多媒体之录音

#import "MainViewController.h"

#import <AVFoundation/AVFoundation.h>



@interface MainViewController () <AVAudioRecorderDelegate, AVAudioPlayerDelegate>

@property (strong, nonatomic) IBOutlet UIButton *recButton;     // 录音按钮

@property (strong, nonatomic) IBOutlet UIButton *pauseButton;   // 暂停按钮

@property (strong, nonatomic) IBOutlet UIButton *playButton;    // 播放按钮

@property (strong, nonatomic) IBOutlet UIButton *stopButton;    // 停止按钮

@property (strong, nonatomic) IBOutlet UILabel *stateLabel;     // 状态标题

@property (strong, nonatomic) IBOutlet UIImageView *soundView;  // 音频强度视图

@property (strong, nonatomic) IBOutlet UIProgressView *progressView;    // 播放进度





@property (nonatomic, retain) AVAudioPlayer *player;            // 播放器对象

@property (nonatomic, retain) AVAudioRecorder *recorder;        // 录音机对象

@property (nonatomic, retain) NSTimer *timer;                   // 定时器





@end



@implementation MainViewController



#pragma mark - 控制器视图方法

- (void)viewDidLoad {

    [super viewDidLoad];



    [self unableClick:self.pauseButton];

    [self unableClick:self.playButton];

    [self unableClick:self.stopButton];

    

    self.progressView.progress = 0;



//    [self setAudioSession];

}



- (void)didReceiveMemoryWarning {

    [super didReceiveMemoryWarning];



}







#pragma mark - 私有方法

/**

 *  设置音频会话

 */

-(void)setAudioSession{

    AVAudioSession *audioSession=[AVAudioSession sharedInstance];

    //设置为播放和录音状态,以便可以在录制完之后播放录音

    [audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];

    [audioSession setActive:YES error:nil];

}



/**

 *  取得录音文件保存路径

 *

 *  @return 录音文件路径

 */

-(NSURL *)getSavePath{

    NSString *urlStr = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];

    urlStr = [urlStr stringByAppendingPathComponent:[NSString stringWithFormat: @"sound.%@", @"wav"]];  //文件名的设置;

//    NSLog(@"录音文件地址 :%@",urlStr);

    NSURL *url = [NSURL fileURLWithPath:urlStr];

    return url;

}



/**

 *  取得录音文件设置

 *

 *  @return 录音设置

 */

-(NSDictionary *)getAudioSetting{

    NSDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys:

                                   

                                   [NSNumber numberWithFloat: 44100.0],AVSampleRateKey, //采样率

                                   

                                   [NSNumber numberWithInt: kAudioFormatLinearPCM],AVFormatIDKey,  // 录音格式 (仅支持苹果自己的格式)

                                   

                                   [NSNumber numberWithInt:16],AVLinearPCMBitDepthKey,//采样位数默认 16

                                   

                                   [NSNumber numberWithInt: 2], AVNumberOfChannelsKey,//通道的数目

                                   

                                   [NSNumber numberWithBool:NO],AVLinearPCMIsBigEndianKey,//大端还是小端是内存的组织方式

                                   

                                   [NSNumber numberWithBool:NO],AVLinearPCMIsFloatKey,nil];//采样信号是整数还是浮点数

    return recordSetting;

/*

    NSMutableDictionary *dicM = [NSMutableDictionary dictionary];

    //设置录音格式 (仅支持苹果自己格式)

    [dicM setObject:@(kAudioFormatLinearPCM) forKey:AVFormatIDKey];

    //设置录音采样率,8000是电话采样率,对于一般录音已经够了 (扯淡,,,根本不够)

    [dicM setObject:@(8000) forKey:AVSampleRateKey];

    //设置通道数目,这里采用单声道

    [dicM setObject:@(1) forKey:AVNumberOfChannelsKey];

    //每个采样点位数,分为8、16、24、32

    [dicM setObject:@(8) forKey:AVLinearPCMBitDepthKey];

    //是否使用浮点数采样

    [dicM setObject:@(YES) forKey:AVLinearPCMIsFloatKey];

    //....其他设置等

    return dicM;

*/

    

