本文主要介绍AsyncChannel的使用和内部原理。
AsyncChannel在Wifi的处理机制中被大量使用,但是可惜的是该工具是一个internal的方法,没有开放给第三方应用使用,但是该工具提供的思路很有用,可以被扩展到任意两个Handle间传输数据的通道。
那么AsyncChannel究竟是什么工具呢?他的内部机制又是怎么样呢?* <p>An asynchronous channel between two handlers.</p> * <p>The handlers maybe in the same process or in another process. There * are two protocol styles that can be used with an AysncChannel. The * first is a simple request/reply protocol where the server does * not need to know which client is issuing the request.</p> * <p>In a simple request/reply protocol the client/source sends requests to the * server/destination. And the server uses the replyToMessage methods. * In this usage model there is no need for the destination to * use the connect methods. The typical sequence of operations is:</p> * <p>A second usage model is where the server/destination needs to know * which client it's connected too. For example the server needs to * send unsolicited messages back to the client. Or the server keeps * different state for each client. In this model the server will also * use the connect methods. The typical sequence of operation is:</p>以上是AsyncChannel文件头的描述,从这三段描述中我们可以大致知道AsyncChannel的作用、特点以及用法。
AsyncChannel在两个Handler间搭建了通道,可以用于消息传输。
从上面第一段英文描述可以知道AsyncChannel的两个特点:
1、AsyncChannel可以作为Handler之间的通道。2、这两个Handler可以处于同一个进程,也可以不再同一个进程。
第二段和第三段英文分别描述了AsyncChannel的两种工作模式:
1、单项通道模式,在该模式下,客户端只能向服务端发起请求,服务端给出回应。下面我们分别来介绍这两种模式的使用方法。
为了进行测试,我搭建了一个Demo程序用于测试相关功能,源码可以这里下载。由于AsyncChannel是internal的工具,因此该Demo必须要在ROM源码环境下编译并具备系统签名。
在这个Demo中,只有三个文件:MainActivity、AsyncChannelClient、AsyncChannelService、AsyncChannelServiceFull四个文件,其作用分别是:下面来看AsyncChannel的具体使用。
在这个Demo中,当点击“初始化客户端和服务端并依次建立单向通道和双向通道”后,就会先后启动服务端和客户端,当客户端的Server启动(onStartCommand)时,就会与服务端建立单项通道。
我们先来看点击动作的处理:@MainActivity.java public void onClick(View view) { switch (view.getId()) { case R.id.start_service_btn: { // 启动客户端和服务端 Intent intent = new Intent(); intent.setComponent(new ComponentName(this, AsyncChannelService.class)); startService(intent); Intent inte = new Intent(); inte.setComponent(new ComponentName(this, AsyncChannelClient.class)); //Action是"Normal" inte.setAction("Normal"); startService(inte); break; } } }然后我们来看客户端的 初始化流程:
@AsyncChannelClient.java public static AsyncChannel sClientAsyncChannel; public int onStartCommand(Intent intent, int flags, int startId) { //创建本地的Handler对象 HandlerThread handlerThread = new HandlerThread("ClientThread"); handlerThread.start(); Handler clientHandler = new ClientHandler(handlerThread.getLooper()); //创建客户端的AsyncChannel sClientAsyncChannel = new AsyncChannel(); String act = intent.getAction(); //我们发送的Action就是"Normal" if ("Normal".equals(act)) { // 建立单向通道,获取服务端的Messenger对象 Messenger serviceMessenger = AsyncChannelService.getServiceMessenger(); //发起连接请求 sClientAsyncChannel.connect(this, clientHandler, serviceMessenger); } else if ("Fast".equals(act)) { } return super.onStartCommand(intent, flags, startId); }上面的过程中,通过客户端的getServiceMessenger()方法 拿到服务端的Messenger对象,其过程是:
@AsyncChannelService.java public static Messenger getServiceMessenger() { //服务端需要用自己的Handler构建Messenger然后发送给客户端 return new Messenger(mServiceHandler); }以上就是客户端所做的全部准备,以及发起创建通道的请求过程。从这个过程中我们看到,作为客户端,如果想要创建与服务端之间的AsyncChannel,需要做以下几个准备:
@AsyncChannelClient.java public void handleMessage(Message message) { switch (message.what) { case AsyncChannel.CMD_CHANNEL_HALF_CONNECTED: { if (msg.arg1 == AsyncChannel.STATUS_SUCCESSFUL) { Log.d(tag, "Service half connected"); } break; } } }当客户端接收到AsyncChannel.CMD_CHANNEL_HALF_CONNECTED消息后,说明当前的单项通道建立成功。此时的客户端可以通过sAsyncChannel的sendMessage()方法向服务端发送消息了。
以上就是单项通道的建立过程,整个过程不需要服务端做任何操作。
那么如果客户端想要创建双向通道,该如何操作呢?
