A procedure of object is a procedure reference for procedures contained in class instances. When calling procedures that are members of a class, the implict Self reference must be passed with the other parameters. Using procedure of object tells the compiler to store the Self reference with the procedure address inside the procedure reference, so that when the procedure is called via the procedure reference, the Self reference will be automatically passed.
In the code snippet you provided, TFinishedCaptureEvent is defined as a procedure of object, meaning that any variables created of its type will contain 2 values: the Self value and the procedure address. When this variable is assigned to, in particular when the assignment is inside a class, the compiler will automatically set the Self value inside this variable to the instance of the class that contains the procedure being assigned to the variable. When the variable is called (FOnFinishedCapture(False)), the compiler automatically passes the correct Self value back to the procedure that was assigned to this variable.
Let's break this down into two parts to be easier to understand. First, procedure(AFinished: Boolean) isn't a boolean variable, it's a reference to a procedure that takes a boolean as a parameter. It's basically a procedure header, except without the procedure name because this is just a type definition. Any procedure that matches this signature can be assigned to this variable.
The of object part means that this isn't just a procedure reference, but a method reference; it has to belong to an object. The compiler needs to know the difference so that it can store the self pointer for the object together with the procedure pointer so it can be invoked properly, as the other posters have pointed out.
Basically, this is declaring a new event handler, and it's a pretty common pattern in Delphi. It's the same thing that the VCL does all over the place. When you create a button and assign an OnClick handler, it has to be a procedure (Sender: TObject) of object;. Your form gives the button a method reference referring to itself and the event handler procedure, and then the button uses that information to invoke the handler on the form when someone clicks it.
This code is doing the same thing. It's providing a way for some external object to be notified when DoUpdateMessage runs, using the standard Delphi idiom for event notification.
1 type Name = Function header of Object;
2 type Name = Procedure header of Object;
Description
The Object keyword has one principle use - to qualify a function or procedure data type, allowing it to refer to an equivalent object method.
The older, obsolete use (not given in the syntax above), was used to create an object (now we use a class constructor).
Variables of function and procedure types can be used as pointers, in effect, to functions and procedures with the same argument and return value profile (signature).
For example :
function AddUp(a, b : Integer) : Integer;
...
type
TFunc = function(a, b : Integer) : Integer;
var
func : TFunc;
c : Integer;
begin
func := AddUp;
c := func(12, 34); // Invokes AddUp function
end;
With the Of Object qualifier, the subroutine type must be set to refer to a method in an object. For example :
type
TMyClass = class
public
procedure StoreName(name : string);
end;
TProc = procedure(name : string) of Object;
var
proc : TProc;
myClass : TMyClass;
begin
myClass := TMyClass.Create;
proc := myClass.StoreName;
proc('My name'); // Invokes myClass.StoreName
end;
Notes
Such subroutine types are in effect pointers to both the code and data parts of the method.
Related commands
Class Starts the declaration of a type of object class
Function Defines a subroutine that returns a value
Procedure Defines a subroutine that does not return a value
TObject The base class type that is ancestor to all other classes
Example code : Accessing an object method directly and indirectly // Full Unit code. // ----------------------------------------------------------- // You must store this code in a unit called Unit1 with a form // called Form1 that has an OnCreate event called FormCreate. unit Unit1; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs; type // Define a simple class TSimple = class private name : string; public function GetName : string; constructor Create(name : string); end; // The form class itself TForm1 = class(TForm) procedure FormCreate(Sender: TObject); end; var Form1: TForm1; implementation {$R *.dfm} // Create a simple object constructor TSimple.Create(name: string); begin // Save the passed string self.name := name; end; // Returns the simple name function TSimple.GetName: string; begin Result := name; end; // Main line code procedure TForm1.FormCreate(Sender: TObject); type TNameFunc = Function : string of Object; var simple : TSimple; nameFunc : TNameFunc; begin // Create a simple object simple := TSimple.Create('Brian'); // Show the object name ShowMessage('Name accessed directly = '+simple.GetName); // Now refer to this method indirectly nameFunc := simple.GetName; // Show the object name ShowMessage('Name accessed indirectly = '+nameFunc); end; end. Name accessed directly = Brian Name accessed indirectly = Brian
参考:http://stackoverflow.com/questions/4626614/delphi-please-explain-this-type-procedure-of-object
http://www.delphibasics.co.uk/RTL.asp?Name=Object
http://docwiki.embarcadero.com/RADStudio/XE7/en/Procedural_Types