《A Simple IOCP Server/Client Class》
一.项目概述
1.pre:
预编译器文件stdafx。
2.app:MFC主线程。
BOOL CIOCPApp::InitInstance()
{
// ……
CIOCPDlg dlg; // main dialog
// ……
}
3.rc:资源文件。
4.gui:主对话框以及一些自绘制控件。
(1)class CHistoryEdit : public CEdit
(2)class MyListCtrl : public CListCtrl
(3)class IOCPSettingsDlg : public CDialog
IOCPSettingsDlg使用UpdateData()<->DDX()实现对IOCP的配置。
IOCPSettingsDlg包含一个Save按钮(IDOK),但并没有覆写OnOK()响应。
单击OK按钮将调用基类CDialog的OnOk()函数,在OnOK()中调用了UpdateData(TRUE),将数据从控件传递到关联的成员变量。
(4)
class CIOCPDlg : public CDialog
{
CHistoryEdit m_CtrlLogg;
MyListCtrl m_CtrlClientList;
IOCPSettingsDlg m_ConfigDlg;
MyIOCP m_iocp; // network i/o handler
}
5.i/o数据结构:
基于完成端口的重叠I/O网络通信业务逻辑主要涉及“单I/O数据”和“单句柄数据”。
<1>单I/O数据(per i/o data)
CIOCPBuffer类包含一个重叠I/O所需要的重叠结构(OVERLAPPED)和I/O缓冲区(WSABUF),它代表一次重叠I/O操作。
CIOCPBuffer类还提供了缓冲区管理(m_nUsed)、打包(CreatePackage)、解包(GetPackageInfo)和I/O序列(m_iSequenceNumber)机制。
class CIOCPBuffer
{
public:
// 用于WSASend/WSARecv的OVERLAPPED结构
OVERLAPPED m_ol;
private:
// 用于WSASend/WSARecv的WSABUF结构
WSABUF m_wsabuf;
// 实际缓冲区
BYTE m_Buffer[MAXIMUMPACKAGESIZE];
// 已占用字节数
UINT m_nUsed;
// I/O类型,取值enum IOType
int m_Operation;
// I/O序列号
int m_iSequenceNumber;
// I/O在外部列表(IOCPS::m_BufferList)中的位置(指针)
POSITION m_pPos;
}
<2>单句柄数据(per handle data)
ClientContext结构代表一个TCP连接的客户端(endpoint),它提供了对客户通信的I/O有序化管理。
struct ClientContext
{
// 客户套接字(代表一个TCP连接)
SOCKET m_Socket;
// 在该连接上挂起的I/O数,释放该结构前检查以避免Access Violation
int m_nNumberOfPendlingIO;
// 发送序列机制
unsigned int m_SendSequenceNumber; // apply for WSASend post: IOCPS::ASend→IOCPS::SetSendSequenceNumber→CIOCPBuffer::SetSequenceNumber
unsigned int m_CurrentSendSequenceNumber; // expect for sequential WSASend operation: IOCPS::OnWrite→IOCPS::GetNextSendBuffer/IOCPS::IncreaseSendSequenceNumber
BufferMap m_SendBufferMap; // out of order writing
// 接收序列机制
unsigned int m_ReadSequenceNumber; // apply for WSARecv post: IOCPS::MakeOrderdRead→CIOCPBuffer::SetSequenceNumber
unsigned int m_CurrentReadSequenceNumber; // expect from WSARecv completion: →IOCPS::OnReadCompleted→IOCPS::IncreaseReadSequenceNumber/IOCPS::GetNextReadBuffer
BufferMap m_ReadBufferMap; // out of order reading
// 文件传输模式支持
#ifdef TRANSFERFILEFUNCTIONALITY
CFile m_File; // file to send/receive
unsigned int m_iMaxFileBytes; // file size
unsigned int m_iFileBytes; // sent/received completed
BOOL m_bFileSendMode; // file sender
BOOL m_bFileReceivedMode; // file receiver
#endif
// 组包单元(for assembling)
CIOCPBuffer* m_pBuffOverlappedPackage;
// 额外数据
CString m_sReceived;
int m_iNumberOfReceivedMsg;
BOOL m_bUpdate;
};
6.序列号机制
每个i/o buffer都有序列号,每个ClientContext都有自己的read/send序列号。
序列号从0~2^31-1回环。
二.系统概述
<IOCPS.h><IOCPS.cpp>
|--<MyIOCP.h><MyIOCP.cpp>
class IOCPS
{
// management for client contexts
ContextMap m_ContextMap;
CPtrList m_FreeContextList; // pool
int m_iMaxNumberOfFreeContext; // pool size
// management for overlapped i/o buffers
CPtrList m_BufferList;
CPtrList m_FreeBufferList; // pool
int m_iMaxNumberOfFreeBuffer; // pool size
// listener servo
static UINT ListenerThreadProc(LPVOID pParam);
HANDLE m_hCompletionPort;
// i/o dispatcher
static UINT IOWorkerThreadProc(LPVOID pParam);
