C/C++中的序列点
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0. 什么是副作用(side effects)
C99定义如下
Accessing a volatile object, modifying an object, modifying a file, or
calling a function that does any of those operations are all side effects,
which are changes in the state of the execution environment.
C++2003定义如下
Accessing an object designated by a volatile lvalue, modifying an object,
calling a library I/O function, or calling a function that does any of
those operations are all side effects, which are changes in the state of
the execution environment.
可以看出C99和C++2003对副作用的定义基本类似,一个程序可以看作一个状态机,在
任意一个时刻程序的状态包含了它的所有对象内容以及它的所有文件内容(标准输入
输出也是文件),副作用会导致状态的跳转
一个变量一旦被声明为volatile-qualified类型,则表示该变量的值可能会被程序之
外的事件改变,每次读取出来的值只在读取那一刻有效,之后如果再用到该变量的值
必须重新读取,不能沿用上一次的值,因此读取volatile-qualified类型的变量也被
认为是有副作用,而不仅仅是改写
注,一般不认为程序的状态包含了CPU寄存器的内容,除非该寄存器代表了一个变量,
例如
void foo() {
register int i = 0; // 变量i被直接放入寄存器中,本文中被称为寄存器变量
// 注,register只是一个建议,不一定确实放入寄存器中
// 而且没有register关键字的auto变量也可能放入寄存器
// 这里只是用来示例,假设i确实放入了寄存器中
i = 1; // 寄存器内容改变,对应了程序状态的改变,该语句有副作用
i + 1; // 编译时该语句一般有警告:“warning: expression has no effect”
// CPU如果执行这个语句,也肯定会改变某个寄存器的值,但是程序状态
// 并未改变,除了代表i的寄存器,程序状态不包含其他寄存器的内容,
// 因此该语句没有任何副作用
}
特别的,C99和C++2003都指出,no effect的expression允许不被执行
An actual implementation need not evaluate part of an expression if it
can deduce that its value is not used and that no needed side effects
are produced (including any caused by calling a function or accessing
a volatile object).
// -------------------------------------------------------------------------------------------------------------------------------
1. 什么是序列点(sequence points)
C99和C++2003对序列点的定义相同
At certain specified points in the execution sequence called sequence
points, all side effects of previous evaluations shall be complete and
no side effects of subsequent evaluations shall have taken place.
中文表述为,序列点是一些被特别规定的位置,要求在该位置前的evaluations所
包含的一切副作用在此处均已完成,而在该位置之后的evaluations所包含的任何
副作用都还没有开始
例如C/C++都规定完整表达式(full-expression)后有一个序列点
extern int i, j;
i = 0;
j = i;
上面的代码中i = 0以及j = i都是一个完整表达式,;说明了表达式的结束,因此
在;处有一个序列点,按照序列点的定义,要求在i = 0之后j = i之前的那个序列
点上对i = 0的求值以及副作用全部结束(0被写入i中),而j = i的任何副作用都
还没有开始。由于j = i的副作用是把i的值赋给j,而i = 0的副作用是把i赋值为
0,如果i = 0的副作用发生在j = i之后,就会导致赋值后j的值是i的旧值,这显
然是不对的
由序列点以及副作用的定义很容易看出,在一个序列点上,所有可能影响程序状态
的动作均已完成,那这样能否推断出在一个序列点上一个程序的状态应该是确定的
呢?!答案是不一定,这取决于我们代码的写法。但是,如果在一个序列点上程序
的状态不能被确定,那么标准规定这样的程序是undefined behavior,稍后会解释
这个问题
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2. 表达式求值(evaluation of expressions)与副作用发生的相互顺序
C99和C++2003都规定
Except where noted, the order of evaluation of operands of individual
operators and subexpressions of individual expressions, and the order
in which side effects take place, is unspecified.
也就是说,C/C++都指出一般情况下在表达式求值过程中的操作数求值顺序以及副
作用发生顺序是未说明的(unspecified)。为什么C/C++不详细定义这些顺序呢?
