通过编写一个QSingleApplication类,来实现Qt程序的单例化,原文的作者是在Windows Vista +Qt4.4 下实现的,不过应用在其他平台上是没问题的。(本文是我在http://www.qtcentre.org/wiki/index.php?title=SingleApplication上看到的)
方案一:使用Qt中的QSharedMemory,QLocalServer和QLocalSocket实现(不过需要在你的.pro里加上QT += network)
别的没翻译,就是大概说了一下,直接来代码吧:
// "single_application.h" #ifndef SINGLE_APPLICATION_H #define SINGLE_APPLICATION_H #include <QApplication> #include <QSharedMemory> #include <QLocalServer> class SingleApplication : public QApplication { Q_OBJECT public: SingleApplication(int &argc, char *argv[], const QString uniqueKey); bool isRunning(); bool sendMessage(const QString &message); public slots: void receiveMessage(); signals: void messageAvailable(QString message); private: bool _isRunning; QString _uniqueKey; QSharedMemory sharedMemory; QLocalServer *localServer; static const int timeout = 1000; }; #endif // SINGLE_APPLICATION_H
// "single_application.cpp" #include <QLocalSocket> #include "single_application.h" SingleApplication::SingleApplication(int &argc, char *argv[], const QString uniqueKey) : QApplication(argc, argv), _uniqueKey(uniqueKey) { sharedMemory.setKey(_uniqueKey); if (sharedMemory.attach()) _isRunning = true; else { _isRunning = false; // create shared memory. if (!sharedMemory.create(1)) { qDebug("Unable to create single instance."); return; } // create local server and listen to incomming messages from other instances. localServer = new QLocalServer(this); connect(localServer, SIGNAL(newConnection()), this, SLOT(receiveMessage())); localServer->listen(_uniqueKey); } } // public slots. void SingleApplication::receiveMessage() { QLocalSocket *localSocket = localServer->nextPendingConnection(); if (!localSocket->waitForReadyRead(timeout)) { qDebug(localSocket->errorString().toLatin1()); return; } QByteArray byteArray = localSocket->readAll(); QString message = QString::fromUtf8(byteArray.constData()); emit messageAvailable(message); localSocket->disconnectFromServer(); } // public functions. bool SingleApplication::isRunning() { return _isRunning; } bool SingleApplication::sendMessage(const QString &message) { if (!_isRunning) return false; QLocalSocket localSocket(this); localSocket.connectToServer(_uniqueKey, QIODevice::WriteOnly); if (!localSocket.waitForConnected(timeout)) { qDebug(localSocket.errorString().toLatin1()); return false; } localSocket.write(message.toUtf8()); if (!localSocket.waitForBytesWritten(timeout)) { qDebug(localSocket.errorString().toLatin1()); return false; } localSocket.disconnectFromServer(); return true;
方案二:使用Qt中的QSharedMemory,和QTimert实现,别的也没翻译,还是直接来代码吧:
// "single_application.h" #ifndef SINGLE_APPLICATION_H #define SINGLE_APPLICATION_H #include <QApplication> #include <QSharedMemory> class SingleApplication : public QApplication { Q_OBJECT public: SingleApplication(int &argc, char *argv[], const QString uniqueKey); bool isRunning(); bool sendMessage(const QString &message); public slots: void checkForMessage(); signals: void messageAvailable(QString message); private: bool _isRunning; QSharedMemory sharedMemory; }; #endif // SINGLE_APPLICATION_H
// "single_application.cpp" #include <QTimer> #include <QByteArray> #include "single_application.h" SingleApplication::SingleApplication(int &argc, char *argv[], const QString uniqueKey) : QApplication(argc, argv) { sharedMemory.setKey(uniqueKey); if (sharedMemory.attach()) _isRunning = true; else { _isRunning = false; // attach data to shared memory. QByteArray byteArray("0"); // default value to note that no message is available. if (!sharedMemory.create(byteArray.size())) { qDebug("Unable to create single instance."); return; } sharedMemory.lock(); char *to = (char*)sharedMemory.data(); const char *from = byteArray.data(); memcpy(to, from, qMin(sharedMemory.size(), byteArray.size())); sharedMemory.unlock(); // start checking for messages of other instances. QTimer *timer = new QTimer(this); connect(timer, SIGNAL(timeout()), this, SLOT(checkForMessage())); timer->start(1000); } } // public slots. void SingleApplication::checkForMessage() { sharedMemory.lock(); QByteArray byteArray = QByteArray((char*)sharedMemory.constData(), sharedMemory.size()); sharedMemory.unlock(); if (byteArray.left(1) == "0") return; byteArray.remove(0, 1); QString message = QString::fromUtf8(byteArray.constData()); emit messageAvailable(message); // remove message from shared memory. byteArray = "0"; sharedMemory.lock(); char *to = (char*)sharedMemory.data(); const char *from = byteArray.data(); memcpy(to, from, qMin(sharedMemory.size(), byteArray.size())); sharedMemory.unlock(); } // public functions. bool SingleApplication::isRunning() { return _isRunning; } bool SingleApplication::sendMessage(const QString &message) { if (!_isRunning) return false; QByteArray byteArray("1"); byteArray.append(message.toUtf8()); byteArray.append('/0'); // < should be as char here, not a string! sharedMemory.lock(); char *to = (char*)sharedMemory.data(); const char *from = byteArray.data(); memcpy(to, from, qMin(sharedMemory.size(), byteArray.size())); sharedMemory.unlock(); return true; }
// "main.cpp" #include "single_application.h" int main(int argc, char *argv[]) { SingleApplication app(argc, argv, "some unique key string"); if (app.isRunning()) { app.sendMessage("message from other instance."); return 0; } MainWindow *mainWindow = new MainWindow(); // connect message queue to the main window. QObject::connect(&app, SIGNAL(messageAvailable(QString)), mainWindow, SLOT(receiveMessage(QString))); // show mainwindow. mainWindow->show(); return app.exec(); } 我想代码都应该能看得懂吧,这个挺不错的~