在文章 移动设备上使用openCV 中讲到
WINCE/WIN32的第三方BMP操作类库----DIBSectionCE类
现在对它具体来分析:
CDIBSectionCE是CDibCE的子类。
Device Independant Bitmaps(DIB)提供一个在你的电脑的当前显示器配置下的来操纵并显示bitmaps的途径,.
它们也是标准window .BMP图的一种格式,这样有一种方法来加载、显示并修改DIBs是非常方便的。
Win32提供了许多不同的方法来处理DIB,包括标准的DIB功能,比如 SetBitsToDevice,GetDIBits、DrawDib函数等,
其中DrawDib是类似于DIBsections.
然而当工作在CE环境时,许多有用的函数被抛弃了,目的是为了减少OS的大小;
这样我们就只能用DDB(通过CBitmap)或DIBSections.它不是太方便的,即使因为DIBSections在DIBs是很强大的(因为我们有一个绑定的HBITMAP句柄),
因此能被GID函数操作,比如BitBlt和StrechBlt。此外这个DIBSection句柄也能被选择到一个内存DC中,并且用TextOut等直接画。
它是更容易地去访问DIB的bits,并一个一个地操作像素点.
DIBsections仅有的问题是DIBsection wrapper. 这是由于MFC版本的不断更新。
随着CE的到来,DIBSections显得重要。这里我们设计了CDIBSectionCE class - a DIBSection wrapper class.
此类提供了一个DIBSections的接口,包括加载、保存、显示DIBSections.
创建DIBSections 的第一步是去填写BITMAPINFOHEADER结构体。它用于查询你支持的bitmap值。
不幸的是CE中没有这个功能,你必须自己去实现。虽然CE中有获得你提供的bitmap 的颜色表的功能。
但它它只解析DIBSections本身的颜色表信息。CDIBSections通过合成 half-tone 颜色表 获得此功能。
一旦你有BITMAPINFOHEADER结构体了,接下来就是简单调用CreateDIBSections.
这个函数将会返回一个HBITMAP句柄(指向真实的image bits)。
在CE中,有一些函数是丢失的,eg: GDIFlush和SetStretchBltMode,但是通过DIBSections创建的HBITMAP在用HBITMAP是没有困难的。
它能通过SetBitmap() 或 Load()从disk中加载图像。
eg:
CDIBSection API包括了加载、显示图片;解析图片信息的方法,palette的获得。
把对应的.h .cpp与大家共享
#if !defined(AFX_CDIBSECTIONCE_H__35D9F3D4_B960_11D2_A981_2C4476000000__INCLUDED_) #define AFX_CDIBSECTIONCE_H__35D9F3D4_B960_11D2_A981_2C4476000000__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DIBSectionCE.h : header file // // Copyright ?Dundas Software Ltd. 1999, All Rights Reserved // ////////////////////////////////////////////////////////////////////////// // Properties: // NO Abstract class (does not have any objects) // NO Derived from CWnd // NO Is a CWnd. // NO Two stage creation (constructor & Create()) // NO Has a message map // NO Needs a resource (template) // YES Persistent objects (saveable on disk) // YES Uses exceptions // ////////////////////////////////////////////////////////////////////////// // Desciption : // CDIBSectionCE is DIBSection wrapper class for win32 and WinCE platforms. // This class provides a simple interface to DIBSections including loading, // saving and displaying DIBsections. // // Full palette support is provided for Win32 and CE 2.11 and above. // Using CDIBSectionCE : // This class is very simple to use. The bitmap can be set using either SetBitmap() // (which accepts either a Device dependant or device independant bitmap, or a // resource ID) or by using Load(), which allows an image to be loaded from disk. // To display the bitmap simply use Draw or Stretch. // // eg. // // CDIBsection dibsection; // dibsection.Load(_T("image.bmp")); // dibsection.Draw(pDC, CPoint(0,0)); // pDC is of type CDC* // // CDIBsection dibsection; // dibsection.SetBitmap(IDB_BITMAP); // dibsection.Draw(pDC, CPoint(0,0)); // pDC is of type CDC* // // The CDIBsection API includes many methods to extract information about the // image, as well as palette options for getting and setting the current palette. // // Author: Chris Maunder ([email protected]) // Date : 12 April 1999 ///////////////////////////////////////////////////////////////////////////// // defines // Only provide palette support for non-CE platforms, or for CE 2.11 and above #if defined(_WIN32_WCE) && (_WIN32_WCE < 211) #define DIBSECTION_NO_PALETTE // Dummy defn for CPalette if it is not available #ifndef CPalette #define CPalette void #endif #endif #define DS_BITMAP_FILEMARKER ((WORD) ('M' << 8) | 'B') // is always "BM" = 0x4D42 ///////////////////////////////////////////////////////////////////////////// // BITMAPINFO wrapper struct DIBINFO : public BITMAPINFO { RGBQUAD arColors[255]; // Color table info - adds an extra 255 entries to palette operator LPBITMAPINFO() { return (LPBITMAPINFO) this; } operator LPBITMAPINFOHEADER() { return &bmiHeader; } RGBQUAD* ColorTable() { return bmiColors; } }; ///////////////////////////////////////////////////////////////////////////// // LOGPALETTE wrapper #ifndef DIBSECTION_NO_PALETTE struct PALETTEINFO : public LOGPALETTE { PALETTEENTRY arPalEntries[255]; // Palette entries PALETTEINFO() { palVersion = (WORD) 0x300; } operator LPLOGPALETTE() { return (LPLOGPALETTE) this; } operator LPPALETTEENTRY() { return (LPPALETTEENTRY) (palPalEntry); } }; #endif // DIBSECTION_NO_PALETTE ///////////////////////////////////////////////////////////////////////////// // CDIBSectionCE object class CDIBSectionCE : public CObject { // Construction public: CDIBSectionCE(); virtual ~CDIBSectionCE(); void DeleteObject(); // static helpers public: static int BytesPerLine(int nWidth, int nBitsPerPixel); static int NumColorEntries(int nBitsPerPixel); static RGBQUAD ms_StdColours[]; #ifndef DIBSECTION_NO_PALETTE static BOOL UsesPalette(CDC* pDC) { return (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE); } static BOOL CreateHalftonePalette(CPalette& palette, int nNumColours); #endif // DIBSECTION_NO_PALETTE // Attributes public: HBITMAP GetSafeHandle() const { return (this)? m_hBitmap : NULL; } CSize GetSize() const { return CSize(GetWidth(), GetHeight()); } int GetHeight() const { return m_DIBinfo.bmiHeader.biHeight; } int GetWidth() const { return m_DIBinfo.bmiHeader.biWidth; } int GetPlanes() const { return m_DIBinfo.bmiHeader.biPlanes; } int GetBitCount() const { return m_DIBinfo.bmiHeader.biBitCount; } LPVOID GetDIBits() { return m_ppvBits; } LPBITMAPINFO GetBitmapInfo() { return (BITMAPINFO*) m_DIBinfo; } DWORD GetImageSize() const { return m_DIBinfo.bmiHeader.biSizeImage; } LPBITMAPINFOHEADER GetBitmapInfoHeader() { return (BITMAPINFOHEADER*) m_DIBinfo; } LPRGBQUAD GetColorTable() { return m_DIBinfo.ColorTable(); } BOOL SetBitmap(UINT nIDResource); BOOL SetBitmap(LPCTSTR lpszResourceName); BOOL SetBitmap(HBITMAP hBitmap, CPalette* pPalette = NULL); BOOL SetBitmap(LPBITMAPINFO lpBitmapInfo, LPVOID lpBits); #ifndef DIBSECTION_NO_PALETTE CPalette *GetPalette() { return &m_Palette; } BOOL SetPalette(CPalette* pPalette); BOOL SetLogPalette(LOGPALETTE* pLogPalette); #endif // DIBSECTION_NO_PALETTE // Operations public: BOOL Load(LPCTSTR lpszFileName); BOOL Save(LPCTSTR lpszFileName); BOOL Draw(CDC* pDC, CPoint ptDest, BOOL bForceBackground = FALSE); BOOL Stretch(CDC* pDC, CPoint ptDest, CSize size, BOOL bForceBackground = FALSE); CDC* GetMemoryDC(CDC* pDC = NULL, BOOL bSelectPalette = TRUE); BOOL ReleaseMemoryDC(BOOL bForceRelease = FALSE); // Overrideables // Implementation public: #ifdef _DEBUG virtual void AssertValid() const; // virtual void Dump(CDumpContext& dc) const; #endif // Implementation protected: void _ShowLastError(); #ifndef DIBSECTION_NO_PALETTE BOOL CreatePalette(); BOOL FillDIBColorTable(UINT nNumColours, RGBQUAD *pRGB); #endif // DIBSECTION_NO_PALETTE UINT GetColorTableEntries(HDC hdc, HBITMAP hBitmap); protected: HBITMAP m_hBitmap; // Handle to DIBSECTION DIBINFO m_DIBinfo; // Bitmap header & color table info VOID *m_ppvBits; // Pointer to bitmap bits UINT m_iColorDataType; // color data type (palette or RGB values) UINT m_iColorTableSize; // Size of color table CDC m_MemDC; // Memory DC for drawing on bitmap BOOL m_bReuseMemDC; // Reeuse the memory DC? (Quicker, but maybe unsafe) #ifndef DIBSECTION_NO_PALETTE CPalette m_Palette; // Color palette CPalette *m_pOldPalette; #endif // DIBSECTION_NO_PALETTE private: HBITMAP m_hOldBitmap; // Storage for previous bitmap in Memory DC }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CDIBSECTIONCE_H__35D9F3D4_B960_11D2_A981_2C4476000000__INCLUDED_)
// CDIBSectionCE.cpp : implementation file // // General purpose DIBsection wrapper class for Win9x, NT 4.0 // and WinCE. // // Author : Chris Maunder ([email protected]) // Date : 17 May 1999 // // Copyright ?Dundas Software Ltd. 1999, All Rights Reserved // // This code may be used in compiled form in any way you desire. This // file may be redistributed unmodified by any means PROVIDING it is // not sold for profit without the authors written consent, and // providing that this notice and the authors name is included. If // the source code in this file is used in any commercial application // then a simple email would be nice. // // This file is provided "as is" with no expressed or implied warranty. // The author accepts no liability for any damage, in any form, caused // by this code. Use it at your own risk and as with all code expect bugs! // It's been tested but I'm not perfect. // // Please use and enjoy. Please let me know of any bugs/mods/improvements // that you have found/implemented and I will fix/incorporate them into this // file. #include "stdafx.h" #include "DIBSectionCE.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif // Use C++ exception handling instead of structured on non-CE platforms. #ifndef _WIN32_WCE #undef TRY #undef CATCH #undef END_CATCH #define TRY try #define CATCH(ex_class, ex_object) catch(ex_class* ex_object) #define END_CATCH #endif // _WIN32_WCE // Standard colours RGBQUAD CDIBSectionCE::ms_StdColours[] = { { 0x00, 0x00, 0x00, 0 }, // First 2 will be palette for monochrome bitmaps { 0xFF, 0xFF, 0xFF, 0 }, { 0x00, 0x00, 0xFF, 0 }, // First 16 will be palette for 16 colour bitmaps { 0x00, 0xFF, 0x00, 0 }, { 0x00, 0xFF, 0xFF, 0 }, { 0xFF, 0x00, 0x00, 0 }, { 0xFF, 0x00, 0xFF, 0 }, { 0xFF, 0xFF, 0x00, 0 }, { 0x00, 0x00, 0x80, 0 }, { 0x00, 0x80, 0x00, 0 }, { 0x00, 0x80, 0x80, 0 }, { 0x80, 0x00, 0x00, 0 }, { 0x80, 0x00, 0x80, 0 }, { 0x80, 0x80, 0x00, 0 }, { 0x80, 0x80, 0x80, 0 }, { 0xC0, 0xC0, 0xC0, 0 }, }; ///////////////////////////////////////////////////////////////////////////// // CE DIBSection global functions UINT CEGetDIBColorTable(HDC hdc, UINT uStartIndex, UINT cEntries, RGBQUAD *pColors); ///////////////////////////////////////////////////////////////////////////// // CDIBSectionCE static functions // // --- In?: