菜单,是CCLayer的子类,是一个层(容器),可以往里面添加菜单项。下面是它的类结构图:
CCMenu默认接受触屏事件的优先级是-128(优先级很高,因为值越小,响应触屏事件的优先级越高),可以通过继承它实现自定义的效果,创建CCMenu对象的函数:
static CCMenu* menuWithItems(CCMenuItem* item, ...); static CCMenu* menuWithItem(CCMenuItem* item);
2. CCMenuItem
菜单项,开发中一般是直接使用它的子类。CCMenuItem有三个直接子类:
CCMenuItemLabel(字符标签菜单)、CCMenuItemSprite(图片菜单)、CCMenuItemToggle(开关菜单)。
下面是CCMenuItem的类结构图:
现在分别来了解一下各个不同的菜单项。
(1) CCMenuItemLabel:使用文字标签创建菜单项
所有支持CCLabelProtocol的节点都可以用来创建CCMenuItemLabel,CCLabelProtocol是标签的共同接口。CCLabelProtocol也有三个直接子类,下面是类结构图:
CCLabelTTF:同时也是CCSprite的子类,用来渲染文字标签的,可以指定字体,每次设置字符串内容时都需要重新创建纹理和渲染,性能不好,可以看它的相关源码:
void CCLabelTTF::setString(const char *label) { if (m_pString) { delete m_pString; m_pString = NULL; } m_pString = new std::string(label); CCTexture2D *texture; if( CCSize::CCSizeEqualToSize( m_tDimensions, CCSizeZero ) ) { texture = new CCTexture2D(); texture->initWithString(label, m_pFontName->c_str(), m_fFontSize); } else { texture = new CCTexture2D(); texture->initWithString(label, m_tDimensions, m_eAlignment, m_pFontName->c_str(), m_fFontSize); } this->setTexture(texture); texture->release(); CCRect rect = CCRectZero; rect.size = m_pobTexture->getContentSize(); this->setTextureRect(rect); }
CCLabelBMFont *label = CCLabelBMFont::labelWithString("Bitmap Font Atlas", "fonts/bitmapFontTest.fnt");
typedef struct _BMFontDef { //! ID of the character unsigned int charID; //! origin and size of the font CCRect rect; //! The X amount the image should be offset when drawing the image (in pixels) int xOffset; //! The Y amount the image should be offset when drawing the image (in pixels) int yOffset; //! The amount to move the current position after drawing the character (in pixels) int xAdvance; } ccBMFontDef;
void CCLabelBMFont::createFontChars() { /** .... */ //以下代码是遍历字符串时:for循环内的代码 const ccBMFontDef& fontDef = (*(m_pConfiguration->m_pBitmapFontArray))[c]; CCRect rect = fontDef.rect; CCSprite *fontChar; fontChar = (CCSprite*)(this->getChildByTag(i)); if( ! fontChar ) { fontChar = new CCSprite(); fontChar->initWithBatchNodeRectInPixels(this, rect); this->addChild(fontChar, 0, i); fontChar->release(); } else { // reusing fonts fontChar->setTextureRectInPixels(rect, false, rect.size); // restore to default in case they were modified fontChar->setIsVisible(true); fontChar->setOpacity(255); } /** .... */ }
static CCLabelAtlas * labelWithString(const char *label, const char *charMapFile, unsigned int itemWidth, unsigned int itemHeight, unsigned char startCharMap); //示例 CCLabelAtlas* label1 = CCLabelAtlas::labelWithString("123 Test", "fonts/tuffy_bold_italic-charmap.png", 48, 64, ' ');
bool CCTextureAtlas::initWithFile(const char * file, unsigned int capacity) { // retained in property CCTexture2D *texture = CCTextureCache::sharedTextureCache()->addImage(file); if (texture) { return initWithTexture(texture, capacity); } else { CCLOG("cocos2d: Could not open file: %s", file); delete this; return NULL; } }
//! a Point with a vertex point, a tex coord point and a color 4B typedef struct _ccV3F_C4B_T2F { //! vertices (3F) ccVertex3F vertices; // 12 bytes // char __padding__[4]; //! colors (4B) ccColor4B colors; // 4 bytes // char __padding2__[4]; // tex coords (2F) ccTex2F texCoords; // 8 byts } ccV3F_C4B_T2F; //! 4 ccVertex2FTex2FColor4B Quad typedef struct _ccV2F_C4B_T2F_Quad { //! bottom left ccV2F_C4B_T2F bl; //! bottom right ccV2F_C4B_T2F br; //! top left ccV2F_C4B_T2F tl; //! top right ccV2F_C4B_T2F tr; } ccV2F_C4B_T2F_Quad;