首先,服务端本身需要初始化Handler,并且如果服务端准备提供双向通道,那么就需要创建自己的AsyncChannel对象。这些工作需要在客户端初始化时完成:@AsyncChannelService.java public int onStartCommand(Intent intent, int flags, int startId) { //初始化Handler HandlerThread handlerThread = new HandlerThread("ServiceThread"); handlerThread.start(); mServiceHandler = new ServiceHandler(handlerThread.getLooper()); //创建AsyncChannel对象 sServiceAsyncChannel = new AsyncChannel(); return super.onStartCommand(intent, flags, startId); }其实 双向通道是在单项通道基础上完成的,当客户端与服务端的单项通道创建完成后,也就是 当客户端收到AsyncChannel.CMD_CHANNEL_HALF_CONNECTED之后,可以向AsyncChannel对象发送CMD_CHANNEL_FULL_CONNECTION消息申请建立双向通道。
@AsyncChannelClient.java public void handleMessage(Message message) { switch (message.what) { case AsyncChannel.CMD_CHANNEL_HALF_CONNECTED: if (message.arg1 == AsyncChannel.STATUS_SUCCESSFUL) { //客户端单项通道建立完成,继续申请双向通道 sClientAsyncChannel.sendMessage(AsyncChannel.CMD_CHANNEL_FULL_CONNECTION); } break; } }此时的服务端将会在Handler中接收到如下消息:
@AsyncChannelService.java public void handleMessage(Message msg) { switch ((msg.what)) { case AsyncChannel.CMD_CHANNEL_FULL_CONNECTION: { //服务端接收到双向通道的建立请求 //如果同意客户端建立,则需要服务端向AsyncChannel申请连接请求 sServiceAsyncChannel.connect(AsyncChannelService.this, mServiceHandler, msg.replyTo); break; } } }从上面代码看到,当客户端发起双向通道建立请求时,服务端将会收到AysncChannel.CMD_CHANNEL_FULL_CONNECTION的请求,此时的服务端如果同意建立双向通道,则使用自己的AsyncChannel对象将自己的Handler与客户端的Handler连接起来。
以上就是双向通道的建立过程。
上一节中介绍了双向通道的建立方法,其实这是一种“笨方法”,为什么这么说呢?我们来看一下要创建双向通道需要经过哪些步骤:
1、客户端发起connect()请求,申请建立单向通道;@MainActivity.java public void onClick(View view) { switch (view.getId()) { case R.id.start_service_fast_connect_btn: { Intent intent = new Intent(); intent.setComponent(new ComponentName(this, AsyncChannelServiceFull.class)); startService(intent); Intent inte = new Intent(); inte.setComponent(new ComponentName(this, AsyncChannelClient.class)); inte.setAction("Fast"); startService(inte); break; } } }此时将会先后启动AsyncChannelServiceFull和AsyncChannelClient服务,并且发送的Action为“Fast”。
@AsyncChannelServiceFull.java public int onStartCommand(Intent intent, int flags, int startId) { //初始化Handler对象 HandlerThread handlerThread = new HandlerThread("ServiceThread"); handlerThread.start(); mServiceHandler = new ServiceHandler(handlerThread.getLooper()); //创建AsyncChannel对象 sServiceAsyncChannel = new AsyncChannel(); return super.onStartCommand(intent, flags, startId); }然后来看AsyncChannelClient的操作:
@AsyncChannelClient.java public int onStartCommand(Intent intent, int flags, int startId) { //初始化Handler对象 HandlerThread handlerThread = new HandlerThread("ClientThread"); handlerThread.start(); Handler clientHandler = new ClientHandler(handlerThread.getLooper()); //创建AsyncChannel对象 sClientAsyncChannel = new AsyncChannel(); String act = intent.getAction(); if ("Normal".equals(act)) { } else if ("Fast".equals(act)) {//此时的Action是"Fast" // 要求直接双向通道 Handler serviceHandler = AsyncChannelServiceFull.getServiceHandler(); int result = sClientAsyncChannel.fullyConnectSync(this, clientHandler, serviceHandler); if (AsyncChannel.STATUS_SUCCESSFUL == result) { Log.d(tag, "client full connected"); } } return super.onStartCommand(intent, flags, startId); }这与单项通道的建立操作几乎完全一样,唯一不同的地方有三个:
@AsyncChannelServiceFull.java public void handleMessage(Message msg) { switch (msg.what) { case AsyncChannel.CMD_CHANNEL_FULL_CONNECTION: { //收到双向通道建立请求,如果服务端同意,则需要连接上AsyncChannel,然后恢复STATUS_SUCCESSFUL即可 sServiceAsyncChannel.connect(AsyncChannelServiceFull.this, mServiceHandler, msg.replyTo); //将建立结果传递给客户端 sServiceAsyncChannel.replyToMessage(msg, AsyncChannel.CMD_CHANNEL_FULLY_CONNECTED, AsyncChannel.STATUS_SUCCESSFUL); break; } } }经过上面服务端的操作,客户端就在fullyConnectSync()返回值中获取到通道建立成功的消息,至此双向通道建立完毕。
以上就是快速双向通道的建立过程。
我们建立通道的最终目的是为了在两个Handler间传输信息,而消息又分为两类:异步消息和同步消息,接下来分别介绍这两种消息的使用方法。
所谓异步消息,就是客户端(或服务端)发送消息之后在Handler中等待回应,而不是立刻拿到消息结果。无论是客户端或者是双向通道中的服务端,都可以通过自己的AsyncChannel对象向对方发送异步消息。
在该Demo中,当点击界面上的“发送异步信息”按钮时,就会在客户端中向服务端发送一个MainActivity.MSG_ASYNC_REQ的请求,接下来在Server端的handleMessage中就能收到该请求,我们在Server收到该请求后,创建一个MSG_SYNC_REPLY的消息,并在其中放入一个字串“ServiceAsyncReply”返回给客户端,接下来客户端就可以在自己的handleMessage中检测到该回应,最终我们在客户端的handleMessage中把该字串打印出来。@AsyncChannelClient.java public static void sendMsgToService() { // 客户端用AsyncChannel给服务端发送MSG_ASYNC_REQ的请求 sClientAsyncChannel.sendMessage(MainActivity.MSG_ASYNC_REQ); }接下来就会在服务端的handleMessage中接收到该请求:
@AsyncChannelService.java public void handleMessage(Message msg) { switch (msg.what) { case MainActivity.MSG_ASYNC_REQ: { //接收到客户端请求 Message reply = msg.obtain(); reply.what = MainActivity.MSG_ASYNC_REPLY; reply.obj = "ServiceAsyncReply"; try { //给客户端发送回应,回应的内容中what=MSG_ASYNC_REPLY,obj="ServiceAsyncReply" msg.replyTo.send(reply); } catch (RemoteException e) { } break; } }然后客户端就会收到MSG_ASYNC_REPLY的回应:
@AsyncChannelClient.java public void handleMessage(Message message) { switch (message.what) { case MainActivity.MSG_ASYNC_REPLY: { //收到服务端回应,并将服务端放入的字串打印出来,异步消息结束 String msg = (String) message.obj; Log.d(tag, "get service async reply msg = " + msg); break; } } }
至此就完成了整个异步消息的调用。
从上面的异步消息看到,无论是客户端发送消息还是服务端返回消息,都是异步的,都需要在发送完毕后被动等待消息结果,而同步消息就是客户端(或服务端)发送消息之后可以直接拿到返回值。
接下来我们通过Demo来演示同步消息的使用方法。@AsyncChannelClient.java public static void sendSyncMsgToService() { Message replyMsg = sClientAsyncChannel.sendMessageSynchronously(MainActivity.MSG_SYNC_REQ); String msg = (String) replyMsg.obj; Log.d(tag, "get service sync reply msg = " + msg); }从这里的发送过程就可以看出,对于发送端来说,“好像”发送完请求后,立刻得到了消息。当调用AsyncChannel的sendMessageSynchronously()方法后,服务端将会接收到该消息,并进行消息处理:
@AsyncChannelService.java public void handleMessage(Message msg) { switch (msg.what) { case MainActivity.MSG_SYNC_REQ: { //服务端接收到同步消息请求 Message reply = msg.obtain(); reply.what = MainActivity.MSG_SYNC_REPLY; reply.obj = "ServiceSyncReply"; //将返回值发送给客户端 sServiceAsyncChannel.replyToMessage(msg, reply); break; } } }从服务端消息处理可以看到,服务端接收到MSG_SYNC_REQ请求后,包装了一个reply的Message对象,然后通过服务端的AsyncChannel对象将该消息返回给消息的发送者。然后客户端就收到了服务端的回应。
这就是同步消息的使用方法。
以上通过Demo介绍了AsyncChannel的使用方法,接下来我们介绍AsyncChannel的内部原理。
从前面介绍的通道使用方法来看,第一种双向通道是在单向通道基础上搭建的,我们先来看单项通道的建立过程。
