VS搭建lua开发环境和LuaBridge注册c++类(cocos2dx项目)(二)

这篇我们注册2个类来测试下LuaBridge的使用,在开始之前我们先在上篇的基础上来用C++调用下lua的函数。我们添加一个main.lua文件到资源文件夹下。lua代码如下:

 

1 function init()

2     print(1)

3 end

 

然后,在initscript()函数添加以下代码:

 

1 std::string filePath = FileUtils::getInstance()->fullPathForFilename("main.lua");

2     int ret = luaL_dofile(m_luastate, filePath.c_str());

3     if (!ret)

4     {

5         runLuaFunc("init");

6     }

 

runLuaFunc函数如下:

 

void HelloWorld::runLuaFunc(std::string funcName)

{

    auto lua_func = new luabridge::LuaRef(getGlobal(m_luastate, funcName.c_str()));

    try

    {

        if (lua_func->isFunction())

        {

            (*lua_func)();

        }

    }

    catch (LuaException& e)

    {

        CCLog("%s", e.what());

    }

    

}

 

ok,调用成功。。。

下面添加一个类,UIManage类,用于添加UI和注册控件事件。。。

我们把initscript和runluafunc函数移到UIManage类里面。修改initscript函数如下:

 

 1 void UIManage::initScript()

 2 {

 3     m_luastate = luaL_newstate();

 4     luaL_openlibs(m_luastate);

 5 

 6     getGlobalNamespace(m_luastate)

 7 

 8         .beginNamespace("game")

 9 

10         .beginClass<Widget>("Widget")

11         .addFunction("getChildByTag", &Widget::getChildByTag)

12         .endClass()

13 

14         .beginClass<UIManage>("UIManage")

15         .addStaticFunction("instance", &UIManage::getIntance)

16         .addFunction("addWidget", &UIManage::addWidget)

17         .endClass()

18 

19         .endNamespace()

20 

21         ;

22 

23     std::string filePath = FileUtils::getInstance()->fullPathForFilename("main.lua");

24     int ret = luaL_dofile(m_luastate, filePath.c_str());

25     if (!ret)

26     {

27         runLuaFunc("init");

28     }

29     else

30     {

31         CCLog("lua error: %s", lua_tostring(m_luastate, -1));

32     }

33 }

 

我们注册getinstance和addWidget函数到Lua中,然后在main.lua如下:

UIManage = game.UIManage:instance()



init = function()

    local pnl = UIManage:addWidget("LoginUI/LoginUI.ExportJson")

end

首先获得UIManage单例类,然后调用函数addWidget,OK,发现成功添加界面。

补充:调用代码如下。。。

void HelloWorld::onEnter()

{

    Layer::onEnter();

    UIManage::getIntance()->initScript();

}

 

下面就给界面的控件添加事件。。。。

添加函数如下( void addTouchEventListener(ccWidgetTouchCallback callback)):

 

 

 1 void UIManage::addEventListen(Widget* ui, std::string funcName)

 2 {

 3     std::string beginName = funcName + "_begin";

 4     std::string moveName = funcName + "_move";

 5     std::string endName = funcName + "_end";

 6     std::string cancelName = funcName + "_cancel";

 7 

 8     auto beginFunc = new LuaRef(getGlobal(m_luastate, beginName.c_str()));

 9     auto moveFunc = new LuaRef(getGlobal(m_luastate, moveName.c_str()));

10     auto endFunc = new LuaRef(getGlobal(m_luastate, endName.c_str()));

11     auto cancelFunc = new LuaRef(getGlobal(m_luastate, cancelName.c_str()));

12 

13     ui->addTouchEventListener([beginFunc, moveFunc, endFunc, cancelFunc](Ref* ref, Widget::TouchEventType type)

14     {

15         switch (type)

16         {

17         case cocos2d::ui::Widget::TouchEventType::BEGAN:

18             if (beginFunc->isFunction())

19             {

20                 (*beginFunc)();

21             }

22             break;

23         case cocos2d::ui::Widget::TouchEventType::MOVED:

24             if (moveFunc->isFunction())

25             {

26                 (*moveFunc)();

27             }

28             break;

29         case cocos2d::ui::Widget::TouchEventType::ENDED:

30             if (endFunc->isFunction())

31             {

32                 (*endFunc)();

33             }

34             break;

35         case cocos2d::ui::Widget::TouchEventType::CANCELED:

36             if (cancelFunc->isFunction())

37             {

38                 (*cancelFunc)();

39             }

40             break;

41         }

42     });

43 }


注册到lua中

 

1 .addFunction("addEventListen",&UIManage::addEventListen)

 

Lua代码注册事件如下:

 

 1 --事件

 2 clcickEvent = 

 3 {

 4    ends = function()

 5      print(1)

 6    end

 7 }

 8 

 9 init = function()

10     local pnl = UIManage:addWidget("LoginUI/LoginUI.ExportJson")

11     addEvent(pnl,clcickEvent)                                                --添加事件

12     UIManage:addEventListen(pnl,"pnl")

13 end

14 

15 

16 

17 addEvent = function(ui,event)

18     _G["pnlends"] = event.ends                                               --全局表里   c++代码中直接访问pnlends调用event.ends  

19 end

 

OK,事件调用成功

 

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