//CCLabelAtlas - CCLabelProtocol void CCLabelAtlas::setString(const char *label) { /** .... */ this->updateAtlasValues(); /** .... */ } //CCLabelAtlas - Atlas generation void CCLabelAtlas::updateAtlasValues() { unsigned int n = m_sString.length(); ccV3F_C4B_T2F_Quad quad; const unsigned char *s = (unsigned char*)m_sString.c_str(); CCTexture2D *texture = m_pTextureAtlas->getTexture(); float textureWide = (float) texture->getPixelsWide(); float textureHigh = (float) texture->getPixelsHigh(); for(unsigned int i = 0; i < n; i++) { unsigned char a = s[i] - m_cMapStartChar; float row = (float) (a % m_uItemsPerRow); float col = (float) (a / m_uItemsPerRow); #if CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL // Issue #938. Don't use texStepX & texStepY float left = (2 * row * m_uItemWidth + 1) / (2 * textureWide); float right = left + (m_uItemWidth * 2 - 2) / (2 * textureWide); float top = (2 * col * m_uItemHeight + 1) / (2 * textureHigh); float bottom = top + (m_uItemHeight * 2 - 2) / (2 * textureHigh); #else float left = row * m_uItemWidth / textureWide; float right = left + m_uItemWidth / textureWide; float top = col * m_uItemHeight / textureHigh; float bottom = top + m_uItemHeight / textureHigh; #endif // ! CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL quad.tl.texCoords.u = left; quad.tl.texCoords.v = top; quad.tr.texCoords.u = right; quad.tr.texCoords.v = top; quad.bl.texCoords.u = left; quad.bl.texCoords.v = bottom; quad.br.texCoords.u = right; quad.br.texCoords.v = bottom; quad.bl.vertices.x = (float) (i * m_uItemWidth); quad.bl.vertices.y = 0; quad.bl.vertices.z = 0.0f; quad.br.vertices.x = (float)(i * m_uItemWidth + m_uItemWidth); quad.br.vertices.y = 0; quad.br.vertices.z = 0.0f; quad.tl.vertices.x = (float)(i * m_uItemWidth); quad.tl.vertices.y = (float)(m_uItemHeight); quad.tl.vertices.z = 0.0f; quad.tr.vertices.x = (float)(i * m_uItemWidth + m_uItemWidth); quad.tr.vertices.y = (float)(m_uItemHeight); quad.tr.vertices.z = 0.0f; m_pTextureAtlas->updateQuad(&quad, i); } }
所以图片上的字符排列顺序要按照ASCII码表的顺序连续排列。CCLabelAtlas的绘制效率高,但是限制性太多,没有CCLabelBMFont灵活。
从类结构图可以看到CCMenuItemLabel有两个子类CCMenuItemAtlasFont和CCMenuItemFont,CCMenuItemAtlasFont是使用CCLabelAtlas创建MenuItemLabel的辅助类,CCMenuItemFont是使用CCLabelTTF创建MenuItemLabel的辅助类。如下源码所示:
bool CCMenuItemAtlasFont::initFromString(const char *value, const char *charMapFile, int itemWidth, int itemHeight, char startCharMap, CCObject* target, SEL_MenuHandler selector) { CCAssert( value != NULL && strlen(value) != 0, "value length must be greater than 0"); CCLabelAtlas *label = new CCLabelAtlas(); label->initWithString(value, charMapFile, itemWidth, itemHeight, startCharMap); label->autorelease(); if (CCMenuItemLabel::initWithLabel(label, target, selector)) { // do something ? } return true; } bool CCMenuItemFont::initFromString(const char *value, CCObject* target, SEL_MenuHandler selector) { CCAssert( value != NULL && strlen(value) != 0, "Value length must be greater than 0"); m_strFontName = _fontName; m_uFontSize = _fontSize; CCLabelTTF *label = CCLabelTTF::labelWithString(value, m_strFontName.c_str(), (float)m_uFontSize); if (CCMenuItemLabel::initWithLabel(label, target, selector)) { // do something ? } return true; }2. CCMenuItemSprite和CCMenuItemImage :本质上都是使用图片创建菜单项,前者是使用精灵对象创建,后者使用图片名称创建,CCMenuItemImage是CCMenuItemSprite的子类。可以使用三套图片:未选中状态、选中状态、不可用状态,前面两种状态的图片是必需的,不可用状态的图片可选。如下代码所示:
static CCMenuItemSprite * itemFromNormalSprite(CCNode* normalSprite, CCNode* selectedSprite, CCNode* disabledSprite = NULL); static CCMenuItemImage* itemFromNormalImage(const char *normalImage, const char *selectedImage); static CCMenuItemImage* itemFromNormalImage(const char *normalImage, const char *selectedImage, const char *disabledImage);