/*

    NSDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys:

    [NSNumber numberWithFloat: 8000],AVSampleRateKey, //采样率

    [NSNumber numberWithInt: kAudioFormatLinearPCM],AVFormatIDKey,

    [NSNumber numberWithInt:16],AVLinearPCMBitDepthKey,//采样位数 默认 16

    [NSNumber numberWithInt: 1], AVNumberOfChannelsKey,//通道的数目

    [NSNumber numberWithBool:NO],AVLinearPCMIsBigEndianKey,//大端还是小端 是内存的组织方式

    [NSNumber numberWithBool:NO],AVLinearPCMIsFloatKey,//采样信号是整数还是浮点数

    [NSNumber numberWithInt: AVAudioQualityMedium],AVEncoderAudioQualityKey,//音频编码质量

    nil];

 */



}



/**

 *  获得录音机对象

 *

 *  @return 录音机对象

 */

-(AVAudioRecorder *)audioRecorder{

    if (!self.recorder) {

        //创建录音文件保存路径

        NSURL *url = [self getSavePath];

        NSLog(@"录音文件地址 :%@", url);

        //创建录音格式设置

        NSDictionary *setting = [self getAudioSetting];

        //创建录音机

        NSError *error=nil;

        self.recorder= [[AVAudioRecorder alloc]initWithURL:url settings:setting error:&error];

        self.recorder.delegate = self;

        self.recorder.meteringEnabled = YES;//如果要监控声波则必须设置为YES

        if (error) {

            NSLog(@"创建录音机对象时发生错误,错误信息:%@",error.localizedDescription);

            return nil;

        }

    }

    return self.recorder;

}



/**

 *  创建播放器

 *

 *  @return 播放器

 */

-(AVAudioPlayer *)audioPlayer{

    if (!self.player) {

        NSURL *url=[self getSavePath];

        NSError *error = nil;

        self.player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];

        if (error) {

            NSLog(@"创建播放器过程中发生错误,错误信息:%@",error.localizedDescription);

            return nil;

        }

    }

    return self.player;

}



/**

 *  录音声波监控定制器

 *

 *  @return 定时器

 */

-(NSTimer *)timer{

    if (!_timer) {

        _timer=[NSTimer scheduledTimerWithTimeInterval:0.05f target:self selector:@selector(audioPowerChange) userInfo:nil repeats:YES];

    }

    return _timer;

}



/**

 *  录音声波状态设置

 */

-(void)audioPowerChange{

    float power = 0;

    if ([self.player isPlaying]) {

        [self.player updateMeters];

        power = [self.player averagePowerForChannel:0];

//        NSLog(@"%f, %f", self.player.currentTime, self.player.duration);

        self.progressView.progress = self.player.currentTime / self.player.duration;

    } else {

        [self.recorder updateMeters];//更新测量值

        power = [self.recorder averagePowerForChannel:0];//取得第一个通道的音频,注意音频强度范围时-160到0

    }

    CGFloat progress = (power + 100) * 3;

    self.soundView.bounds = CGRectMake(0, 0, progress, progress);

}





#pragma mark - UI事件

/**

 *  点击录音按钮

 *

 *  @param sender 录音按钮

 */

- (IBAction)recordClick:(UIButton *)sender {

    if (![self.recorder isRecording]) {

        self.recorder = [self audioRecorder];

        [self.recorder record];//首次使用应用时如果调用record方法会询问用户是否允许使用麦克风

        NSLog(@"录音机设置:%@", self.recorder.settings);

        self.timer.fireDate = [NSDate distantPast];

    }

    

    [self unableClick:self.recButton];

    [self unableClick:self.playButton];

    [self ableClick:self.pauseButton];

    [self ableClick:self.stopButton];

    self.stateLabel.text = @"录音中...";

    self.stateLabel.textColor = [UIColor redColor];

}



/**

 *  点击暂定按钮

 *

 *  @param sender 暂停按钮

 */

- (IBAction)pauseClick:(UIButton *)sender {

    if ([self.recorder isRecording]) {

        [self.recorder pause];

        self.timer.fireDate = [NSDate distantFuture];

        

        [self ableClick:self.recButton];

