服务器压力测试程序
编写压力测试工具通常被认为是服务器开发的一个部分。压力测试工具模拟现实世界中高并发的客户请求,以测试服务器在高压下的稳定性。
压力测试程序有很多中实现方法,比如I/O复用方式,多线程,多进程并发编程方法,以及这些方式的结合使用。不过,单纯的I/O复用方式的施压程度是最高的,因为线程和进程的调度本身也是要占用一定CPU时间的。下面使用epoll来实现一个通用的服务器压力测试程序,代码如下:
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/epoll.h>
#include <fcntl.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
//每个客户连续不断地向服务器发送这个请求
static const char* request = "GET http://localhost/index.html HTTP/1.1\r\nConnection: keep-alive\r\n\r\nxxxxxxxxxxxx";
int setnonblocking( int fd )
{
int old_option = fcntl( fd, F_GETFL );
int new_option = old_option | O_NONBLOCK;
fcntl( fd, F_SETFL, new_option );
return old_option;
}
void addfd( int epoll_fd, int fd )
{
epoll_event event;
event.data.fd = fd;
event.events = EPOLLOUT | EPOLLET | EPOLLERR;
epoll_ctl( epoll_fd, EPOLL_CTL_ADD, fd, &event );
setnonblocking( fd );
}
//向服务器写入len字节的数据
bool write_nbytes( int sockfd, const char* buffer, int len )
{
int bytes_write = 0;
printf( "write out %d bytes to socket %d\n", len, sockfd );
while( 1 )
{
bytes_write = send( sockfd, buffer, len, 0 );
if ( bytes_write == -1 )
{
return false;
}
else if ( bytes_write == 0 )
{
return false;
}
len -= bytes_write;
buffer = buffer + bytes_write;
if ( len <= 0 )
{
return true;
}
}
}
//从服务器读取数据
bool read_once( int sockfd, char* buffer, int len )
{
int bytes_read = 0;
memset( buffer, '\0', len );
bytes_read = recv( sockfd, buffer, len, 0 );
if ( bytes_read == -1 )
{
return false;
}
else if ( bytes_read == 0 )
{
return false;
}
printf( "read in %d bytes from socket %d with content: %s\n", bytes_read, sockfd, buffer );
return true;
}
//向服务器发起num个tcp连接,我们可以改变num来调整测试压力。
void start_conn( int epoll_fd, int num, const char* ip, int port )
{
int ret = 0;
struct sockaddr_in address;
bzero( &address, sizeof( address ) );
address.sin_family = AF_INET;
inet_pton( AF_INET, ip, &address.sin_addr );
address.sin_port = htons( port );
for ( int i = 0; i < num; ++i )
{
sleep( 1 );
int sockfd = socket( PF_INET, SOCK_STREAM, 0 );
printf( "create 1 sock\n" );
if( sockfd < 0 )
{
continue;
}
if ( connect( sockfd, ( struct sockaddr* )&address, sizeof( address ) ) == 0 )
{
printf( "build connection %d\n", i );
addfd( epoll_fd, sockfd );
}
}
}
void close_conn( int epoll_fd, int sockfd )
{
epoll_ctl( epoll_fd, EPOLL_CTL_DEL, sockfd, 0 );
close( sockfd );
}
int main( int argc, char* argv[] )
{
assert( argc == 4 );
int epoll_fd = epoll_create( 100 );
start_conn( epoll_fd, atoi( argv[ 3 ] ), argv[1], atoi( argv[2] ) );
epoll_event events[ 10000 ];
char buffer[ 2048 ];
while ( 1 )
{
int fds = epoll_wait( epoll_fd, events, 10000, 2000 );
for ( int i = 0; i < fds; i++ )
{
int sockfd = events[i].data.fd;
if ( events[i].events & EPOLLIN )
{
if ( ! read_once( sockfd, buffer, 2048 ) )
{
close_conn( epoll_fd, sockfd );
}
struct epoll_event event;
event.events = EPOLLOUT | EPOLLET | EPOLLERR;
event.data.fd = sockfd;
epoll_ctl( epoll_fd, EPOLL_CTL_MOD, sockfd, &event );
}
else if( events[i].events & EPOLLOUT )
{
if ( ! write_nbytes( sockfd, request, strlen( request ) ) )
{
close_conn( epoll_fd, sockfd );
}
struct epoll_event event;
event.events = EPOLLIN | EPOLLET | EPOLLERR;
event.data.fd = sockfd;
epoll_ctl( epoll_fd, EPOLL_CTL_MOD, sockfd, &event );
}
else if( events[i].events & EPOLLERR )
{
close_conn( epoll_fd, sockfd );
}
}
}
}
可以在一台机器A上运行服务器程序,在另一台机器B上运行上面的程序,机器B向机器A发起1000个连接,如果A服务器程序足够稳定,这样两台机器上的程序才可以一直运行并正常交换数据。