Cocos2d-x动作组合
Cocos2d-x动作组合:有四种组合方式: 1、CCSequence按顺序执行, 2、CCRepeat重复几次, 3、CCRepeatForever永远重复 4、CCSpawn同时执行
首先,我们先在bool HelloWorld::init()方法中添加如下代码:
添加精灵和动作
CCSprite* player = CCSprite::create("Icon.png"); player->setPosition(ccp(100, 100)); this->addChild(player); CCMoveTo* move = CCMoveTo::create(2, ccp(200, 200)); CCMoveBy* moveBy = CCMoveBy::create(2, ccp(-100, 0)); CCRotateBy* rotate = CCRotateBy::create(2.0, 720);
以下是实现动作组合的代码:
//CCSequence按顺序执行先执行move,再执行moveBy CCFiniteTimeAction* seq = CCSequence::create(move,moveBy,NULL); player->runAction(seq);
//CCRepeat重复几次 CCRepeat* rep= CCRepeat::create(rotate, 3); player->runAction(rep);
//这个同时执行的方法大家要注意一点如果在create(move,rotate,moveBy,NULL)方法中先写moveTo之后再写moveBy 就像前面的方法那样 ,moveTo的方法会被忽略 CCFiniteTimeAction* span = CCSpawn::create(move,rotate,moveBy,NULL); player->runAction(span);
// CCRepeatForever永远执行 CCRepeatForever* reF = CCRepeatForever::create(rotate); player->runAction(reF);
代码下载: http://pan.baidu.com/share/link?shareid=419310546&uk=3189484501
本文出自 “7087095” 博客,请务必保留此出处http://7097095.blog.51cto.com/7087095/1228520