The Footprint Of Cocos2d-x [三] ---- cocos2d之基础知识(Accelerometer, action,Menu)

加速计UIAcceleration,菜单menu,动作action


加速计

启动加速计事件并通过delegate去处理事件

self.isAccelerometerEnabled = YES;

-(void)accelerometer:(UIAccelerometer*)accelerometer  didAccelerate:(UIAcceleration*)acceleration

{

}


菜单Menu:

CCMenuItemFont

CCMenuItemSprite

CCMenuItemToggle

CCMenuItemLabel

CCMenuItemImage


Action:

动作分瞬时动作和延时动作。

CCMoveTo

CCMoveTo *move = [CCMoveTo actionWithDuration:3 position:CGPointMake(100,200) ];
[myNode runAction:move];

CCRotateBy 和 重复动作:

CCRotateBy* rotateBy = [CCRotateBy   actioonWithDuration:3 angle:360];
CCRepeatForever *repeat = [CCRepeatForever actionWithAction: rotateBy];
[myNode runAction:repeat];


流畅动作:

CCEaseAction

CCEaseBounceIn

CCEaseElasticIn

CCEaseExponentialIn

CCEaseIn

CCEaseSineIn

CCEaseInOut* ease = [CCEaseInOut actionWithAction:move rate:4];
[myNode runAction: ease];


动作序列:CCSequence 

CCTintTo

CCSequence* sequence = [CCSequence actions:tint1, tint2, tint3, nil];

[label runAction: sequence];

和类似于move,rotate等动作和repeatforever的动作结合,同样CCRepeatForever和CCSequence想结合一起使用。

这样就会使重复动作和动作序列结合,一遍按照序列放动作,一边不断重复动作。


瞬时动作,

CCCallFunc                                     [CCCallFunc actionWithTarget:self selector:@selector(onCallFunc)];

CCCallFuncN                                  [CCCallFunc actionWithTarget:self selector:@selector(onCallFuncN:)];

CCCallFuncND                               [CCCallFunc actionWithTarget:self selector:@selector(onCallFuncND:data:)  data:(void)self];



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