环境
FFmpeg:2013年9月9日 github master版本
SDL:SDL2
系统:macos 10.8 64位
ffmpeg编译参数:
./configure --cc=clang --disable-everything --enable-libfdk_aac --enable-libmp3lame --enable-protocol=file --enable-protocol=file --enable-decoder=aac --enable-decoder=aac --enable-decoder=mp3 --enable-encoder=libmp3lame --enable-encoder=libfdk_aac --enable-demuxer=aac --enable-demuxer=mp3 --enable-muxer=adts --enable-muxer=mp3 --enable-parser=aac --enable-decoder=flv --enable-decoder=h264 --enable-decoder=mpeg4 --enable-demuxer=avi --enable-demuxer=flv --enable-demuxer=h264 --enable-muxer=mp4 --enable-muxer=flv
代码源自
http://dranger.com/ffmpeg/tutorial04.html
修改后版本
// tutorial04.c // A pedagogical video player that will stream through every video frame as fast as it can, // and play audio (out of sync). // // This tutorial was written by Stephen Dranger ([email protected]). // // Code based on FFplay, Copyright (c) 2003 Fabrice Bellard, // and a tutorial by Martin Bohme ([email protected]) // Tested on Gentoo, CVS version 5/01/07 compiled with GCC 4.1.1 // // Use the Makefile to build all the samples. // // Run using // tutorial04 myvideofile.mpg // // to play the video stream on your screen. #include <libavcodec/avcodec.h> #include <libavformat/avformat.h> #include <libavformat/avio.h> #include <libswscale/swscale.h> #include <libavutil/avstring.h> #include <SDL2/SDL.h> #include <SDL2/SDL_thread.h> #ifdef __MINGW32__ #undef main /* Prevents SDL from overriding main() */ #endif #include <stdio.h> #include <math.h> #define SDL_AUDIO_BUFFER_SIZE 1024 #define MAX_AUDIO_FRAME_SIZE 192000 #define MAX_AUDIOQ_SIZE (5 * 16 * 1024) #define MAX_VIDEOQ_SIZE (5 * 256 * 1024) #define FF_ALLOC_EVENT (SDL_USEREVENT) #define FF_REFRESH_EVENT (SDL_USEREVENT + 1) #define FF_QUIT_EVENT (SDL_USEREVENT + 2) #define VIDEO_PICTURE_QUEUE_SIZE 1 typedef struct PacketQueue { AVPacketList *first_pkt, *last_pkt; int nb_packets; int size; SDL_mutex *mutex; SDL_cond *cond; } PacketQueue; typedef struct VideoPicture { //SDL_Texture *texture; AVFrame* rawdata; //SDL_Overlay *bmp; int width, height; /* source height & width */ int allocated; } VideoPicture; typedef struct VideoState { AVFormatContext *pFormatCtx; int videoStream, audioStream; AVStream *audio_st; PacketQueue audioq; uint8_t audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2]; unsigned int audio_buf_size; unsigned int audio_buf_index; AVFrame audio_frame; AVPacket audio_pkt; uint8_t *audio_pkt_data; int audio_pkt_size; AVStream *video_st; PacketQueue videoq; VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE]; int pictq_size, pictq_rindex, pictq_windex; SDL_mutex *pictq_mutex; SDL_cond *pictq_cond; SDL_Thread *parse_tid; SDL_Thread *video_tid; char filename[1024]; int quit; AVIOContext *io_context; struct SwsContext *sws_ctx; } VideoState; /* Since we only have one decoding thread, the Big Struct can be global in case we need it. */ VideoState *global_video_state; void packet_queue_init(PacketQueue *q) { memset(q, 0, sizeof(PacketQueue)); q->mutex = SDL_CreateMutex(); q->cond = SDL_CreateCond(); } int packet_queue_put(PacketQueue *q, AVPacket *pkt) { AVPacketList *pkt1; if(av_dup_packet(pkt) < 0) { return -1; } pkt1 = av_malloc(sizeof(AVPacketList)); if (!pkt1) return -1; pkt1->pkt = *pkt; pkt1->next = NULL; SDL_LockMutex(q->mutex); if (!q->last_pkt) q->first_pkt = pkt1; else q->last_pkt->next = pkt1; q->last_pkt = pkt1; q->nb_packets++; q->size += pkt1->pkt.size; SDL_CondSignal(q->cond); SDL_UnlockMutex(q->mutex); return 0; } static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) { AVPacketList *pkt1; int ret; SDL_LockMutex(q->mutex); for(;;) { if(global_video_state->quit) { ret = -1; break; } pkt1 = q->first_pkt; if (pkt1) { q->first_pkt = pkt1->next; if (!q->first_pkt) q->last_pkt = NULL; q->nb_packets--; q->size -= pkt1->pkt.size; *pkt = pkt1->pkt; av_free(pkt1); ret = 1; break; } else if (!block) { ret = 0; break; } else { SDL_CondWait(q->cond, q->mutex); } } SDL_UnlockMutex(q->mutex); return ret; } int audio_decode_frame(VideoState *is) { int len1, data_size = 0; AVPacket *pkt = &is->audio_pkt; for(;;) { while(is->audio_pkt_size > 0) { int got_frame = 0; len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame, &got_frame, pkt); if(len1 < 0) { /* if error, skip frame */ is->audio_pkt_size = 0; break; } if (got_frame) { data_size = av_samples_get_buffer_size ( NULL, is->audio_st->codec->channels, is->audio_frame.nb_samples, is->audio_st->codec->sample_fmt, 1 ); memcpy(is->audio_buf, is->audio_frame.data[0], data_size); } is->audio_pkt_data += len1; is->audio_pkt_size -= len1; if(data_size <= 0) { /* No data yet, get more frames */ continue; } /* We have data, return it and come back for more later */ return data_size; } if(pkt->data) av_free_packet(pkt); if(is->quit) { return -1; } /* next packet */ if(packet_queue_get(&is->audioq, pkt, 1) < 0) { return -1; } is->audio_pkt_data = pkt->data; is->audio_pkt_size = pkt->size; } } void audio_callback(void *userdata, Uint8 *stream, int len) { VideoState *is = (VideoState *)userdata; int len1, audio_size; while(len > 0) { if(is->audio_buf_index >= is->audio_buf_size) { /* We have already sent all our data; get more */ audio_size = audio_decode_frame(is); if(audio_size < 0) { /* If error, output silence */ is->audio_buf_size = 1024; memset(is->audio_buf, 0, is->audio_buf_size); } else { is->audio_buf_size = audio_size; } is->audio_buf_index = 0; } len1 = is->audio_buf_size - is->audio_buf_index; if(len1 > len) len1 = len; memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1); len -= len1; stream += len1; is->audio_buf_index += len1; } } static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) { SDL_Event event; event.type = FF_REFRESH_EVENT; event.user.data1 = opaque; SDL_PushEvent(&event); return 0; /* 0 means stop timer */ } /* schedule a video refresh in 'delay' ms */ static void schedule_refresh(VideoState *is, int delay) { SDL_AddTimer(delay, sdl_refresh_timer_cb, is); } void video_display(VideoState *is,SDL_Renderer* renderer,SDL_Texture* texture) { SDL_Rect rect; VideoPicture *vp; //AVPicture pict; float aspect_ratio; //int w=0, h=0, x=0, y=0; //screen->w; //int i; //renderer->w; vp = &is->pictq[is->pictq_rindex]; if(vp->rawdata) { if(is->video_st->codec->sample_aspect_ratio.num == 0) { aspect_ratio = 0; } else { aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) * is->video_st->codec->width / is->video_st->codec->height; } if(aspect_ratio <= 0.0) { aspect_ratio = (float)is->video_st->codec->width / (float)is->video_st->codec->height; } //screen->h; // h = screen->h; // w = ((int)rint(h * aspect_ratio)) & -3; // if(w > screen->w) { // w = screen->w; // h = ((int)rint(w / aspect_ratio)) & -3; // } // x = (screen->w - w) / 2; // y = (screen->h - h) / 2; rect.x = 0; rect.y = 0; rect.w = vp->width; rect.h = vp->height; //SDL_SetRenderDrawColor(renderer, 120, 0, 0, 255); //SDL_RenderFillRect(renderer, &rect); SDL_UpdateTexture( texture, &rect, vp->rawdata->data[0], vp->rawdata->linesize[0] ); SDL_RenderClear( renderer ); SDL_RenderCopy( renderer,texture , &rect, &rect ); SDL_RenderPresent( renderer ); //SDL_DisplayYUVOverlay(vp->bmp, &rect); } } void video_refresh_timer(void *userdata,SDL_Renderer* renderer,SDL_Texture* texture) { VideoState *is = (VideoState *)userdata; // vp is used in later tutorials for synchronization //VideoPicture *vp; if(is->video_st) { if(is->pictq_size == 0) { schedule_refresh(is, 1); } else { //vp = &is->pictq[is->pictq_rindex]; /* Now, normally here goes a ton of code about timing, etc. we're just going to guess at a delay for now. You can increase and decrease this value and hard code the timing - but I don't suggest that ;) We'll learn how to do it for real later. */ schedule_refresh(is, 30); /* show the picture! */ video_display(is,renderer,texture); /* update queue for next picture! */ if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) { is->pictq_rindex = 0; } SDL_LockMutex(is->pictq_mutex); is->pictq_size--; SDL_CondSignal(is->pictq_cond); SDL_UnlockMutex(is->pictq_mutex); } } else { schedule_refresh(is, 100); } } void alloc_picture(void *userdata,SDL_Renderer* renderer) { VideoState *is = (VideoState *)userdata; VideoPicture *vp; vp = &is->pictq[is->pictq_windex]; if(vp->rawdata) { // we already have one make another, bigger/smaller //SDL_DestroyTexture(vp->texture); //vp->texture = NULL; av_free(vp->rawdata); //SDL_FreeYUVOverlay(vp->bmp); } // Allocate a place to put our YUV image on that screen // vp->texture = SDL_CreateYUVOverlay(is->video_st->codec->width, // is->video_st->codec->height, // SDL_YV12_OVERLAY, // screen); vp->width = is->video_st->codec->width; vp->height = is->video_st->codec->height; AVCodecContext *pCodecCtx = NULL; pCodecCtx = is->video_st->codec; AVFrame* pFrameYUV = avcodec_alloc_frame(); if( pFrameYUV == NULL ) return; int numBytes = avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height); uint8_t* buffer = (uint8_t *)av_malloc(numBytes*sizeof(uint8_t)); avpicture_fill((AVPicture *)pFrameYUV, buffer, PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height); vp->rawdata = pFrameYUV; //SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, vp->width, vp->height); SDL_LockMutex(is->pictq_mutex); vp->allocated = 1; SDL_CondSignal(is->pictq_cond); SDL_UnlockMutex(is->pictq_mutex); } int queue_picture(VideoState *is, AVFrame *pFrame) { VideoPicture *vp; //AVCodecContext *pCodecCtx; /* wait until we have space for a new pic */ SDL_LockMutex(is->pictq_mutex); while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit) { SDL_CondWait(is->pictq_cond, is->pictq_mutex); } SDL_UnlockMutex(is->pictq_mutex); if(is->quit) return -1; // windex is set to 0 initially vp = &is->pictq[is->pictq_windex]; /* allocate or resize the buffer! */ if(!vp->rawdata || vp->width != is->video_st->codec->width || vp->height != is->video_st->codec->height) { SDL_Event event; vp->allocated = 0; /* we have to do it in the main thread */ event.type = FF_ALLOC_EVENT; event.user.data1 = is; SDL_PushEvent(&event); /* wait until we have a picture allocated */ SDL_LockMutex(is->pictq_mutex); while(!vp->allocated && !is->quit) { SDL_CondWait(is->pictq_cond, is->pictq_mutex); } SDL_UnlockMutex(is->pictq_mutex); if(is->quit) { return -1; } } /* We have a place to put our picture on the queue */ if(vp->rawdata) { //SDL_LockYUVOverlay(vp->bmp); /* point pict at the queue */ // pict.data[0] = vp->bmp->pixels[0]; // pict.data[1] = vp->bmp->pixels[2]; // pict.data[2] = vp->bmp->pixels[1]; // // pict.linesize[0] = vp->bmp->pitches[0]; // pict.linesize[1] = vp->bmp->pitches[2]; // pict.linesize[2] = vp->bmp->pitches[1]; // Convert the image into YUV format that SDL uses sws_scale ( is->sws_ctx, (uint8_t const * const *)pFrame->data, pFrame->linesize, 0, is->video_st->codec->height, vp->rawdata->data, vp->rawdata->linesize ); // SDL_Rect rect; // rect.x = 0; // rect.y = 0; // rect.w = vp->width; // rect.h = vp->height; //printf("%d,%d\n",rect.w,rect.h); //SDL_UpdateTexture( vp->texture, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0] ); //av_free(pFrameYUV); //SDL_UnlockYUVOverlay(vp->bmp); /* now