前言:
android动画中可以分为2种动画,view动画(补间动画)和属性动画(Animator)
本文大概分析一下View动画,作为笔记。
正文:
View动画其实现的类是Animation子类,包名:package android.view.animation
其中包括ScaleAnimation,RotationAnimation等
分别实现下面方法。
/**
* Helper for getTransformation. Subclasses should implement this to apply
* their transforms given an interpolation value. Implementations of this
* method should always replace the specified Transformation or document
* they are doing otherwise.
*
* @param interpolatedTime The value of the normalized time (0.0 to 1.0)
* after it has been run through the interpolation function.
* @param t The Transformation object to fill in with the current
* transforms.
*/
protected void applyTransformation(float interpolatedTime, Transformation t) {
}
view通过startAnimation开启动画:
/**
* Start the specified animation now.
*
* @param animation the animation to start now
*/
public void startAnimation(Animation animation) {
animation.setStartTime(Animation.START_ON_FIRST_FRAME);
setAnimation(animation);
invalidateParentCaches();
invalidate(true);
}
熟悉View更新机制可以知道,调用invalidate(true);会更新整个view的视图树,View会依次调用:
onMeasure()
onLayout()
onDraw();
除了onDraw方法,另外两个方法都没有跟Animation相关的操作
final Animation a = getAnimation();
if (a != null) {
more = applyLegacyAnimation(parent, drawingTime, a, scalingRequired);
concatMatrix = a.willChangeTransformationMatrix();
if (concatMatrix) {
mPrivateFlags3 |= PFLAG3_VIEW_IS_ANIMATING_TRANSFORM;
}
transformToApply = parent.getChildTransformation();
}
....
if (more && hardwareAcceleratedCanvas) {
if (a.hasAlpha() && (mPrivateFlags & PFLAG_ALPHA_SET) == PFLAG_ALPHA_SET) {
// alpha animations should cause the child to recreate its display list
invalidate(true);
}
}
从上面代码可以知道,如果more为true的话,会一直invalidate
其中 more = applyLegacyAnimation
private boolean applyLegacyAnimation(ViewGroup parent, long drawingTime,
Animation a, boolean scalingRequired)
{
Transformation invalidationTransform;
final int flags = parent.mGroupFlags;
final boolean initialized = a.isInitialized();
if (!initialized) {
a.initialize(mRight - mLeft, mBottom - mTop, parent.getWidth(), parent.getHeight());
a.initializeInvalidateRegion(0, 0, mRight - mLeft, mBottom - mTop);
if (mAttachInfo != null) a.setListenerHandler(mAttachInfo.mHandler);
onAnimationStart();
}
final Transformation t = parent.getChildTransformation();
boolean more = a.getTransformation(drawingTime, t, 1f);
if (scalingRequired && mAttachInfo.mApplicationScale != 1f) {
if (parent.mInvalidationTransformation == null) {
parent.mInvalidationTransformation = new Transformation();
}
invalidationTransform = parent.mInvalidationTransformation;
a.getTransformation(drawingTime, invalidationTransform, 1f);
} else {
invalidationTransform = t;
}
if (more) {
if (!a.willChangeBounds()) {
if ((flags & (ViewGroup.FLAG_OPTIMIZE_INVALIDATE | ViewGroup.FLAG_ANIMATION_DONE)) ==
ViewGroup.FLAG_OPTIMIZE_INVALIDATE) {
parent.mGroupFlags |= ViewGroup.FLAG_INVALIDATE_REQUIRED;
} else if ((flags & ViewGroup.FLAG_INVALIDATE_REQUIRED) == 0) {
// The child need to draw an animation, potentially offscreen, so
// make sure we do not cancel invalidate requests
parent.mPrivateFlags |= PFLAG_DRAW_ANIMATION;
parent.invalidate(mLeft, mTop, mRight, mBottom);
}
} else {
if (parent.mInvalidateRegion == null) {
parent.mInvalidateRegion = new RectF();
}
final RectF region = parent.mInvalidateRegion;
a.getInvalidateRegion(0, 0, mRight - mLeft, mBottom - mTop, region,
invalidationTransform);
// The child need to draw an animation, potentially offscreen, so
// make sure we do not cancel invalidate requests
parent.mPrivateFlags |= PFLAG_DRAW_ANIMATION;
final int left = mLeft + (int) region.left;
final int top = mTop + (int) region.top;
parent.invalidate(left, top, left + (int) (region.width() + .5f),
top + (int) (region.height() + .5f));
}
}
return more;
}
final Transformation t = parent.getChildTransformation();
boolean more = a.getTransformation(drawingTime, t, 1f);
从父亲拿到对应的Transformation
/**
* Defines the transformation to be applied at
* one point in time of an Animation.