原因是因为C/C++都是极端追求效率的语言,不规定这些顺序,是为了允许编译器
有更大的优化余地,例如
extern int *p;
extern int i;
*p = i++; // (1)
根据前述规定,在表达式(1)中到底是*p先被求值还是i++先被求值是由编译器决定
的;两次副作用(对*p赋值以及i++)发生的顺序是由编译器决定的;甚至连子表
达式i++的求值(就是初始时i的值)以及副作用(将i增加1)都不需要同步发生,
编译器可以先用初始时i的值(即子表达式i++的值)对*p赋值,然后再将i增加1,
这样就把子表达式i++的整个计算过程分成了两个不相邻的步骤。而且通常编译器
都是这么实现的,原因在于i++的求值过程同*p = i++是有区别的,对于单独的表
达式i++,执行顺序一般是(假设不考虑inc指令):先将i加载到某个寄存器A(如
果i是寄存器变量则此步骤可以跳过)、将寄存器A的值加1、将寄存器A的新值写回
i的地址;对于*p = i++,如果要先完整的计算子表达式i++,由于i++表达式的值
是i的旧值,因此还需要一个额外的寄存器B以及一条额外的指令来辅助*p = i++的
执行,但是如果我们先将加载到A的值写回到*p,然后再执行对i增加1的指令,则
只需要一个寄存器即可,这种做法在很多平台都有重要意义,因为寄存器的数目往
往是有限的,特别是假如有人写出如下的语句
extern int i, j, k, x;
x = (i++) + (j++) + (k++);
编译器可以先计算(i++) + (j++) + (k++)的值,然后再对i、j、k各自加1,最后
将i、j、k、x写回内存,这比每次完整的执行完++语义效率要高
// -------------------------------------------------------------------------------------------------------------------------------
3. 序列点对副作用的限制
C99和C++2003都有类似的如下规定
Between the previous and next sequence point a scalar object shall
have its stored value modified at most once by the evaluation of an
expression. Furthermore, the prior value shall be accessed only to
determine the value to be stored. The requirements of this paragraph
shall be met for each allowable ordering of the subexpressions of a
full expression; otherwise the behavior is undefined.
也就是说,在相邻的两个序列点之间,一个对象只允许被修改一次,而且如果一个
对象被修改则在这两个序列点之间对该变量的读取的唯一目的只能是为了确定该对
象的新值(例如i++,需要先读取i的值以确定i的新值是旧值+1)。特别的,标准
要求任意可能的执行顺序都必须满足该条件,否则代码将是undefined behavior
之所以序列点会对副作用有如此的限制,就是因为C/C++标准没有规定子表达式求
值以及副作用发生之间的顺序,例如
extern int i, a[];
extern int foo(int, int);
i = ++i + 1; // 该表达式对i所做的两次修改都需要写回对象,i的最终值取决
// 于到底哪次写回最后发生,如果赋值动作最后写回,则i的值
// 是i的旧值加2,如果++i动作最后写回,则i的值是旧值加1,
// 因此该表达式的行为是undefined
a[i++] = i; // 如果=左边的表达式先求值并且i++的副作用被完成,则右边的
// 值是i的旧值加1,如果i++的副作用最后完成,则右边的值是i
// 的旧值,这也导致了不确定的结果,因此该表达式的行为将是
// undefined
foo(foo(0, i++), i++); // 对于函数调用而言,标准没有规定函数参数的求值
// 顺序,但是标准规定所有参数求值完毕进入函数体
// 执行之前有一个序列点,因此这个表达式有两种执
// 行方式,一种是先求值外层foo调用的i++然后求值
// foo(0, i++),然后进入到foo(0, i++)执行,这之
// 前有个序列点,这种执行方式还是在两个相邻序列
// 点之间修改了i两次,undefined
// 另一种执行方式是先求值foo(0, i++),由于这里
// 有一个序列点,随后的第二个i++求值是在新序列
// 点之后,因此不算是两个相邻的序列点之间修改i
// 两次
// 但是,前面已经指出标准规定任意可能的执行路径
// 都必须满足条件才是定义好的行为,这种代码仍然
// 是undefined
前面我提到在一个序列点上程序的状态不一定是确定的,原因就在于相邻的两个序
