}
filter "system:windows"
systemversion "latest"
filter "system:linux"
pic "On"
systemversion "latest"
cppdialect "C++17"
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"
filter "configurations:Dist"
runtime "Release"
optimize "on"
symbols "off"
之后点击重构
修改宏定义,把动态库的定义删除
Core.h:
#pragma once
//用于dll的宏
#ifdef YT_PLATFORM_WINDOWS
#if YT_DYNAMIC_LINK
#ifdef YT_BUILD_DLL
#define YOTO_API __declspec(dllexport)
#else
#define YOTO_API __declspec(dllimport)
#endif // DEBUG
#else
#define YOTO_API
#endif
#else
#error YOTO_ONLY_SUPPORT_WINDOWS
#endif // YOTO_PLATFORM_WINDOWS
#ifdef YT_DEBUG
#define YT_ENABLE_ASSERTS
#endif
#ifdef YT_ENABLE_ASSERTS
#define YT_CLIENT_ASSERT(x,...) {if(!(x)){YT_CLIENT_ERROR("断言错误:{0}",__VA_ARGS__);__debugbreak();}}
#define YT_CORE_ASSERT(x,...) {if(!(x)){YT_CORE_ERROR("断言错误:{0}",__VA_ARGS__);__debugbreak();}}
#else
#define YT_CLIENT_ASSERT(x,...)
#define YT_CORE_ASSERT(x,...)
#endif // YT_ENABLE_ASSERTS
#define BIT(x)(1<
imGui.Layer.cpp:强转float,把警告消除,实在找不到不改也没关系
io.DisplaySize = ImVec2((float)app.GetWindow().GetWidth(), (float)app.GetWindow().GetHeight());
先水一期,下一期开启渲染!