silverlight 自定义控件基础篇(仿淘宝评论星级控件)


首先说说今天的控件能干什么?

1,仿淘宝的评论星级控件,鼠标滑过星星,会变亮。

2,可以用来,展示某一类对象的状态,或者统计信息,比如说,某一类对象,有1~10不同的状态,10为满状态,那么该控件就能根据该对象的状态显示。

显示方法(状态为1的 亮一颗星,灰色的9颗星,状态为2的 亮2颗,灰色的8颗,以此类推)

该控件的属性

   <my:StarsControl Number="6" Stars="{Binding Num}" IsComment="True"  Margin="5" ClickMe="StarsControl_ClickMe" MoveMe="StarsControl_MoveMe" ></my:StarsControl>
                     

 

1,Number,要显示的总星数量,比如6,总共显示6颗星(如果用作评论星级,代表满级6星)

2,Stars,该对象的状态,也就是将会亮多少颗星,其他的星(灰色)

3,IsComment,表示该控件是否能鼠标滑过,更改星的状态。true表示更改,false表示只用来展示,不更改

事件

ClickMe,相当于每颗星星的点击事件

MoveMe,相当于每颗星星鼠标移动事件

StarsControl的XAML

<UserControl x:Class="TestDemo.StarsControl"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             mc:Ignorable="d" 
             d:DesignHeight="800" d:DesignWidth="300">
    <!--将每个StankPanel做为容器,将星星添加进来-->
     <StackPanel Orientation="Horizontal" x:Name="item" Loaded="item_Loaded" >

    </StackPanel>

</UserControl>

后置代码.cs

 public partial class StarsControl : UserControl//评论星级,或显示信誉度
    {
        public StarsControl()
        {
            InitializeComponent();
        }

        //定义要显示的星星个数,默认5
        public static readonly DependencyProperty NumberProperty = DependencyProperty.Register("Number", typeof(int), typeof(StarsControl), new PropertyMetadata(5,new PropertyChangedCallback(NumberPropertyChanged)));


        public int Number
        {
            get { return (int)GetValue(NumberProperty); }
            set { SetValue(NumberProperty, value); }
        }
        public static void NumberPropertyChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args)
        {
            StarsControl starts = (StarsControl)obj;
            starts.Number = (int)args.NewValue;
        }


        //定义是用来显示用户信誉度,还是评星级的
        public static readonly DependencyProperty IsCommentProperty = DependencyProperty.Register("IsComment", typeof(bool), typeof(StarsControl), new PropertyMetadata(true, new PropertyChangedCallback(IsCommentPropertyChanged)));

         public bool  IsComment
        {
            get { return (bool)GetValue(IsCommentProperty); }
            set { SetValue(IsCommentProperty, value); }
        }
        public static void IsCommentPropertyChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args)
        {
            StarsControl starts = (StarsControl)obj;
            starts.IsComment = (bool)args.NewValue;
        }

        //该用户信誉度,总的信誉度是Number,默认亮4颗
        public static readonly DependencyProperty StarsProperty = DependencyProperty.Register("Stars", typeof(int), typeof(StarsControl), new PropertyMetadata(new PropertyChangedCallback(StarsPropertyChanged)));


        public int Stars
        {
            get { return (int)GetValue(StarsProperty); }
            set { SetValue(StarsProperty, value); }
        }

        public static void StarsPropertyChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args)
        {
            StarsControl test = (StarsControl)obj;
            string img = "/TestDemo;component/images/1.png";//亮的星星图片
            string img1 = "/TestDemo;component/images/0.png";//不亮的星星图片
         
            if ((int)args.NewValue >= test.Number)//判断该用户是的应该亮多少颗星
            {
                for (int i = 0; i < test.Number; i++)
                {
                    test.item.Children.Add(new Image() { Source = new BitmapImage(new Uri(img, UriKind.RelativeOrAbsolute)), Cursor = Cursors.Hand, ToolTip = new ToolTip() { Content = i + 1 } });
                }
            }
            else
            {
                int num = test.Number - (int)args.NewValue; //该用户没有达到满信誉,则算出不亮的星星有几颗
                int i;
                for (i = 0; i < (int)args.NewValue; i++)
                {
                    test.item.Children.Add(new Image() { Source = new BitmapImage(new Uri(img, UriKind.RelativeOrAbsolute)), Cursor = Cursors.Hand,ToolTip = new ToolTip() { Content=i+1 }});
                    