列点之间可能会发生多个副作用,这些副作用的发生顺序是未指定的,如果多于一
个的副作用用于修改同一个对象,例如示例代码i = ++i + 1;,则程序的结果是依
赖于副作用发生顺序的;另外,如果某个表达式既修改了某个对象又需要读取该对
象的值,且读取对象的值并不用于确定对象新值,则读取和修改两个动作的先后顺
序也会导致程序的状态不能唯一确定
所幸的是,“在相邻的两个序列点之间,一个对象只允许被修改一次,而且如果一
个对象被修改则在这两个序列点之间只能为了确定该对象的新值而读一次”这一强
制规定保证了符合要求的程序在任何一个序列点位置上其状态都可以确定下来
注,由于对于UDT类型存在operator重载,函数语义会提供新的序列点,因此某些
对于built-in类型是undefined behavior的表达式对于UDT确可能是良好定义的,
例如
i = i++; // 如果i是built-in类型对象,则该表达式在两个相邻的序列点之间对
// i修改了两次,undefined
// 如果i是UDT类型该表达式也许是i.operator=(i.operator++(int)),
// 函数参数求值完毕后会有一个序列点,因此该表达式并没有在两个
// 相邻的序列点之间修改i两次,OK
由此可见,常见的问题如printf("%d, %d", i++, i++)这种写法是错误的,这类问
题作为笔试题或者面试题是没有任何意义的
类似的问题同样发生在cout << i++ << i++这种写法上,如果overload resolution
选择成员函数operator<<,则等价于(cout.operator<<(i++)).operator<<(i++),
否则等价于operator<<(operator<<(cout, i++), i++),如果i是built-in类型对
象,这种写法跟foo(foo(0, i++), i++)的问题一致,都是未定义行为,因为存在
某条执行路径使得i会在两个相邻的序列点之间被修改两次;如果i是UDT则该写法
是良好定义的,跟i = i++一样,但是这种写法也是不推荐的,因为标准对于函数
参数的求值顺序是unspecified,因此哪个i++先计算是不能预计的,这仍旧会带来
移植性的问题,这种写法应该避免
// -------------------------------------------------------------------------------------------------------------------------------
4. 编译器的跨序列点优化
根据前述讨论可知,在同一个表达式内对于同一个变量i,允许的行为是
A. 不读取,改写一次,例如
i = 0;
B. 读取一次或者多次,改写一次,但所有读取仅仅用于决定改写后的新值,例如
i = i + 1; // 读取一次,改写一次
i = i & (i - 1); // 读取两次,改写一次,感谢puke给出的例子
C. 不改写,读取一次或者多次,例如
j = i & (i - 1);
对于情况B和C,编译器是有一定的优化权利的,它可以只读取一次变量的值然后
直接使用该值多次
但是,当该变量是volatile-qualified类型时编译器允许的行为究竟如何目前还
没有找到明确的答案,ctrlz认为如果在两个相邻序列点之间读取同一个volatile-
qualified类型对象多次仍旧是undefined behavior,原因在于该读取动作有副作
用且该副作用等价于修改该对象,RoachCock的意见是两个相邻的序列点之间读取
同一个volatile-qualified类型应该是合法的,但是不能被优化成只读一次。一
段在嵌入式开发中很常见的代码示例如下
extern volatile int i;
if (i != i) { // 探测很短的时间内i是否发生了变化
// ...
}
如果i != i被优化为只读一次,则结果恒为false,故RoachCock认为编译器不能
够对volatile-qualified类型的变量做出只读一次的优化。ctrlz则认为这段代码
本身是不正确的,应该改写成
int j = i;
if (j != i) { // 将对volatile-qualified类型变量的多次读取用序列点隔开
// ...
}
虽然尚不能确定volatile-qualified类型的变量在相邻两个序列点之间读取多次
行为是否合法以及将如何优化(不管怎么样,对于volatile-qualified类型这种
代码应该尽量避免),但是可以肯定的是,对于volatile-qualified类型的变量
在跨序列点之后必须要重新读取,volatile就是用来阻止编译器做出跨序列点的
过激优化的,而对于non-volatile-qualified类型的跨序列点多次读取则可能被
优化成只读一次(直到某个语句或者函数对该变量发生了修改,在此之前编译器
可以假定non-volatile-qualified类型的变量是不会变化的,因为目前的C/C++
抽象机器模型是单线程的),例如
bool flag = true;
void foo() {
while (flag) { // (2)
// ...