*
*/
public class Transformation
protected Matrix mMatrix;
protected float mAlpha;
protected int mTransformationType;
其中Transformation里面定义了几个参数.
Transformation getChildTransformation() {
if (mChildTransformation == null) {
mChildTransformation = new Transformation();
}
return mChildTransformation;
}
该类用于保存view中当前动画的一些相关的参数,然后再调用
a.getTransformation(drawingTime, t, 1f);
getTransformation :
if (duration != 0) {
normalizedTime = ((float) (currentTime - (mStartTime + startOffset))) /
(float) duration;
} else {
// time is a step-change with a zero duration
normalizedTime = currentTime < mStartTime ? 0.0f : 1.0f;
}
final boolean expired = normalizedTime >= 1.0f || isCanceled();
mMore = !expired;
if (!mFillEnabled) normalizedTime = Math.max(Math.min(normalizedTime, 1.0f), 0.0f);
if ((normalizedTime >= 0.0f || mFillBefore) && (normalizedTime <= 1.0f || mFillAfter)) {
if (!mStarted) {
fireAnimationStart();
mStarted = true;
if (NoImagePreloadHolder.USE_CLOSEGUARD) {
guard.open("cancel or detach or getTransformation");
}
}
if (mFillEnabled) normalizedTime = Math.max(Math.min(normalizedTime, 1.0f), 0.0f);
if (mCycleFlip) {
normalizedTime = 1.0f - normalizedTime;
}
final float interpolatedTime = mInterpolator.getInterpolation(normalizedTime);
applyTransformation(interpolatedTime, outTransformation);
}
如果当前进度再0和1之间 more = true:
final float interpolatedTime = mInterpolator.getInterpolation(normalizedTime);
applyTransformation(interpolatedTime, outTransformation);
其中applyTransformation是一个空方法,用于给子类定义,如RotateAnimation:
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
float degrees = mFromDegrees + ((mToDegrees - mFromDegrees) * interpolatedTime);
float scale = getScaleFactor();
if (mPivotX == 0.0f && mPivotY == 0.0f) {
t.getMatrix().setRotate(degrees);
} else {
t.getMatrix().setRotate(degrees, mPivotX * scale, mPivotY * scale);
}
}
其中t就是保存再parent的
final Transformation t = parent.getChildTransformation();
more为true的情况下:
if (parent.mInvalidateRegion == null) {
parent.mInvalidateRegion = new RectF();
}
final RectF region = parent.mInvalidateRegion;
a.getInvalidateRegion(0, 0, mRight - mLeft, mBottom - mTop, region,
invalidationTransform);//代码1
// The child need to draw an animation, potentially offscreen, so
// make sure we do not cancel invalidate requests
parent.mPrivateFlags |= PFLAG_DRAW_ANIMATION;
final int left = mLeft + (int) region.left;
final int top = mTop + (int) region.top;
parent.invalidate(left, top, left + (int) (region.width() + .5f),
top + (int) (region.height() + .5f));
最后一行代码通过调用parent.invalidate更新子类,其中region:
final RectF region = parent.mInvalidateRegion;
a.getInvalidateRegion(0, 0, mRight - mLeft, mBottom - mTop, region,
invalidationTransform);
public void getInvalidateRegion(int left, int top, int right, int bottom,
RectF invalidate, Transformation transformation) {
final RectF tempRegion = mRegion;
