基于SceneControl单击查询功能的实现

代码如下:

 private void HandleIdentify_MouseDown(object sender, ISceneControlEvents_OnMouseDownEvent e)
        {
            this.PipeSceneControl.Scene.ClearSelection();//清除之前的选择集,去除高亮显示
            IHit3DSet pHit3DSet = null;
            this.PipeSceneControl.SceneGraph.LocateMultiple(this.PipeSceneControl.SceneViewer, e.x, e.y, esriScenePickMode.esriScenePickAll, false, out pHit3DSet);
            pHit3DSet.OnePerLayer();
            if (pHit3DSet.Hits.Count == 0)
            {
                MessageBox.Show("没有选中任何要素!");
                return;
            }
            IHit3D pHit3D = pHit3DSet.Hits.get_Element(0) as IHit3D;
            IFeature pFeature = pHit3D.Object as IFeature;//pHit3D.Owner其实是一个ILayer类型,pHit3D.Object是一个IFeature类型
            IFields pFields = pFeature.Fields;
            StringBuilder Info = new StringBuilder();
            for (int i = 0; i < pFields.FieldCount;i++ )
            {
                IField pField = pFields.get_Field(i);
                if (pField.Type != esriFieldType.esriFieldTypeGeometry)
                {
                    Info.Append(pField.Name + ":" + pFeature.get_Value(pFields.FindField(pField.Name)) + "\n");
                }
            }
            MessageBox.Show(Info.ToString());
            IDisplay3D pDisplay3D = this.PipeSceneControl.SceneGraph as IDisplay3D;
            pDisplay3D.FlashGeometry(pHit3D.Owner, pHit3D.Object);//闪烁一次,pHit3D.Owner是一个ILayer类型,pHit3D.Object是一个IFeature类型
            //pDisplay3D.AddFlashFeature(pFeature.Shape);//保持高亮
            this.PipeSceneControl.Scene.SelectFeature(pHit3D.Owner as ILayer, pFeature);//加入选择集,并自动高亮
        }


 

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