nBitsPerPixel - bits per pixel // --- Out : // --- Returns :The number of colours for this colour depth // --- Effect : Returns the number of color table entries given the number // of bits per pixel of a bitmap /*static*/ int CDIBSectionCE::NumColorEntries(int nBitsPerPixel) { int nColors = 0; switch (nBitsPerPixel) { case 1: nColors = 2; break; #ifdef _WIN32_WCE case 2: nColors = 4; break; // winCE only #endif case 4: nColors = 16; break; case 8: nColors = 256; break; case 16: case 24: case 32: nColors = 0; break; // 16,24 or 32 bpp have no color table default: ASSERT(FALSE); } return nColors; } // // --- In?: nWidth - image width in pixels // nBitsPerPixel - bits per pixel // --- Out : // --- Returns : Returns the number of storage bytes needed for each scanline // in the bitmap // --- Effect : /*static*/ int CDIBSectionCE::BytesPerLine(int nWidth, int nBitsPerPixel) { int nBytesPerLine = nWidth * nBitsPerPixel; nBytesPerLine = ( (nBytesPerLine + 31) & (~31) ) / 8; return nBytesPerLine; } #ifndef DIBSECTION_NO_PALETTE // // --- In?: palette - reference to a palette object which will be filled // nNumColours - number of colour entries to fill // --- Out : // --- Returns : TRUE on success, false otherwise // --- Effect : Creates a halftone color palette independant of screen color depth. // palette will be filled with the colors, and nNumColours is the No. // of colors to file. If nNumColoursis 0 or > 256, then 256 colors are used. /*static*/ BOOL CDIBSectionCE::CreateHalftonePalette(CPalette& palette, int nNumColours) { palette.DeleteObject(); int nNumStandardColours = sizeof(ms_StdColours) / sizeof(ms_StdColours[0]); int nIndex = 0; int nNumEntries = nNumColours; if (nNumEntries <= 0 || nNumEntries > 256) nNumEntries = 256; PALETTEINFO PalInfo; PalInfo.palNumEntries = (WORD) nNumEntries; // The standard colours (16) for (int i = 0; i < nNumStandardColours; i++) { if (nIndex >= nNumEntries) break; PalInfo.palPalEntry[nIndex].peRed = ms_StdColours[i].rgbRed; PalInfo.palPalEntry[nIndex].peGreen = ms_StdColours[i].rgbGreen; PalInfo.palPalEntry[nIndex].peBlue = ms_StdColours[i].rgbBlue; PalInfo.palPalEntry[nIndex].peFlags = 0; nIndex++; } // A colour cube (6 divisions = 216) for (int blue = 0; blue <= 5; blue++) for (int green = 0; green <= 5; green++) for (int red = 0; red <= 5; red++) { if (nIndex >= nNumEntries) break; PalInfo.palPalEntry[nIndex].peRed = (BYTE) ((red*255)/5); PalInfo.palPalEntry[nIndex].peGreen = (BYTE) ((green*255)/5); PalInfo.palPalEntry[nIndex].peBlue = (BYTE) ((blue*255)/5); PalInfo.palPalEntry[nIndex].peFlags = 0; nIndex++; } // A grey scale (24 divisions) for (int grey = 0; grey <= 23; grey++) { if (nIndex >= nNumEntries) break; PalInfo.palPalEntry[nIndex].peRed = (BYTE) (grey*255/23); PalInfo.palPalEntry[nIndex].peGreen = (BYTE) (grey*255/23); PalInfo.palPalEntry[nIndex].peBlue = (BYTE) (grey*255/23); PalInfo.palPalEntry[nIndex].peFlags = 0; nIndex++; } return palette.CreatePalette((LPLOGPALETTE) PalInfo); } #endif // DIBSECTION_NO_PALETTE ///////////////////////////////////////////////////////////////////////////// // CDIBSectionCE CDIBSectionCE::CDIBSectionCE() { m_hBitmap = NULL; m_hOldBitmap = NULL; m_bReuseMemDC = FALSE; DeleteObject(); // This will initialise to a known state - ie. empty } CDIBSectionCE::~CDIBSectionCE() { DeleteObject(); } // --- In?: // --- Out : // --- Returns : // --- Effect : Resets the object to an empty state, and frees all memory used. void CDIBSectionCE::DeleteObject() { // Unselect the bitmap out of the memory DC before deleting bitmap ReleaseMemoryDC(TRUE); if (m_hBitmap) ::DeleteObject(m_hBitmap); m_hBitmap = NULL; m_ppvBits = NULL; #ifndef DIBSECTION_NO_PALETTE m_Palette.DeleteObject(); #endif memset(&m_DIBinfo, 0, sizeof(m_DIBinfo)); m_iColorDataType = DIB_RGB_COLORS; m_iColorTableSize = 0; } ///////////////////////////////////////////////////////////////////////////// // CDIBSectionCE diagnostics #ifdef _DEBUG void CDIBSectionCE::AssertValid() const { ASSERT(m_hBitmap); DIBSECTION ds; DWORD dwSize = GetObject( m_hBitmap, sizeof(DIBSECTION), &ds ); ASSERT(dwSize == sizeof(DIBSECTION)); ASSERT(0 <= m_iColorTableSize && m_iColorTableSize <= 256); CObject::AssertValid(); } /* void CDIBSectionCE::Dump(CDumpContext& dc) const { CObject::Dump(dc); } */ #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CDIBSectionCE operations // --- In?: pDC - Pointer to a device context // ptDest - point at which the topleft corner of the image is drawn // --- Out : // --- Returns : TRUE on success // --- Effect : Draws the image 1:1 on the device context BOOL CDIBSectionCE::Draw(CDC* pDC, CPoint ptDest, BOOL bForceBackground /*=FALSE*/) { if (!m_hBitmap) return FALSE; CSize size = GetSize(); CPoint ptOrigin = CPoint(0,0); // Create a memory DC compatible with the destination DC CDC* pMemDC = GetMemoryDC(pDC, FALSE); if (!pMemDC) return