新建项目名为testMap。
cocos2dx常用的地图编辑器是Tield Map Editor,将它保存好的地图文件map1.tmx放入项目中。
修改HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class HelloWorld : public cocos2d::CCLayer
{
public:
// Method 'init' in cocos2d-x returns bool, instead of 'id' in cocos2d-iphone (an object pointer)
virtual bool init();
// there's no 'id' in cpp, so we recommend to return the class instance pointer
static cocos2d::CCScene* scene();
// preprocessor macro for "static create()" constructor ( node() deprecated )
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
修改HelloWorldScene.cpp
#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;
using namespace CocosDenshion;
CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
//通过地图编辑器生成的地图
CCTMXTiledMap* map=CCTMXTiledMap::create("map1.tmx");
addChild(map);
CCSize tileSize=map->getTileSize();
CCSize mapSize=map->getMapSize();
CCLOG("tileSize:%f_%f,mapSize:%f_%f",tileSize.width,tileSize.height,mapSize.width,mapSize.height);
//遍历每个图块并设置抗锯齿
CCArray *pChildrenArray=map->getChildren();
CCSpriteBatchNode *child=NULL;
CCObject *pObject=NULL;
CCARRAY_FOREACH(pChildrenArray, pObject)
{
child=(CCSpriteBatchNode*) pObject;
if (!child) {
break;
}
child->getTexture()->setAntiAliasTexParameters();
}
//取出地图层中的最后一个图块进行操作
CCTMXLayer *layer=map->layerNamed("layer1");
CCSprite *sprite=layer->tileAt(ccp(9,9));
sprite->setScale(2);
sprite->setRotation(-90);
return true;
}