CPtrList m_IOWorkerList;
int m_nIOWorkers;
void ProcessIOMessage(CIOCPBuffer* pOverlapBuff, ClientContext* pContext, DWORD dwSize);
// i/o handler(ProcessJob)
static UINT WorkerThreadProc(LPVOID pParam);
CMapWordToPtr m_WorkerThreadMap;
int m_nOfWorkers;
// job is designed for outgoing writing such as file sending procedure
CPtrList m_JobQueueList; // job queue
virtual void ProcessJob(JobItem* pJob, IOCPS* pServer); // deal with jobs
// assemble(AddAndFlush()) and notify to make custom protocol analyzation(NotifyReceivedPackage())
// invoked by OnReadCompleted()
void ProcessPackage(ClientContext* pContext, DWORD dwIoSize, CIOCPBuffer* pOverlapBuff);
};
1.system outline
完成端口是一个基于状态机的I/O调度器(iocp dispatcher),I/O操作(ASend/ARead)中PostQueuedCompletionStatus()。
I/O调度线程(IOWorkerThreadProc)中,根据状态码(IOType)来协调I/O过程。
2.IOCPS::ListenerThreadProc()
listener servo: wait for "shutdown" event and "accept" event.
监听套接字采用基于事件通知(WSAEventSelect)的重叠I/O模型(WSAAccept)。
接入的客户套接字采用基于完成端口通知的重叠I/O模型(WSARecv/WSASend)。
SOCKET clientSocket = WSAAccept(); // 接入连接
IOCPS::AssociateIncomingClientWithContext(SOCKET clientSocket);
↓
CIOCPBuffer* pOverlapBuff = AllocateBuffer(IOInitialize);
::PostQueuedCompletionStatus(); // fire up the iocp dispatcher
3.IOCPS::IOWorkerThreadProc()
i/o dispatcher: watch for the completion port and dispatch i/o completion notification.
(1)ASend()/AZeroByteRead()/ARead()->PostQueuedCompletionStatus()
(2)PostPackage()->PostQueuedCompletionStatus()
4.IOCPS::WorkerThreadProc()
i/o handler: deal with heavy task.
// job items list
CPtrList m_JobQueueList;
// Adds a job to the queue.
BOOL AddJob(JobItem* pJob);
// Get a Job.
JobItem* GetJob();
// Called to do some work.
virtual inline void ProcessJob(JobItem* pJob, IOCPS* pServer);
// Clear the Job from the heap.
inline void FreeJob(JobItem* pJob);
CString JobItem::m_Data可扩展为缓冲区char[],以执行具体任务。
三.系统流程
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| initialization |
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
IOCPS::AssociateIncomingClientWithContext(SOCKET) // attach tcp socket to ClientContext structure
EnterIOLoop(ClientContext);
CIOCPBuffer* pOverlapBuff = AllocateBuffer(IOInitialize);
::PostQueuedCompletionStatus();
-------------------------------------------------------------------------------
The initialization for the incoming client will fire up the iocp dispatcher
to take over the charge of its i/o procedure.
-------------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| zero read loop |
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
IOInitialize->OnInitialize
AZeroByteRead(); // SetOperation(IOZeroByteRead)
for (int i=0; i<m_iNumberOfPendlingReads; i++)
{
EnterIOLoop(pContext);
ARead(); // AllocateBuffer(IORead)
}
IOZeroByteRead->OnZeroByteRead
WSARecv(0); // SetOperation(IOZeroReadCompleted)
IOZeroReadCompleted->OnZeroByteReadCompleted
AZeroByteRead() // post another zero read operation to make a loop
-------------------------------------------------------------------------------
The zero read loop act as a probe to notify application when incoming data pending.