}
}
如果编译器探测到foo()没有任何语句(包括foo()调用过的函数)对flag有过修
改,则也许会把(2)优化成只在进入foo()的时候读一次flag的值而不是每次循环
都读一次,这种跨序列点的优化很有可能导致死循环。但是这种代码在多线程编
程中很常见,虽然foo()没有修改过flag,也许在另一个线程的某个函数调用中
会修改flag以终止循环,为了避免这种跨序列点优化带来到错误,应该把flag声
明为volatile bool,C++2003对volatile的说明如下
[Note: volatile is a hint to the implementation to avoid aggressive
optimization involving the object because the value of the object
might be changed by means undetectable by an implementation. See 1.9
for detailed semantics. In general, the semantics of volatile are
intended to be the same in C++ as they are in C. ]
// -------------------------------------------------------------------------------------------------------------------------------
5. C99定义的序列点列表
— The call to a function, after the arguments have been evaluated.
— The end of the first operand of the following operators:
logical AND && ;
logical OR || ;
conditional ? ;
comma , .
— The end of a full declarator:
declarators;
— The end of a full expression:
an initializer;
the expression in an expression statement;
the controlling expression of a selection statement (if or switch);
the controlling expression of a while or do statement;
each of the expressions of a for statement;
the expression in a return statement.
— Immediately before a library function returns.
— After the actions associated with each formatted input/output function
conversion specifier.
— Immediately before and immediately after each call to a comparison
function, and also between any call to a comparison function and any
movement of the objects passed as arguments to that call.
// -------------------------------------------------------------------------------------------------------------------------------
6. C++2003定义的序列点列表
所有C99定义的序列点同样是C++2003所定义的序列点
此外,C99只是规定库函数返回之后有一个序列点,并没有规定普通函数返回之后
有一个序列点,而C++2003则特别指出,进入函数(function-entry)和退出函数
(function-exit)各有一个序列点,即拷贝一个函数的返回值之后同样存在一个
序列点
需要特别说明的是,由于operator||、operator&&以及operator,可以重载,当它
们使用函数语义的时候并不提供built-in operators所规定的那几个序列点,而
仅仅只是在函数的所有参数求值后有一个序列点,此外函数语义也不支持||、&&
的短路语义,这些变化很有可能会导致难以发觉的错误,因此一般不建议重载这
几个运算符
// -------------------------------------------------------------------------------------------------------------------------------
7. C++2003中两处关于lvalue的修改对序列点的影响
在C语言中,assignment operators的结果是non-lvalue,C++2003则将assignment
operators的结果改成了lvalue,目前尚不清楚这一改动对于built-in类型有何意
义,但是它却导致了很多在合法的C代码在目前的C++中是undefined behavior,例
如
extern int i;
extern int j;
i = j = 1;
由于(j = 1)的结果是lvalue,该结果作为给i赋值的右操作数,需要一个lvalue-
to-rvalue conversion,这个conversion代表了一个读取语义,因此i = j = 1就
是先将1赋值给j,然后读取j的值赋值给i,这个行为是undefined,因为标准规定
两个相邻序列点之间的读取只能用于决定修改对象的新值,而不能发生在修改之后
再读取
由于C++2003规定assignment operators的结果是lvalue,因此下列在C99中非法的
代码在C++2003中却是可以通过编译的
extern int i;
(i += 1) += 2;
显然按照C++2003的规定这个代码的行为是undefined,它在两个相邻的序列点之间
修改了i两次
类似的问题同样发生在built-in类型的前缀++/--operators上,C++2003将前缀++/--
的结果从rvalue修改为lvalue,这甚至导致了下列代码也是undefined behavior
extern int i;
extern int j;
i = ++j;
同样是因为lvalue作为assignment operator的右操作数需要一个左值转换,该转
换导致了一个读取动作且这个读取动作发生在修改对象之后
C++的这一改动显然是考虑不周的,导致了很多C语言的习惯写法都成了undefined
behavior,因此Andrew Koenig在1999年的时候就向C++标准委员会提交了一个建
议要求为assignment operators增加新的序列点,但是到目前为止C++标准委员会
都还没有就该问题达成一致意见,我将Andrew Koenig的提议附后,如果哪位有时
间有兴趣,可以看看,不过不看也不会有任何损失 :-)
222. Sequence points and lvalue-returning operators
Section: 5 expr Status: drafting Submitter: Andrew Koenig Date: 20
Dec 1999
I believe that the committee has neglected to take into account one of the
differences between C and C++ when defining sequence points. As an example,
consider
(a += b) += c;
where a, b, and c all have type int. I believe that this expression has
undefined behavior, even though it is well-formed. It is not well-formed in C,
because += returns an rvalue there. The reason for the undefined behavior is
that it modifies the
value of `a' twice between sequence points.
