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1、 如果在程序中想对某张图片进行处理的话(得到某张图片的一部分)可一用以下代码:
UIImage *image = [UIImage imageNamed:filename]; CGImageRef imageRef = image.CGImage; CGRect rect = CGRectMake(origin.x, origin.y ,size.width, size.height); CGImageRef imageRefRect = CGImageCreateWithImageInRect(imageRef, rect); UIImage *imageRect = [[UIImage alloc] initWithCGImage:imageRefRect];
2、判断设备是iphone还是iphone4的代码:
#define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO)
3、判断邮箱输入的是否正确:
- (BOOL) validateEmail: (NSString *) candidate { NSString *emailRegex = @"[A-Z0-9a-z._%+-]+@[A-Za-z0-9.-]+\.[A-Za-z]{2,4}"; NSPredicate *emailTest = [NSPredicate predicateWithFormat:@"SELF MATCHES %@", emailRegex]; return [emailTest evaluateWithObject:candidate]; }
4、如何把当前的视图作为照片保存到相册中去:
#import <QuartzCore/QuartzCore.h> UIGraphicsBeginImageContext(currentView.bounds.size); //currentView 当前的view [currentView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil);
5、本地通知(类似于push通知)按home键到后台 十秒后触发:
UILocalNotification *notification=[[UILocalNotification alloc] init]; if (notification!=nil) { NSLog(@">> support local notification"); NSDate *now=[NSDate new]; notification.fireDate=[now addTimeInterval:10]; notification.timeZone=[NSTimeZone defaultTimeZone]; notification.alertBody=@"该去吃晚饭了!"; [[UIApplication sharedApplication].scheduleLocalNotification:notification];
6、捕获iphone通话事件:
CTCallCenter *center = [[CTCallCenter alloc] init]; center.callEventHandler = ^(CTCall *call) { NSLog(@"call:%@", call.callState); }
7、iOS 4 引入了多任务支持,所以用户按下 “Home” 键以后程序可能并没有退出而是转入了后台运行。如果您想让应用直接退出,最简单的方法是:在 info-plist 里面找到 Application does not run in background 一项,勾选即可。
8、使UIimageView的图像旋转:
float rotateAngle = M_PI; CGAffineTransform transform=CGAffineTransformMakeRotation(rotateAngle); imageView.transform = transform;
9、设置旋转的原点:
#import <QuartzCore/QuartzCore.h> UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bg.png"]]; imageView.layer.anchorPoint = CGPointMake(0.5, 1.0);
10、实现自定义的状态栏(遮盖状态栏):
CGRect frame = {{0, 0}, {320, 20}}; UIWindow* wd = [[UIWindow alloc] initWithFrame:frame]; [wd setBackgroundColor:[UIColor clearColor]]; [wd setWindowLevel:UIWindowLevelStatusBar]; frame = CGRectMake(100, 0, 30, 20); UIImageView* img = [[UIImageView alloc] initWithFrame:frame]; [img setContentMode:UIViewContentModeCenter]; [img setImage:[UIImage imageNamed:@"00_0103.png"]]; [wd addSubview:img]; [wd makeKeyAndVisible]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:2]; frame.origin.x += 150; [img setFrame:frame]; [UIView commitAnimations];
11、在程序中实现电话的拨打:
//添加电话图标按钮 UIButton *btnPhone = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; btnPhone.frame = CGRectMake(280,10,30,30); UIImage *image = [UIImage imageNamed:@"phone.png"]; [btnPhone setBackgroundImage:image forState:UIControlStateNormal]; //点击拨号按钮直接拨号 [btnPhone addTarget:self action:@selector(callAction:event:)forControlEvents:UIControlEventTouchUpInside]; [cell.contentView addSubview:btnPhone]; //cell是一个UITableViewCell //定义点击拨号按钮时的操作 - (void)callAction:(id)sender event:(id)event{ NSSet *touches = [event allTouches]; UITouch *touch = [touches anyObject]; CGPoint currentTouchPosition = [touch locationInView:self.listTable]; NSIndexPath *indexPath = [self.listTable indexPathForRowAtPoint: currentTouchPosition]; if (indexPath == nil) { return; } NSInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSDictionary *rowData = [datas objectAtIndex:row]; NSString *num = [[NSString alloc] initWithFormat:@"tel://%@",number]; //number为号码字符串 [[UIApplication sharedApplication] openURL:[NSURL URLWithString:num]]; //拨号 }
12、更改iphone的键盘颜色:
1.只有这2种数字键盘才有效果。UIKeyboardTypeNumberPad,UIKeyboardTypePhonePad
2. keyboardAppearance = UIKeyboardAppearanceAlert
