Math 类的方法概要

用sivlerlight做动画和特效时经常会用到Math类,总结一下。
参考:http://www.cnblogs.com/del/archive/2011/01/03/1924746.html

//返回数字的绝对值

Console.WriteLine(Math.Abs(-10));

//向上进位取整

Console.WriteLine(Math.Ceiling(32.1));//33

Console.WriteLine(Math.Ceiling(32.0));//32

Console.WriteLine(Math.Ceiling(-32.1));//32

Console.WriteLine(Math.Ceiling((decimal)(7 + 9) / 10));

//向下舍位取整

Console.WriteLine(Math.Floor(32.9));//32

Console.WriteLine(Math.Floor(32.0));//32



Console.WriteLine(Math.Floor(-32.5));       //-33



Console.WriteLine(Math.Max(1, 9));//9

Console.WriteLine(Math.Min(1, 9));//1

Console.WriteLine(Math.Pow(2, 3));//8

//取指定位数的小数 四舍六入五考虑,五后非零就进一,五后皆零看奇偶,五前为偶应舍 去,五前为奇要进一



Math.Round(0.5);  // 0

Math.Round(1.5);  // 2

Math.Round(2.5);  // 2

Math.Round(3.5);  // 4

Math.Round(-0.5); // 0

Math.Round(-1.5); //-2

Math.Round(-2.5); //-2

Math.Round(-3.5); //-4



Math.Round(0.5, MidpointRounding.AwayFromZero);  // 1

Math.Round(1.5, MidpointRounding.AwayFromZero);  // 2 

Math.Round(2.5, MidpointRounding.AwayFromZero);  // 3

Math.Round(3.5, MidpointRounding.AwayFromZero);  // 4 

Math.Round(-0.5, MidpointRounding.AwayFromZero); //-1

Math.Round(-1.5, MidpointRounding.AwayFromZero); //-2

Math.Round(-2.5, MidpointRounding.AwayFromZero); //-3

Math.Round(-3.5, MidpointRounding.AwayFromZero); //-4





Console.WriteLine(Math.Round(3.4452, 2));//3.45 

Console.WriteLine(Math.Round(3.4552, 2));//3.46;

Console.WriteLine(Math.Round(3.4652, 2));//3.47;



Console.WriteLine(System.Double.NaN);//非数字

Console.WriteLine(System.Double.NegativeInfinity);//负无穷大

Console.WriteLine(System.Double.PositiveInfinity);//正无穷大

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