本篇的主题就是揭露CC_CALLBACK 与 std::bind之间不可告人的秘密......
首先看一段代码:
//先是创建3个精灵 boy = Sprite::create("boy.png");//创建boy boy->setPosition(Point(visibleSize.width/2,visibleSize.height/2)); this->addChild(boy,1); girl_1 = Sprite::create("girl_1.png");//创建girl1 girl_1->setPosition(Point(visibleSize.width/3,visibleSize.height/2)); girl_1->setTag(10); this->addChild(girl_1,1); girl_2 = Sprite::create("girl_3.png");//创建girl2 girl_2->setPosition(Point(2*visibleSize.width/3,visibleSize.height/2)); girl_2->setTag(20); this->addChild(girl_2,1); //让boy运动,通过Callfunc回调到callback1 boy->runAction(CCSequence::create(MoveBy::create(1.0f,Point(0,100)), CallFunc::create(CC_CALLBACK_0(HelloWorld::callback1,this)), NULL));三个回调函数的实现:
void HelloWorld::callback1() { CCLOG("in callback1"); //girl1运动,最后回调到callback2 girl_1->runAction(CCSequence::create(MoveBy::create(1.0f,Point(0,150)), CallFunc::create(CC_CALLBACK_0(HelloWorld::callback2,this,girl_1)), NULL)); } void HelloWorld::callback2(Node* sender) { //girl2运动,最后回调到callback3 girl_2->runAction(CCSequence::create(MoveBy::create(1.0f,Point(0,200)), CallFunc::create(CC_CALLBACK_0(HelloWorld::callback3,this,girl_2,99)), NULL)); CCLOG("in callback2,sender tag is:%d",(Sprite*)sender->getTag()); } void HelloWorld::callback3(Node* sender, long data) { //最终输出 CCLOG("in callback3,everything is OK,sender tag is:%d,date is:%ld",(Sprite*)sender->getTag(),data); CCLOG("girl2 dandan ask:what fake the CC_CALLBACK is?"); }
整个过程就是boy“勾引”girl1,但girl1显然对异性兴趣不大,于是她也勾引girl2......可是,girl2对同性异性都没兴趣,她只是淡淡的说了句:CC_CALLBACK到底是什么?,调试如图:
好吧,先让我回口血,然后再来回答girl2的问题:CC_CALLBACK到底是什么碗糕(东东)?
我们先进CC_CALLBACK源码里看看:
// new callbacks based on C++11 #define CC_CALLBACK_0(__selector__,__target__, ...) std::bind(&__selector__,__target__, ##__VA_ARGS__) #define CC_CALLBACK_1(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, ##__VA_ARGS__) #define CC_CALLBACK_2(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, ##__VA_ARGS__) #define CC_CALLBACK_3(__selector__,__target__, ...) std::bind(&__selector__,__target__, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3 ##__VA_ARGS__)看完后恍然大悟!不看不知道,一看...和没看一样...
int callback(int one,char two,double three);下面我们用bind来调用callback
auto newCallback = bind(callback,_1,_2,1.5); int x = newCallback(10,'h'); //这句相当于:int x = callback(10,'h',1.5);“_1″是一个占位符对象,用于表示当函数callback通过函数newCallback进行调用时,函数newCallback的第一个参数在函数callback的参数列表中的位置。第一个参数称为”_1″, 第二个参数为”_2″,依此类推,有意思吧。至于‘1.5’是指默认参数,它处于_1和_2的后面,所以它就是double类型的参数了.
std::placeholders::_1;
这样编写贼麻烦,所以在要使用_1时,可以加上这么一句:
using namespace namespace_name; 恩,ok
恩,bind就介绍到这,讲的比较浅,不理解的可以百度研究下。最后再回过头来看下CC_CALLBACK的定义,是不是清晰多了?
最后在举个例子吧,还是之前的boy,girl1,girl2,只是他们之间传递“爱意”的方式要换下了。不用CC_CALLBACK,改用std::bind。代码如下 :
//让boy运动,通过Callfunc回调到callback1 boy->runAction(CCSequence::create(MoveBy::create(1.0f,Point(0,100)), CallFunc::create(std::bind(&HelloWorld::callback1,this)), NULL));
void HelloWorld::callback1() { CCLOG("in callback1"); //girl1运动,最后回调到callback2 girl_1->runAction(CCSequence::create(MoveBy::create(1.0f,Point(0,150)), CallFunc::create(std::bind(&HelloWorld::callback2,this,girl_1)), NULL)); CCLOG("boy ask girl_1:can you do my girlFriends?"); } void HelloWorld::callback2(Node* sender) { //girl2运动,最后回调到callback3 girl_2->runAction(CCSequence::create(MoveBy::create(1.0f,Point(0,200)), CallFunc::create(std::bind(&HelloWorld::callback3,this,girl_1,99)), NULL)); CCLOG("in callback2,sender tag is:%d",(Sprite*)sender->getTag()); CCLOG("girl_1 ask girl_2:I love girl_2"); } void HelloWorld::callback3(Node* sender, long data) { //最终输出 CCLOG("in callback3,everything is OK,sender tag is:%d,date is:%ld",(Sprite*)sender->getTag(),data); CCLOG("girl2 dandan say:I know how to use CC_CALLBACK!"); }
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