                }
              for (int j = 0; j < num; j++) //将不亮的星星加入StankPanel
                {
                    test.item.Children.Add(new Image() { Source = new BitmapImage(new Uri(img1, UriKind.RelativeOrAbsolute)), Cursor = Cursors.Hand, ToolTip = new ToolTip() { Content=i+j+1 } });

                }
            
            }
        }

        public Point InP;
        public Point OutP;
       
        private void item_Loaded(object sender, RoutedEventArgs e)
        {
            foreach (var v in ((StackPanel)sender).Children)//给所有的星星注册事件MouseMove,MouseLeave,MouseEnter
            {
                ((Image)v).MouseMove += new MouseEventHandler(StarsControl_MouseMove);
                ((Image)v).MouseLeave += new MouseEventHandler(StarsControl_MouseLeave);
                ((Image)v).MouseEnter += new MouseEventHandler(StarsControl_MouseEnter);
                ((Image)v).MouseLeftButtonDown += new MouseButtonEventHandler(StarsControl_MouseLeftButtonDown);//给每个星星注册一个MouseLeftButtonDown事件

            }
        }

        public delegate void Click(object sender, MouseButtonEventArgs e);
        public event Click ClickMe; //定义ClickMe事件,在调用此控件时,可以用该事件操作单个星星
        void StarsControl_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            ClickMe(sender, e);
        }

        int result = 0;//记录鼠标是不是第一进入控件
        void StarsControl_MouseEnter(object sender, MouseEventArgs e)
        {
            if (result == 0)//
            {
                InP.X = e.GetPosition((Image)sender).X + 10;//第一次,获取当前坐标将x+10
            }
            else {
                InP = e.GetPosition((Image)sender);//不是第一次 则就获取当前坐标
                result = 1;
            }
           
        }

        void StarsControl_MouseLeave(object sender, MouseEventArgs e)
        {
            if (result == 0)
            {
                OutP.X = e.GetPosition((Image)sender).X  -10;//第一次,获取当前坐标将x-10
            }
            else
            {
                OutP = e.GetPosition((Image)sender);//不是第一次 则就获取当前坐标
                result = 1;
            };
        }
        public delegate void Move(object sender, MouseEventArgs e);
        public event Move MoveMe; //定义移动事件(调用该控件,如果要在鼠标移动到每个星上更改对象的时候用)

        //为什么第一次进去和离开要加10和减10,是因为如果一开始 将鼠标移到最后一颗星上,在下面的判断中是相当的,就不会产生变化
        void StarsControl_MouseMove(object sender, MouseEventArgs e)
        {
            MoveMe(sender, e);
            if (((bool)GetValue(IsCommentProperty))==true)//如果是用作评论星级的
            {
                string img = "/TestDemo;component/images/1.png";
                string img1 = "/TestDemo;component/images/0.png";


                if (InP.X < OutP.X) //如果鼠标进入时的坐标小于出去时的坐标,就以为着鼠标在从左向右移动,将所有移过的星星变亮(加载亮星星的路径)
                {
                    ((Image)sender).Source = new BitmapImage(new Uri(img, UriKind.RelativeOrAbsolute));

                }
                else
                {
                    //从右向左在移动,星星变灰
                    ((Image)sender).Source = new BitmapImage(new Uri(img1, UriKind.RelativeOrAbsolute));
                }
                //第一颗星星永远亮着
                ((Image)item.Children[0]).Source = new BitmapImage(new Uri(img, UriKind.RelativeOrAbsolute));

