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在上几篇中,我们说到了通过GdipCreateFromHDC函数将HDC(设备上下文句柄)装换成GDI+的Graphics对象,讲到了画笔和画刷的使用,并演示了何利用GDI+Flat来画图片。这回我们来研究一下如何使用GDI+Flat来画文字
还是和以前一样,我们必须自己声明GDI+Flat函数,自己定义GDI+Flat的数据结构。自己动手,丰衣足食。~~
对于画图片,其实是GDI+调用的GDI+Flat的这几个函数:GdipSetTextRenderingHint、GdipSetSmoothingMode、GdipCreateFontFamilyFromName、GdipCreateStringFormat、GdipSetStringFormatAlign、GdipCreateFont、GdipDrawString、GdipDeleteFont、GdipDeleteFontFamily、GdipDeleteStringFormat以及需要上上篇中的画刷GdipCreateSolidFill、GdipCreateLineBrush和GdipDeleteBrush。
我们把这两个函数自己声明出来!不用那些GDI+类的东西!只用C和Win32的最基本的数据类型!
<pre class="cpp" name="code"><pre class="cpp" name="code">typedef struct _RectF{ float x; float y; float Width; float Height; }RectF; extern "C" int WINAPI GdipSetTextRenderingHint(int graphics,int mode); extern "C" int WINAPI GdipSetSmoothingMode(int graphics,int smoothingMode); extern "C" int WINAPI GdipCreateFontFamilyFromName(WCHAR* name,int* fontCollection,int** fontFamily); extern "C" int WINAPI GdipCreateStringFormat(int formatAttributes,short language,int** format); extern "C" int WINAPI GdipSetStringFormatAlign(int* format,int align); extern "C" int WINAPI GdipCreateFont(int* fontFamily,float emSize, int style, int unit, int** font); extern "C" int WINAPI GdipDrawString(int graphics,WCHAR* string,int length,int* font,RectF* layoutRect,int* stringFormat,int* brush); extern "C" int WINAPI GdipDeleteFont(int* font); extern "C" int WINAPI GdipDeleteStringFormat(int* format); extern "C" int WINAPI GdipDeleteFontFamily(int* fontFamily);
函数不少,来看看都是干嘛用的:
GdipSetTextRenderingHint:设置Graphics对象的文本渲染模式
参数1:Graphics对象
参数2:文本渲染模式(MSDN:https://msdn.microsoft.com/en-us/library/ms534404(v=vs.85).aspx)
{TextRenderingHintSystemDefault=0,TextRenderingHintSingleBitPerPixelGridFit=1,TextRenderingHintSingleBitPerPixel=2,TextRenderingHintAntiAliasGridFit=3,TextRenderingHintAntiAlias=4,TextRenderingHintClearTypeGridFit=5}(0:系统默认;2:最佳性能,但不保证效果;3:抗锯齿,但影响性能)
GdipSetSmoothingMode:设置Graphics对象的渲染质量
参数1:Graphics对象
参数2:平滑模式(MSDN:https://msdn.microsoft.com/en-us/library/ms534173(v=vs.85).aspx)
-1:无效,0:系统默认,1:最佳性能,2:最佳质量,3:不处理,4:抗锯齿
GdipCreateFontFamilyFromName:创建一个基于指定的字体系列的FontFamily对象
参数1:字体名称
参数2:置NULL
参数3:指向一个FontFamily对象的指针,用于接收FontFamily对象,FontFamily对象是int*
GdipCreateStringFormat:创建一个基于字符串的格式标志和语言的 StringFormat 对象
参数1:指定的格式标志,一般置NULL。(格式标志见MSDN:https://msdn.microsoft.com/en-us/library/ms534181(v=vs.85).aspx)
参数2:指定要使用的语言,默认语言为 LANG_NEUTRAL(0)
参数3:指向一个StringFormat对象的指针,用于接收StringFormat对象,StringFormat对象是int*
GdipSetStringFormatAlign:设置文本对齐方式
参数1:StringFormat对象
参数2:对齐方式(StringAlignmentNear=0,StringAlignmentCenter=1,StringAlignmentFar=2)默认为0即可
GdipCreateFont:创建字体
参数1:FontFamily对象
参数2:字号
参数3:字体样式(FontStyleRegular=0,FontStyleBold=1,FontStyleItalic=2,FontStyleBoldItalic=3,FontStyleUnderline=4,FontStyleStrikeout=8)
从0至3依次为:普通,加粗,倾斜,4为下划线,8为删除线
参数4:单位(0到6分别代表:UnitWorld = 0,UnitDisplay= 1,UnitPixel= 2,UnitPoint= 3,UnitInch= 4,UnitDocument= 5,UnitMillimeter= 6(2为像素) )MSDN:https://msdn.microsoft.com/en-us/library/ms534405(v=vs.85).aspx
参数5:指向一个字体对象的指针,用于接收字体对象,字体对象是int*
GdipDrawString:画文字
参数1:Graphics对象
参数2:Unicode字符,要绘制的文本
参数3:字符数,如果字符串以NULL(\0)结尾可以为-1
参数4:字体(font对象)
参数5:指向一个RectF结构的指针,RectF见上面的定义,(x,y:左上角坐标;Width:宽度;Height:高度)
参数6:StringFormat对象
参数7:画刷对象(见上上篇)
