AQS是AbstractQueuedSynchronizer的缩写,AQS是Java并包里大部分同步器的基础构件,利用AQS可以很方便的创建锁和同步器。它封装了一个状态,提供了一系列的获取和释放操作,这些获取和释放操作都是基于状态的。它的基本思想是由AQS负责管理同步器类中的状态,其他的同步器比如可重入锁ReentrantLock, 信号量Semaphore基于各自的特点来调用AQS提供了基础能力进行状态的同步。
在AQS的Javadoc里面提到它是CLHLock的变种,在聊聊高并发(八)实现几种自旋锁(三) 这篇文章中我们说了如何利用CLH锁来构件自旋锁,回顾一下CLHLock的一些基本特点:
1. CLHLock是一种队列自旋锁的实现,提供了FIFO先来先服务的公平性
2. 利用一个原子变量AtomicReference tail的CAS操作来构件一个虚拟的链式结构
3. 节点Node维护一个volatile状态,维护一个prev指针指向前一个节点,获取锁时每个线程在prev节点的状态上自旋
4. 当线程释放锁时,只需要修改自身状态即可,后续节点会观察到volatile状态的改动而获取锁
AQS既然是CLHLock的一种变种,那么
1. 也维护以了一个基本的队列结构
2. 也是提供了一个Tail指针从队尾通过CAS操作入队列。
3. 提供了一个volatile类型的int值来维护状态
public abstract class AbstractQueuedSynchronizer extends AbstractOwnableSynchronizer implements java.io.Serializable { private transient volatile Node head; private transient volatile Node tail; private volatile int state; protected final int getState() { return state; } protected final void setState(int newState) { state = newState; } protected final boolean compareAndSetState(int expect, int update) { // See below for intrinsics setup to support this return unsafe.compareAndSwapInt(this, stateOffset, expect, update); } .................. }
与标准CLHLock实现不同的是,AQS不是一个自旋锁,它提供了更加丰富的语意:
1. 提供了独享(exclusive)方式和共享(share)方式来获取/释放,比如锁是独占方式的,信号量semaphore是共享方式的,可以有多个线程进入临界区
2. 支持可中断和不可中断的获取/释放
3. 支持普通的和具有时间限制的获取/释放
4. 提供了自旋和阻塞的切换,可以先自旋,如果等待时间长,可以阻塞
/** * The number of nanoseconds for which it is faster to spin * rather than to use timed park. A rough estimate suffices * to improve responsiveness with very short timeouts. */ static final long spinForTimeoutThreshold = 1000L;
先看下Node类,它比CLHLock中的Node有更多属性,除了完成基本的队列功能,还维护了是独享还是共享的模式信息
1. 维护了一个Node SHARED引用表示共享模式
2. 维护了一个Node EXCLUSIVE引用表示独占模式
3. 维护了几种节点等待的状态 waitStatus, 其中CANCELLED = 1是正数,表示取消状态,SIGNAL = -1,CONDITION = -2, PROPAGATE = -3都是负数,表示节点在条件队列的某个状态,SIGNAL表示后续节点需要被唤醒
4. 维护了Node prev引用,指向队列中的前一个节点,通过Tail的CAS操作来创建
5. 维护了Node next引用,指向队列中的下一个节点,也是在通过Tail入队列的时候设置的,这样就维护了一个双向队列
6. 维护了一个volatile的Thread引用,把一个节点关联到一个线程
7. 维护了Node nextWaiter引用,指向在条件队列中的下一个正在等待的节点,是给条件队列使用的。值得注意的是条件队列只有在独享状态下才使用
static final class Node { /** Marker to indicate a node is waiting in shared mode */ static final Node SHARED = new Node(); /** Marker to indicate a node is waiting in exclusive mode */ static final Node EXCLUSIVE = null; /** waitStatus value to indicate thread has cancelled */ static final int CANCELLED = 1; /** waitStatus value to indicate successor's thread needs unparking */ static final int SIGNAL = -1; /** waitStatus value to indicate thread is waiting on condition */ static final int CONDITION = -2; /** * waitStatus value to indicate the next acquireShared should * unconditionally propagate */ static final int PROPAGATE = -3; volatile int waitStatus; volatile Node prev; volatile Node next; volatile Thread thread; Node nextWaiter; final boolean isShared() { return nextWaiter == SHARED; } final Node predecessor() throws NullPointerException { Node p = prev; if (p == null) throw new NullPointerException(); else return p; } Node() { // Used to establish initial head or SHARED marker } Node(Thread thread, Node mode) { // Used by addWaiter this.nextWaiter = mode; this.thread = thread; } Node(Thread thread, int waitStatus) { // Used by Condition this.waitStatus = waitStatus; this.thread = thread; } }
再看一下ConditionObject,它是条件Condition接口的具体实现,维护了一个条件队列,条件队列是通过Node来构件的一个单向链表结构。底层的条件操作(等待和唤醒)使用LockSupport类来实现,在这篇中我们说了LockSupport底层使用sun.misc.Unsafe来提供条件队列的park和unpark操作。聊聊高并发(十七)解析java.util.concurrent各个组件(一) 了解sun.misc.Unsafe类
1. 维护了一个Node firstWaiter引用指向条件队列的队首节点
2. 维护了一个Node lastWaiter引用指向条件队列的队尾节点
3. 条件队列支持节点的取消退出机制,CANCELLED节点来表示这种取消状态
4. 支持限时等待机制
5. 支持可中断和不可中断的等待
我们来看几个典型的条件队列的操作实现
往条件队列里面加入一个等待节点,这个是await()方法的基本操作
1. 判断尾节点的状态是不是等待某个条件的状态(CONDITION),如果不是,就把CANCELLED节点从队列中踢出,然后把自己标记为尾节点
