在Android应用开发:网络工具——Volley(一)中结合Cloudant服务介绍了Volley的一般用法,其中包含了两种请求类型StringRequest和JsonObjectRequest。一般的请求任务相信都可以通过他们完成了,不过在千变万化的网络编程中,我们还是希望能够对请求类型、过程等步骤进行完全的把控,本文就从Volley源码角度来分析一下,一个网络请求在Volley中是如何运作的,也可以看作网络请求在Volley中的生命周期。
在使用Volley前,必须有一个网络请求队列来承载请求,所以先分析一下这个请求队列是如何申请,如果运作的。在Volley.java中:
/** * Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it. * * @param context A {@link Context} to use for creating the cache dir. * @param stack An {@link HttpStack} to use for the network, or null for default. * @return A started {@link RequestQueue} instance. */ public static RequestQueue newRequestQueue(Context context, HttpStack stack) { File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR); String userAgent = "volley/0"; try { String packageName = context.getPackageName(); PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0); userAgent = packageName + "/" + info.versionCode; } catch (NameNotFoundException e) { } if (stack == null) { if (Build.VERSION.SDK_INT >= 9) { stack = new HurlStack(); } else { // Prior to Gingerbread, HttpUrlConnection was unreliable. // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent)); } } Network network = new BasicNetwork(stack); RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network); queue.start(); return queue; } /** * Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it. * * @param context A {@link Context} to use for creating the cache dir. * @return A started {@link RequestQueue} instance. */ public static RequestQueue newRequestQueue(Context context) { return newRequestQueue(context, null); }
通常使用的是第二个接口,也就是只有一个参数的newRequestQueue(Context context),使stack默认为null。可以看到我们得到的RequestQueue是通过RequestQueue申请,然后又调用了其start方法,最后返回给我们的。接下来看一下RequestQueue的构造方法:
/** * Creates the worker pool. Processing will not begin until {@link #start()} is called. * * @param cache A Cache to use for persisting responses to disk * @param network A Network interface for performing HTTP requests * @param threadPoolSize Number of network dispatcher threads to create * @param delivery A ResponseDelivery interface for posting responses and errors */ public RequestQueue(Cache cache, Network network, int threadPoolSize, ResponseDelivery delivery) { mCache = cache; mNetwork = network; mDispatchers = new NetworkDispatcher[threadPoolSize]; mDelivery = delivery; } /** * Creates the worker pool. Processing will not begin until {@link #start()} is called. * * @param cache A Cache to use for persisting responses to disk * @param network A Network interface for performing HTTP requests * @param threadPoolSize Number of network dispatcher threads to create */ public RequestQueue(Cache cache, Network network, int threadPoolSize) { this(cache, network, threadPoolSize, new ExecutorDelivery(new Handler(Looper.getMainLooper()))); } /** * Creates the worker pool. Processing will not begin until {@link #start()} is called. * * @param cache A Cache to use for persisting responses to disk * @param network A Network interface for performing HTTP requests */ public RequestQueue(Cache cache, Network network) { this(cache, network, DEFAULT_NETWORK_THREAD_POOL_SIZE); }RequestQueue有三种构造方法,通过newRequestQueue(Context context)调用的是最后一种。创建了一个工作池,默认承载网络线程数量为4个。而后两种构造方法都会调用到第一个,进行了一些局部变量的赋值,并没有什么需要多说的,接下来看start()方法:
public void start() { stop(); // Make sure any currently running dispatchers are stopped. // Create the cache dispatcher and start it. mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); mCacheDispatcher.start(); // Create network dispatchers (and corresponding threads) up to the pool size. for (int i = 0; i < mDispatchers.length; i++) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, mCache, mDelivery); mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } }
首先进行了stop操作,将所有的执行者全部退出,从而确保当前没有任何正在工作的执行者。然后主要的工作就是开启一个CacheDispatcher和符合线程池数量的NetworkDispatcher。首先分析CacheDispatcher。
CacheDispatcher为缓存队列处理器,创建伊始就被责令开始工作start(),因为CacheDispatcher继承于Thread类,所以需要看一下它所复写的run方法:
@Override public void run() { if (DEBUG) VolleyLog.v("start new dispatcher"); Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); // Make a blocking call to initialize the cache. mCache.initialize(); //初始化一个缓存 while (true) { try { // Get a request from the cache triage queue, blocking until // at least one is available. final Request<?> request = mCacheQueue.take(); //在缓存序列中获取请求,阻塞操作 request.addMarker("cache-queue-take"); // If the request has been canceled, don't bother dispatching it. if (request.isCanceled()) { //若该请求已经被取消了,则直接跳过 request.finish("cache-discard-canceled"); continue; } // Attempt to retrieve this item from cache. Cache.Entry entry = mCache.get(request.getCacheKey()); //尝试在缓存中查找是否有缓存数据 if (entry == null) { request.addMarker("cache-miss"); //若没有则缓存丢失,证明这个请求并没有获得实施过,扔进网络请求队列中 // Cache miss; send off to the network dispatcher. mNetworkQueue.put(request); continue; } // If it is completely expired, just send it to the network. if (entry.isExpired()) { //若请求已经过期,那么就要去获取最新的消息,所以依然丢进网络请求队列中 request.addMarker("cache-hit-expired"); request.setCacheEntry(entry); mNetworkQueue.put(request); continue; } // We have a cache hit; parse its data for delivery back to the request. request.addMarker("cache-hit"); Response<?> response = request.parseNetworkResponse( new NetworkResponse(entry.data, entry.responseHeaders)); //请求有缓存数据且没有过期,那么可以进行解析,交给请求的parseNetworkReponse方法进行解析,这个方法我们可以在自定义个Request中进行复写自定义 request.addMarker("cache-hit-parsed"); if (!entry.refreshNeeded()) { //如果请求有效且并不需要刷新,则丢进Delivery中处理,最终会触发如StringRequest这样的请求子类的onResponse或onErrorResponse // Completely unexpired cache hit. Just deliver the response. mDelivery.postResponse(request, response); } else { //请求有效,但是需要进行刷新,那么需要丢进网络请求队列中 // Soft-expired cache hit. We can deliver the cached response, // but we need to also send the request to the network for // refreshing. request.addMarker("cache-hit-refresh-needed"); request.setCacheEntry(entry); // Mark the response as intermediate. response.intermediate = true; // Post the intermediate response back to the user and have // the delivery then forward the request along to the network. mDelivery.postResponse(request, response, new Runnable() { @Override public void run() { try { mNetworkQueue.put(request); } catch (InterruptedException e) { // Not much we can do about this. } } }); } } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } } }
CacheDispatcher做了很多事情,之后再来慢慢的消化他们。现在先看一下我们的请求通过add之后到了哪里去。查看RequestQueue.java的add方法:
/** * Adds a Request to the dispatch queue. * @param request The request to service * @return The passed-in request */ public <T> Request<T> add(Request<T> request) { // Tag the request as belonging to this queue and add it to the set of current requests. request.setRequestQueue(this); synchronized (mCurrentRequests) { mCurrentRequests.add(request); //加入到当前的队列中,是一个HashSet } // Process requests in the order they are added. request.setSequence(getSequenceNumber()); request.addMarker("add-to-queue"); // If the request is uncacheable, skip the cache queue and go straight to the network.若这个请求不需要被缓存,需要直接做网络请求,那么就直接加到网络请求队列中 if (!request.shouldCache()) { mNetworkQueue.add(request); return request; } // Insert request into stage if there's already a request with the same cache key in flight. synchronized (mWaitingRequests) { String cacheKey = request.getCacheKey(); // Volley中使用请求的URL作为存储的key if (mWaitingRequests.containsKey(cacheKey)) { //若等待的请求中有与所请求的URL相同的请求,则需要做层级处理 // There is already a request in flight. Queue up. Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey); if (stagedRequests == null) { stagedRequests = new LinkedList<Request<?>>(); } stagedRequests.add(request); mWaitingRequests.put(cacheKey, stagedRequests); //若与已有的请求URL相同,则创建一个层级列表保存他们,然后再放入等待请求列表中 if (VolleyLog.DEBUG) { VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey); } } else { // Insert 'null' queue for this cacheKey, indicating there is now a request in // flight. mWaitingRequests.put(cacheKey, null); //若是一个全新的请求,则直接放入等待队列中,注意数据为null,只有多个url产生层级关系了才有数据 mCacheQueue.add(request); //放入缓存队列中,缓存队列会对请求做处理 } return request; } }
这里的mCacheQueue就是放入CacheDispatcher的那个阻塞队列,所以在add中添加到mCacheQueue后,因为CacheDispatcher已经运行起来了,所以CacheDispatcher会对刚刚加入的网络请求做处理。分析到这里,可以进行一下阶段性的梳理:
1. 我们的请求在加入到RequestQueue后,首先会加入到其实体类的mCurrentRequests列表中做本地管理
2. 如果之前已经存在了和本次请求相同URL的请求,那么会将层级关系保存在mWaitingRequests中,若没有则层级关系为null,同样也会保存在mWaitingRequests中
3. 对于没有层级关系(新的URL)的网络请求会直接放入mCacheQueue中让CacheDispatcher对其进行处理
分析到这里发现对于同一个URL的请求处理比较特殊,当第一次做某个网络请求A时候,A会直接放入缓存队列中由CacheDispatcher进行处理。下一次进行同一个URL的请求B时,若此时A还存在于mWaitingRequests队列中则B的请求被雪藏,不放入mCacheQueue缓存队列进行处理,只是等待。那么等待到什么时候呢?不难猜想到是需要等待A的请求完毕后才可以进行B的请求。归结到底就是需要知道mWaitingRequest是如何运作的?什么时候存储在其中的层级结构才会被拿出来进行请求。暂时记下这个问题,现在回头再去继续分析CacheDispatcher。CacheDispatcher对请求的处理可以归结为以下几种情况:
1. 对于取消的请求,直接表示为完成并跳过;
2. 对于尚未有应答数据的、数据过期、有明显标示需要刷新的请求直接丢入mNetworkQueue,mNetworkQueue同mCacheQueue一样,是一个阻塞队列;
3. 对于有应答数据且数据尚未过期的请求会出发Request的parseNetworkResponse方法进行数据解析,这个方法可以通过继承Request类进行复写(定制);
4. 对于有效应答(无论是否需要更新)都会用mDelivery进行应答,需要刷新的请求则会再次放入到mNetworkQueue中去。
对于(1)暂不做分析,后边会遇到。下边分析一下mNetworkQueue的运作原理,mNetworkQueue是在CacheDispatcher构造时传入的参数,通过RequestQueue的start()方法不难分析出相对应的处理器为NetworkDispatcher。
在RequestQueue的start()方法中,NetworkDispatcher存在多个,其数量等于RequestQueue构造时候传入的网络处理线程数量相等,默认为4个。
public void start() { stop(); // Make sure any currently running dispatchers are stopped. // Create the cache dispatcher and start it. mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); mCacheDispatcher.start(); // Create network dispatchers (and corresponding threads) up to the pool size. for (int i = 0; i < mDispatchers.length; i++) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, mCache, mDelivery); mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } }
public NetworkDispatcher(BlockingQueue<Request<?>> queue, Network network, Cache cache, ResponseDelivery delivery) { mQueue = queue; mNetwork = network; mCache = cache; mDelivery = delivery; }mQueue即为mNetworkQueue,这与CacheDispatcher中使用到的是同一个。而mNetwork默认是BasicNetwork,mCache为缓存,mDelivery为最终的消息配发者,之后会分析到。接下来看其复写的run()方法:
@Override public void run() { Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); //设置线程可后台运行,不会因为系统休眠而挂起 Request<?> request; while (true) { try { // Take a request from the queue. request = mQueue.take(); //mQueue即为mNetworkQueue,从mNetworkQueue中获取请求,也就是说CacheDispatcher丢过来的请求是从这里被NetworkDispatcher获取到的。注意这里获取请求是阻塞的。 } catch (InterruptedException e) { //退出操作,NetworkDispatcher被设置成退出时候发出中断请求 // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } try { request.addMarker("network-queue-take"); // If the request was cancelled already, do not perform the // network request. if (request.isCanceled()) { //若请求已经被取消,则标记为完成(被取消),然后继续下一个请求 request.finish("network-discard-cancelled"); continue; } addTrafficStatsTag(request); // Perform the network request. NetworkResponse networkResponse = mNetwork.performRequest(request); //使用BasicNetwork处理请求 request.addMarker("network-http-complete"); // If the server returned 304 AND we delivered a response already, // we're done -- don't deliver a second identical response. if (networkResponse.notModified && request.hasHadResponseDelivered()) { request.finish("not-modified"); continue; } // Parse the response here on the worker thread. Response<?