            }
        }
    }


以上StarsControl控件已经Ok,下面调用

xaml

 <StackPanel  Name="stackPanel1"   >
        <ItemsControl  x:Name="Item">

            <ItemsControl.Template>
                <ControlTemplate TargetType="ItemsControl">
                    <Border BorderBrush="Aqua" BorderThickness="1" CornerRadius="15">
                        <ItemsPresenter/>
                    </Border>
                </ControlTemplate>
            </ItemsControl.Template>

            <ItemsControl.ItemsPanel>
                <ItemsPanelTemplate>
                    <StackPanel />
                </ItemsPanelTemplate>
            </ItemsControl.ItemsPanel>
            <ItemsControl.ItemTemplate>
                <DataTemplate>
                   <StackPanel Orientation="Horizontal" >
                        <TextBlock  Text="{Binding Name}" Margin="10"></TextBlock>
                        <my:StarsControl x:Name="starts" Number="6" Stars="{Binding Num}" IsComment="True"  Margin="5" ClickMe="StarsControl_ClickMe" MoveMe="StarsControl_MoveMe" ></my:StarsControl>
                        <TextBlock  Text="信誉度" Margin="10"></TextBlock>
                        <TextBlock  Text="{Binding Num}" Margin="10"></TextBlock>
                    </StackPanel>
                 </DataTemplate>
            </ItemsControl.ItemTemplate>
        </ItemsControl>

      
    </StackPanel>


后置代码绑定

public class person 
    
    {
        private string name;

        public string Name
        {
            get { return name; }
            set { name = value; }
        }
        private int num;

        public int Num
        {
            get { return num; }
            set { num = value; }
        }
    }
List<person> list = new List<person>();
            list.Add(new person() { Name = "Jack", Num = 2 });
            list.Add(new person() { Name = "Jack", Num = 3 });
            list.Add(new person() { Name = "Jack", Num = 4 });
            list.Add(new person() { Name = "Jack", Num = 5 });
            list.Add(new person() { Name = "Jack", Num = 6 });
            list.Add(new person() { Name = "Jack", Num = 7 });

            Item.ItemsSource = list;


我是做了一个多条数据的绑定,当然可以直接赋值

<my:StarsControl x:Name="starts" Number="6" Stars="5" IsComment="True"  Margin="5" ></my:StarsControl>


好了,看看效果

总共显示6颗星,对象的状态为2,3,4,5,6,7 和直接赋值的5,星都是可以更改的 因为IsComment为True嘛,

还有两个事件

 private void StarsControl_ClickMe(object sender, MouseButtonEventArgs e)
        {
            MessageBox.Show(((person)((Image)sender).DataContext).Name);  
        }

        private void StarsControl_MoveMe(object sender, MouseEventArgs e)
        {
            MessageBox.Show(((person)((Image)sender).DataContext).Name);  
        } 

silverlight 自定义控件基础篇(仿淘宝评论星级控件)_第1张图片

加载没错,jack的Num是2,3,4,5,6,7,

silverlight 自定义控件基础篇(仿淘宝评论星级控件)_第2张图片


上下两张图片的星是不是不一样了,这就是IsComment属性为True 从左向右滑过灰色图片变亮,从右向左滑过时,变灰的效果

silverlight 自定义控件基础篇(仿淘宝评论星级控件)_第3张图片

这个是ClickMe事件,点击星星时,弹出当前对象的名字

在看IsComment设为false,只展示不能改变星星的状态

silverlight 自定义控件基础篇(仿淘宝评论星级控件)_第4张图片

我鼠标在6的位置 星星没有变亮...

还有个定义事件应该判断

 public delegate void Click(object sender, MouseButtonEventArgs e);
        public event Click ClickMe; //定义ClickMe事件,在调用此控件时,可以用该事件操作单个星星
        void StarsControl_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            if (ClickMe != null)
            {
                ClickMe(sender, e);
            }
        }

MoveMe也一样..............


昨天本来做了一个动画的按钮,有点丑,放上去,又删掉了.....

周末了,大家周末玩的开心..............................................




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