-------------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| read loop |
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
IORead->OnRead
MakeOrderdRead()
WSARecv(MAXIMUMPACKAGESIZE) // SetOperation(IOReadCompleted)
IOReadCompleted->OnReadCompleted->NotifyReadCompleted
ProcessPackage()/AddToFile() // custom protocol analyzation for incoming data
ARead() // post another read operation to make a loop
-------------------------------------------------------------------------------
For each client,we initiate a number of read oepration waiting for incoming data.
The read operation post is automatically made,so it's always ready to receive incoming data.
-------------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| manual write |
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MyIOCP::BuildPackageAndSend
AllocateBuffer(IOWrite)
ASend()
EnterIOLoop()
PostQueuedCompletionStatus()
IOWrite->OnWrite
WSASend() // SetOperation(IOWriteCompleted)
IOWriteCompleted->OnWriteCompleted->NotifyWriteCompleted
-------------------------------------------------------------------------------
The read opration loop is automate machine, but we should invoke ASend() to start up
data sending procedure.
-------------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| iocp packet |
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
PostPackage()
EnterIOLoop()
SetOperation(IOPostedPackage)
PostQueuedCompletionStatus()
IOPostedPackage->OnPostedPackage->NotifyReceivedPackage
-------------------------------------------------------------------------------
PostPackage() is used to post request into IOCP (simulate received packages).
This function is necessary to split heavy computation operation into several
parts. (automate machine)
This functions can be used instead of the function addJob(..).
-------------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| file transmission |
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(1)file sender:
MyIOCP::BuildFilePackageAndSend()
PrepareSendFile() // open a file(m_bFileSendMode = TRUE)
CIOCPBuffer.CreatePackage(Job_SendFileInfo)
AllocateBuffer(IOWrite);
EnterIOLoop();
PostQueuedCompletionStatus(); // send file information
(2)file receiver:
IOCPS::OnReadCompleted()
ProcessPackage()
NotifyReceivedPackage()
PackageFileTransfer()
PrepareReceiveFile() // create a file(m_bFileReceivedMode = TRUE)
AllocateBuffer(IOWrite)
CreatePackage(Job_StartFileTransfer)
ASend()
(3)file sender:
IOCPS::OnReadCompleted()
ProcessPackage()
NotifyReceivedPackage()
PackageStartFileTransfer()
StartSendFile() // m_bFileSendMode = TRUE
AllocateBuffer(IOWrite)
EnterIOLoop()
SetOperation(IOTransmitFileCompleted)
TransmitFile()
IOTransmitFileCompleted->OnTransmitFileCompleted->NotifyFileCompleted // file send completed
(4)file receiver:
IOCPS::OnReadCompleted()
AddToFile()
if (pContext->m_iFileBytes == pContext->m_iMaxFileBytes)
{
NotifyFileCompleted(pContext); // file receive completed
}
四.修改完善
参考《NKittyServer》
1.去MFC化
(1)CFile -> FILE
(2)CString -> std::string