    } else if ([self.player isPlaying]) {

        [self.player pause];

        self.timer.fireDate = [NSDate distantFuture];

     

        [self ableClick:self.playButton];

    }

    [self unableClick:self.pauseButton];

    self.stateLabel.text = @"暂停中...";

    self.stateLabel.textColor = [UIColor orangeColor];

}



/**

 *  点击恢复按钮

 *  恢复录音只需要再次调用record,AVAudioSession会帮助你记录上次录音位置并追加录音

 *

 *  @param sender 恢复按钮

 */

- (IBAction)resumeClick:(UIButton *)sender {

    [self recordClick:sender];

}



/**

 *  点击停止按钮

 *

 *  @param sender 停止按钮

 */

- (IBAction)stopClick:(UIButton *)sender {

    

    if ([self.recorder isRecording]) {

        [self.recorder stop];

        self.timer.fireDate = [NSDate distantFuture];

        self.soundView.bounds = CGRectMake(0, 0, 57, 57);

        

    } else if ([self.player isPlaying]) {

        [self.player stop];

        self.player.currentTime = 0;

//        NSLog(@"%f", self.player.currentTime);

        self.timer.fireDate = [NSDate distantFuture];

        self.soundView.bounds = CGRectMake(0, 0, 57, 57);

    }

    

    [self unableClick:self.stopButton];

    [self ableClick:self.playButton];

    [self unableClick:self.pauseButton];

    [self ableClick:self.recButton];

    self.stateLabel.text = @"等待中...";

    self.stateLabel.textColor = [UIColor blackColor];

}



/**

 *  点击播放按钮

 *

 *  @param player 播放按钮

 */

- (IBAction)playClick:(id)sender {

    if (self.player.currentTime != 0) {

        [self.player play];

        self.timer.fireDate = [NSDate distantPast];

    } else {

        if (!self.player) {

            [self audioPlayer];

            self.player.volume = 1;

        }

        NSLog(@"播放器:%@", self.player.settings);

        self.player = [self.player initWithContentsOfURL:[self getSavePath] error:nil];

        self.player.meteringEnabled = YES;

        self.player.delegate = self;

        [self.player play];

        self.timer.fireDate = [NSDate distantPast];

    }

    

    

    [self unableClick:self.recButton];

    [self unableClick:self.playButton];

    [self ableClick:self.pauseButton];

    [self ableClick:self.stopButton];

    

    self.stateLabel.text = @"播放中...";

    self.stateLabel.textColor = [UIColor colorWithRed:0 green:156 / 255.0 blue:1 alpha:1];

}







#pragma mark - 录音机代理方法

/**

 *  录音完成,录音完成后播放录音

 *

 *  @param recorder 录音机对象

 *  @param flag     是否成功

 */

-(void)audioRecorderDidFinishRecording:(AVAudioRecorder *)recorder successfully:(BOOL)flag

{

    self.soundView.bounds = CGRectMake(0, 0, 57, 57);

    NSLog(@"录音完成!");

}



#pragma mark - 播放器代理方法

/**

 *  播放完成,播放完成后停止计时器

 *

 *  @param player 播放器对象

 *  @param flag   是否成功

 */

- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag

{

    self.soundView.bounds = CGRectMake(0, 0, 57, 57);

    self.progressView.progress = 0;

    NSLog(@"播放完毕");

    self.timer.fireDate = [NSDate distantFuture];

    

    [self unableClick:self.pauseButton];

    [self unableClick:self.stopButton];

    [self ableClick:self.recButton];

    [self ableClick:self.playButton];

    self.stateLabel.text = @"等待中...";

    self.stateLabel.textColor = [UIColor blackColor];

}



#pragma mark - 按扭状态方法

/**

 *  设置按钮可以被点击

 */

- (void)ableClick:(UIButton *)button

{

    button.alpha = 1;

    button.userInteractionEnabled = YES;

}



/**

 *  设置按钮不可被点击

 */

- (void)unableClick:(UIButton *)button

{

    button.alpha = 0.2;

    button.userInteractionEnabled = NO;

}

@end

 此篇博客是一网友给发的demo, 在这里谢谢他。

多媒体之录音

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