【CS3CA】Computer Animation

Module Learning Information
Module Aims:
This module aims to provide students with an in depth understanding of CA from a computer science perspective. We will be
looking "under the bonnet" of modern CA software packages, attempting to make sense of the key concepts and algorithms
involved in making a piece of animation. This module does not aim to turn students into CA creative artists, although it may motivate some to pursue further training in practical CA. Rather, our aim is to provide students with enough technical experience to
be able to make informed decisions about the use of specific CA techniques, and perhaps contribute to the development of future
CA software packages.
Module Learning Outcomes:
Upon completion of this module students will be able to:
LO1. Describe the theory and principles of computer animation
LO2. Evaluate the benefit of applying animation in different situations and select appropriate animation techniques
LO3. Use the Blender 3D modelling software for creating short 3D animation features
Indicative Module Content:
Introduction to animation
Display pipeline
Keyframing Interpolation
Orientation representations
Grid deformation
Forward/Inverse kinematics
L-systems
Particle systems
Rigid body simulation
Motion Capture Technologies
International Dimensions:
N/A
Corporate Connections:
N/A
Ethical Approval:
N?A
Links to Research:
The module links to research on Augmented and Virtual Reality, specifically the building or artificially intelligent virtual humans.
Ethics, Social Responsibility and Sustainability:
N/A
Module Delivery
Learning & Teaching Rationale:
The module has two components:
1. Theory of 3D computer animation. This is taught during lectures and tutorials and consists of a mixture of topics surrounding the
mathematics of animation, 3D transformations, interpolation and others.
2. Practice of 3D computer animation. This involves using a professional animation software package to generate simple 3D
animations. It is taught through a series of lab sessions so that students get first hand experience of how the theory they have
been taught in lectures applies in practice.
Method of Submission:
Electronic Copy Only
Assessment Rationale:
Assessment is closely aligned with the structure of this module. The practical learning objectives LO3 is assessed with a series of
two-hour lab sessions for which summative feedback (pass/fail) will be provided. The main means of assessment is the
coursework (LO1 and LO2). The theoretical learning objective (LO1) is specifically assessed by means of a workbook that is
integral part of the coursework submission.
Feedback Rationale:
Feedback to the students will be provided during the two-hour lab sessions. No individual feedback will be provided for the Blender
labs.
During lectures students will be asked to go through worked examples and problems. During these sessions feedback will be
provided to individual students. For the coursework, summative and formative feedback will be given electronically which includes
the score and explanation on the mark given. Face-to-face formative feedback will also be available via on demand pre-bookable
meetings.

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