http://blog.sina.com.cn/s/blog_a401a1ea0101ij9z.html
空间两直线上最近点对。
这个博客上给出了很好的点法式公式了。。。其实没有那么多的tricky。。。不知到别人怎么错的。。。
//#pragma comment(linker, "/STACK:1024000000,1024000000") #include<algorithm> #include<iostream> #include<cstring> #include<fstream> #include<sstream> #include<vector> #include<string> #include<cstdio> #include<bitset> #include<queue> #include<stack> #include<cmath> #include<map> #include<set> #define FF(i, a, b) for(int i=a; i<b; i++) #define FD(i, a, b) for(int i=a; i>=b; i--) #define REP(i, n) for(int i=0; i<n; i++) #define CLR(a, b) memset(a, b, sizeof(a)) #define debug puts("**debug**") #define LL long long #define PB push_back #define MP make_pair #define eps 1e-10 using namespace std; struct Point { double x, y, z; Point(double x=0, double y=0, double z=0) : x(x), y(y),z(z){} }; typedef Point Vector; Vector operator + (Vector a, Vector b) { return Vector(a.x+b.x, a.y+b.y, a.z+b.z); }; Vector operator - (Vector a, Vector b) { return Vector(a.x-b.x, a.y-b.y, a.z-b.z); }; Vector operator * (Vector a, double p) { return Vector(a.x*p, a.y*p, a.z*p); } Vector operator / (Vector a, double p) { return Vector(a.x/p, a.y/p, a.z/p); } double Dot(Vector a, Vector b) { return a.x*b.x + a.y*b.y + a.z*b.z; } double Length(Vector a) { return sqrt(Dot(a, a)); } Vector Cross(Point a, Point b) { return Vector(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x); } Point a1, b1, a2, b2; int main() { int n; scanf("%d", &n); while(n--) { scanf("%lf%lf%lf", &a1.x, &a1.y, &a1.z); scanf("%lf%lf%lf", &b1.x, &b1.y, &b1.z); scanf("%lf%lf%lf", &a2.x, &a2.y, &a2.z); scanf("%lf%lf%lf", &b2.x, &b2.y, &b2.z); Vector v1 = (a1-b1), v2 = (a2-b2); Vector N = Cross(v1, v2); Vector ab = (a1-a2); double ans = Dot(N, ab) / Length(N); Point p1 = a1, p2 = a2; Vector d1 = b1-a1, d2 = b2-a2; Point ans1, ans2; double t1, t2; t1 = Dot((Cross(p2-p1, d2)), Cross(d1, d2)); t2 = Dot((Cross(p2-p1, d1)), Cross(d1, d2)); double dd = Length((Cross(d1, d2))); t1 /= dd*dd; t2 /= dd*dd; ans1 = (a1 + (b1-a1)*t1); ans2 = (a2 + (b2-a2)*t2); printf("%.6f\n", fabs(ans)); printf("%.6f %.6f %.6f ", ans1.x, ans1.y, ans1.z); printf("%.6f %.6f %.6f\n", ans2.x, ans2.y, ans2.z); } return 0; }