收集各种动画的最简单实现方式

☆    放到让view绕着z轴动画旋

CABasicAnimation* rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    rotationAnimation.toValue = [NSNumber numberWithFloat:(DEGREES_TO_RADIANS(360))];
    rotationAnimation.duration = 1.0f;
    rotationAnimation.autoreverses = YES; // Very convenient CA feature for an animation like this
    rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    [pinLayer addAnimation:rotationAnimation forKey:@"revItUpAnimation"];


//
//  CoreAnimationEffect.h
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//

#import <Foundation/Foundation.h>

/**
!  导入QuartzCore.framework
*
*  Example:
*
*  Step.1
*
*      #import "CoreAnimationEffect.h"
*
*  Step.2
*
*      [CoreAnimationEffect animationMoveLeft:your view];
*  
*/


@interface CoreAnimationEffect : NSObject

#pragma mark - Custom Animation

/**
*   @brief 快速构建一个你自定义的动画,有以下参数供你设置.
*
*   @note  调用系统预置Type需要在调用类引入下句
*
*          #import <QuartzCore/QuartzCore.h>
*
*   @param type                动画过渡类型
*   @param subType             动画过渡方向(子类型)
*   @param duration            动画持续时间
*   @param timingFunction      动画定时函数属性
*   @param theView             需要添加动画的view.
*
*
*/

+ (void)showAnimationType:(NSString *)type
             withSubType:(NSString *)subType
                duration:(CFTimeInterval)duration
          timingFunction:(NSString *)timingFunction
                    view:(UIView *)theView;

#pragma mark - Preset Animation

/**
*  下面是一些常用的动画效果
*/

// reveal
+ (void)animationRevealFromBottom:(UIView *)view;
+ (void)animationRevealFromTop:(UIView *)view;
+ (void)animationRevealFromLeft:(UIView *)view;
+ (void)animationRevealFromRight:(UIView *)view;

// 渐隐渐消
+ (void)animationEaseIn:(UIView *)view;
+ (void)animationEaseOut:(UIView *)view;

// 翻转
+ (void)animationFlipFromLeft:(UIView *)view;
+ (void)animationFlipFromRigh:(UIView *)view;

// 翻页
+ (void)animationCurlUp:(UIView *)view;
+ (void)animationCurlDown:(UIView *)view;

// push
+ (void)animationPushUp:(UIView *)view;
+ (void)animationPushDown:(UIView *)view;
+ (void)animationPushLeft:(UIView *)view;
+ (void)animationPushRight:(UIView *)view;

// move
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;
+ (void)animationMoveLeft:(UIView *)view;
+ (void)animationMoveRight:(UIView *)view;

// 旋转缩放

// 各种旋转缩放效果
+ (void)animationRotateAndScaleEffects:(UIView *)view;

// 旋转同时缩小放大效果
+ (void)animationRotateAndScaleDownUp:(UIView *)view;



#pragma mark - Private API

/**
*  下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.
*/

+ (void)animationFlipFromTop:(UIView *)view;
+ (void)animationFlipFromBottom:(UIView *)view;

+ (void)animationCubeFromLeft:(UIView *)view;
+ (void)animationCubeFromRight:(UIView *)view;
+ (void)animationCubeFromTop:(UIView *)view;
+ (void)animationCubeFromBottom:(UIView *)view;

+ (void)animationSuckEffect:(UIView *)view;

+ (void)animationRippleEffect:(UIView *)view;

+ (void)animationCameraOpen:(UIView *)view;
+ (void)animationCameraClose:(UIView *)view;

@end



//
//  CoreAnimationEffect.m
//  CoreAnimationEffect
//
//  Created by VincentXue on 13-1-19.
//  Copyright (c) 2013年 VincentXue. All rights reserved.
//

#import "CoreAnimationEffect.h"