> response = request.parseNetworkResponse(networkResponse); //处理网络请求应答数据 request.addMarker("network-parse-complete"); // Write to cache if applicable. // TODO: Only update cache metadata instead of entire record for 304s. if (request.shouldCache() && response.cacheEntry != null) { mCache.put(request.getCacheKey(), response.cacheEntry); request.addMarker("network-cache-written"); } // Post the response back. request.markDelivered(); //标记请求为已应答并做消息分发处理 mDelivery.postResponse(request, response); } catch (VolleyError volleyError) { parseAndDeliverNetworkError(request, volleyError); //若产生Volley错误则会触发Request的parseNetworkError方法以及mDelivery的postError方法 } catch (Exception e) { VolleyLog.e(e, "Unhandled exception %s", e.toString()); mDelivery.postError(request, new VolleyError(e)); //对于未知错误,只会触发mDelivery的postError方法。 } } }
mNetwork.performRequest是真正的网络请求实施的地方,这里对BasicNetwork不做分析。网络请求的回应是NetworkResponse类型,看一下这个类型是怎么样的:
/** * Data and headers returned from {@link Network#performRequest(Request)}. */ public class NetworkResponse { /** * Creates a new network response. * @param statusCode the HTTP status code * @param data Response body * @param headers Headers returned with this response, or null for none * @param notModified True if the server returned a 304 and the data was already in cache */ public NetworkResponse(int statusCode, byte[] data, Map<String, String> headers, boolean notModified) { this.statusCode = statusCode; this.data = data; this.headers = headers; this.notModified = notModified; } public NetworkResponse(byte[] data) { this(HttpStatus.SC_OK, data, Collections.<String, String>emptyMap(), false); } public NetworkResponse(byte[] data, Map<String, String> headers) { this(HttpStatus.SC_OK, data, headers, false); } /** The HTTP status code. */ public final int statusCode; /** Raw data from this response. */ public final byte[] data; /** Response headers. */ public final Map<String, String> headers; /** True if the server returned a 304 (Not Modified). */ public final boolean notModified; }NetworkResponse保存了请求的回应数据,包括数据本身和头,还有状态码以及其他相关信息。根据请求类型的不同,对回应数据的处理方式也各有不同,例如回应是String和Json的区别。所以自然而然的网络请求类型需要对它获得的回应数据自行处理,也就触发了Request子类的parseNetworkResponse方法,下边以StringRequest为例进行分析:
@Override protected Response<String> parseNetworkResponse(NetworkResponse response) { String parsed; try { parsed = new String(response.data, HttpHeaderParser.parseCharset(response.headers)); } catch (UnsupportedEncodingException e) { parsed = new String(response.data); } return Response.success(parsed, HttpHeaderParser.parseCacheHeaders(response)); }StringRequest中对于回应首先尝试解析数据和辨别头数据编码类型,若失败则只解析数据部分。最终都是触发Request的success方法,参数中还使用Volley自带的HttpHeaderParser对头信息进行了解析。需要看一下Response的success方法究竟做了什么,鉴于Response类总共没有多少代码,就全部拿出来做分析了:
public class Response<T> { /** 处理解析过的回应信息的回调接口 */ public interface Listener<T> { /** 当接收到回应后 */ public void onResponse(T response); } /** 处理错误回应的回调接口 */ public interface ErrorListener { /** * 错误发生时的回调接口 */ public void onErrorResponse(VolleyError error); } /** 返回一个包含已解析结果的成功回应 */ public static <T> Response<T> success(T result, Cache.Entry cacheEntry) { return new Response<T>(result, cacheEntry); } /** * 返回错误回应,包含错误码以及可能的其他消息 */ public static <T> Response<T> error(VolleyError error) { return new Response<T>(error); } /** 解析过的响应信息,错误时为null */ public final T result; /** 响应的缓存数据,错误时为null */ public final Cache.Entry cacheEntry; /** 详细的错误信息 */ public final VolleyError error; /** 此回应软件希望得到第二次回应则为true,即需要刷新 */ public boolean intermediate = false; /** * 返回true代表回应成功,没有错误。有错误则为false */ public boolean isSuccess() { return error == null; } private Response(T result, Cache.Entry cacheEntry) { this.result = result; this.cacheEntry = cacheEntry; this.error = null; } private Response(VolleyError error) { this.result = null; this.cacheEntry = null; this.error = error; } }这就是网络响应的类,很简单,成功或错误都会直接进行标记,通过isSuccess接口提供外部查询。如果响应成功,则消息保存在result中,解析头信息得到的缓存数据保存在cacheEntry中。