public class ConditionObject implements Condition, java.io.Serializable { /** First node of condition queue. */ private transient Node firstWaiter; /** Last node of condition queue. */ private transient Node lastWaiter; /** * Adds a new waiter to wait queue. * @return its new wait node */ private Node addConditionWaiter() { Node t = lastWaiter; // If lastWaiter is cancelled, clean out. if (t != null && t.waitStatus != Node.CONDITION) { unlinkCancelledWaiters(); t = lastWaiter; } Node node = new Node(Thread.currentThread(), Node.CONDITION); if (t == null) firstWaiter = node; else t.nextWaiter = node; lastWaiter = node; return node; } private void unlinkCancelledWaiters() { Node t = firstWaiter; Node trail = null; while (t != null) { Node next = t.nextWaiter; if (t.waitStatus != Node.CONDITION) { t.nextWaiter = null; if (trail == null) firstWaiter = next; else trail.nextWaiter = next; if (next == null) lastWaiter = trail; } else trail = t; t = next; } } ................. }
从条件队列中唤醒一个节点,实际上doSignal只是把一个节点从条件队列中移除,然后加入到同步队列,并设置它在同步队列的前置节点的waitStatus = SIGNAL, 如果设置失败或者取消在条件队列等待,直接把这个节点的线程unpark唤醒,需要注意的是unpark操作只是把线程从等待状态转化为可运行状态,并不直接获得锁。
public final void signal() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); Node first = firstWaiter; if (first != null) doSignal(first); } /** * Removes and transfers nodes until hit non-cancelled one or * null. Split out from signal in part to encourage compilers * to inline the case of no waiters. * @param first (non-null) the first node on condition queue */ private void doSignal(Node first) { do { if ( (firstWaiter = first.nextWaiter) == null) lastWaiter = null; first.nextWaiter = null; } while (!transferForSignal(first) && (first = firstWaiter) != null); } final boolean transferForSignal(Node node) { /* * If cannot change waitStatus, the node has been cancelled. */ if (!compareAndSetWaitStatus(node, Node.CONDITION, 0)) return false; /* * Splice onto queue and try to set waitStatus of predecessor to * indicate that thread is (probably) waiting. If cancelled or * attempt to set waitStatus fails, wake up to resync (in which * case the waitStatus can be transiently and harmlessly wrong). */ Node p = enq(node); int ws = p.waitStatus; if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL)) LockSupport.unpark(node.thread); return true; }
支持中断的等待操作, 主要做了两个事情:新建一个Node进入条件队列等待被唤醒;从同步队列中移除并释放锁。它会相应线程的中断抛出中断异常,并且记录中断状态
public final void await() throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); int interruptMode = 0; while (!isOnSyncQueue(node)) { LockSupport.park(this); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) // clean up if cancelled unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); }
public final void awaitUninterruptibly() { Node node = addConditionWaiter(); int savedState = fullyRelease(node); boolean interrupted = false; while (!isOnSyncQueue(node)) { LockSupport.park(this); if (Thread.interrupted()) interrupted = true; } if (acquireQueued(node, savedState) || interrupted) selfInterrupt(); }
public final boolean await(long time, TimeUnit unit) throws InterruptedException { if (unit == null) throw new NullPointerException(); long nanosTimeout = unit.toNanos(time); if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); long lastTime = System.nanoTime(); boolean timedout = false; int interruptMode = 0; while (!isOnSyncQueue(node)) { if (nanosTimeout <= 0L) { timedout = transferAfterCancelledWait(node); break; } if (nanosTimeout >= spinForTimeoutThreshold) LockSupport.parkNanos(this, nanosTimeout); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; long now = System.nanoTime(); nanosTimeout -= now - lastTime; lastTime = now; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return !timedout; }
private static final Unsafe unsafe = Unsafe.getUnsafe(); private static final long stateOffset; private static final long headOffset; private static final long tailOffset; private static final long waitStatusOffset; private static final long nextOffset; static { try { stateOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("state")); headOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("head")); tailOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("tail")); waitStatusOffset = unsafe.objectFieldOffset (Node.class.getDeclaredField("waitStatus")); nextOffset = unsafe.objectFieldOffset (Node.class.getDeclaredField("next")); } catch (Exception ex) { throw new Error(ex); } }