从通道的建立方法可以知道,创建通道需要三个步骤:public class AsyncChannel {}发现他没有父类,然后看他的构造方法:
@AsyncChannel.java public AsyncChannel() { }构造方法里面也没有任何操作。然后来看connect()方法:
public void connect(Context srcContext, Handler srcHandler, Messenger dstMessenger) { connected(srcContext, srcHandler, dstMessenger); replyHalfConnected(STATUS_SUCCESSFUL); }这里面有两个调用,我们先来看第一个connected()方法:
public void connected(Context srcContext, Handler srcHandler, Messenger dstMessenger) { //初始化一些变量 mSrcContext = srcContext; mSrcHandler = srcHandler; mSrcMessenger = new Messenger(mSrcHandler); mDstMessenger = dstMessenger; }在这里只是初始化一些变量,我们记得在使用AsyncChannel时,传递了本地的Handler对象和目标的Messenger对象,在这里用本地的Handler对象创建Messenger对象,也就是说, 在AsyncChannel中,拥有了本地和远端的Messenger对象,分别标记mSrcMessenger和mDeathMonitor。
private void replyHalfConnected(int status) { //准备CMD_CHANNEL_HALF_CONNECTED消息 Message msg = mSrcHandler.obtainMessage(CMD_CHANNEL_HALF_CONNECTED); msg.arg1 = status; msg.obj = this; msg.replyTo = mDstMessenger; if (mConnection == null) { mDeathMonitor = new DeathMonitor(); try { //监听远端的服务是否死掉 mDstMessenger.getBinder().linkToDeath(mDeathMonitor, 0); } catch (RemoteException e) { mDeathMonitor = null; msg.arg1 = STATUS_BINDING_UNSUCCESSFUL; } } //将CMD_CHANNEL_HALF_CONNECTED发送给本地,也就是客户端 mSrcHandler.sendMessage(msg); }在这里主要完成了一件事情,也就是 向客户端发送CMD_CHANNEL_HALF_CONNECTED的消息。
下面介绍双向通道的建立过程。前面的使用方法中我们知道,双向通道的建立需要在客户端收到CMD_CHANNEL_HALF_CONNECTED消息后向AsyncChannel对象发送CMD_CHANNEL_FULL_CONNECTION消息完成的,也就是如下的入口:
public void handleMessage(Message message) { switch (message.what) { case AsyncChannel.CMD_CHANNEL_HALF_CONNECTED: { //向AsyncChannel申请双向通道 sClientAsyncChannel.sendMessage(AsyncChannel.CMD_CHANNEL_FULL_CONNECTION); break; } } }接下来看AsyncChannel的sendMessage()过程:
@AsyncChannel.java public void sendMessage(int what) { Message msg = Message.obtain(); msg.what = what; sendMessage(msg); } public void sendMessage(Message msg) { msg.replyTo = mSrcMessenger; try { //向mDstMessenger发送消息 mDstMessenger.send(msg); } catch (RemoteException e) { replyDisconnected(STATUS_SEND_UNSUCCESSFUL); } }从这里看到,AsyncChannel其实只做了一件事情,就是将CMD_CHANNEL_FULL_CONNECTION的消息转发给mDstMessenger,这里的mDstMessenger就是AsyncChannel被创建时初始化的AsyncChannelService中的Handler,然后服务端就收到了CMD_CHANNEL_FULL_CONNECTION的消息。
@AsyncChannelService.java public void handleMessage(Message msg) { switch ((msg.what)) { case AsyncChannel.CMD_CHANNEL_FULL_CONNECTION: { //服务端接收到双向通道的建立请求 //如果同意客户端建立,则需要服务端向AsyncChannel申请连接请求 sServiceAsyncChannel.connect(AsyncChannelService.this, mServiceHandler, msg.replyTo); break; } } }然后服务端的AsyncChannel将会进入connect()中处理:
@AsyncChannel.java public void connect(Context srcContext, Handler srcHandler, Messenger dstMessenger) { //做同样的初始化动作 connected(srcContext, srcHandler, dstMessenger); //然后告诉服务端CMD_CHANNEL_HALF_CONNECTED replyHalfConnected(STATUS_SUCCESSFUL); }这个过程与建立单向通道时客户端所做的动作完全一致,就是初始化服务端AsyncChannel中的mSrcMessenger、mSrcHandler、mDstMessenger等对象,然后向服务端自己发送CMD_CHANNEL_HALF_CONNECTED的消息。
下面我们来看快速双向通道的建立过程。