(3)CCriticalSection -> Lock
(4)CWinThread
<1>CWinThread* -> HANDLE
<2>AfxBeginThread -> CreateThread
<3>CPtrList m_IOWorkerList;
<4>CMapWordToPtr m_WorkerThreadMap;
<5>CWinThread* GetWorker(WORD WorkerID);
(5)CPtrList/CMap -> std adapter
m_OneIPPerConnectionList : CPtrList -> std::list
m_BanIPList : CPtrList -> std::list
m_BufferList : CPtrList -> std::list
ContextMap : CMap -> std::map
BufferMap -> ReorderQueue : CMap -> std::priority_queue
m_FreeContextList -> m_FreeContextVector : CPtrList -> std::vector
m_FreeBufferList -> m_FreeBufferVector : CPtrList -> std::vector
m_IOWorkerList -> m_IOWorkerVector : CPtrList -> std::vector
m_WorkerThreadMap -> m_WorkerVector : CMapWordToPtr -> std::vector
m_JobQueueList -> m_JobQueue : CPtrList -> std::queue
2.客户端拔线的情况
TCP一方A进程崩溃或手动终止进程,网络仍处于连接状态,此时A应用层面的进程管理机制将释放连接资源,并向对方B发送RST报文重置连接,对方B收到RST报文,向应用层返回WSAECONNRESET错误。
TCP一方A禁用网络或拔掉网线导致网络中断,A本地状态机能够检测到异常,但是无法向对方B发送RST报文。此时,这条连接就成了“死连接”,直到对方B发送数据才能探测到异常,返回WSAEHOSTUNREACH或WSAECONNABORTED(WSAETIMEDOUT);如果B也不发数据,那么只有依靠B的TCP心跳(Keep Alive Probe)机制来检测状态,返回WSAENETRESET。
如果2小时内套接口上任一方向都没有数据交换,即无I/O,则B方的TCP自动给对方A发一个心跳包[TCP Keep-Alive],如果超时无响应,则B认为对方A已放弃该连接,重置(reset)连接回收资源。
对于客户端拔线的“死连接”情况,采用了RegisterWaitForSingleObject的TimeOutCallback函数进行处理。如果有I/O完成,说明连接处于活动状态,置信hAlive事件。如果超过一定时间(如3分钟)无数据进出,则超时(TimerOrWaitFired==TRUE),在TimeOutCallback中断开该连接。
IOCPS::AssociateIncomingClientWithContext
pContext->hAlive = CreateEvent(NULL,FALSE,FALSE,NULL);
RegisterWaitForSingleObject(&pContext->hTimeOut, pContext->hAlive, …);
IOCPS::OnWriteCompleted
SetEvent(pContext->hAlive);
IOCPS::OnReadCompleted
SetEvent(pContext->hAlive);
IOCPS::AbortiveClose/IOCPS::ReleaseClientContext
CloseHandle(pContext->hAlive);
IOCPS::AbortiveClose/IOCPS::ReleaseClientContext
UnregisterWaitEx(mp->hTimeOut,NULL);
3.WSASend实际完成返回的大小小于请求发送的大小。
IOCPS::OnWriteCompleted()
{
if (pContext)
{
if (pOverlapBuff)
{
//发送小于需要发送的大小
if (pOverlapBuff->GetUsed()!=dwIoSize)
{
if (dwIoSize < pOverlapBuff->GetUsed() && dwIoSize > 0)
{
// 这应该是正常的
// ReleaseBuffer(pOverlapBuff);
if (pOverlapBuff->Flush(dwIoSize) == TRUE)
{
pOverlapBuff->SetOperation(IOWrite);
ASend(pContext,pOverlapBuff);
}
}
}
else
{
}
}
}
}
4.WSARecv的自动化处理机制
应该先投递WSARecv(0),如果返回,表示有数据进入(incoming),投递真正的WSARecv进行读取。这样才发挥了零字节读取的通知作用,同时又不浪费分配CIOCPBuffer的缓冲区(m_Buffer[MAXIMUMPACKAGESIZE])
void IOCPS::OnInitialize(ClientContext* pContext, DWORD dwIoSize, CIOCPBuffer* pOverlapBuff)
{
// Do some init here..
// Notify new connection.
pContext->m_ContextLock.On();
NotifyNewConnection(pContext);
pContext->m_ContextLock.Off();
// A ZeroByteLoop. EnterIOLoop is not needed here. Already done in previous call.
// AZeroByteRead(pContext, pOverlapBuff);
// m_iNumberOfPendlingReads=1 by default.
for (int i=0; i<m_iNumberOfPendlingReads; i++)
{
// EnterIOLoop(pContext); // One for each Read Loop
// ARead(pContext);
AZeroByteRead(pContext, pOverlapBuff);
}
}
当ZeroByteReadCompleted完成的时候,投递真正的ARead。
void IOCPS::OnZeroByteReadCompleted(ClientContext* pContext, DWORD dwIoSize, CIOCPBuffer* pOverlapBuff)
{
if (pContext)
{
// Make a Loop.
