PeekMessage函数和随机矩形

我们都知道消息循环的函数,下面可以用别的函数来代替

while(GetMessage(&msg,NULL,0,0)){
       TranslateMessage(&msg);
       DispatchMessage(&msg);
}
return msg.wParam;

替换成

while(TRUE){
      if(PeekMessage(&msg,NULL,0,0,PM_REMOVE)){
   	 if(msg.message==WM_QUIT)
	break;
	TranslateMessage(&msg);
	DispatchMessage(&msg);
}else{
   //其他的一些事
}
}


#include <windows.h>
#include <stdlib.h>           // for the rand function
#include<ctime>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
void DrawRectangle (HWND) ;

int cxClient, cyClient ;

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PSTR szCmdLine, int iCmdShow)
{
     static TCHAR szAppName[] = TEXT ("RandRect") ;
     HWND         hwnd ;
     MSG          msg ;
     WNDCLASS     wndclass ;
     
     wndclass.style         = CS_HREDRAW | CS_VREDRAW ;
     wndclass.lpfnWndProc   = WndProc ;
     wndclass.cbClsExtra    = 0 ;
     wndclass.cbWndExtra    = 0 ;
     wndclass.hInstance     = hInstance ;
     wndclass.hIcon         = LoadIcon (NULL, IDI_APPLICATION) ;
     wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW) ;
     wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
     wndclass.lpszMenuName  = NULL ;
     wndclass.lpszClassName = szAppName ;
     
     if (!RegisterClass (&wndclass))
     {
          MessageBox (NULL, TEXT ("This program requires Windows NT!"),
                      szAppName, MB_ICONERROR) ;
          return 0 ;
     }
     
     hwnd = CreateWindow (szAppName, TEXT ("Random Rectangles"),
                          WS_OVERLAPPEDWINDOW,
                          CW_USEDEFAULT, CW_USEDEFAULT,
                          CW_USEDEFAULT, CW_USEDEFAULT,
                          NULL, NULL, hInstance, NULL) ;
     
     ShowWindow (hwnd, iCmdShow) ;
     UpdateWindow (hwnd) ;
     
     while (TRUE)
     {
          if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))//有消息返回真,无消息返回假
          {
               if (msg.message == WM_QUIT)
                    break ;
               
               TranslateMessage (&msg) ;
               DispatchMessage (&msg) ;
          }
          else
               DrawRectangle (hwnd) ;
     }
     return msg.wParam ;
}

LRESULT CALLBACK WndProc (HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
     switch (iMsg)//这里没有WM_PAINT,因为wm_paint一直在循环,使得PeekMessage产生TRUE,从而调用不了DrawRetangle函数
     {
     case WM_SIZE:
          cxClient = LOWORD (lParam) ;
          cyClient = HIWORD (lParam) ;
          srand(unsgined(time(NULL))) ;//随机数的种子
          return 0;
     case WM_DESTROY:
          PostQuitMessage (0) ;
          return 0 ;
     }
     return DefWindowProc (hwnd, iMsg, wParam, lParam) ;
}

void DrawRectangle (HWND hwnd)
{
     HBRUSH hBrush ;
     HDC    hdc ;
     RECT   rect ;
     
     if (cxClient == 0 || cyClient == 0)
          return ;
     
     SetRect (&rect, rand () % cxClient, rand () % cyClient,
                     rand () % cxClient, rand () % cyClient) ;//随机产生不超过窗口大小的矩形
     
     hBrush = CreateSolidBrush (
                    RGB (rand () % 256, rand () % 256, rand () % 256)) ;//随机产生画刷并填充刚刚产生的矩形

     hdc = GetDC (hwnd) ;
     FillRect (hdc, &rect, hBrush) ;
     ReleaseDC (hwnd, hdc) ;
     DeleteObject (hBrush) ;
}     

PeekMessage函数和随机矩形

效果极佳,可以作为屏保了。

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