Cocos2d-x 3.0 Json用法 Cocos2d-x xml解析

 

Cocos2d-x 3.0 加入了rapidjson库用于json解析。位于external/json下。

rapidjson 项目地址:http://code.google.com/p/rapidjson/wiki:http://code.google.com/p/rapidjson/wiki/UserGuide

下面就通过实例代码讲解rapidjson的用法。

使用rapidjson解析json串

  1. 引入头文件

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    #include "json/rapidjson.h"
    #include "json/document.h"
  2. json解析

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    std::string str = "{\"hello\" : \"word\"}" ;
    CCLOG( "%s\n" , str.c_str());
    rapidjson::Document d;
    d.Parse<0>(str.c_str());
    if (d.HasParseError())  //打印解析错误
    {
         CCLOG( "GetParseError %s\n" ,d.GetParseError());
    }
     
    if (d.IsObject() && d.HasMember( "hello" )) {
     
         CCLOG( "%s\n" , d[ "hello" ].GetString()); //打印获取hello的值
    }
  3. 打印结果

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    cocos2d: { "hello" : "word" }
     
    cocos2d: word

注意:只支持标准的json格式,一些非标准的json格式不支持。

一些常用的解析方法需要自己封装。注意判断解析节点是否存在。

使用rapidjson生成json串

  1. 引入头文件

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    #include "json/document.h"
    #include "json/writer.h"
    #include "json/stringbuffer.h"
    using namespace  rapidjson;
  2. 生成json串

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    rapidjson::Document document;
    document.SetObject();
    rapidjson::Document::AllocatorType& allocator = document.GetAllocator();
    rapidjson::Value array(rapidjson::kArrayType);
    rapidjson::Value object(rapidjson::kObjectType);
    object.AddMember( "int" , 1, allocator);
    object.AddMember( "double" , 1.0, allocator);
    object.AddMember( "bool" , true , allocator);
    object.AddMember( "hello" , "你好" , allocator);
    array.PushBack(object, allocator);
     
    document.AddMember( "json" , "json string" , allocator);
    document.AddMember( "array" , array, allocator);
     
    StringBuffer buffer;
    rapidjson::Writer<StringBuffer> writer(buffer);
    document.Accept(writer);
     
    CCLOG( "%s" ,buffer.GetString());
  3. 打印结果

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    cocos2d: { "json" : "json string" , "array" :[{ "int" :1, "double" :1, "bool" : true

     

     

     

    Cocos2d-x 已经加入了tinyxml2用于xml的解析。3.0版本位于external/tinyxml2下。2.x版本位于cocos2dx/support/tinyxml2下。

    tinyxml2 Github地址:https://github.com/leethomason/tinyxml2

    帮助文档地址:http://grinninglizard.com/tinyxml2docs/index.html

    生成xml文档

    1. 引入头文件

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      #include "tinyxml2/tinyxml2.h"
      using namespace tinyxml2;
    2. xml文档生成

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      void  HelloWorld::makeXML( const char *fileName)
      {
      std::string filePath = FileUtils::getInstance()->getWritablePath() + fileName;
       
      XMLDocument *pDoc = new XMLDocument();
       
      //xml 声明(参数可选)
      XMLDeclaration *pDel = pDoc->NewDeclaration( "xml version=\"1.0\" encoding=\"UTF-8\"" );
       
      pDoc->LinkEndChild(pDel);
       
      //添加plist节点
      XMLElement *plistElement = pDoc->NewElement( "plist" );
      plistElement->SetAttribute( "version" , "1.0" );
      pDoc->LinkEndChild(plistElement);
       
      XMLComment *commentElement = pDoc->NewComment( "this is xml comment" );
      plistElement->LinkEndChild(commentElement);
       
      //添加dic节点
      XMLElement *dicElement = pDoc->NewElement( "dic" );
      plistElement->LinkEndChild(dicElement);
       
      //添加key节点
      XMLElement *keyElement = pDoc->NewElement( "key" );
      keyElement->LinkEndChild(pDoc->NewText( "Text" ));
      dicElement->LinkEndChild(keyElement);
       
      XMLElement *arrayElement = pDoc->NewElement( "array" );
      dicElement->LinkEndChild(arrayElement);
       
      for ( int i = 0; i<3; i++) {
           XMLElement *elm = pDoc->NewElement( "name" );
           elm->LinkEndChild(pDoc->NewText( "Cocos2d-x" ));
           arrayElement->LinkEndChild(elm);
      }
       
      pDoc->SaveFile(filePath.c_str());
      pDoc->Print();
       
      delete pDoc;
      }
    3. 打印结果

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      <?xml version= "1.0" encoding= "UTF-8" ?>
      <plist version= "1.0" >
      <!-- this is xml comment-->
      <dic>
           <key>Text</key>
           <array>
               <name>Cocos2d-x</name>
               <name>Cocos2d-x</name>
               <name>Cocos2d-x</name>
           </array>
      </dic>
      </plist>

    上面代码使用tinyxml简单生成了一个xml文档。

    解析xml

    下面我们就来解析上面创建的xml文档

    1. 引入头文件

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      #include "tinyxml2/tinyxml2.h"
      using namespace tinyxml2;
    2. xml解析

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      void HelloWorld::parseXML( const char *fileName)
      {
       
      std::string filePath = FileUtils::getInstance()->getWritablePath() + fileName;
      XMLDocument *pDoc = new XMLDocument();
      XMLError errorId = pDoc->LoadFile(filePath.c_str());
       
      if (errorId != 0) {
           //xml格式错误
           return ;
      }
       
      XMLElement *rootEle = pDoc->RootElement();
       
      //获取第一个节点属性
      const XMLAttribute *attribute = rootEle->FirstAttribute();
      //打印节点属性名和值
      log ( "attribute_name = %s,attribute_value = %s" , attribute->Name(), attribute->Value());
       
      XMLElement *dicEle = rootEle->FirstChildElement( "dic" );
      XMLElement *keyEle = dicEle->FirstChildElement( "key" );
      if (keyEle) {
           log ( "keyEle Text= %s" , keyEle->GetText());
      }
       
      XMLElement *arrayEle = keyEle->NextSiblingElement();
      XMLElement *childEle = arrayEle->FirstChildElement();
      while ( childEle ) {
           log ( "childEle Text= %s" , childEle->GetText());
           childEle = childEle->NextSiblingElement();
      }
       
      delete pDoc;
       
      }

      在节点解析过程中,注意对获取到的节点进行判空处理。

    3. 解析结果打印

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      cocos2d: attribute_name = version,attribute_value = 1.0
      cocos2d: keyEle Text= Text
      cocos2d: childEle Text= Cocos2d-x
      cocos2d: childEle Text= Cocos2d-x
      cocos2d: childEle Text= Cocos2d-x

    小结

    上面的简单示例,演示了如何使用tinyxml进行xml文档生成和解析。更多详细的帮助请参考 tinyxml帮助文档http://grinninglizard.com/tinyxml2docs/index.html

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