Request作为基类,Volley自带的又代表性的其扩展类又StringRequest和JsonObjectRequest,如果开发者有比较大的自定义需求就需要继承Request复写内部一些重要的方法。同时mDelivery出场的机会这么多,为什么他总出现在处理请求的地方呢?下边就对它和Request一起进行分析,其中Request依然以StringRequest为例。
public interface ResponseDelivery { /** * Parses a response from the network or cache and delivers it. */ public void postResponse(Request<?> request, Response<?> response); /** * Parses a response from the network or cache and delivers it. The provided * Runnable will be executed after delivery. */ public void postResponse(Request<?> request, Response<?> response, Runnable runnable); /** * Posts an error for the given request. */ public void postError(Request<?> request, VolleyError error); }
三个接口其中两个是回应网络应答的,最后一个回应网络错误。追溯RequestQueue构造的时候,默认的分发者为ExecutorDelivery:
public RequestQueue(Cache cache, Network network, int threadPoolSize) { this(cache, network, threadPoolSize, new ExecutorDelivery(new Handler(Looper.getMainLooper()))); }
@Override public void postResponse(Request<?> request, Response<?> response) { //发出响应 postResponse(request, response, null); } @Override public void postResponse(Request<?> request, Response<?> response, Runnable runnable) { //发出响应 request.markDelivered(); request.addMarker("post-response"); mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable)); } @Override public void postError(Request<?> request, VolleyError error) { //发出错误响应 request.addMarker("post-error"); Response<?> response = Response.error(error); mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, null)); }这里发现一个问题,其实在NetworkDispatcher中的request.markDelivered()是多余的,在postResponse中已经执行了。无论是正常的响应还是错误都会执行ResponseDeliveryRunnable:
private class ResponseDeliveryRunnable implements Runnable { private final Request mRequest; private final Response mResponse; private final Runnable mRunnable; public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) { mRequest = request; mResponse = response; mRunnable = runnable; //若指定了runnable,如上面分析的在网络请求有效但是需要更新的时候会指定一个runnable的 } @SuppressWarnings("unchecked") @Override public void run() { // If this request has canceled, finish it and don't deliver. if (mRequest.isCanceled()) { //若请求被取消,结束并做标记 mRequest.finish("canceled-at-delivery"); return; } // Deliver a normal response or error, depending. if (mResponse.isSuccess()) { //若请求成功则处理回应 mRequest.deliverResponse(mResponse.result); } else { //若不成功则处理错误 mRequest.deliverError(mResponse.error); } // If this is an intermediate response, add a marker, otherwise we're done // and the request can be finished. if (mResponse.intermediate) { mRequest.addMarker("intermediate-response"); } else { mRequest.finish("done"); } // If we have been provided a post-delivery runnable, run it. if (mRunnable != null) { //如果指定了额外的runnable这里还会对它进行执行 mRunnable.run(); } } }
Delivery作为网络回应的分发、处理者,对回应数据进行了最后一层的把关。而当Delivery查询回应是否成功时,因为Request已经对回应信息做过处理(检查其成功还是错误),所以可以查询到正确的状态。若查询到回应成功则会触发Request的deliverResponse方法(以StringRequest为例):
@Override protected void deliverResponse(String response) { mListener.onResponse(response); }其实就是触发了用户自定义的网络响应监听器,mListener在StringRequest的构造中进行赋值:
public StringRequest(int method, String url, Listener<String> listener, ErrorListener errorListener) { super(method, url, errorListener); mListener = listener; } public StringRequest(String url, Listener<String> listener, ErrorListener errorListener) { this(Method.GET, url, listener, errorListener); }当查询到网络回应数据不成功时候将触发Request的deliverError方法,这个方法StringRequest并没有复写,所以追溯到其父类Request中:
public void deliverError(VolleyError error) { if (mErrorListener != null) { mErrorListener.onErrorResponse(error); } }这里mErrorListener也是用户在使用Volley时候自定的错误监听器,在StringRequest中并没有处理,是通过super执行Request的构造方法进行赋值的:
public Request(int method, String url, Response.ErrorListener listener) { mMethod = method; mUrl = url; mErrorListener = listener; setRetryPolicy(new DefaultRetryPolicy()); mDefaultTrafficStatsTag = findDefaultTrafficStatsTag(url); }当这个请求已经完整的确定完成后,Delivery会通知Request进行结束操作——finish:
void finish(final String tag) { if (mRequestQueue != null) { //若请求队列有效,则在请求队列中标记当前请求为结束 mRequestQueue.finish(this); } //之后都是日志相关,不做分析 if (MarkerLog.ENABLED) { final long threadId = Thread.currentThread().getId(); if (Looper.myLooper() != Looper.getMainLooper()) { // If we finish marking off of the main thread, we need to // actually do it on the main thread to ensure correct ordering. Handler mainThread = new Handler(Looper.getMainLooper()); mainThread.post(new Runnable() { @Override public void run() { mEventLog.add(tag, threadId); mEventLog.finish(this.toString()); } }); return; } mEventLog.add(tag, threadId); mEventLog.finish(this.toString()); } else { long requestTime = SystemClock.elapsedRealtime() - mRequestBirthTime; if (requestTime >= SLOW_REQUEST_THRESHOLD_MS) { VolleyLog.d("%d ms: %s", requestTime, this.toString()); } } }
void finish(Request<?> request) { // Remove from the set of requests currently being processed. synchronized (mCurrentRequests) { mCurrentRequests.remove(request); //当请求已完成,会从mCurrentRequests队列中被移除掉 } if (request.shouldCache()) { //默认是true的,除非你调用Request的setShouldCache方法主动设定 synchronized (mWaitingRequests) { String cacheKey = request.getCacheKey(); //获取cacheKey,前边说过就是URL Queue<Request<?>> waitingRequests = mWaitingRequests.remove(cacheKey); //移除列表中的这个请求,同时取出其可能存在的层级关系 if (waitingRequests != null) { if (VolleyLog.DEBUG) { VolleyLog.v("Releasing %d waiting requests for cacheKey=%s.", waitingRequests.size(), cacheKey); } // Process all queued up requests. They won't be considered as in flight, but // that's not a problem as the cache has been primed by 'request'. mCacheQueue.addAll(waitingRequests); //若真的有层级关系,那么将其他的请求全部加入到mCacheQueue中交由CacheDispatcher处理 } } } }好了,最终待定的问题也解决了,这就是一个Request网络请求在Volley中的来龙去脉。
1. 当一个RequestQueue被成功申请后会开启一个CacheDispatcher(缓存调度器)和4个(默认)NetworkDispatcher(网络请求调度器);
2. CacheDispatcher缓存调度器最为第一层缓冲,开始工作后阻塞的从缓存序列mCacheQueue中取得请求:
a. 对于已经取消了的请求,直接标记为跳过并结束这个请求
b. 全新或过期的请求,直接丢入mNetworkQueue中交由N个NetworkDispatcher进行处理
c. 已获得缓存信息(网络应答)却没有过期的请求,交由Request的parseNetworkResponse进行解析,从而确定此应答是否成功。然后将请求和应答交由Delivery分发者进行处理,如果需要更新缓存那么该请求还会被放入mNetworkQueue中
3. 用户将请求Request add到RequestQueue之后:
a. 对于不需要缓存的请求(需要额外设置,默认是需要缓存)直接丢入mNetworkQueue交由N个NetworkDispatcher处理;
b. 对于需要缓存的,全新的请求加入到mCacheQueue中给CacheDispatcher处理
c. 需要缓存,但是缓存列表中已经存在了相同URL的请求,放在mWaitingQueue中做暂时雪藏,待之前的请求完毕后,再重新添加到mCacheQueue中;
4. 网络请求调度器NetworkDispatcher作为网络请求真实发生的地方,对消息交给BasicNetwork进行处理,同样的,请求和结果都交由Delivery分发者进行处理;
5. Delivery分发者实际上已经是对网络请求处理的最后一层了,在Delivery对请求处理之前,Request已经对网络应答进行过解析,此时应答成功与否已经设定。而后Delivery根据请求所获得的应答情况做不同处理:
a. 若应答成功,则触发deliverResponse方法,最终会触发开发者为Request设定的Listener
b. 若应答失败,则触发deliverError方法,最终会触发开发者为Request设定的ErrorListener
处理完后,一个Request的生命周期就结束了,Delivery会调用Request的finish操作,将其从mRequestQueue中移除,与此同时,如果等待列表中存在相同URL的请求,则会将剩余的层级请求全部丢入mCacheQueue交由CacheDispatcher进行处理。
一个Request的生命周期:
1. 通过add加入mRequestQueue中,等待请求被执行;
2. 请求执行后,调用自身的parseNetworkResponse对网络应答进行处理,并判断这个应答是否成功;
3. 若成功,则最终会触发自身被开发者设定的Listener;若失败,最终会触发自身被开发者设定的ErrorListener。
至此Volley中网络请求的来龙去脉分析清楚了,如果我们因为一些原因需要继承Request来自定义自己的Request,最需要注意的就是parseNetworkResponse方法的复写,此方法对请求之后的命运有决定性的作用。