C++提供一种模板的机制来减少代码重复。比如:对于同一样函数使用不同的数据类型,int,double,char等。C++模板属于“元编程”的范畴。
1.支持不同数据类型的函数重载:
#include <iostream> using namespace std; int square (int x) { return x * x; }; float square (float x) { return x * x; }; double square (double x) { return x * x; }; main() { int i, ii; float x, xx; double y, yy; i = 2; x = 2.2; y = 2.2; ii = square(i); cout << i << ": " << ii << endl; xx = square(x); cout << x << ": " << xx << endl; yy = square(y); cout << y << ": " << yy << endl; }
2.支持所有数据类型的函数模板
#include <iostream> using namespace std; template <class T> inline T square(T x) { T result; result = x * x; return result; }; main() { int i, ii; float x, xx; double y, yy; i = 2; x = 2.2; y = 2.2; ii = square<int>(i); cout << i << ": " << ii << endl; xx = square<float>(x); cout << x << ": " << xx << endl; // Explicit use of template yy = square<double>(y);// 显式使用模板 cout << y << ": " << yy << endl; yy = square(y);//隐含的方式使用模板 cout << y << ": " << yy << endl; }
注明:模板的关键字可以用class或者typename.
两者表达的意思是一样的,但是我更喜欢使用后者。
下面的例子字符串类型需要特殊处理,采用模板的特例化
#include <iostream> using namespace std; template <class T> inline T square(T x) { T result; result = x * x; return result; }; // 模板特殊化 template <> string square<string>(string ss) { return (ss+ss); }; main() { int i = 2, ii; string ww("Aaa"); ii = square<int>(i); cout << i << ": " << ii << endl; cout << square<string>(ww) << endl; }
注明:模板特例化用于当一个数据类型需要进行不同的处理和实现的情况。
#include <iostream> using namespace std; template <typename T, int count> void loopIt(T x) { T val[count]; for(int ii=0; ii<count; ii++) { val[ii] = x++; cout << val[ii] << endl; } }; main() { float xx = 2.1; loopIt<float,3>(xx); }
#include <iostream> using namespace std; template <typename T=float, int count=3> T multIt(T x) { for(int ii=0; ii<count; ii++) { x = x * x; } return x; }; main() { float xx = 2.1; cout << xx << ": " << multIt<>(xx) << endl;; }
注明:multIt<>没有指定参数类型,默认为float;
类模板定义:template <class T> class MyTemplateClass { ... };
类模板特例化:template <> class MyTemplateClass <specific-data-type> { ... };
File: Matrix2x2.hpp
#ifndef MATRIX_2X2_HPP__ #define MATRIX_2X2_HPP__ using namespace std; /** m(11) m(12) m(21) m(22) */ template <class T> class Matrix2x2 { public: Matrix2x2(T m11, T m12, T m21, T m22); //constructor Matrix2x2(T m[2][2]); Matrix2x2(); int Add(Matrix2x2 x) int Multiply(Matrix2x2 x) void Print(); T m[2][2]; }; template <class T> Matrix2x2<T>::Matrix2x2(T _m11, T _m12, T _m21, T _m22) { m[0][0] = _m11; m[0][1] = _m12; m[1][0] = _m21; m[1][1] = _m22; } template <class T> Matrix2x2<T>::Matrix2x2(T _m) { m[0][0] = _m[0][0]; m[0][1] = _m[0][1]; m[1][0] = _m[1][0]; m[1][1] = _m[1][1]; } template <class T> Matrix2x2<T>::Matrix2x2() { m[0][0] = 0; m[0][1] = 0; m[1][0] = 0; m[1][1] = 0; } template <class T> Matrix2x2<T>::Add(Matrix2x2 _x) { Matrix2x2<T> sum; sum.m[0][0] = m[0][0] + _x.m[0][0]; sum.m[0][1] = m[0][1] + _x.m[0][1]; sum.m[1][0] = m[1][0] + _x.m[1][0]; sum.m[1][1] = m[1][1] + _x.m[1][1]; return sum; } template <class T> Matrix2x2<T>::Multiply(Matrix2x2 _x) { Matrix2x2<T> sum; sum.m[0][0] = m[0][0] * _x.m[0][0] + m[0][1] * _x.m[1][0]; sum.m[0][1] = m[0][0] * _x.m[0][1] + m[0][1] * _x.m[1][1]; sum.m[1][0] = m[1][0] * _x.m[0][0] + m[1][1] * _x.m[1][0]; sum.m[1][1] = m[1][0] * _x.m[0][1] + m[1][1] * _x.m[1][1]; return sum; } template <class T> Matrix2x2<T>::Print() { cout << "|" << m[0][0] << " " << m[0][1] << "|" << endl; cout << "|" << m[1][0] << " " << m[1][1] << "|" << endl; } #endif
TestMatrix2x2.cpp
#include <iostream> #include "Matrix2x2.hpp" using namespace std; int main(int argc, char* argv[]) { Matrix2x2<int> X(1,2,3,4); Matrix2x2<int> Y(5,6,7,8); cout << "X:" << endl; X.Print(); cout << "Y:" << endl; Y.Print(); Matrix2x2<int> A = X.Add(Y); cout << "A:" << endl; A.Print(); Matrix2x2<int> B = X.Add(Y); cout << "B:" << endl; B.Print(); }
普通类的静态成员函数:
#include <iostream> using namespace std; class XYZ { public: void putPri(); static int ipub; private: static int ipri; }; void XYZ::putPri() { cout << ipri++ << endl; } // 静态成员变量初始化: int XYZ::ipub = 1; int XYZ::ipri = 1; main() { XYZ aaa; XYZ bbb; aaa.putPri(); cout << aaa.ipub << endl; bbb.putPri(); }
类模板的静态成员:
#include <iostream> using namespace std; template <class T> class XYZ { public: void putPri(); static T ipub; private: static T ipri; }; template <class T> void XYZ<T>::putPri() { cout << ipri++ << endl; } // 静态成员初始化: template <class T> T XYZ<T>::ipub = 1; template <class T> T XYZ<T>::ipri = 1.2; main() { XYZ<int> aaa; XYZ<float> bbb; aaa.putPri(); cout << aaa.ipub << endl; bbb.putPri(); }
#include <iostream> using namespace std; template <template <typename T> typename U> class Xyz { .... };
Color.hpp (无模板的基类)
#ifndef COLOR_HPP__ #define COLOR_HPP__ #include <string> enum eColor { none = 0, red, white, blue, yellow, green, black }; class Color { public: Color(eColor color); void setColor(eColor color); eColor getColor() { return mColor; }; std::string getStrColor(); protected: eColor mColor; }; Color::Color(eColor _color) { mColor = _color; } void Color::setColor(eColor _color) { mColor = _color; } std::string Color::getStrColor() { switch(mColor) { case red: return "red"; case white: return "white"; case blue: return "blue"; case yellow: return "yellow"; case green: return "green"; case black: return "black"; case none: default: return "none"; } } #endif
File: Circle.hpp (模板基类)
#ifndef CIRCLE_HPP__ #define CIRCLE_HPP__ #include <math.h> #include <string> #include "Color.hpp" template <typename T> class Circle : public Color { public: Circle(T centerX, T centerY, T radius, eColor color); Circle(T centerX, T centerY, T radius); Circle(T radius); T area(); T circumference(); T getX(); T getY(); T getRadius(); protected: T x; T y; T radius; }; template <typename T> Circle<T>::Circle(T _x, T _y, T _radius, eColor _color) : Color(_color) { x = _x; y = _y; radius = _radius; } template <typename T> Circle<T>::Circle(T _x, T _y, T _radius) : Color(none) { x = _x; y = _y; radius = _radius; } template <typename T> Circle<T>::Circle(T _radius) : Color(none) { x = const_cast<T>(0); y = const_cast<T>(0); radius = _radius; } template <typename T> T Circle<T>::area() { return M_PI * radius * radius; } template <typename T> T Circle<T>::circumference() { return const_cast<T>(2) * M_PI * radius; } #endif
File: testCircle.cpp
#include <iostream> #include "Circle.hpp" using namespace std; int main(int argc, char* argv[]) { Circle<float> circleA(0.0, 0.0, 10.0, white); cout << "Area: " << circleA.area() << endl; cout << "Color: " << circleA.getStrColor() << endl; }
一个模板类继承另外一个模板类:
File: Sphere.hpp (派生类)
#ifndef SPHERE_HPP__ #define SPHERE_HPP__ #include "Circle.hpp" template <typename T> class Sphere : public Circle<T> { public: Sphere(T centerZ, T centerX, T centerY, T radius, eColor color); Sphere(T radius); Sphere(); T surfaceArea(); T volume(); T getZ(); private: T z; }; template <typename T> Sphere<T>::Sphere(T _x, T _y, T _z, T _radius, eColor _color) : Circle<T>::Circle (_x, _y, _radius, _color) { this->z = _z; } template <typename T> Sphere<T>::Sphere(T _radius) : Circle<T>::Circle (_radius) { this->x = const_cast<T>(0); this->y = const_cast<T>(0); this->z = const_cast<T>(0); this->radius = _radius; } template <typename T> Sphere<T>::Sphere() { this->x = const_cast<T>(0); this->y = const_cast<T>(0); this->z = const_cast<T>(0); this->radius = const_cast<T>(1); } template <typename T> T Sphere<T>::surfaceArea() { return const_cast<T>(4) * M_PI * this->radius * this->radius; } template <typename T> T Sphere<T>::volume() { T three = 3; T four = 4; return four * M_PI * this->radius * this->radius * this->radius / three; } #endif
注明:用this来显示类的依赖
File: testSphere.cpp
#include <iostream> #include "Sphere.hpp" using namespace std; int main(int argc, char* argv[]) { Sphere<float> sphereA(0.0, 0.0, 0.0,10.0, blue); cout << "Volume: " << sphereA.volume() << endl; cout << "Color: " << sphereA.getStrColor() << endl; }