// AZeroByteRead(pContext, pOverlapBuff);
ARead(pContext, pOverlapBuff);
}
}
当ReadCompleted完成的时候,再投递AZeroByteRead(pContext, pOverlapBuff);
void IOCPS::OnReadCompleted(ClientContext* pContext, DWORD dwIoSize, CIOCPBuffer* pOverlapBuff)
{
// ……
AZeroByteRead(pContext, pOverlapBuff); // ARead(pContext);
}
5.EnterIOLoop()/ExitIOLoop()的对称性计数问题
原来在ReleaseClientContext才调用ExitIOLoop(),应该将I/O挂起计数独立出来,只与I/O过程相关。
修改为投递I/O时EnterIOLoop(),I/O完成时ExitIOLoop()。
(1)需要修改ReleaseContext逻辑。
(2)每一步投入(Post)时EnterIOLoop(),完成时ExitIOLoop(),这样跟踪整个流程状态,而不仅仅是WSASend/WSARecv。
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| read |
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
<1>IOInitialize
AssociateIncomingClientWithContext()
EnterIOLoop(pContext, IOInitialize);
ProcessIOMessage()
ExitIOLoop(pContext, IOInitialize);
OnInitialize();
<2>IOZeroByteRead
OnInitialize()->AZeroByteRead()
EnterIOLoop(pContext, IOZeroByteRead);
ProcessIOMessage()
ExitIOLoop(pContext, IOZeroByteRead);
OnZeroByteRead();
<3>IOZeroReadCompleted
OnZeroByteRead()
EnterIOLoop(pContext, IOZeroReadCompleted);
WSARecv(0);
ProcessIOMessage()
ExitIOLoop(pContext, IOZeroReadCompleted);
OnZeroByteReadCompleted();
<4>IORead
OnZeroByteReadCompleted()->ARead() // AssociateIncomingClientWithContext()中分配的缓冲区沿用至今
EnterIOLoop(pContext, IORead);
ProcessIOMessage()
ExitIOLoop(pContext, IORead);
OnRead();
<5>IOReadCompleted
OnRead()
EnterIOLoop(pContext, IOReadCompleted);
WSARecv(); // MakeOrderRead();
ProcessIOMessage()
ExitIOLoop(pContext,IOReadCompleted);
OnReadCompleted(); // ProcessPackage()/AddToFile()->NotifyReceivedMessage()
AZeroByteRead(); // automate machine
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| write |
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
<1>IOWrite
ASend()
EnterIOLoop(pContext, IOWrite);
ProcessIOMessage()
ExitIOLoop(pContext, IOWrite);
OnWrite();
<2>IOWriteCompleted
OnWrite();
EnterIOLoop(pContext, IOWriteCompleted);
WSASend();
ProcessIOMessage()
ExitIOLoop(pContext, IOWriteCompleted);
OnWriteCompleted();
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| iocp packet |
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
<1>IOPostedPackage
PostPackage()
EnterIOLoop(pContext, IOPostedPackage);
ProcessIOMessage()
ExitIOLoop(pContext, IOPostedPackage);
OnPostedPackage(); // NotifyReceivedPackage()
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| file transmission |
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
<1>IOWrite & Job_SendFileInfo
PrepareSendFile()
pOverlapBuff->CreatePackage(Job_SendFileInfo,iFileSize,sFileName)
EnterIOLoop(pContext, IOWrite); // 后续同上
<2>IOWrite & IOTransmitFileCompleted
StartSendFile()
EnterIOLoop(pContext, IOTransmitFileCompleted);
TransmitFile();
ProcessIOMessage()
ExitIOLoop(pContext, IOTransmitFileCompleted);
OnTransmitFileCompleted(pContext,pOverlapBuff);
6.加解锁条件判断截断问题
在Lock.On()和Lock.Off()过程中遇条件截断提前return,而没有解锁。
BOOL MyIOCP::BuildFilePackageAndSend(int ClientID, CString sFile)
{
BOOL bRet = FALSE;
m_ContextMapLock.On();
ClientContext* pContext = FindClient(ClientID);
if (!pContext)
{
m_ContextMapLock.Off(); // 退出解锁
return FALSE;
}
bRet = BuildFilePackageAndSend(pContext, sFile);
m_ContextMapLock.Off();
return bRet;
}
其他的地方:
SetWorkers()
m_WorkerThreadMapLock.On();
return FALSE; // 在return之前应该解锁
m_WorkerThreadMapLock.Off();
五.代码下载
《A Simple IOCP Server/Client Class》