we inform our display thread that we have a pic ready */ if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) { is->pictq_windex = 0; } SDL_LockMutex(is->pictq_mutex); is->pictq_size++; SDL_UnlockMutex(is->pictq_mutex); } return 0; } int video_thread(void *arg) { VideoState *is = (VideoState *)arg; AVPacket pkt1, *packet = &pkt1; int frameFinished; AVFrame *pFrame; pFrame = avcodec_alloc_frame(); for(;;) { if(packet_queue_get(&is->videoq, packet, 1) < 0) { // means we quit getting packets break; } // Decode video frame avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished, packet); // Did we get a video frame? if(frameFinished) { //printf("video_thread\n"); if(queue_picture(is, pFrame) < 0) { break; } } av_free_packet(packet); } av_free(pFrame); return 0; } int stream_component_open(VideoState *is, int stream_index) { AVFormatContext *pFormatCtx = is->pFormatCtx; AVCodecContext *codecCtx = NULL; AVCodec *codec = NULL; AVDictionary *optionsDict = NULL; SDL_AudioSpec wanted_spec, spec; if(stream_index < 0 || stream_index >= pFormatCtx->nb_streams) { return -1; } // Get a pointer to the codec context for the video stream codecCtx = pFormatCtx->streams[stream_index]->codec; if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) { // Set audio settings from codec info wanted_spec.freq = codecCtx->sample_rate; wanted_spec.format = AUDIO_S16SYS; wanted_spec.channels = codecCtx->channels; wanted_spec.silence = 0; wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE; wanted_spec.callback = audio_callback; wanted_spec.userdata = is; if(SDL_OpenAudio(&wanted_spec, &spec) < 0) { fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError()); return -1; } } codec = avcodec_find_decoder(codecCtx->codec_id); if(!codec || (avcodec_open2(codecCtx, codec, &optionsDict) < 0)) { fprintf(stderr, "Unsupported codec!\n"); return -1; } switch(codecCtx->codec_type) { case AVMEDIA_TYPE_AUDIO: is->audioStream = stream_index; is->audio_st = pFormatCtx->streams[stream_index]; is->audio_buf_size = 0; is->audio_buf_index = 0; memset(&is->audio_pkt, 0, sizeof(is->audio_pkt)); packet_queue_init(&is->audioq); SDL_PauseAudio(0); break; case AVMEDIA_TYPE_VIDEO: is->videoStream = stream_index; is->video_st = pFormatCtx->streams[stream_index]; packet_queue_init(&is->videoq); is->video_tid = SDL_CreateThread(video_thread, "video_thread",is); is->sws_ctx = sws_getContext ( is->video_st->codec->width, is->video_st->codec->height, is->video_st->codec->pix_fmt, is->video_st->codec->width, is->video_st->codec->height, PIX_FMT_YUV420P, SWS_BILINEAR, NULL, NULL, NULL ); break; default: break; } return 0; } int decode_interrupt_cb(void *opaque) { return (global_video_state && global_video_state->quit); } int decode_thread(void *arg) { VideoState *is = (VideoState *)arg; AVFormatContext *pFormatCtx = NULL; AVPacket pkt1, *packet = &pkt1; int video_index = -1; int audio_index = -1; int i; AVDictionary *io_dict = NULL; AVIOInterruptCB callback; is->videoStream=-1; is->audioStream=-1; global_video_state = is; // will interrupt blocking functions if we quit! callback.callback = decode_interrupt_cb; callback.opaque = is; if (avio_open2(&is->io_context, is->filename, 0, &callback, &io_dict)) { fprintf(stderr, "Unable to open I/O for %s\n", is->filename); return -1; } // Open video file if(avformat_open_input(&pFormatCtx, is->filename, NULL, NULL)!