Expressions such as this one are sometimes genuinely useful. Of course, we could
write this particular example as
a += b; a += c;
but what about
void scale(double* p, int n, double x, double y) {
for (int i = 0; i < n; ++i) {
(p[i] *= x) += y;
}
}
All of the potential rewrites involve multiply-evaluating p[i] or unobvious
circumlocations like creating references to the array element.
One way to deal with this issue would be to include built-in operators in the
rule that puts a sequence point between evaluating a function's arguments and
evaluating the function itself. However, that might be overkill: I see no reason
to require that
in
x[i++] = y;
the contents of `i' must be incremented before the assignment.
A less stringent alternative might be to say that when a built-in operator
yields an lvalue, the implementation shall not subsequently change the value of
that object as a consequence of that operator.
I find it hard to imagine an implementation that does not do this already. Am I
wrong? Is there any implementation out there that does not `do the right thing'
already for (a += b) += c?
5.17 expr.ass paragraph 1 says,
The result of the assignment operation is the value stored in the left operand
after the assignment has taken place; the result is an lvalue.
What is the normative effect of the words "after the assignment has taken
place"? I think that phrase ought to mean that in addition to whatever
constraints the rules about sequence points might impose on the implementation,
assignment operators on
built-in types have the additional constraint that they must store the left-hand
side's new value before returning a reference to that object as their result.
One could argue that as the C++ standard currently stands, the effect of x = y =
0; is undefined. The reason is that it both fetches and stores the value of y,
and does not fetch the value of y in order to compute its new value.
I'm suggesting that the phrase "after the assignment has taken place" should be
read as constraining the implementation to set y to 0 before yielding the value
of y as the result of the subexpression y = 0.
Note that this suggestion is different from asking that there be a sequence
point after evaluation of an assignment. In particular, I am not suggesting that
an order constraint be imposed on any side effects other than the assignment
itself.
Francis Glassborow:
My understanding is that for a single variable:
Multiple read accesses without a write are OK
A single read access followed by a single write (of a value dependant on the
read, so that the read MUST happen first) is OK
A write followed by an actual read is undefined behaviour
Multiple writes have undefined behaviour
It is the 3) that is often ignored because in practice the compiler hardly ever
codes for the read because it already has that value but in complicated
evaluations with a shortage of registers, that is not always the case. Without
getting too close to
the hardware, I think we both know that a read too close to a write can be
problematical on some hardware.
So, in x = y = 0;, the implementation must NOT fetch a value from y, instead it
has to "know" what that value will be (easy because it has just computed that in
order to know what it must, at some time, store in y). From this I deduce that
computing
the lvalue (to know where to store) and the rvalue to know what is stored are
two entirely independent actions that can occur in any order commensurate with
the overall requirements that both operands for an operator be evaluated before
the operator is.
Erwin Unruh:
C distinguishes between the resulting value of an assignment and putting the
value in store. So in C a compiler might implement the statement x=y=0; either
as x=0;y=0; or as y=0;x=0; In C the statement (x += 5) += 7; is not allowed
because the first +=
yields an rvalue which is not allowed as left operand to +=. So in C an
assignment is not a sequence of write/read because the result is not really
"read".
In C++ we decided to make the result of assignment an lvalue. In this case we do
not have the option to specify the "value" of the result. That is just the
variable itself (or its address in a different view). So in C++, strictly
speaking, the
statement x=y=0; must be implemented as y=0;x=y; which makes a big difference if
y is declared volatile.
Furthermore, I think undefined behaviour should not be the result of a single
mentioning of a variable within an expression. So the statement (x +=5) += 7;
should NOT have undefined behaviour.
In my view the semantics could be:
if the result of an assignment is used as an rvalue, its value is that of the
variable after assignment. The actual store takes place before the next sequence
point, but may be before the value is used. This is consistent with C usage.
if the result of an assignment is used as an lvalue to store another value, then
the new value will be stored in the variable before the next sequence point. It
is unspecified whether the first assigned value is stored intermediately.
if the result of an assignment is used as an lvalue to take an address, that
address is given (it doesn't change). The actual store of the new value takes
place before the next sequence point.
Jerry Schwarz:
My recollection is different from Erwin's. I am confident that the intention
when we decided to make assignments lvalues was not to change the semantics of
evaluation of assignments. The semantics was supposed to remain the same as C's.