FALSE; #ifndef DIBSECTION_NO_PALETTE // Select and realize the palette CPalette* pOldPalette = NULL; if (m_Palette.m_hObject && UsesPalette(pDC)) { pOldPalette = pDC->SelectPalette(&m_Palette, bForceBackground); pDC->RealizePalette(); } #endif // DIBSECTION_NO_PALETTE BOOL bResult = pDC->BitBlt(ptDest.x, ptDest.y, size.cx, size.cy, pMemDC, ptOrigin.x, ptOrigin.y, SRCCOPY); #ifndef DIBSECTION_NO_PALETTE if (pOldPalette) pDC->SelectPalette(pOldPalette, FALSE); #endif // DIBSECTION_NO_PALETTE ReleaseMemoryDC(); return bResult; } // --- In?: pDC - Pointer to a device context // ptDest - point at which the topleft corner of the image is drawn // size - size to stretch the image // --- Out : // --- Returns : TRUE on success // --- Effect : Stretch draws the image to the desired size on the device context BOOL CDIBSectionCE::Stretch(CDC* pDC, CPoint ptDest, CSize size, BOOL bForceBackground /*=FALSE*/) { if (!m_hBitmap) return FALSE; CPoint ptOrigin = CPoint(0,0); CSize imagesize = GetSize(); // Create a memory DC compatible with the destination DC CDC* pMemDC = GetMemoryDC(pDC, FALSE); if (!pMemDC) return FALSE; #ifndef DIBSECTION_NO_PALETTE // Select and realize the palette CPalette* pOldPalette = NULL; if (m_Palette.m_hObject && UsesPalette(pDC)) { pOldPalette = pDC->SelectPalette(&m_Palette, bForceBackground); pDC->RealizePalette(); } #endif // DIBSECTION_NO_PALETTE #ifndef _WIN32_WCE pDC->SetStretchBltMode(COLORONCOLOR); #endif // _WIN32_WCE BOOL bResult = pDC->StretchBlt(ptDest.x, ptDest.y, size.cx, size.cy, pMemDC, ptOrigin.x, ptOrigin.y, imagesize.cx, imagesize.cy, SRCCOPY); #ifndef DIBSECTION_NO_PALETTE if (pOldPalette) pDC->SelectPalette(pOldPalette, FALSE); #endif // DIBSECTION_NO_PALETTE ReleaseMemoryDC(); return bResult; } ////////////////////////////////////////////////////////////////////////////// // Setting the bitmap... // --- In?: nIDResource - resource ID // --- Out : // --- Returns : Returns TRUE on success, FALSE otherwise // --- Effect : Initialises the bitmap from a resource. If failure, then object is // initialised back to an empty bitmap. BOOL CDIBSectionCE::SetBitmap(UINT nIDResource) { return SetBitmap(MAKEINTRESOURCE(nIDResource)); } // --- In?: lpszResourceName - resource name // --- Out : // --- Returns : Returns TRUE on success, FALSE otherwise // --- Effect : Initialises the bitmap from a resource. If failure, then object is // initialised back to an empty bitmap. BOOL CDIBSectionCE::SetBitmap(LPCTSTR lpszResourceName) { HBITMAP hBmp = (HBITMAP)::LoadImage(AfxGetResourceHandle(), lpszResourceName, IMAGE_BITMAP, 0,0, #ifdef _WIN32_WCE 0 #else LR_CREATEDIBSECTION #endif ); if (!hBmp) { TRACE0("Unable to LoadImage"); return FALSE; } BOOL bResult = SetBitmap(hBmp); ::DeleteObject(hBmp); return bResult; } // --- In?: lpBitmapInfo - pointer to a BITMAPINFO structure // lpBits - pointer to image bits // --- Out : // --- Returns : Returns TRUE on success, FALSE otherwise // --- Effect : Initialises the bitmap using the information in lpBitmapInfo to determine // the dimensions and colours, and the then sets the bits from the bits in // lpBits. If failure, then object is initialised back to an empty bitmap. BOOL CDIBSectionCE::SetBitmap(LPBITMAPINFO lpBitmapInfo, LPVOID lpBits) { DeleteObject(); if (!lpBitmapInfo || !lpBits) return FALSE; HDC hDC = NULL; TRY { BITMAPINFOHEADER& bmih = lpBitmapInfo->bmiHeader; // Compute the number of colours in the colour table m_iColorTableSize = NumColorEntries(bmih.biBitCount); DWORD dwBitmapInfoSize = sizeof(BITMAPINFO) + m_iColorTableSize*sizeof(RGBQUAD); // Copy over BITMAPINFO contents memcpy(&m_DIBinfo, lpBitmapInfo, dwBitmapInfoSize); // Should now have all the info we need to create the sucker. //TRACE(_T("Width %d, Height %d, Bits/pixel %d, Image Size %d\n"), // bmih.biWidth, bmih.biHeight, bmih.biBitCount, bmih.biSizeImage); // Create a DC which will be used to get DIB, then create DIBsection hDC = ::GetDC(NULL); if (!hDC) { TRACE0("Unable to get DC\n"); AfxThrowResourceException(); } m_hBitmap = CreateDIBSection(hDC, (const BITMAPINFO*) m_DIBinfo, m_iColorDataType, &m_ppvBits, NULL, 0); ::ReleaseDC(NULL, hDC); if (!m_hBitmap) { TRACE0("CreateDIBSection failed\n"); AfxThrowResourceException(); } DWORD dwImageSize = m_DIBinfo.bmiHeader.biSizeImage; if (dwImageSize == 0) { int nBytesPerLine = BytesPerLine(lpBitmapInfo->bmiHeader.biWidth, lpBitmapInfo->bmiHeader.biBitCount); dwImageSize = nBytesPerLine * lpBitmapInfo->bmiHeader.biHeight; } #ifndef _WIN32_WCE // Flush the GDI batch queue GdiFlush(); #endif memcpy(m_ppvBits, lpBits, dwImageSize); #ifndef DIBSECTION_NO_PALETTE if (!CreatePalette()) { TRACE0("Unable to create palette\n"); AfxThrowResourceException(); } #endif // DIBSECTION_NO_PALETTE } CATCH (CException, e) { e->Delete(); _ShowLastError(); if (hDC) ::ReleaseDC(NULL, hDC); DeleteObject(); return FALSE; } END_CATCH