关于"#define new DEBUG_NEW"


转载:http://blog.csdn.net/gggg_ggg/article/details/43407447

在Visual C++开发过程后,也许对下面一段代码并不陌生:

[cpp] view plaincopyprint?
#ifdef _DEBUG  
#define new DEBUG_NEW  
#undef THIS_FILE  
static char THIS_FILE[] = __FILE__;  
#endif


知道大意,但不喜欢模糊的感觉,故对此查阅了一些资料,其中权威MSDN的解释如下:

Assists in finding memory leaks. You can use DEBUG_NEW everywhere in your program that you would ordinarily use the new operator to allocate heap storage.

In debug mode (when the _DEBUG symbol is defined), DEBUG_NEW keeps track of the filename and line number for each object that it allocates. Then, when you use the CMemoryState::DumpAllObjectsSince member function, each object allocated with DEBUG_NEW is shown with the filename and line number where it was allocated.

To use DEBUG_NEW, insert the following directive into your source files:

#define new DEBUG_NEW

Once you insert this directive, the preprocessor will insert DEBUG_NEW wherever you use new, and MFC does the rest. When you compile a release version of your program, DEBUG_NEW resolves to a simple new operation, and the filename and line number information is not generated.

可能没必要翻译了吧,但由于周末无聊,还是小做解释吧;其实人家已经说得很清楚了,当在debug模式下时,我们分配内存时的new被替换成DEBUG_NEW,而这个DEBUG_NEW不仅要传入内存块的大小,还要传入源文件名和行号,这就有个好处,即当发生内存泄漏时,我们可以在调试模式下定位到该问题代码处。若删掉该句,就不能进行定位了。而在release版本下的new就是简单的new,并不会传入文件名和行号。
     如果定义了_DEBUG,表示在调试状态下编译,因此相应修改了两个符号的定义THIS_FILE是一个char数组全局变量,字符串值为当前文件的全路径,这样在Debug版本中当程序出错时出错处理代码可用这个变量告诉你是哪个文件中的代码有问题。


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