在.NET中探测U盘的插入/拔出

  有同学向我问这个问题,于是就Google了一下找到答案,不过是C下的,我将其改编成了C#的。

  当设备被插入/拔出的时候,WINDOWS会向每个窗体发送WM_DEVICECHANGE 消息,当消息的wParam 值等于 DBT_DEVICEARRIVAL 时,表示Media设备被插入并且已经可用;如果wParam值等于DBT_DEVICEREMOVECOMPLETE,表示Media设备已经被移出。

它们的lParam都指向一个 DEV_BROADCAST_HDR结构体,其原形如下:

1  typedef  struct  _DEV_BROADCAST_HDR
2  {
3      DWORD dbch_size;
4      DWORD dbch_devicetype;
5      DWORD dbch_reserved;
6  } DEV_BROADCAST_HDR,  * PDEV_BROADCAST_HDR;

这个结构体仅仅是一个“头”(HDR),其后还有附加数据,dbch_size表示结构体实例的字节数,当其中的dbch_devicetype字段值等于 DBT_DEVTYP_VOLUME时,表示当前设备是逻辑驱动器,且lParam实际上指向的应该是 DEV_BROADCAST_VOLUME 结构体实例(真佩服这种逻辑), DEV_BROADCAST_VOLUME 结构体原形如下:

1  typedef  struct  _DEV_BROADCAST_VOLUME {
2      DWORD dbcv_size;
3      DWORD dbcv_devicetype;
4      DWORD dbcv_reserved;
5      DWORD dbcv_unitmask;
6      WORD dbcv_flags;
7  } DEV_BROADCAST_VOLUME,  * PDEV_BROADCAST_VOLUME;
其中 dbcv_unitmask 字段表示当前改变的驱动器掩码,第一位表示驱动器号A,第二位表示驱动器号B,第三位表示驱动器号C,以此类推……  dbcv_flags 表示驱动器的类别,如果等于1,则是光盘驱动器;如果是2,则是网络驱动器;如果是硬盘、U盘则都等于0

  所以,我只需要在程序中捕捉 WM_DEVICECHANGE 消息,然后根据具体情况去处理即可,下面是我的测试代码:

using  System;
using  System.Runtime.InteropServices;
using  System.Collections.Generic;
using  System.ComponentModel;
using  System.Data;
using  System.Drawing;
using  System.Text;
using  System.Windows.Forms;

namespace  UDiskDetect
{
    
public partial class Form1 : Form
    
{
        
public Form1()
        
{
            InitializeComponent();
        }


        
private void Form1_Load(object sender, EventArgs e)
        
{

        }


        [StructLayout(LayoutKind.Sequential)]
        
struct DEV_BROADCAST_HDR
        
{
            
public UInt32 dbch_size;
            
public UInt32 dbch_devicetype;
            
public UInt32 dbch_reserved;
        }


        [StructLayout(LayoutKind.Sequential)]
        
struct DEV_BROADCAST_VOLUME
        
{
            
public UInt32 dbcv_size;
            
public UInt32 dbcv_devicetype;
            
public UInt32 dbcv_reserved;
            
public UInt32 dbcv_unitmask;
            
public UInt16 dbcv_flags;
        }


        
protected override void DefWndProc(ref Message m)
        
{
            
if (m.Msg == 0x0219)//WM_DEVICECHANGE
            {
                
switch (m.WParam.ToInt32())
                
{
                    
case 0x8000://DBT_DEVICEARRIVAL
                        {
                            DEV_BROADCAST_HDR dbhdr 
= (DEV_BROADCAST_HDR)Marshal.PtrToStructure(m.LParam, typeof(DEV_BROADCAST_HDR));

                            
if (dbhdr.dbch_devicetype == 0x00000002)//DBT_DEVTYP_VOLUME
                            {
                                DEV_BROADCAST_VOLUME dbv 
= (DEV_BROADCAST_VOLUME)Marshal.PtrToStructure(m.LParam, typeof(DEV_BROADCAST_VOLUME));
                                
if (dbv.dbcv_flags == 0)
                                    AddVolumes(GetVolumes(dbv.dbcv_unitmask));
                            }

                            
break;
                        }

                    
case 0x8004://DBT_DEVICEREMOVECOMPLETE
                        {
                            DEV_BROADCAST_HDR dbhdr 
= (DEV_BROADCAST_HDR)Marshal.PtrToStructure(m.LParam, typeof(DEV_BROADCAST_HDR));

                            
if (dbhdr.dbch_devicetype == 0x00000002)//DBT_DEVTYP_VOLUME
                            {
                                DEV_BROADCAST_VOLUME dbv 
= (DEV_BROADCAST_VOLUME)Marshal.PtrToStructure(m.LParam, typeof(DEV_BROADCAST_VOLUME));
                                
if (dbv.dbcv_flags == 0)
                                    RemoveVolumes(GetVolumes(dbv.dbcv_unitmask));
                            }

                            
break;
                        }

                }

            }

            
base.DefWndProc(ref m);
        }


        
/**//// <summary>
        
/// 根据驱动器掩码返回驱动器号数组
        
/// </summary>
        
/// <param name="Mask">掩码</param>
        
/// <returns>返回驱动器号数组</returns>

        public static char[] GetVolumes(UInt32 Mask)
        
{
            List
<char> Volumes = new List<char>();

            
for (int i = 0; i < 32; i++)
            
{
                
uint p = (uint)Math.Pow(2, i);
                
if ((p | Mask) == p)
                
{
                    Volumes.Add((
char)('A' + i));
                }

            }


            
return Volumes.ToArray();
        }


        
public void AddVolumes(char[] Volumes)
        
{
            
foreach (char volume in Volumes)
                listBox1.Items.Add(volume);
        }


        
public void RemoveVolumes(char[] Volumes)
        
{
            
foreach (char volume in Volumes)
                listBox1.Items.Remove(volume);
        }


    }

}

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