#import <QuartzCore/QuartzCore.h>

@implementation CoreAnimationEffect

/**
*  首先推荐一个不错的网站.   http://www.raywenderlich.com
*/

#pragma mark - Custom Animation

+ (void)showAnimationType:(NSString *)type
             withSubType:(NSString *)subType
                duration:(CFTimeInterval)duration
          timingFunction:(NSString *)timingFunction
                    view:(UIView *)theView
{
   /** CATransition
    *
    *  @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
    *  @see http://geeklu.com/2012/09/animation-in-ios/
    *
    *  CATransition 常用设置及属性注解如下:
    */

   CATransition *animation = [CATransition animation];

   /** delegate
    *
    *  动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.
    *
    *  @see CAAnimationDelegate    (按下command键点击)
    */

   animation.delegate = self;

   /** duration
    *
    *  动画持续时间
    */

   animation.duration = duration;

   /** timingFunction
    *
    *  用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是
    *  先快后慢,先慢后快还是先慢再快再慢.
    *
    *  动画的开始与结束的快慢,有五个预置分别为(下同):
    *  kCAMediaTimingFunctionLinear            线性,即匀速
    *  kCAMediaTimingFunctionEaseIn            先慢后快
    *  kCAMediaTimingFunctionEaseOut           先快后慢
    *  kCAMediaTimingFunctionEaseInEaseOut     先慢后快再慢
    *  kCAMediaTimingFunctionDefault           实际效果是动画中间比较快.
    */

   /** timingFunction
    *
    *  当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction
    *  具体参见下面的URL
    *
    *  @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
    *
    *  + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
    *
    *  - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
    */

   animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];

   /** fillMode
    *
    *  决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.
    *  预置为:
    *  kCAFillModeRemoved   默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态
    *  kCAFillModeForwards  当动画结束后,layer会一直保持着动画最后的状态
    *  kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL
    *  kCAFillModeBoth      kCAFillModeForwards和kCAFillModeBackwards在一起的效果
    */

   animation.fillMode = kCAFillModeForwards;

   /** removedOnCompletion
    *
    *  这个属性默认为YES.一般情况下,不需要设置这个属性.
    *
    *  但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则
    *  fillMode无效
    */

//    animation.removedOnCompletion = NO;

   /** type
    *
    *  各种动画效果  其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为的,可以点进去看下注释).
    *  ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用.
    *  @"cube"                     立方体翻滚效果
    *  @"moveIn"                   新视图移到旧视图上面
    *  @"reveal"                   显露效果(将旧视图移开,显示下面的新视图)
    *  @"fade"                     交叉淡化过渡(不支持过渡方向)             (默认为此效果)
    *  @"pageCurl"                 向上翻一页
    *  @"pageUnCurl"               向下翻一页
    *  @"suckEffect"               收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)
    *  @"rippleEffect"             滴水效果,(不支持过渡方向)
    *  @"oglFlip"                  上下左右翻转效果
    *  @"rotate"                   旋转效果
    *  @"push"                    
    *  @"cameraIrisHollowOpen"     相机镜头打开效果(不支持过渡方向)
    *  @"cameraIrisHollowClose"    相机镜头关上效果(不支持过渡方向)
    */

   /** type
    *
    *  kCATransitionFade            交叉淡化过渡
    *  kCATransitionMoveIn          新视图移到旧视图上面
    *  kCATransitionPush            新视图把旧视图推出去
    *  kCATransitionReveal          将旧视图移开,显示下面的新视图
    */

   animation.type = type;

   /** subtype
    *
    *  各种动画方向
    *
    *  kCATransitionFromRight;      同字面意思(下同)
    *  kCATransitionFromLeft;
    *  kCATransitionFromTop;
    *  kCATransitionFromBottom;
    */

   /** subtype
    *
    *  当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:
    *  90cw    逆时针旋转90°
    *  90ccw   顺时针旋转90°
    *  180cw   逆时针旋转180°
    *  180ccw  顺时针旋转180°
    */

   /**
    *  type与subtype的对应关系(必看),如果对应错误,动画不会显现.
    *
    *  @see http://iphonedevwiki.net/index.php/CATransition
    */

   animation.subtype = subType;

   /**
    *  所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上.
    *  forKey  可以是任意字符串.
    */

