转载:http://hi.baidu.com/%B0%D9ii%D6%AAi%B5%C0/blog/item/04bfba11799d5cc5f6039e41.html
寫iOS App我最怕遇到的三樣處理, 大概就是1.影音, 2.網路 3.圖片
沒了這三樣還能叫App嗎? 大概是我coding功力不夠吧
今天來講講圖片的處理...
圖片的處理大概就分這幾樣了截圖(capture), 縮放(scale),設定大小(resize), 儲存(save)
這幾樣比較好處理, 另外還有濾鏡, 擦拭等, 以後再說
在這個Demo code裡, 我寫了幾個方法
1.等比率縮放
- (UIImage *)scaleImage:(UIImage *)imagetoScale:(float)scaleSize
{
UIGraphicsBeginImageCont ext(CGSizeMake(image.size.width*scaleSize,image.size.height*scaleSize);
[image drawInRect:CGRectMake(0, 0,image.size.width * scaleSize, image.size.height *scaleSize)];
UIImage *scaledImage =UIGraphicsGetImageFromCu rrentImageContext();
UIGraphicsEndImageContex t();
return scaledImage;
}
2.自定長寬
- (UIImage *)reSizeImage:(UIImage *)imagetoSize:(CGSize)reSize
{
UIGraphicsBeginImageCont ext(CGSizeMake(reSize.width,reSize.height));
[image drawInRect:CGRectMake(0, 0, reSize.width,reSize.height)];
UIImage *reSizeImage =UIGraphicsGetImageFromCu rrentImageContext();
UIGraphicsEndImageContex t();
return reSizeImage;
}
3.處理某個特定View
只要是繼承UIVIEW的object 都可以處理
必須先importQuzrtzCore.framework
-(UIImage*)captureView:(UIView *)theView
{
CGRect rect = theView.frame;
UIGraphicsBeginImageCont ext(rect.size);
CGContextRef context =UIGraphicsGetCurrentCont ext();
[theView.layer renderInContext:context];
UIImage *img =UIGraphicsGetImageFromCu rrentImageContext();
UIGraphicsEndImageContex t();
return img;
}
4.儲存圖片
儲存圖片這裡我分成儲存到app的文件裡, 儲存到手機的圖片庫裡
儲存到app
NSString *path = [[NSHomeDirectory()stringByAppendingPathCom ponent:@"Documents"]stringByAppendingPathCom ponent:@"image.png"];
[UIImagePNGRepresentation (image) writeToFile:pathatomically:YES];
這樣就把你要處理的圖片, 以image.png這個檔名存到app home底下的Documents目錄裡
儲存到手機圖片庫裡
CGImageRef screen = UIGetScreenImage();
UIImage* image = [UIImage imageWithCGImage:screen];
CGImageRelease(screen);
UIImageWriteToSavedPhoto sAlbum(image, self, nil, nil);
UIGetScreenImage()原本是private(私有)api, 用來
截取整個畫面
不過SDK 4.0後apple就開放了
另外儲存到手機的圖片庫裡,
必須在實機使用, 模擬器無法使用