GdipDeleteFont、GdipDeleteStringFormat、GdipDeleteFontFamily:销毁指定Font、StringFormat、FontFamily对象,释放资源
参数:要销毁的Font、StringFormat、FontFamily对象
返回值:以上函数成功返回0,失败返回非0
代码示例:
LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg){ case WM_PAINT: HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint(hwnd, &ps); int graphics; GdipCreateFromHDC(hdc, &graphics);//创建Graphics对象 GdipCreateSolidFill(0x900000FF, &brush);//创建单色画刷 PointF p1; p1 = { 0, 0 }; PointF p2; p2 = { 280, 20 }; GdipCreateLineBrush(&p1, &p2, 0xFFFF0000, 0xB00000FF, 0, &linebrush);//创建线性渐变画刷 GdipSetTextRenderingHint(graphics, 3);//设置Graphics对象的文本渲染模式 int* fontfamily; GdipSetSmoothingMode(graphics, 4);//设置Graphics对象的渲染质量 GdipCreateFontFamilyFromName(L"宋体", NULL, &fontfamily);//创建一个基于指定的字体系列的FontFamily对象 int* format; GdipCreateStringFormat(0, 0, &format);//创建一个基于字符串的格式标志和语言的 StringFormat 对象 GdipSetStringFormatAlign(format, 0);//设置文本对齐方式 int* font; GdipCreateFont(fontfamily, 14, 0, 2, &font);//创建字体 RectF rect; rect = { 20, 20, 280, 20 }; GdipDrawString(graphics, L"I love Win32 and GdiplusFlat", -1, font, &rect, 0, brush);//画文字 rect = { 20, 60, 280, 20 }; GdipDrawString(graphics, L"I love Win32 and GdiplusFlat", -1, font, &rect, 0, linebrush); GdipDeleteFont(font);//销毁指定Font对象,释放资源 GdipDeleteStringFormat(format);//销毁指定StringFormat对象,释放资源 GdipDeleteFontFamily(fontfamily);//销毁指定FontFamily对象,释放资源 GdipDeleteBrush(brush);//销毁画刷 GdipDeleteBrush(linebrush);//销毁画刷 p1 = { 0, 0 }; p2 = { 400, 120 }; GdipCreateLineBrush(&p1, &p2, RGB(164, 73, 163) | 0xFF000000, RGB(232, 162, 0) | 0xA0000000, 0, &linebrush);//创建线性渐变画刷 GdipCreateFontFamilyFromName(L"华文新魏", NULL, &fontfamily); GdipCreateStringFormat(0, 0, &format); GdipSetStringFormatAlign(format, 0); GdipCreateFont(fontfamily, 30, 0, 2, &font); rect = { 20, 100, 400, 120 }; GdipDrawString(graphics, L"醉时空欢,是一种态度。忘却烦恼,用最真诚的心写最朴实的代码", -1, font, &rect, 0, linebrush); GdipDeleteFont(font); GdipDeleteStringFormat(format); GdipDeleteFontFamily(fontfamily); GdipDeleteBrush(linebrush);//销毁画刷 GdipDeleteGraphics(graphics);//销毁Graphics对象 EndPaint(hwnd, &ps); return 0;//告诉系统,WM_PAINT消息我已经处理了,你那儿凉快哪儿玩去吧。
效果图:
完整代码:
#include "stdafx.h" #include <gdiplus.h> #include <gdiplusflat.h> #pragma comment(lib,"gdiplus.lib")//very important #include <windows.h> #include <windowsx.h> #pragma comment(lib,"user32.lib") #pragma comment(lib,"gdi32.lib") //GDI+Flat typedef struct _GdiplusStartupInput{ unsigned int GdiplusVersion; unsigned int DebugEventCallback; BOOL SuppressBackgroundThread; BOOL SuppressExternalCodecs; }GdiplusStartupInput; extern "C" int WINAPI GdiplusStartup(int* token, GdiplusStartupInput *input, int *output); extern "C" void WINAPI GdiplusShutdown(int token); extern "C" int WINAPI GdipCreateFromHDC(HDC hdc, int* graphics); extern "C" int WINAPI GdipDeleteGraphics(int graphics); //画笔 extern "C" int WINAPI GdipCreatePen1(unsigned int argb_color, float width, int unit, int** pen); extern "C" int WINAPI GdipDeletePen(int* pen); //画矩形 画直线 extern "C" int WINAPI GdipDrawRectangle(int graphics, int* pen, float x, float y, float width, float height); extern "C" int WINAPI GdipDrawLine(int graphics, int* pen, float x1, float y1, float x2, float y2); //画刷 typedef struct _PointF{ float x; float y; }PointF; extern "C" int WINAPI