Ervin seems to assume that because assignments are lvalues, an assignment's
value must be determined by a read of the location. But that was definitely not
our intention. As he notes this has a significant impact on the semantics of
assignment to a
volatile variable. If Erwin's interpretation were correct we would have no way
to write a volatile variable without also reading it.
Lawrence Crowl:
For x=y=0, lvalue semantics implies an lvalue to rvalue conversion on the result
of y=0, which in turn implies a read. If y is volatile, lvalue semantics implies
both a read and a write on y.
The standard apparently doesn't state whether there is a value dependence of the
lvalue result on the completion of the assignment. Such a statement in the
standard would solve the non-volatile C compatibility issue, and would be
consistent with a
user-implemented operator=.
Another possible approach is to state that primitive assignment operators have
two results, an lvalue and a corresponding "after-store" rvalue. The rvalue
result would be used when an rvalue is required, while the lvalue result would
be used when an
lvalue is required. However, this semantics is unsupportable for user-defined
assignment operators, or at least inconsistent with all implementations that I
know of. I would not enjoy trying to write such two-faced semantics.
Erwin Unruh:
The intent was for assignments to behave the same as in C. Unfortunately the
change of the result to lvalue did not keep that. An "lvalue of type int" has no
"int" value! So there is a difference between intent and the standard's wording.
So we have one of several choices:
live with the incompatibility (and the problems it has for volatile variables)
make the result of assignment an rvalue (only builtin-assignment, maybe only for
builtin types), which makes some presently valid programs invalid
introduce "two-face semantics" for builtin assignments, and clarify the sequence
problematics
make a special rule for assignment to a volatile lvalue of builtin type
I think the last one has the least impact on existing programs, but it is an
ugly solution.
Andrew Koenig:
Whatever we may have intended, I do not think that there is any clean way of
making
volatile int v;
int i;
i = v = 42;
have the same semantics in C++ as it does in C. Like it or not, the
subexpression v = 42 has the type ``reference to volatile int,'' so if this
statement has any meaning at all, the meaning must be to store 42 in v and then
fetch the value of v to
assign it to i.
Indeed, if v is volatile, I cannot imagine a conscientious programmer writing a
statement such as this one. Instead, I would expect to see
v = 42;
i = v;
if the intent is to store 42 in v and then fetch the (possibly changed) value of
v, or
v = 42;
i = 42;
if the intent is to store 42 in both v and i.
What I do want is to ensure that expressions such as ``i = v = 42'' have
well-defined semantics, as well as expressions such as (i = v) = 42 or, more
realistically, (i += v) += 42 .
I wonder if the following resolution is sufficient:
Append to 5.17 expr.ass paragraph 1:
There is a sequence point between assigning the new value to the left operand
and yielding the result of the assignment expression.
I believe that this proposal achieves my desired effect of not constraining when
j is incremented in x[j++] = y, because I don't think there is a constraint on
the relative order of incrementing j and executing the assignment. However, I do
think it
allows expressions such as (i += v) += 42, although with different semantics
from C if v is volatile.
Notes on 10/01 meeting:
There was agreement that adding a sequence point is probably the right solution.
Notes from the 4/02 meeting:
The working group reaffirmed the sequence-point solution, but we will look for
any counter-examples where efficiency would be harmed.
For drafting, we note that ++x is defined in 5.3.2 expr.pre.incr as equivalent
to x+=1 and is therefore affected by this change. x++ is not affected. Also, we
should update any list of all sequence points.
Notes from October 2004 meeting:
Discussion centered around whether a sequence point “between assigning the new
value to the left operand and yielding the result of the expression” would
require completion of all side effects of the operand expressions before the
value of the
assignment expression was used in another expression. The consensus opinion was
that it would, that this is the definition of a sequence point. Jason Merrill
pointed out that adding a sequence point after the assignment is essentially the
same as
rewriting
b += a
as
b += a, b
Clark Nelson expressed a desire for something like a “weak” sequence point
that would force the assignment to occur but that would leave the side effects
of the operands unconstrained. In support of this position, he cited the
following expression:
j = (i = j++)
With the proposed addition of a full sequence point after the assignment to i,
the net effect is no change to j. However, both g++ and MSVC++ behave
differently: if the previous value of j is 5, the value of the expression is 5
but j gets the value 6.
Clark Nelson will investigate alternative approaches and report back to the
working group.