CCControlButton 按钮

新建工程名为testButton。

修改HelloWorldScene.h

#ifndef __HELLOWORLD_SCENE_H__

#define __HELLOWORLD_SCENE_H__


#include "cocos2d.h"

#include "cocos-ext.h"

using namespace cocos2d::extension;

class HelloWorld : public cocos2d::CCLayer

{

public:

    // Method 'init' in cocos2d-x returns bool, instead of 'id' in cocos2d-iphone (an object pointer)

    virtual bool init();


    // there's no 'id' in cpp, so we recommend to return the class instance pointer

    static cocos2d::CCScene* scene();

    

    //按钮按下事件

    void touchDownAction(CCObject *sender,CCControlEvent controlEvent);

    

    //按钮在其内部抬起事件回调

    void touchUpInsideAction(CCObject *sender,CCControlEvent controlEvent);

    

    //按钮在其外部抬起事件回调

    void touchUpOutsideAction(CCObject *sender,CCControlEvent controlEvent);

    // preprocessor macro for "static create()" constructor ( node() deprecated )

    CREATE_FUNC(HelloWorld);

};


#endif // __HELLOWORLD_SCENE_H__

修改HelloWorldScene.cpp


#include "HelloWorldScene.h"

#include "SimpleAudioEngine.h"


using namespace cocos2d;

using namespace CocosDenshion;


CCScene* HelloWorld::scene()

{

    // 'scene' is an autorelease object

    CCScene *scene = CCScene::create();

    

    // 'layer' is an autorelease object

    HelloWorld *layer = HelloWorld::create();


    // add layer as a child to scene

    scene->addChild(layer);


    // return the scene

    return scene;

}


// on "init" you need to initialize your instance

bool HelloWorld::init()

{

    //////////////////////////////

    // 1. super init first

    if ( !CCLayer::init() )

    {

        return false;

    }


    CCLabelTTF *titleButton=CCLabelTTF::create("未选中文字", "Marker Felt", 25);

    CCControlButton *btn=CCControlButton::create(titleButton, CCScale9Sprite::create("button.png"));

    btn->setPosition(240,170);

    

    //按钮被选中后背景图响应的状态

    btn->setBackgroundSpriteForState(CCScale9Sprite::create("buttonHighlighted.png"), CCControlStateHighlighted);

    //按钮被选中后文字颜色响应的状态

    btn->setTitleColorForState(ccc3(255, 0, 0), CCControlStateHighlighted);

    //按钮被选中后文字响应的状态

    btn->setTitleForState(CCString::create("选中文字"), CCControlStateHighlighted);

    addChild(btn);

    

    

    //按钮按下事件回调

    btn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchDownAction), CCControlEventTouchDown);

    //按钮在其内部事件回调

    btn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchUpInsideAction), CCControlEventTouchUpInside);

    //按钮在其外部事件回调

    btn->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::touchUpOutsideAction), CCControlEventTouchUpOutside);

    

    //用于显示按钮状态

    CCLabelTTF *titleButtonState=CCLabelTTF::create("", "Marker Felt", 25);

    addChild(titleButtonState,0,923);

    titleButtonState->setPosition(ccp(240,220));

    return true;

}


//按钮按下事件

void HelloWorld::touchDownAction(CCObject *sender,CCControlEvent controlEvent)

{

    CCLabelTTF *m_pDisplayValueLabel=(CCLabelTTF*)this->getChildByTag(923);

    m_pDisplayValueLabel->setString(CCString::createWithFormat("按下")->getCString());

}


//按钮在其内部抬起事件回调

void HelloWorld::touchUpInsideAction(CCObject *sender,CCControlEvent controlEvent)

{

    CCLabelTTF *m_pDisplayValueLabel=(CCLabelTTF*)this->getChildByTag(923);

    m_pDisplayValueLabel->setString(CCString::createWithFormat("内部抬起")->getCString());

}


//按钮在其外部抬起事件回调

void HelloWorld::touchUpOutsideAction(CCObject *sender,CCControlEvent controlEvent)

{

    CCLabelTTF *m_pDisplayValueLabel=(CCLabelTTF*)this->getChildByTag(923);

    m_pDisplayValueLabel->setString(CCString::createWithFormat("外部抬起")->getCString());

}


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