return TRUE; } // --- In?: hBitmap - handle to image // pPalette - optional palette to use when setting image // --- Out : // --- Returns : Returns TRUE on success, FALSE otherwise // --- Effect : Initialises the bitmap from the HBITMAP supplied. If failure, then // object is initialised back to an empty bitmap. BOOL CDIBSectionCE::SetBitmap(HBITMAP hBitmap, CPalette* pPalette /*= NULL*/) { DeleteObject(); if (!hBitmap) return FALSE; // Get dimensions of bitmap BITMAP bm; if (!::GetObject(hBitmap, sizeof(bm),(LPVOID)&bm)) return FALSE; bm.bmHeight = abs(bm.bmHeight); CWindowDC dc(NULL); #ifndef DIBSECTION_NO_PALETTE CPalette* pOldPalette = NULL; #endif // DIBSECTION_NO_PALETTE TRY { m_iColorTableSize = NumColorEntries(bm.bmBitsPixel); // Initialize the BITMAPINFOHEADER in m_DIBinfo BITMAPINFOHEADER& bih = m_DIBinfo.bmiHeader; bih.biSize = sizeof(BITMAPINFOHEADER); bih.biWidth = bm.bmWidth; bih.biHeight = bm.bmHeight; bih.biPlanes = 1; // Must always be 1 according to docs bih.biBitCount = bm.bmBitsPixel; bih.biCompression = BI_RGB; bih.biSizeImage = BytesPerLine(bm.bmWidth, bm.bmBitsPixel) * bm.bmHeight; bih.biXPelsPerMeter = 0; bih.biYPelsPerMeter = 0; bih.biClrUsed = 0; bih.biClrImportant = 0; GetColorTableEntries(dc.GetSafeHdc(), hBitmap); #ifndef DIBSECTION_NO_PALETTE // If we have a palette supplied, then set the palette (and hance DIB color // table) using this palette if (pPalette) SetPalette(pPalette); if (m_Palette.GetSafeHandle()) { pOldPalette = dc.SelectPalette(&m_Palette, FALSE); dc.RealizePalette(); } #endif // DIBSECTION_NO_PALETTE // Create it! m_hBitmap = CreateDIBSection(dc.m_hDC, (const BITMAPINFO*) m_DIBinfo, m_iColorDataType, &m_ppvBits, NULL, 0); #ifndef DIBSECTION_NO_PALETTE if (pOldPalette) dc.SelectPalette(pOldPalette, FALSE); pOldPalette = NULL; #endif // DIBSECTION_NO_PALETTE if (!m_hBitmap) { TRACE0("Unable to CreateDIBSection\n"); AfxThrowResourceException(); } #ifndef DIBSECTION_NO_PALETTE // If palette was supplied then create a palette using the entries in the DIB // color table. if (!pPalette) CreatePalette(); #endif // DIBSECTION_NO_PALETTE // Need to copy the supplied bitmap onto the newly created DIBsection CDC memDC, CopyDC; if (!CopyDC.CreateCompatibleDC(&dc) || !memDC.CreateCompatibleDC(&dc)) { TRACE0("Unable to create compatible DC's\n"); AfxThrowResourceException(); } #ifndef DIBSECTION_NO_PALETTE if (m_Palette.GetSafeHandle()) { memDC.SelectPalette(&m_Palette, FALSE); memDC.RealizePalette(); CopyDC.SelectPalette(&m_Palette, FALSE); CopyDC.RealizePalette(); } #endif // DIBSECTION_NO_PALETTE #ifndef _WIN32_WCE // Flush the GDI batch queue GdiFlush(); #endif HBITMAP hOldMemBitmap = (HBITMAP) SelectObject(memDC.m_hDC, hBitmap); HBITMAP hOldCopyBitmap = (HBITMAP) SelectObject(CopyDC.m_hDC, m_hBitmap); CopyDC.BitBlt(0,0, bm.bmWidth, bm.bmHeight, &memDC, 0,0, SRCCOPY); SelectObject(memDC.m_hDC, hOldMemBitmap); SelectObject(CopyDC.m_hDC, hOldCopyBitmap); #ifndef DIBSECTION_NO_PALETTE if (m_Palette.GetSafeHandle()) { memDC.SelectStockObject(DEFAULT_PALETTE); CopyDC.SelectStockObject(DEFAULT_PALETTE); } #endif // DIBSECTION_NO_PALETTE } CATCH (CException, e) { e->Delete(); _ShowLastError(); #ifndef DIBSECTION_NO_PALETTE if (pOldPalette) dc.SelectPalette(pOldPalette, FALSE); #endif // DIBSECTION_NO_PALETTE DeleteObject(); return FALSE; } END_CATCH return TRUE; } ////////////////////////////////////////////////////////////////////////////// // Persistance... // --- In?: lpszFileName - image filename // --- Out : // --- Returns : Returns TRUE on success, FALSE otherwise // --- Effect : Loads the bitmap from a bitmap file with the name lpszFileName. // If failure, then object is initialised back to an empty bitmap. BOOL CDIBSectionCE::Load(LPCTSTR lpszFileName) { CFile file; if (!file.Open(lpszFileName, CFile::modeRead)) return FALSE; // 获得当前的文件位置. DWORD dwFileStart = file.GetPosition(); // 文件的第一部分包含文件头. // 这个将告诉我们是不是它是一个bitmap,头有多大,并且文件多大。 // 文件头中的头的大小包含了颜色表. BITMAPFILEHEADER BmpFileHdr; int nBytes; nBytes = file.Read(&BmpFileHdr, sizeof(BmpFileHdr)); if (nBytes != sizeof(BmpFileHdr)) { TRACE0("Failed to read file header\n"); return FALSE; } // 检查在开始地址是不是含有 'BM'. if (BmpFileHdr.bfType != DS_BITMAP_FILEMARKER) { TRACE0("Not a bitmap file\n"); return FALSE; } // 读头 (assuming it's a DIB). DIBINFO BmpInfo; nBytes = file.Read(&BmpInfo, sizeof(BITMAPINFOHEADER)); if (nBytes != sizeof(BITMAPINFOHEADER)) { TRACE0("Failed to read BITMAPINFOHEADER\n"); return FALSE; } // 检查我们有一个真实的window DIB 文件. if (BmpInfo.bmiHeader.biSize != sizeof(BITMAPINFOHEADER)) { TRACE0(" File is not a Windows DIB\n"); return FALSE; } // 看颜色表有多大 (if there is one). int nColors = NumColorEntries(BmpInfo.bmiHeader.biBitCount); if (nColors > 0) { // 读颜色表. int nColorTableSize = nColors * sizeof(RGBQUAD); nBytes = file.Read(BmpInfo.ColorTable(), nColorTableSize); if (nBytes != nColorTableSize) { TRACE0("Failed to read color table\n"); return FALSE; } } // bitmap surface有多大. int nBitsSize = BmpFileHdr.bfSize - BmpFileHdr.bfOffBits; // 为bits分配内存,并从文件中读bits. BYTE* pBits = (BYTE*) malloc(nBitsSize); if (!pBits) { TRACE0("Out of memory for DIB bits\n"); return FALSE; } // 在文件中跳到所要的位置. file.Seek(dwFileStart + BmpFileHdr.bfOffBits, CFile::begin); // read the bits nBytes = file.Read(pBits, nBitsSize); if (nBytes != nBitsSize) { TRACE0("Failed to read bits\n"); free(pBits); return FALSE; } // Everything went OK. BmpInfo.bmiHeader.biSizeImage = nBitsSize; if (!SetBitmap((LPBITMAPINFO) BmpInfo, pBits)) { TRACE0("Failed to set bitmap info\n"); free(pBits); return FALSE; } free(pBits); return TRUE; } // --- In?: lpszFileName - image filename // --- Out : // --- Returns : Returns TRUE on success, FALSE otherwise // --- Effect : Saves the image to file. BOOL CDIBSectionCE::Save(LPCTSTR lpszFileName) { BITMAPFILEHEADER hdr; LPBITMAPINFOHEADER lpbi = GetBitmapInfoHeader(); if (!lpbi || !lpszFileName) return FALSE; CFile file; if (!file.Open(lpszFileName, CFile::modeWrite|CFile::modeCreate)) return FALSE; DWORD dwBitmapInfoSize = sizeof(BITMAPINFO) + m_iColorTableSize*sizeof(RGBQUAD); DWORD dwFileHeaderSize = dwBitmapInfoSize + sizeof(hdr); // Fill in the fields of the file header hdr.bfType = DS_BITMAP_FILEMARKER; hdr.bfSize = dwFileHeaderSize + lpbi->biSizeImage; hdr.bfReserved1 = 0; hdr.bfReserved2 = 0; hdr.bfOffBits = dwFileHeaderSize; // Write the file header file.Write(&hdr, sizeof(hdr)); // Write the DIB header file.Write(lpbi, dwBitmapInfoSize); // Write DIB bits file.Write(GetDIBits(), lpbi->biSizeImage); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CDIBSectionCE palette stuff #ifndef DIBSECTION_NO_PALETTE // --- In?: // --- Out : // --- Returns : TRUE on success // --- Effect : Creates the palette from the DIBSection's color table. Assumes // m_iColorTableSize has been set and the DIBsection m_hBitmap created BOOL CDIBSectionCE::CreatePalette() { m_Palette.DeleteObject(); if (!m_hBitmap) return FALSE; // Create a 256 color halftone palette if there is no color table in the DIBSection if (m_iColorTableSize == 0) return CreateHalftonePalette(m_Palette, 256); // Get space for the colour entries RGBQUAD *pRGB = new RGBQUAD[m_iColorTableSize]; if (!pRGB) return CreateHalftonePalette(m_Palette, m_iColorTableSize); HDC hDC = ::GetDC(NULL); if (!hDC) { delete [] pRGB; return FALSE; } // Create a memory DC compatible with the current DC CDC MemDC; MemDC.CreateCompatibleDC(CDC::FromHandle(hDC)); if (!MemDC.GetSafeHdc()) { delete [] pRGB; ::ReleaseDC(NULL, hDC); return CreateHalftonePalette(m_Palette, m_iColorTableSize); } ::ReleaseDC(NULL, hDC); HBITMAP hOldBitmap = (HBITMAP) ::SelectObject(MemDC.GetSafeHdc(), m_hBitmap); if (!hOldBitmap) { delete [] pRGB; return CreateHalftonePalette(m_Palette, m_iColorTableSize); } // Get the colours used. WinCE does not support GetDIBColorTable so if you // are using this on a CE device with palettes, then you need to replace // the call with code that manually gets the color table from the m_DIBinfo structure. #ifdef _WIN32_WCE int nColours = ::CEGetDIBColorTable(MemDC.GetSafeHdc(), 0, m_iColorTableSize, pRGB); #else int nColours = ::GetDIBColorTable(MemDC.GetSafeHdc(), 0, m_iColorTableSize, pRGB); #endif // Clean up ::SelectObject(MemDC.GetSafeHdc(), hOldBitmap); if (!nColours) // No colours retrieved => the bitmap in the DC is not a DIB section { delete [] pRGB; return CreateHalftonePalette(m_Palette, m_iColorTableSize); } // Create and fill a LOGPALETTE structure with the colours used. PALETTEINFO PaletteInfo; PaletteInfo.palNumEntries = (WORD) m_iColorTableSize; int i=0; for (i = 0; i < nColours; i++) { PaletteInfo.palPalEntry[i].peRed = pRGB[i].rgbRed; PaletteInfo.palPalEntry[i].peGreen = pRGB[i].rgbGreen; PaletteInfo.palPalEntry[i].peBlue = pRGB[i].rgbBlue; PaletteInfo.palPalEntry[i].peFlags = 0; } for (; i < (int) m_iColorTableSize; i++) { PaletteInfo.palPalEntry[i].peRed = 0; PaletteInfo.palPalEntry[i].peGreen = 0; PaletteInfo.palPalEntry[i].peBlue = 0; PaletteInfo.palPalEntry[i].peFlags = 0; } delete [] pRGB; // Create Palette! return m_Palette.CreatePalette(&PaletteInfo); } // --- In?: pPalette - new palette to use // --- Out : // --- Returns : TRUE on success // --- Effect : Sets the current palette used by the image from the supplied CPalette, // and sets the color table in the DIBSection BOOL CDIBSectionCE::SetPalette(CPalette* pPalette) { m_Palette.DeleteObject(); if (!pPalette) return FALSE; UINT nColours = pPalette->GetEntryCount(); if (nColours <= 0 || nColours > 256) return FALSE; // Get palette entries PALETTEINFO pi; pi.palNumEntries = (WORD) pPalette->GetPaletteEntries(0, nColours, (LPPALETTEENTRY) pi); // TODO: If pi.palNumEntries < m_iColorTableSize, then fill in blanks with 0's return SetLogPalette(&pi); } // --- In?: pLogPalette - new palette to use // --- Out : // --- Returns : TRUE on success // --- Effect : Sets the current palette used by the image from the supplied LOGPALETTE BOOL CDIBSectionCE::SetLogPalette(LOGPALETTE* pLogPalette) { ASSERT(pLogPalette->palVersion == (WORD) 0x300); UINT nColours = pLogPalette->palNumEntries; if (nColours <= 0 || nColours > 256) { CreatePalette(); return FALSE; } // Create new palette m_Palette.DeleteObject(); if (!m_Palette.CreatePalette(pLogPalette)) { CreatePalette(); return FALSE; } if (m_iColorTableSize == 0) return TRUE; // Set the DIB colours RGBQUAD RGBquads[256]; for (UINT i = 0; i < nColours; i++) { RGBquads[i].rgbRed = pLogPalette->palPalEntry[i].peRed; RGBquads[i].rgbGreen = pLogPalette->palPalEntry[i].peGreen; RGBquads[i].rgbBlue = pLogPalette->palPalEntry[i].peBlue; RGBquads[i].rgbReserved = 0; } return FillDIBColorTable(nColours, RGBquads); } // --- In?: nNumColours - number of colours to set // pRGB - colours to fill // --- Out : // --- Returns : Returns TRUE on success // --- Effect : Sets the colours used by the image. Only works if # colours <= 256 BOOL CDIBSectionCE::FillDIBColorTable(UINT nNumColours, RGBQUAD *pRGB) { if (!pRGB || !nNumColours || !m_iColorTableSize || nNumColours > 256) return FALSE; // get the number of colors to return per BITMAPINFOHEADER docs UINT nColors; LPBITMAPINFOHEADER pBmih = GetBitmapInfoHeader(); if (pBmih->biClrUsed) nColors = pBmih->biClrUsed; else nColors = 1 << (pBmih->biBitCount*pBmih->biPlanes); // Initialize the loop variables nColors = min(nNumColours, nColors); LPRGBQUAD pColorTable = GetColorTable(); for (UINT iColor = 0; iColor < nColors; iColor++) { pColorTable[iColor].rgbReserved = 0; pColorTable[iColor].rgbBlue = pRGB[iColor].rgbBlue; pColorTable[iColor].rgbRed = pRGB[iColor].rgbRed; pColorTable[iColor].rgbGreen = pRGB[iColor].rgbGreen; } return TRUE; } #endif // DIBSECTION_NO_PALETTE // --- In?: hdc - the Device Context in which the DIBSection is selected // hBitmap - the bitmap whose solor entries are to be queried // lpbi - a pointer to a BITMAPINFO structure that will have it's // color table filled. // --- Out : // --- Returns : the number of colors placed in the color table // --- Effect : This function is a replacement for GetDIBits, in that it retrieves // (or synthesizes) the color table from the given bitmap, and stores // the values in the BITMAPINFO structure supplied. UINT CDIBSectionCE::GetColorTableEntries(HDC hdc, HBITMAP hBitmap) { UINT nColorTableSize = m_iColorTableSize; if (!nColorTableSize) return 0; // Fill the color table with the colours from the bitmap's color table LPRGBQUAD pColorTable = GetColorTable(); // Get the color table from the HBITMAP and copy them over. UINT nCount; RGBQUAD* pRGB = new RGBQUAD[nColorTableSize]; if (pRGB) { HBITMAP hOldBitmap = (HBITMAP) SelectObject(hdc, hBitmap); nCount = CEGetDIBColorTable(hdc, 0, nColorTableSize, pRGB); SelectObject(hdc, hOldBitmap); if (nCount) { nColorTableSize = nCount; memcpy(pColorTable, pRGB, nCount*sizeof(RGBQUAD)); } } delete [] pRGB; // Didn't work - so synthesize one. if (!nCount) { int nNumStandardColours = sizeof(ms_StdColours) / sizeof(ms_StdColours[0]); UINT nIndex = 0; int i = 0; // The standard colours (16) for (i = 0; i < nNumStandardColours; i++) { if (nIndex >= nColorTableSize) break; memcpy( &(pColorTable[i]), &(ms_StdColours[i]), sizeof(RGBQUAD) ); nIndex++; } // A colour cube (6 divisions = 216) for (int blue = 0; blue <= 5; blue++) for (int green = 0; green <= 5; green++) for (int red = 0; red <= 5; red++) { if (nIndex >= nColorTableSize) break; pColorTable[i].rgbRed = (BYTE) ((red*255)/5); pColorTable[i].rgbGreen = (BYTE) ((green*255)/5); pColorTable[i].rgbBlue = (BYTE) ((blue*255)/5); pColorTable[i].rgbReserved = 0; nIndex++; } // A grey scale (24 divisions) for (int grey = 0; grey <= 23; grey++) { if (nIndex >= nColorTableSize) break; pColorTable[i].rgbRed = (BYTE) (grey*255/23); pColorTable[i].rgbGreen = (BYTE) (grey*255/23); pColorTable[i].rgbBlue = (BYTE) (grey*255/23); pColorTable[i].rgbReserved = 0; nIndex++; } } return nColorTableSize; } /********************************************************************** This function is from the MS KB article "HOWTO: Get the Color Table of a DIBSection in Windows CE". PARAMETERS: HDC - the Device Context in which the DIBSection is selected UINT - the index of the first color table entry to retrieve UINT - the number of color table entries to retrieve RGBQUAD - a buffer large enough to hold the number of RGBQUAD entries requested RETURNS: UINT - the number of colors placed in the buffer ***********************************************************************/ UINT CEGetDIBColorTable(HDC hdc, UINT uStartIndex, UINT cEntries, RGBQUAD *pColors) { if (pColors == NULL) return 0; // No place to put them, fail // Get a description of the DIB Section HBITMAP