该过程是通过客户端使用fullyConnectSync()方法来触发的:@AsyncChannel.java public int fullyConnectSync(Context srcContext, Handler srcHandler, Handler dstHandler) { int status = connectSync(srcContext, srcHandler, dstHandler); if (status == STATUS_SUCCESSFUL) { Message response = sendMessageSynchronously(CMD_CHANNEL_FULL_CONNECTION); status = response.arg1; } return status; }这个方法内部有两个调用,一个connectSync、一个是sendMessageSynchronously,我们先来追踪第一个:
public int connectSync(Context srcContext, Handler srcHandler, Handler dstHandler) { return connectSync(srcContext, srcHandler, new Messenger(dstHandler)); } public int connectSync(Context srcContext, Handler srcHandler, Messenger dstMessenger) { connected(srcContext, srcHandler, dstMessenger); return STATUS_SUCCESSFUL; } public void connected(Context srcContext, Handler srcHandler, Messenger dstMessenger) { //初始化变量 mSrcContext = srcContext; mSrcHandler = srcHandler; mSrcMessenger = new Messenger(mSrcHandler); mDstMessenger = dstMessenger; }整个过程的结果就是调用connected()方法,这与connect()唯一不同的就是 没有发送CMD_CHANNEL_HALF_CONNECTED消息。
public Message sendMessageSynchronously(int what) { Message msg = Message.obtain(); msg.what = what; Message resultMsg = sendMessageSynchronously(msg); return resultMsg; }继续:
public Message sendMessageSynchronously(Message msg) { Message resultMsg = SyncMessenger.sendMessageSynchronously(mDstMessenger, msg); return resultMsg; }继续:
private static Message sendMessageSynchronously(Messenger dstMessenger, Message msg) { //创建SyncMessenger对象 SyncMessenger sm = SyncMessenger.obtain(); try { if (dstMessenger != null && msg != null) { //将SyncMessenger的Messenger放入消息包中 msg.replyTo = sm.mMessenger; synchronized (sm.mHandler.mLockObject) { //将CMD_CHANNEL_FULL_CONNECTION发送给远端的服务 dstMessenger.send(msg); //阻塞监听唤醒 sm.mHandler.mLockObject.wait(); } } else { sm.mHandler.mResultMsg = null; } } catch (InterruptedException e) { sm.mHandler.mResultMsg = null; } catch (RemoteException e) { sm.mHandler.mResultMsg = null; } Message resultMsg = sm.mHandler.mResultMsg; sm.recycle(); //将结果返回给客户端 return resultMsg; }整个过程的核心在sendMessageSynchronously中处理,该方法中创建了一个SyncMessenger的对象,这是AsyncChannel的内部静态类, 作用就是负责同步传输消息。
msg.replyTo = sm.mMessenger;然后将消息发送给服务端:
dstMessenger.send(msg);然后进入阻塞状态:
sm.mHandler.mLockObject.wait();经过这个操作,服务端就收到CMD_CHANNEL_FULL_CONNECTION的消息,并且该消息的replyTo对象是SyncMessenger,然后我们来看该SyncMessenger的唤醒过程。
@AsyncChannelServiceFull.java public void handleMessage(Message msg) { switch (msg.what) { case AsyncChannel.CMD_CHANNEL_FULL_CONNECTION: { //先连接上AsyncChannel sServiceAsyncChannel.connect(AsyncChannelServiceFull.this, mServiceHandler, msg.replyTo); //然后给出OK的回应 sServiceAsyncChannel.replyToMessage(msg, AsyncChannel.CMD_CHANNEL_FULLY_CONNECTED, AsyncChannel.STATUS_SUCCESSFUL); break; } } }我们通过上面回应的流程来看如何唤醒SyncMessenger,记得这里最后一个参数是STATUS_SUCCESSFUL:
@AsyncChannel.java public void replyToMessage(Message srcMsg, int what, int arg1) { Message msg = Message.obtain(); msg.what = what; msg.arg1 = arg1; replyToMessage(srcMsg, msg); }继续往下走:
public void replyToMessage(Message srcMsg, Message dstMsg) { try { dstMsg.replyTo = mSrcMessenger; //这里的replyTo记录的就是当初的SyncMessenger的Handler对象 srcMsg.replyTo.send(dstMsg); } catch (RemoteException e) { log("TODO: handle replyToMessage RemoteException" + e); e.printStackTrace(); } }到这里我们看到,通过replyToMessage方法,把服务端的消息发送给了Message的replyTo对象,这个对象其实就是我们当初给服务端发送CMD_CHANNEL_FULL_CONNECTION消息时放入的SyncMessenger的Handler对象,因此,此时的SyncMessenger将会收到服务端的消息:
@AsyncChannel.java private class SyncHandler extends Handler { public void handleMessage(Message msg) { mResultMsg = Message.obtain(); mResultMsg.copyFrom(msg); synchronized(mLockObject) { //唤醒SyncMessenger mLockObject.notify(); } } }在这里,我们终于看到将SyncMessenger唤醒的操作,当该Handler被唤醒时, sendMessageSynchronously()方法就通过wait()方法继续往下执行,然后就将服务端的消息从SyncMessenger的Handler中取出来,最终return给客户端的fullyConnectSync()调用者。
消息派发的机制其实在上一节的通道建立机制中简单介绍过了,因此接下来的解释就比较容易理解了。
我们知道,异步消息的派发是通过AsyncChannel的sendMessage()来完成的:
@AsyncChannelClient.java public static void sendMsgToService() { sClientAsyncChannel.sendMessage(MainActivity.MSG_ASYNC_REQ); }然后来看AsyncChannel的sendMessage方法:
@AsyncChannel.java public void sendMessage(int what) { Message msg = Message.obtain(); msg.what = what; sendMessage(msg); } public void sendMessage(Message msg) { msg.replyTo = mSrcMessenger; try { //向mDstMessenger发送消息 mDstMessenger.send(msg); } catch (RemoteException e) { replyDisconnected(STATUS_SEND_UNSUCCESSFUL); } }
这个过程与前面4.2节中双向通道建立过程是相同的,其实就是将消息通过AsyncChannel发送给mDstMessenger,也就是远程服务端。
同步消息的处理其实在前面4.3节中快速双向通道建立流程中介绍过,我们来看一下其流程。
发送同步消息是通过sendMessageSynchronously()方法实现的:@AsyncChannelClient.java public static void sendSyncMsgToService() { Message replyMsg = sClientAsyncChannel.sendMessageSynchronously(MainActivity.MSG_SYNC_REQ); String msg = (String) replyMsg.obj; Log.d(tag, "get service sync reply msg = " + msg); } @AsyncChannel.java public Message sendMessageSynchronously(int what) { Message msg = Message.obtain(); msg.what = what; Message resultMsg = sendMessageSynchronously(msg); return resultMsg; } public Message sendMessageSynchronously(Message msg) { Message resultMsg = SyncMessenger.sendMessageSynchronously(mDstMessenger, msg); return resultMsg; } private static Message sendMessageSynchronously(Messenger dstMessenger, Message msg) { //创建SyncMessenger对象 SyncMessenger sm = SyncMessenger.obtain(); try { if (dstMessenger != null && msg != null) { //将SyncMessenger的Messenger放入消息包中 msg.replyTo = sm.mMessenger; synchronized (sm.mHandler.mLockObject) { //将CMD_CHANNEL_FULL_CONNECTION发送给远端的服务 dstMessenger.send(msg); //阻塞监听唤醒 sm.mHandler.mLockObject.wait(); } } else { sm.mHandler.mResultMsg = null; } } catch (InterruptedException e) { sm.mHandler.mResultMsg = null; } catch (RemoteException e) { sm.mHandler.mResultMsg = null; } Message resultMsg = sm.mHandler.mResultMsg; sm.recycle(); //将结果返回给客户端 return resultMsg; }以上过程是不是很熟悉?没错,这就是建立快速双向通道中最关键的部分,其原理就是在客户端发送消息后,AsyncChannel内部创建一个SyncMessenger对象,等消息发送给服务端之后,SyncMessenger就进入阻塞状态,当服务端回应消息时,SyncMessenger就解除阻塞,然后将结果返回给客户端。