cocos2d/-x 用CCRenderTexture为一个CCLabelTTF创建阴影。

游戏UI中为了使字体更加漂亮,通常需要为字体添加一个阴影。其实不用美工,程序就可以添加。先为CCLabelTTF创建一个CCRenderTexture:

 

CCRenderTexture* CCLabelTTFWithStroke::createStroke(cocos2d::CCLabelTTF *label, float size, ccColor3B cor){//目标label,纹理的大小,和颜色

    CCRenderTexture* rt = CCRenderTexture::create(label->getTexture()->getContentSize().width + size*2, label->getTexture()->getContentSize().height + size*2);

    CCPoint originalPos = label->getPosition();

    ccColor3B originalColor = label->getColor();

    bool originalVisibility = label->isVisible();

    

    label->setColor(cor);

    label->setVisible(true);

    

    ccBlendFunc originalBlend = label->getBlendFunc();

    label->setBlendFunc((ccBlendFunc){ GL_SRC_ALPHA, GL_ONE });

    

    CCPoint bottomLeft = ccp(label->getTexture()->getContentSize().width*label->getAnchorPoint().x + size, label->getTexture()->getContentSize().height*label->getAnchorPoint().y + size);

    CCPoint positionOffset = ccp(label->getTexture()->getContentSize().width*label->getAnchorPoint().x - label->getTexture()->getContentSize().width/2, label->getTexture()->getContentSize().height*label->getAnchorPoint().y - label->getTexture()->getContentSize().height/2);

    CCPoint position = ccpSub(originalPos, positionOffset);

    

    rt->begin();

    for (int i = 0; i<360; i+=30) {

        label->setPosition(ccp(bottomLeft.x + sin(CC_DEGREES_TO_RADIANS(i))*size,bottomLeft.y + cos(CC_DEGREES_TO_RADIANS(i))*size));

        label->visit();

    }

    rt->end();

    label->setPosition(originalPos);

    label->setColor(originalColor);

    label->setBlendFunc(originalBlend);

    label->setVisible(originalVisibility);

    rt->setPosition(position);

    return rt;

}


然后,用这个 CCRenderTexture可以创建一个CCSprite:

 

CCRenderTexture* stroke = createStroke(m_label, m_strokeSize, m_stokeColor);

        CCSprite* strokeSprite= CCSprite::createWithTexture(stroke->getSprite()->getTexture());

这时候只需要把strokeSprite加在CCLabelTTF的下面就可以了。

但是通常需要改变CCLabelTTF的内容。可以封装一个类,创建label的时候一起创建strokeSprite。改变CCLabelTTF的内容的时候只需要创建新的

CCRenderTexture,然后让strokeSprite重新setTexture就可以了:

 

CCRenderTexture* stroke = createStroke(m_label, m_strokeSize, m_stokeColor);

    m_strokeSprite->setTexture(stroke->getSprite()->getTexture());

 


 

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