GdipCreateSolidFill(unsigned int argb_color, int** brush); extern "C" int WINAPI GdipCreateLineBrush(PointF* point1, PointF* point2, unsigned int argb_color1, unsigned int argb_color2, int wrapMode, int** lineGradient); extern "C" int WINAPI GdipDeleteBrush(int* brush); //画填充矩形 extern "C" int WINAPI GdipFillRectangle(int graphics, int* brush, float x, float y, float width, float height); //画图片 extern "C" int WINAPI GdipLoadImageFromFile(WCHAR* filename, int** image); extern "C" int WINAPI GdipLoadImageFromStream(LPSTREAM stream, int** image); extern "C" int WINAPI GdipGetImageDimension(int* image, float* width, float* height); extern "C" int WINAPI GdipDrawImageRect(int graphics, int* image, float x, float y, float width, float height); extern "C" int WINAPI GdipDisposeImage(int* image); //画文字 typedef struct _RectF{ float x; float y; float Width; float Height; }RectF; extern "C" int WINAPI GdipSetTextRenderingHint(int graphics, int mode); extern "C" int WINAPI GdipSetSmoothingMode(int graphics, int smoothingMode); extern "C" int WINAPI GdipCreateFontFamilyFromName(WCHAR* name, int* fontCollection, int** fontFamily); extern "C" int WINAPI GdipCreateStringFormat(int formatAttributes, short language, int** format); extern "C" int WINAPI GdipSetStringFormatAlign(int* format, int align); extern "C" int WINAPI GdipCreateFont(int* fontFamily, float emSize, int style, int unit, int** font); extern "C" int WINAPI GdipDrawString(int graphics, WCHAR* string, int length, int* font, RectF* layoutRect, int* stringFormat, int* brush); extern "C" int WINAPI GdipDeleteFont(int* font); extern "C" int WINAPI GdipDeleteStringFormat(int* format); extern "C" int WINAPI GdipDeleteFontFamily(int* fontFamily); int token; int* pen; int* brush; int* linebrush; int* image; //************************************************************* LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); WNDCLASS wc; const TCHAR* AppName = TEXT("MyWindowClass1"); HWND hwnd1; int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPTSTR lpCmdLine, _In_ int nCmdShow) { //GDI+开启 GdiplusStartupInput StartupInput = { 0 }; StartupInput.GdiplusVersion = 1; if (GdiplusStartup(&token, &StartupInput, NULL))MessageBox(0, TEXT("GdiPlus开启失败"), TEXT("错误"), MB_ICONERROR); //这里是在构建窗口类结构 wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = WndProc;//窗口回调函数指针 wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance;//实例句柄 wc.hIcon = LoadIcon(hInstance, TEXT("ICON_1")); wc.hCursor = LoadCursor(NULL, IDC_ARROW);//默认指针 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW);//默认背景颜色 wc.lpszMenuName = NULL; wc.lpszClassName = AppName;//窗口类名 //注册窗口类 if (!RegisterClass(&wc)) { MessageBox(NULL, TEXT("注册窗口类失败!"), TEXT("错误"), MB_ICONERROR); return 0; } //创建窗口 int style = WS_OVERLAPPEDWINDOW; hwnd1 = CreateWindowEx(NULL, AppName, TEXT("窗口标题"), style, 50, 50, 500, 500, 0, LoadMenu(hInstance, TEXT("MENU1")), hInstance, 0); if (hwnd1 == NULL) { MessageBox(NULL, TEXT("创建窗口失败!"), TEXT("错误"), MB_ICONERROR); return 0; } //无边框窗口 SetWindowLong(hwnd1, GWL_STYLE, WS_OVERLAPPED | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS); //显示、更新窗口 ShowWindow(hwnd1, nCmdShow); UpdateWindow(hwnd1); //消息循环 MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } //GDI+关闭 