static CCMenuItemToggle* itemWithTarget(CCObject* target, SEL_MenuHandler selector, CCMenuItem* item, ...); CCMenuItemToggle* item1 = CCMenuItemToggle::itemWithTarget(this,menu_selector(MenuLayer4::menuCallback), CCMenuItemFont::itemFromString( "On" ), CCMenuItemFont::itemFromString( "Off"),NULL );
void MenuLayer::onEnter() { CCLayer::onEnter(); CCSize winSize = CCDirector::sharedDirector()->getWinSize(); /**---CCMenuItemLabel:由指定的字符串标签创建菜单--**/ //CCMenuItemFont:内部使用CCLabelTTF CCMenuItemFont::setFontName("Arial"); CCMenuItemFont::setFontSize(22); CCMenuItemFont* pFontMenuItem = CCMenuItemFont::itemFromString("font item", this, menu_selector(MenuLayer::menuCallback)); CCMenu* pFontMenu = CCMenu::menuWithItems(pFontMenuItem,NULL); pFontMenu->setPosition( ccp(winSize.width/2,winSize.height - 30) ); this->addChild(pFontMenu); //CCMenuItemAtlasFont:内部使用CCLabelAtlas CCMenuItemAtlasFont* pAtlasFontMenuItem = CCMenuItemAtlasFont::itemFromString("123456789", s_imgPathNum, 15, 19, '0', this, menu_selector(MenuLayer::menuCallback)); CCMenu* pAtlasFontMenu = CCMenu::menuWithItems(pAtlasFontMenuItem,NULL); pAtlasFontMenu->setPosition( ccp(winSize.width/2,winSize.height - 60) ); this->addChild(pAtlasFontMenu); //CCLabelBMFont CCLabelBMFont* pBMFontLabel = CCLabelBMFont::labelWithString("configuration", s_imgPathBMFont); CCMenuItemLabel* pItemBMFontLabel = CCMenuItemLabel::itemWithLabel(pBMFontLabel, this, menu_selector(MenuLayer::menuCallback)); CCMenu* pBMFontMenu = CCMenu::menuWithItems(pItemBMFontLabel,NULL); pBMFontMenu->setPosition( ccp(winSize.width/2,winSize.height - 90) ); this->addChild(pBMFontMenu); /**--CCMenuItemSprite:由指定的精灵类创建菜单--**/ CCSprite* spriteNormal = CCSprite::spriteWithFile(s_imgPathMenuItem, CCRectMake(0,23*2,115,23)); CCSprite* spriteSelected = CCSprite::spriteWithFile(s_imgPathMenuItem, CCRectMake(0,23*1,115,23)); CCSprite* spriteDisabled = CCSprite::spriteWithFile(s_imgPathMenuItem, CCRectMake(0,23*0,115,23)); CCMenuItemSprite* pMenuItemSprite = CCMenuItemSprite::itemFromNormalSprite(spriteNormal, spriteSelected, spriteDisabled, this, menu_selector(MenuLayer::menuCallback)); CCMenu* pSpriteMenu = CCMenu::menuWithItems(pMenuItemSprite,NULL); pSpriteMenu->setPosition( ccp(winSize.width/2,winSize.height - 120) ); this->addChild(pSpriteMenu); //CCMenuItemImage:由指定的图片文件名创建菜单 CCMenuItemImage* pMenuItemImage = CCMenuItemImage::itemFromNormalImage(s_imgPathCloseNormal, s_imgPathCloseSelected, this, menu_selector(MenuLayer::menuCallback) ); CCMenu* pImageMenu = CCMenu::menuWithItem(pMenuItemImage); pImageMenu->setPosition( ccp(winSize.width/2,winSize.height - 150) ); this->addChild(pImageMenu); //CCMenuItemToggle:开关菜单,切换效果 //这里只使用了CCMenuItemFont,还可以使用其他的CCMenuItem CCMenuItemToggle* pMenuItemToggle = CCMenuItemToggle::itemWithTarget(this, menu_selector(MenuLayer::menuCallback), CCMenuItemFont::itemFromString( "On" ), CCMenuItemFont::itemFromString( "Off"), NULL ); CCMenu* pToggleMenu = CCMenu::menuWithItems(pMenuItemToggle,NULL); pToggleMenu->setPosition( ccp(winSize.width/2,winSize.height - 180) ); this->addChild(pToggleMenu); }
程序使用的图片素材:
CCLabelBMFont代码段使用的素材是:cocos2d-x安装目录/tests/Resources/fonts/bitmapFontTest3.fnt和对应的png文件
ps:CCMenuItem默认使用的字体是Marker Felt,字体大小是32,在CCMenuItem.h中定义了:
#define kCCItemSize 32 static unsigned int _fontSize = kCCItemSize; static std::string _fontName = "Marker Felt";
转载请注明来自:Alex Zhou,本文链接:http://codingnow.cn/android/832.html