Opengl---glFlush函数

#include "stdafx.h"
#include <GL/glut.h>
#include <stdlib.h>

void init(void) 
{
   glClearColor (0.0, 0.0, 0.0, 0.0);
   glShadeModel (GL_FLAT);
}

void draw_triangle(void)
{
   glBegin (GL_LINE_LOOP);
   glVertex2f(0.0, 25.0);
   glVertex2f(25.0, -25.0);
   glVertex2f(-25.0, -25.0);
   glEnd();
}

void display(void)
{
   glClear (GL_COLOR_BUFFER_BIT);
   glColor3f (1.0, 1.0, 1.0);

   glLoadIdentity ();
   glColor3f (1.0, 1.0, 1.0);
   draw_triangle ();

   glEnable (GL_LINE_STIPPLE);
   glLineStipple (1, 0xF0F0);
   glLoadIdentity ();
   glTranslatef (-50.0, 0.0, 0.0);
   draw_triangle ();

   glLineStipple (1, 0xF00F);
   glLoadIdentity ();
   glScalef (2.5, 0.5, 1.0);
   draw_triangle ();

   glLineStipple (1, 0x8888);
   glLoadIdentity ();
   glRotatef (90.0, 0.0, 0.0, 1.0);
   draw_triangle ();
   glDisable (GL_LINE_STIPPLE);

   glFlush ();
}

void reshape (int w, int h)
{
   glViewport (0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode (GL_PROJECTION);
   glLoadIdentity ();
   if (w <= h)
      glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
         50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
   else
      glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
         50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
   glMatrixMode(GL_MODELVIEW);
}

void keyboard(unsigned char key, int x, int y)
{
   switch (key) {
      case 27:
         exit(0);
         break;
   }
}

int main(int argc, char** argv)
{
   glutInit(&argc, argv);
   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
   glutInitWindowSize (500, 500); 
   glutInitWindowPosition (100, 100);
   glutCreateWindow (argv[0]);
   init ();
   glutDisplayFunc(display); 
   glutReshapeFunc(reshape);
   glutKeyboardFunc (keyboard);
   glutMainLoop();
   return 0;
}


在上面代码中,display()函数的最后,调用了glFlush ()函数。

该函数的作用:

简单地说glFlush()就是强制刷新,OpenGL是使用一条渲染管线,线性处理命令的,一般情况下,我们提交给OpenGL的指令并不是马上送到驱动程序里执行的,而是放到一个缓冲区里面,等这个缓冲区满了再一次过发到驱动程序里执行;很多时候只有几条指令是填充不满那个缓冲区的,就是说这些指令根本没有被发送到驱动里,所以我们要调用glFlush来强制把这些指令送到驱动里进行处理。

 

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