   [theView.layer addAnimation:animation forKey:nil];
}

#pragma mark - Preset Animation


+ (void)animationRevealFromBottom:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setType:kCATransitionReveal];
   [animation setSubtype:kCATransitionFromBottom];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationRevealFromTop:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setType:kCATransitionReveal];
   [animation setSubtype:kCATransitionFromTop];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationRevealFromLeft:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setType:kCATransitionReveal];
   [animation setSubtype:kCATransitionFromLeft];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationRevealFromRight:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setType:kCATransitionReveal];
   [animation setSubtype:kCATransitionFromRight];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];

   [view.layer addAnimation:animation forKey:nil];
}


+ (void)animationEaseIn:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setType:kCATransitionFade];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationEaseOut:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setType:kCATransitionFade];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];

   [view.layer addAnimation:animation forKey:nil];
}


/**
*  UIViewAnimation
*
*  @see    http://www.cocoachina.com/bbs/read.php?tid=110168
*
*  @brief  UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.
*  
*  @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用
*                                  nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型.
*  @method setAnimationCurve:      设置动画的加速或减速的方式(速度)
*  @method setAnimationDuration:   动画持续时间
*  @method setAnimationTransition:forView:cache:   第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区
*  @method commitAnimations        动画结束
*/

+ (void)animationFlipFromLeft:(UIView *)view
{
   [UIView beginAnimations:nil context:NULL];
   [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
   [UIView setAnimationDuration:0.35f];
   [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];
   [UIView commitAnimations];
}

+ (void)animationFlipFromRigh:(UIView *)view
{
   [UIView beginAnimations:nil context:NULL];
   [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
   [UIView setAnimationDuration:0.35f];
   [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];
   [UIView commitAnimations];
}


+ (void)animationCurlUp:(UIView *)view
{
   [UIView beginAnimations:nil context:NULL];
   [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
   [UIView setAnimationDuration:0.35f];
   [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];
   [UIView commitAnimations];
}

+ (void)animationCurlDown:(UIView *)view
{
   [UIView beginAnimations:nil context:NULL];
   [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
   [UIView setAnimationDuration:0.35f];
   [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];
   [UIView commitAnimations];
}

+ (void)animationPushUp:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:kCATransitionPush];
   [animation setSubtype:kCATransitionFromTop];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationPushDown:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:kCATransitionPush];
   [animation setSubtype:kCATransitionFromBottom];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationPushLeft:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:kCATransitionPush];
   [animation setSubtype:kCATransitionFromLeft];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationPushRight:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:kCATransitionPush];
   [animation setSubtype:kCATransitionFromRight];

   [view.layer addAnimation:animation forKey:nil];
}

// presentModalViewController
+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:duration];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
   [animation setType:kCATransitionMoveIn];
   [animation setSubtype:kCATransitionFromTop];

   [view.layer addAnimation:animation forKey:nil];
}

// dissModalViewController
+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration
{
   CATransition *transition = [CATransition animation];
   transition.duration =0.4;
   transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
   transition.type = kCATransitionReveal;
   transition.subtype = kCATransitionFromBottom;
   [view.layer addAnimation:transition forKey:nil];
}

+ (void)animationMoveLeft:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:kCATransitionMoveIn];
   [animation setSubtype:kCATransitionFromLeft];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationMoveRight:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:kCATransitionMoveIn];
   [animation setSubtype:kCATransitionFromRight];

   [view.layer addAnimation:animation forKey:nil];
}

+(void)animationRotateAndScaleEffects:(UIView *)view
{
   [UIView animateWithDuration:0.35f animations:^
    {
        /**
         *  @see       http://donbe.blog.163.com/blog/static/138048021201061054243442/
         *
         *  @param     transform   形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL.
         *
         *  @method    valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL
         *
         *  @see       http://blog.csdn.net/liubo0_0/article/details/7452166
         *
         */

        view.transform = CGAffineTransformMakeScale(0.001, 0.001);

        CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];

        // 向右旋转45°缩小到最小,然后再从小到大推出.
        animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];