GdiplusShutdown(token);//可以把这个写在消息循环后面,程序退出就销毁,或者在不需要GDI+时调用,比如GDI+窗口的WM_DESTROY消息里调用 return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg){ case WM_PAINT: HDC hdc; PAINTSTRUCT ps; hdc = BeginPaint(hwnd, &ps); int graphics; GdipCreateFromHDC(hdc, &graphics);//创建Graphics对象 GdipCreateSolidFill(0x900000FF, &brush);//创建单色画刷 PointF p1; p1 = { 0, 0 }; PointF p2; p2 = { 280, 20 }; GdipCreateLineBrush(&p1, &p2, 0xFFFF0000, 0xB00000FF, 0, &linebrush);//创建线性渐变画刷 GdipSetTextRenderingHint(graphics, 3);//设置Graphics对象的文本渲染模式 int* fontfamily; GdipSetSmoothingMode(graphics, 4);//设置Graphics对象的渲染质量 GdipCreateFontFamilyFromName(L"宋体", NULL, &fontfamily);//创建一个基于指定的字体系列的FontFamily对象 int* format; GdipCreateStringFormat(0, 0, &format);//创建一个基于字符串的格式标志和语言的 StringFormat 对象 GdipSetStringFormatAlign(format, 0);//设置文本对齐方式 int* font; GdipCreateFont(fontfamily, 14, 0, 2, &font);//创建字体 RectF rect; rect = { 20, 20, 280, 20 }; GdipDrawString(graphics, L"I love Win32 and GdiplusFlat", -1, font, &rect, 0, brush);//画文字 rect = { 20, 60, 280, 20 }; GdipDrawString(graphics, L"I love Win32 and GdiplusFlat", -1, font, &rect, 0, linebrush); GdipDeleteFont(font);//销毁指定Font对象,释放资源 GdipDeleteStringFormat(format);//销毁指定StringFormat对象,释放资源 GdipDeleteFontFamily(fontfamily);//销毁指定FontFamily对象,释放资源 GdipDeleteBrush(brush);//销毁画刷 GdipDeleteBrush(linebrush);//销毁画刷 p1 = { 0, 0 }; p2 = { 400, 120 }; GdipCreateLineBrush(&p1, &p2, RGB(164, 73, 163) | 0xFF000000, RGB(232, 162, 0) | 0xA0000000, 0, &linebrush);//创建线性渐变画刷 GdipCreateFontFamilyFromName(L"华文新魏", NULL, &fontfamily); GdipCreateStringFormat(0, 0, &format); GdipSetStringFormatAlign(format, 0); GdipCreateFont(fontfamily, 30, 0, 2, &font); rect = { 20, 100, 400, 120 }; GdipDrawString(graphics, L"醉时空欢,是一种态度。忘却烦恼,用最真诚的心写最朴实的代码", -1, font, &rect, 0, linebrush); GdipDeleteFont(font); GdipDeleteStringFormat(format); GdipDeleteFontFamily(fontfamily); GdipDeleteBrush(linebrush);//销毁画刷 if (0){//这是上几篇的代码,用if0作废 //画图片 float x, y; GdipLoadImageFromFile(L"D:\\1.png", &image);//创建Image对象 GdipGetImageDimension(image, &x, &y);//计算图片宽度和高度 GdipDrawImageRect(graphics, image, 20, 20, x, y);//画图片 GdipDisposeImage(image);//销毁图片,释放资源 //画笔 GdipCreatePen1(0x60FF2015, 1, 2, &pen);//创建画笔 GdipDrawRectangle(graphics, pen, 20, 20, 120, 120);//画矩形 GdipDrawLine(graphics, pen, 50, 60, 170, 340);//画直线 GdipDeletePen(pen);//销毁画笔 //画刷 GdipCreateSolidFill(0x700000FF, &brush);//创建单色画刷 GdipFillRectangle(graphics, brush, 10, 10, 60, 60);//用单色画刷填充矩形 PointF p1; p1 = { 70, 0 }; PointF p2; p2 = { 170, 0 }; GdipCreateLineBrush(&p1, &p2, 0xFFFF0000, 0x400000FF, 0, &linebrush);//创建线性渐变画刷 GdipFillRectangle(graphics, linebrush, 70, 70, 100, 100);//用线性渐变画刷填充矩形 GdipDeleteBrush(brush);//销毁画刷 GdipDeleteBrush(linebrush);//销毁画刷 } GdipDeleteGraphics(graphics);//销毁Graphics对象 EndPaint(hwnd, &ps); return 0;//告诉系统,WM_PAINT消息我已经处理了,你那儿凉快哪儿玩去吧。 case WM_CREATE: break; case WM_DESTROY://窗口已经销毁 PostQuitMessage(0);//退出消息循环,结束应用程序 return 0; break; case WM_LBUTTONDOWN://鼠标左键按下 //让无边框窗口能够拖动(在窗口客户区拖动) PostMessage(hwnd, WM_SYSCOMMAND, 61458, 0); break; /*case WM_MOUSEMOVE://鼠标移动 int xPos, yPos; xPos = GET_X_LPARAM(lParam);//鼠标位置X坐标 yPos = GET_Y_LPARAM(lParam);//鼠标位置Y坐标 //不要用LOWORD和HIWORD获取坐标,因为坐标有可能是负的 break;*/ default: break; } return DefWindowProc(hwnd, uMsg, wParam, lParam);//其他消息交给系统处理 }