final RectF previousRegion = mPreviousRegion;
invalidate.set(left, top, right, bottom);
transformation.getMatrix().mapRect(invalidate);
// Enlarge the invalidate region to account for rounding errors
invalidate.inset(-1.0f, -1.0f);
tempRegion.set(invalidate);
invalidate.union(previousRegion);
previousRegion.set(tempRegion);
final Transformation tempTransformation = mTransformation;
final Transformation previousTransformation = mPreviousTransformation;
tempTransformation.set(transformation);
transformation.set(previousTransformation);
previousTransformation.set(tempTransformation);
}
后面就是继续调用view的绘制流程
动画最终都是通过draw方法,再每一次的绘制脉冲到来的时候绘制,再在view的draw方法里面,
只是通过当前的位置,移动,或者放大,改变画布的位置等数据达到效果.
if (offsetForScroll) {
canvas.translate(mLeft - sx, mTop - sy);
} else {
if (!drawingWithRenderNode) {
canvas.translate(mLeft, mTop);
}
if (scalingRequired) {
if (drawingWithRenderNode) {
// TODO: Might not need this if we put everything inside the DL
restoreTo = canvas.save();
}
// mAttachInfo cannot be null, otherwise scalingRequired == false
final float scale = 1.0f / mAttachInfo.mApplicationScale;
canvas.scale(scale, scale);
}
}
float alpha = drawingWithRenderNode ? 1 : (getAlpha() * getTransitionAlpha());
if (transformToApply != null
|| alpha < 1
|| !hasIdentityMatrix()
|| (mPrivateFlags3 & PFLAG3_VIEW_IS_ANIMATING_ALPHA) != 0) {
if (transformToApply != null || !childHasIdentityMatrix) {
int transX = 0;
int transY = 0;
if (offsetForScroll) {
transX = -sx;
transY = -sy;
}
if (transformToApply != null) {
if (concatMatrix) {
if (drawingWithRenderNode) {
renderNode.setAnimationMatrix(transformToApply.getMatrix());
} else {
// Undo the scroll translation, apply the transformation matrix,
// then redo the scroll translate to get the correct result.
canvas.translate(-transX, -transY);
canvas.concat(transformToApply.getMatrix());
canvas.translate(transX, transY);
}
parent.mGroupFlags |= ViewGroup.FLAG_CLEAR_TRANSFORMATION;
}
float transformAlpha = transformToApply.getAlpha();
if (transformAlpha < 1) {
alpha *= transformAlpha;
parent.mGroupFlags |= ViewGroup.FLAG_CLEAR_TRANSFORMATION;
}
}
if (!childHasIdentityMatrix && !drawingWithRenderNode) {
canvas.translate(-transX, -transY);
canvas.concat(getMatrix());
canvas.translate(transX, transY);
}
}
而上面的动画,并没有调用onlayout相应的方法,也就是说,view里面的动画并没有改变view本身的位置
而改变的只是画布canvas的位置等.
可以看View里面的判断当前点是否按下当前的view:
/**
* Utility method to determine whether the given point, in local coordinates,
* is inside the view, where the area of the view is expanded by the slop factor.
* This method is called while processing touch-move events to determine if the event
* is still within the view.
*
* @hide
*/
public boolean pointInView(float localX, float localY, float slop) {
return localX >= -slop && localY >= -slop && localX < ((mRight - mLeft) + slop) &&
localY < ((mBottom - mTop) + slop);
}
由于view动画并没有修改mRight ,mLeft等值,所以即使view移动到其他地方,点击原来view还是有事件