hDIBSection = (HBITMAP) GetCurrentObject( hdc, OBJ_BITMAP ); DIBSECTION ds; DWORD dwSize = GetObject( hDIBSection, sizeof(DIBSECTION), &ds ); if (dwSize != sizeof(DIBSECTION)) return 0; // Must not be a DIBSection, fail if (ds.dsBmih.biBitCount > 8) return 0; // Not Palettized, fail // get the number of colors to return per BITMAPINFOHEADER docs UINT cColors; if (ds.dsBmih.biClrUsed) cColors = ds.dsBmih.biClrUsed; else cColors = 1 << (ds.dsBmih.biBitCount*ds.dsBmih.biPlanes); // Create a mask for the palette index bits for 1, 2, 4, and 8 bpp WORD wIndexMask = (0xFF << (8 - ds.dsBmih.biBitCount)) & 0x00FF; // Get the pointer to the image bits LPBYTE pBits = (LPBYTE) ds.dsBm.bmBits; // Initialize the loop variables cColors = min( cColors, cEntries ); BYTE OldPalIndex = *pBits; UINT TestPixelY; if (ds.dsBmih.biHeight > 0 ) // If button up DIB, pBits points to last row TestPixelY = ds.dsBm.bmHeight-1; else // If top down DIB, pBits points to first row TestPixelY = 0; for (UINT iColor = uStartIndex; iColor < cColors; iColor++) { COLORREF rgbColor; // Set the palette index for the test pixel, // modifying only the bits for one pixel *pBits = (iColor << (8 - ds.dsBmih.biBitCount)) | (*pBits & ~wIndexMask); // now get the resulting color rgbColor = GetPixel( hdc, 0, TestPixelY ); pColors[iColor - uStartIndex].rgbReserved = 0; pColors[iColor - uStartIndex].rgbBlue = GetBValue(rgbColor); pColors[iColor - uStartIndex].rgbRed = GetRValue(rgbColor); pColors[iColor - uStartIndex].rgbGreen = GetGValue(rgbColor); } // Restore the test pixel *pBits = OldPalIndex; return cColors; } // --- In?: pDC - device context to use when calling CreateCompatibleDC // bSelectPalette - if TRUE, the current palette will be preselected // --- Out : // --- Returns : A pointer to a memory DC // --- Effect : Creates a memory DC and selects in the current bitmap so it can be // modified using the GDI functions. Only one memDC can be created for // a given CDIBSectionCE object. If you have a memDC but wish to recreate it // as compatible with a different DC, then call ReleaseMemoryDC first. // If the memory DC has already been created then it will be recycled. // Note that if using this in an environment where the colour depth of // the screen may change, then you will need to set "m_bReuseMemDC" to FALSE CDC* CDIBSectionCE::GetMemoryDC(CDC* pDC /*=NULL*/, BOOL bSelectPalette /*=TRUE*/) { if (!m_bReuseMemDC) ReleaseMemoryDC(TRUE); else if (m_MemDC.GetSafeHdc()) // Already created? { #ifndef _WIN32_WCE // Flush the GDI batch queue GdiFlush(); #endif return &m_MemDC; } // Create a memory DC compatible with the given DC if (pDC) m_MemDC.CreateCompatibleDC(pDC); else { HDC hDC = ::GetDC(NULL); // screen DC if (!hDC) return FALSE; m_MemDC.CreateCompatibleDC(CDC::FromHandle(hDC)); ::ReleaseDC(NULL, hDC); } if (!m_MemDC.GetSafeHdc()) return NULL; // Select in the bitmap m_hOldBitmap = (HBITMAP) ::SelectObject(m_MemDC.GetSafeHdc(), m_hBitmap); if (!m_hOldBitmap) { m_MemDC.DeleteDC(); return NULL; } #ifndef DIBSECTION_NO_PALETTE // Select in the palette if (bSelectPalette && UsesPalette(&m_MemDC)) { // Palette should already have been created - but just in case... if (!m_Palette.GetSafeHandle()) CreatePalette(); m_pOldPalette = m_MemDC.SelectPalette(&m_Palette, FALSE); m_MemDC.RealizePalette(); } else m_pOldPalette = NULL; #endif // DIBSECTION_NO_PALETTE #ifndef _WIN32_WCE // Flush the GDI batch queue GdiFlush(); #endif // _WIN32_WCE return &m_MemDC; } // --- In?: bForceRelease - if TRUE, then the memory DC is forcibly released // --- Out : // --- Returns : TRUE on success // --- Effect : Selects out the current bitmap and deletes the mem dc. If bForceRelease // is FALSE, then the DC release will not actually occur. This is provided // so you can have // // GetMemoryDC(...) // ... do something // ReleaseMemoryDC() // // bracketed calls. If m_bReuseMemDC is subsequently set to FALSE, then // the same code fragment will still work. BOOL CDIBSectionCE::ReleaseMemoryDC(BOOL bForceRelease /*=FALSE*/) { if ( !m_MemDC.GetSafeHdc() || (m_bReuseMemDC && !bForceRelease) ) return TRUE; // Nothing to do #ifndef _WIN32_WCE // Flush the GDI batch queue GdiFlush(); #endif // _WIN32_WCE // Select out the current bitmap if (m_hOldBitmap) ::SelectObject(m_MemDC.GetSafeHdc(), m_hOldBitmap); m_hOldBitmap = NULL; #ifndef DIBSECTION_NO_PALETTE // Select out the current palette if (m_pOldPalette) m_MemDC.SelectPalette(m_pOldPalette, FALSE); m_pOldPalette = NULL; #endif // DIBSECTION_NO_PALETTE // Delete the memory DC return m_MemDC.DeleteDC(); } #ifdef _DEBUG // Makes trace windows a little bit more informative... void CDIBSectionCE::_ShowLastError() { LPVOID lpMsgBuf; FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &lpMsgBuf, 0, NULL); TRACE1("Last error: %s\n", lpMsgBuf); LocalFree(lpMsgBuf); } #else void CDIBSectionCE::_ShowLastError() {} #endif