        /**
         *     其他效果:
         *     从底部向上收缩一半后弹出
         *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
         *
         *     从底部向上完全收缩后弹出
         *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
         *
         *     左旋转45°缩小到最小,然后再从小到大推出.
         *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
         *
         *     旋转180°缩小到最小,然后再从小到大推出.
         *     animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
         */

        animation.duration = 0.45;
        animation.repeatCount = 1;
        [view.layer addAnimation:animation forKey:nil];

    }
                    completion:^(BOOL finished)
    {
        [UIView animateWithDuration:0.35f animations:^
         {
             view.transform = CGAffineTransformMakeScale(1.0, 1.0);
         }];
    }];
}

/** CABasicAnimation
*
*  @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
*
*  @brief                      便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个
*                              键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果
*                              具体可以填写什么请参考上面的URL,切勿乱填!
*                              例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度.
*                              这个动画的效果是把view旋转到最小,再旋转回来.
*                              你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类.
*
*  @param toValue              动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为:
*                              fromValue(开始值), toValue(结束值), byValue(偏移值),
!                              这三个属性最多只能同时设置两个;
*                              他们之间的关系如下:
*                              如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue;
*                              如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue;
*                              如果同时设置了byValue  和toValue,那么动画就会从toValue - byValue过渡到toValue;
*
*                              如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;
*                              如果只设置了toValue  ,那么动画就会从当前的value过渡到toValue;
*                              如果只设置了byValue  ,那么动画就会从从当前的value过渡到当前value + byValue.
*
*                              可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并
*                              同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值.
!                              而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去
*                              完成这些显示效果而已.
*                              在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度.
*
*  @param duration             动画持续时间
*
*  @param timingFunction       动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢...
*/

/** CAAnimationGroup
*
*  @brief                      顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画,
*                              把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性,
*                              这时候就可以使用CAAnimationGroup.
*
*  @param duration             动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一
*                              设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性
*                              的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画.
*
*  @param autoreverses         动画完成后自动重新开始,默认为NO.
*
*  @param repeatCount          动画重复次数,默认为0.
*
*  @param animations           动画组(数组类型),把需要同时运行的动画加到这个数组里.
*
*  @note  addAnimation:forKey  这个方法的forKey参数是一个字符串,这个字符串可以随意设置.
*
*  @note                       如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把
*                              removedOnCompletion 设置为NO;
*/

+ (void)animationRotateAndScaleDownUp:(UIView *)view
{
   CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];
rotationAnimation.duration = 0.35f;
rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];
scaleAnimation.duration = 0.35f;
scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
animationGroup.duration = 0.35f;
animationGroup.autoreverses = YES;
animationGroup.repeatCount = 1;
animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];
[view.layer addAnimation:animationGroup forKey:@"animationGroup"];
}



#pragma mark - Private API

+ (void)animationFlipFromTop:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:@"oglFlip"];
   [animation setSubtype:@"fromTop"];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationFlipFromBottom:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:@"oglFlip"];
   [animation setSubtype:@"fromBottom"];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationCubeFromLeft:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:@"cube"];
   [animation setSubtype:@"fromLeft"];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationCubeFromRight:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:@"cube"];
   [animation setSubtype:@"fromRight"];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationCubeFromTop:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:@"cube"];
   [animation setSubtype:@"fromTop"];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationCubeFromBottom:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:@"cube"];
   [animation setSubtype:@"fromBottom"];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationSuckEffect:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:@"suckEffect"];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationRippleEffect:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:@"rippleEffect"];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationCameraOpen:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:@"cameraIrisHollowOpen"];
   [animation setSubtype:@"fromRight"];

   [view.layer addAnimation:animation forKey:nil];
}

+ (void)animationCameraClose:(UIView *)view
{
   CATransition *animation = [CATransition animation];
   [animation setDuration:0.35f];
   [animation setFillMode:kCAFillModeForwards];
   [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
   [animation setType:@"cameraIrisHollowClose"];
   [animation setSubtype:@"fromRight"];

   [view.layer addAnimation:animation forKey:nil];
}
@end

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