- (void)textViewDidBeginEditing:(UITextView *)textView{ NSArray *ws = [[UIApplication sharedApplication] windows]; for(UIView *w in ws){ NSArray *vs = [w subviews]; for(UIView *v in vs) { if([[NSString stringWithUTF8String:object_getClassName(v)] isEqualToString:@"UIKeyboard"]) { v.backgroundColor = [UIColor redColor]; } } }
13、设置时区
NSTimeZone *defaultTimeZone = [NSTimeZone defaultTimeZone]; NSTimeZone *tzGMT = [NSTimeZone timeZoneWithName:@"GMT"]; [NSTimeZone setDefaultTimeZone:tzGMT];
上面两个时区任意用一个。
14、Ipad隐藏键盘的同时触发方法。
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil]; - (IBAction)keyboardWillHide:(NSNotification *)note
15、在一个程序中打开另一个程序的方法。
http://www.cocoachina.com/iphonedev/sdk/2010/0322/768.html
16、计算字符串的字数
-(int)calculateTextNumber:(NSString *)text { float number = 0.0; int index = 0; for (index; index < [text length]; index++) { NSString *protoText = [text substringToIndex:[text length] - index]; NSString *toChangetext = [text substringToIndex:[text length] -1 -index]; NSString *charater; if ([toChangetext length]==0) { charater = protoText; } else{ NSRange range = [text rangeOfString:toChangetext]; charater = [protoText stringByReplacingCharactersInRange:range withString:@""]; } NSLog(charater); if ([charater lengthOfBytesUsingEncoding:NSUTF8StringEncoding] == 3) { number++; } else { number = number+0.5; } } return ceil(number); }
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在终端用下述命令添加模板到xcode中: sudo path/install-templates.sh -f
说明1:其中,sudo 为获取root权限,path为cocos2d路径+解压后的文件名,-f表示覆盖已经存在的cocos2d模板。
说明2:如果已经或去过root权限,再次添加模板不用添加 sudo。添加也无所谓,终端会有错误提示,再改就是,嘿嘿!~
问题描述:用最基础的cocos2d模板创建项目之后,编译成功,但是无法运行,提示“choose a destination with a supported architecture in order to run on this device. xcode 5”。
网上也有类似错误,解决方法包括:检查项目文件名是否有空格;检查app所需系统版本是否高于Xcode能运行的版本;但是这些问题在楼主的新建项目中都不存在。
问题解决:最后决定,先跳过运行这一步,直接“convert project to ARC”。然后,提示有19个错误,检查之后发现都是,创建自动释放池,id前加*,或者使用了被弃用的方法。
转换之后,再点击运行,终于看到helloword界面。虽然对着mac本本有四个月,而第一次使用xcode也是一年前的事了,但是始终都对mac和xoce心存畏惧,唉,要抓紧时间了。
问题描述:
Ld /Users/marong/Library/Developer/Xcode/DerivedData/HelloWord2-ddijqbonjxfttwbhiexrtaphvgfq/Build/Products/Debug-iphonesimulator/HelloWord2.app/HelloWord2 normal i386 cd /Users/marong/project/Cocos2d/HelloWord2 setenv IPHONEOS_DEPLOYMENT_TARGET 6.1 setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk -L/Users/marong/Library/Developer/Xcode/DerivedData/HelloWord2-ddijqbonjxfttwbhiexrtaphvgfq/Build/Products/Debug-iphonesimulator -F/Users/marong/Library/Developer/Xcode/DerivedData/HelloWord2-ddijqbonjxfttwbhiexrtaphvgfq/Build/Products/Debug-iphonesimulator -filelist /Users/marong/Library/Developer/Xcode/DerivedData/HelloWord2-ddijqbonjxfttwbhiexrtaphvgfq/Build/Intermediates/HelloWord2.build/Debug-iphonesimulator/HelloWord2.build/Objects-normal/i386/HelloWord2.LinkFileList -Xlinker -objc_abi_version -Xlinker 2 -lz -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=6.1 -lcocos2d-library -framework OpenAL -framework UIKit -framework QuartzCore -framework AVFoundation -framework CoreGraphics -framework OpenGLES -framework Foundation -framework AudioToolbox -Xlinker -dependency_info -Xlinker /Users/marong/Library/Developer/Xcode/DerivedData/HelloWord2-ddijqbonjxfttwbhiexrtaphvgfq/Build/Intermediates/HelloWord2.build/Debug-iphonesimulator/HelloWord2.build/Objects-normal/i386/HelloWord2_dependency_info.dat -o /Users/marong/Library/Developer/Xcode/DerivedData/HelloWord2-ddijqbonjxfttwbhiexrtaphvgfq/Build/Products/Debug-iphonesimulator/HelloWord2.app/HelloWord2 ld: library not found for -lcocos2d-library clang: error: linker command failed with exit code 1 (use -v to see invocation)
感觉应该是sdk的版本不对。运行在模拟器中给定的是7.0的版本,但是项目要求的是6.1。到网上搜了一下 添加旧sdk版本到xcode中的方法。
copy the iPhoneOS5.1.sdk to the directory /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk and iPhoneSimulator5.1.sdk to /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk
问题解决:明天早上继续。。。
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