glew也是一个扩展库,包含了OpenGL中许多核心及扩展函数,现在的版本是1.7,支持OpenGL4.2,可以到这里下载:http://glew.sourceforge.net/
下载了glew库的话,那么可以直接使用该扩展,但是使用之前首先要确定你的显卡是否支持该扩展。方法如下:
首先还是要判断显卡是否支持该扩展
如何判断显卡所支持的扩展:
使用函数glGetString,看一下它的原型:
const GLubyte * glGetString( GLenum name )
我们以GL_EXTENSIONS为参数调用该函数,就能获得当前显卡所支持的所有扩展,像下面这样:
const GLubyte *str = glGetString(GL_EXTENSIONS) ; cout << str << endl ;
1.包含头文件glew.h,注意这里和上面不同,这回glut.h要放在glew.h的后面了
像下面这样
#include <GL/glew.h> #include <GL/glut.h>
然后就可以在程序中直接使用glBlendEquation了,其他扩展的判断和使用方法与此类似。
最后还有一点切记!那就是还要调用glewInit() ;来初始化一下方可使用扩展,如下:
GLenum err = glewInit(); if (GLEW_OK != err) { MessageBoxA(NULL, "error", "My Window", 1); }
.在project->setting中,打开link选项卡,加上glew.lib
或在文件中加上#progmma comment(lib, "glew.lib")
好了,现在可以放心使用扩展了,赶快继续你的OpenGL之旅吧!
为了查看显卡到底支持哪些扩展,折腾了好久。
#include <iostream> #include <GL/glew.h> using namespace std; int main() { GLenum err = glewInit(); if (err != GLEW_OK ) { fprintf(stderr, "Error: %s\n", glewGetErrorString(err)); exit (-2); } int NumberOfExtensions; glGetIntegerv(GL_NUM_EXTENSIONS, &NumberOfExtensions); for(int i=0; i<NumberOfExtensions; i++) { const GLubyte *ccc=glGetStringi(GL_EXTENSIONS, i); //Now, do something with ccc cout << ccc << endl; } system("pause"); }这是最初的代码,前面所说的glGetString函数在OpenGL3.0之后废除了,为了使用最新的OpenGL4.2,在官网查到了最新使用方法。
在link->input中写入glew32.lib,编译报link错误,不认识glGetIntegerv函数,但是在glew.h能发现这个函数。google了好久没发现好的解决方案。不过后来在glew官网<说明链接>查到了问题所在,使用glew必须有一个opengl context。最简单的方案是用glut创建一个context。增加了2句话后得到结果。
#include <iostream> #include <GL/glew.h> #include <gl/glut.h> using namespace std; int main() { glutCreateWindow("GLEW Test");//get an openGL context GLenum err = glewInit(); if (err != GLEW_OK ) { fprintf(stderr, "Error: %s\n", glewGetErrorString(err)); exit (-2); } int NumberOfExtensions; glGetIntegerv(GL_NUM_EXTENSIONS, &NumberOfExtensions); for(int i=0; i<NumberOfExtensions; i++) { const GLubyte *ccc=glGetStringi(GL_EXTENSIONS, i); //Now, do something with ccc cout << ccc << endl; } system("pause"); }结果:(其实我还是不知道显卡到底支不支持最新的OpenGL 4.2)
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