C# RGB to HSL / HSL

 

This seems to be something difficult to find, but extremely useful for creating colour schemes that look nice.  I needed to create my own colour class for persistent storage reasons.  The technique below works just as easily by replacing the ColorRGB references with a simple ::System.Drawing.Color.  My Color class provides operators to convert to and from System.Drawing.Color

 

      public struct ColorRGB

      {

            public byte R;

            public byte G;

            public byte B;

            public ColorRGB(Color value)

            {

                  this.R = value.R;

                  this.G = value.G;

                  this.B = value.B;

            }

            public static implicit operator Color(ColorRGB rgb)

            {

                  Color c = Color.FromArgb(rgb.R,rgb.G,rgb.B);

                  return c;

            }

            public static explicit operator ColorRGB(Color c)

            {

                  return new ColorRGB(c);

            }

      }

 

This function will take an HSL value in the ranges of 0-1 and return a color object.  I use this function all the time.

 

      // Given H,S,L in range of 0-1

      // Returns a Color (RGB struct) in range of 0-255

      public static ColorRGB HSL2RGB(double h, double sl, double l)

      {

            double v;

            double r,g,b;

 

            r = l;   // default to gray

            g = l;

            b = l;

            v = (l <= 0.5) ? (l * (1.0 + sl)) : (l + sl - l * sl);

            if (v > 0)

            {

                  double m;

                  double sv;

                  int sextant;

                  double fract, vsf, mid1, mid2;

 

                  m = l + l - v;

                  sv = (v - m ) / v;

                  h *= 6.0;

                  sextant = (int)h;

                  fract = h - sextant;

                  vsf = v * sv * fract;

                  mid1 = m + vsf;

                  mid2 = v - vsf;

                  switch (sextant)

                  {

                        case 0:

                              r = v;

                              g = mid1;

                              b = m;

                              break;

                        case 1:

                              r = mid2;

                              g = v;

                              b = m;

                              break;

                        case 2:

                              r = m;

                              g = v;

                              b = mid1;

                              break;

                        case 3:

                              r = m;

                              g = mid2;

                              b = v;

                              break;

                        case 4:

                              r = mid1;

                              g = m;

                              b = v;

                              break;

                        case 5:

                              r = v;

                              g = m;

                              b = mid2;

                              break;

                  }

            }

            ColorRGB rgb;

            rgb.R = Convert.ToByte(r * 255.0f);

            rgb.G = Convert.ToByte(g * 255.0f);

            rgb.B = Convert.ToByte(b * 255.0f);

            return rgb;

      }

 

To be honest – I haven’t yet needed to convert an RGB into an HSL, but if I did – this is what I would do

 

      // Given a Color (RGB Struct) in range of 0-255

      // Return H,S,L in range of 0-1

      public static void      RGB2HSL (ColorRGB rgb, out double h, out double s, out double l)

      {

            double r = rgb.R/255.0;

            double g = rgb.G/255.0;

            double b = rgb.B/255.0;

            double v;

            double m;

            double vm;

            double r2, g2, b2;

 

            h = 0; // default to black

            s = 0;

            l = 0;

            v = Math.Max(r,g);

            v = Math.Max(v,b);

            m = Math.Min(r,g);

            m = Math.Min(m,b);

            l = (m + v) / 2.0;

            if (l <= 0.0)

            {

                  return;

            }

            vm = v - m;

            s = vm;

            if (s > 0.0)

            {

                  s /= (l <= 0.5) ? (v + m ) : (2.0 - v - m) ;

            }

            else

            {

                  return;

            }

            r2 = (v - r) / vm;

            g2 = (v - g) / vm;

            b2 = (v - b) / vm;

            if (r == v)

            {

                  h = (g == m ? 5.0 + b2 : 1.0 - g2);

            }

            else if (g == v)

            {

                  h = (b == m ? 1.0 + r2 : 3.0 - b2);

            }

            else

            {

                  h = (r == m ? 3.0 + g2 : 5.0 - r2);

            }

            h /= 6.0;

      }

 

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