=0) return -1; // Couldn't open file is->pFormatCtx = pFormatCtx; // Retrieve stream information if(avformat_find_stream_info(pFormatCtx, NULL)<0) return -1; // Couldn't find stream information // Dump information about file onto standard error av_dump_format(pFormatCtx, 0, is->filename, 0); // Find the first video stream for(i=0; i<pFormatCtx->nb_streams; i++) { if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO && video_index < 0) { video_index=i; } if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO && audio_index < 0) { audio_index=i; } } if(audio_index >= 0) { stream_component_open(is, audio_index); } if(video_index >= 0) { stream_component_open(is, video_index); } if(is->videoStream < 0 || is->audioStream < 0) { fprintf(stderr, "%s: could not open codecs\n", is->filename); goto fail; } // main decode loop for(;;) { if(is->quit) { break; } // seek stuff goes here if(is->audioq.size > MAX_AUDIOQ_SIZE || is->videoq.size > MAX_VIDEOQ_SIZE) { SDL_Delay(10); continue; } if(av_read_frame(is->pFormatCtx, packet) < 0) { if(is->pFormatCtx->pb->error == 0) { SDL_Delay(100); /* no error; wait for user input */ continue; } else { break; } } // Is this a packet from the video stream? if(packet->stream_index == is->videoStream) { packet_queue_put(&is->videoq, packet); } else if(packet->stream_index == is->audioStream) { packet_queue_put(&is->audioq, packet); } else { av_free_packet(packet); } } /* all done - wait for it */ while(!is->quit) { SDL_Delay(100); } fail: if(1){ SDL_Event event; event.type = FF_QUIT_EVENT; event.user.data1 = is; SDL_PushEvent(&event); } return 0; } int main(int argc, char *argv[]) { SDL_Event event; VideoState *is; struct SDL_Window *pScreen; struct SDL_Renderer *pRenderer; is = av_mallocz(sizeof(VideoState)); if(argc < 2) { fprintf(stderr, "Usage: test <file>\n"); exit(1); } // Register all formats and codecs av_register_all(); if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError()); exit(1); } // Make a screen to put our video //#ifndef __DARWIN__ // screen = SDL_SetVideoMode(640, 480, 0, 0); //#else // screen = SDL_SetVideoMode(640, 480, 24, 0); //#endif pScreen = SDL_CreateWindow("audio & video", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 672,376, SDL_WINDOW_OPENGL); if(!pScreen) { fprintf(stderr, "SDL: could not set video mode - exiting\n"); exit(1); } //SDL_Window *windows = pScreen; //pScreen->windowed; pRenderer = SDL_CreateRenderer(pScreen, -1, 0); SDL_Texture* texture = SDL_CreateTexture(pRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, 672, 376); av_strlcpy(is->filename, argv[1], 1024); is->pictq_mutex = SDL_CreateMutex(); is->pictq_cond = SDL_CreateCond(); schedule_refresh(is, 40); is->parse_tid = SDL_CreateThread(decode_thread,"parse_thread", is); if(!is->parse_tid) { av_free(is); return -1; } for(;;) { SDL_WaitEvent(&event); switch(event.type) { case FF_QUIT_EVENT: case SDL_QUIT: is->quit = 1; /* * If the video has finished playing, then both the picture and * audio queues are waiting for more data. Make them stop * waiting and terminate normally. */ SDL_CondSignal(is->audioq.cond); SDL_CondSignal(is->videoq.cond); SDL_Quit(); return 0; break; case FF_ALLOC_EVENT: alloc_picture(event.user.data1,pRenderer); break; case FF_REFRESH_EVENT: video_refresh_timer(event.user.data1,pRenderer,texture); break; default: break; } } SDL_DestroyTexture(texture); return 0; }
当接到有视频包后,起一个线程用来解码视频包,解码完调用事件让主线程显示解码完的数据包
注意点
opengl相关操作需要在主线程中进行,比如SDL_UpdateTexture函数。
在我修改int queue_picture(VideoState *is,AVFrame *pFrame)代码时,误将SDL_Texure在此函数中写入数据
导致程序运行到SDL_UpdateTexture( vp->texture, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0] );
后renderdata->glEnable(data->type);处报错,报bad_access,起先以为是pFrameYUV为空指针,后四处排查也找不到原因
突然想起opengl的操作是不是需要在主线程中进行?
后来我将SDL_UpdateTexture操作放置到video_display函数中,问题解决。
运行结果
引用库如下
结束语
2013年最后半小时了,本命年还算顺利
可喜的是这一年技术接触面很广,学会了ios开发,android水平有进阶,c/c++水平有提高,设计模式提高不少
可悲的是阿里前端实习被刷(死的很惨),论文毫无进展,老板要我搞云计算
最后感谢朱阿姝同学的陪伴
希望明年可以顺利完成论文,在github上多贡献几个项目攒人品,父母身体健康