参考
使用Quartz 2D 可以对图片进行裁剪,简单的可以裁剪一个矩形,复杂的可以根据CGPath实现裁剪,也可以使用UIBezierPath进行裁剪,也可以使用一个UIImage做为mask进行裁剪。
对于如下图片,不使用裁剪时,显示全部内容
使用CGContextClipToRect裁剪矩形,
UIImage* imageSrc = [UIImage imageNamed:@"island.png"]; CGColorSpaceRef colorRef = CGColorSpaceCreateDeviceRGB(); CGContextRef contextRef = CGBitmapContextCreate(nil, imageSrc.size.width, imageSrc.size.height, 8, imageSrc.size.width*4, colorRef, kCGImageAlphaPremultipliedFirst); CGContextClipToRect(contextRef, CGRectMake(30, 100, 200, 200)); CGContextDrawImage(contextRef, CGRectMake(0, 0, imageSrc.size.width, imageSrc.size.height), imageSrc.CGImage); CGImageRef imageRef = CGBitmapContextCreateImage(contextRef); UIImage* imageDst = [UIImage imageWithCGImage:imageRef scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]; CGContextRelease(contextRef); CGColorSpaceRelease(colorRef); return imageDst;
使用CGPath 设定一个区域,然后裁剪path,
UIImage* imageSrc = [UIImage imageNamed:@"island.png"]; CGColorSpaceRef colorRef = CGColorSpaceCreateDeviceRGB(); CGContextRef contextRef = CGBitmapContextCreate(nil, imageSrc.size.width, imageSrc.size.height, 8, imageSrc.size.width*4, colorRef, kCGImageAlphaPremultipliedFirst); //[path addCurveToPoint:CGPointMake(120, 80) controlPoint1:CGPointMake(<#CGFloat x#>, <#CGFloat y#>) controlPoint2:<#(CGPoint)#>] CGMutablePathRef mutPath = CGPathCreateMutable(); CGPathMoveToPoint(mutPath, NULL, 30, 160); CGPathAddLineToPoint(mutPath, NULL, 120, 80); CGPathAddLineToPoint(mutPath, NULL, 210, 160); CGPathAddLineToPoint(mutPath, NULL, 120, 280); CGPathCloseSubpath(mutPath); CGContextAddPath(contextRef, mutPath); CGContextClip(contextRef); CGContextDrawImage(contextRef, CGRectMake(0, 0, imageSrc.size.width, imageSrc.size.height), imageSrc.CGImage); CGImageRef imageRef = CGBitmapContextCreateImage(contextRef); UIImage* imageDst = [UIImage imageWithCGImage:imageRef scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]; CGContextRelease(contextRef); CGColorSpaceRelease(colorRef); return imageDst;
使用UIBezierPath 创建一个裁剪区域,
UIImage* imageSrc = [UIImage imageNamed:@"island.png"]; CGColorSpaceRef colorRef = CGColorSpaceCreateDeviceRGB(); CGContextRef contextRef = CGBitmapContextCreate(nil, imageSrc.size.width, imageSrc.size.height, 8, imageSrc.size.width*4, colorRef, kCGImageAlphaPremultipliedFirst); UIBezierPath* path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(30, 160)]; // [path addCurveToPoint:CGPointMake(140, 80) controlPoint1:CGPointMake(60, 60) controlPoint2:CGPointMake(90, 60)]; // [path addCurveToPoint:CGPointMake(210, 160) controlPoint1:CGPointMake(130, 90) controlPoint2:CGPointMake(160, 120)]; // [path addCurveToPoint:CGPointMake(140, 280) controlPoint1:CGPointMake(180, 200) controlPoint2:CGPointMake(140, 160)]; [path addQuadCurveToPoint:CGPointMake(140, 100) controlPoint:CGPointMake(80, 120)]; [path addQuadCurveToPoint:CGPointMake(240, 180) controlPoint:CGPointMake(180, 100)]; [path addQuadCurveToPoint:CGPointMake(140, 280) controlPoint:CGPointMake(210, 240)]; [path addQuadCurveToPoint:CGPointMake(30, 160) controlPoint:CGPointMake(80, 260)]; [path closePath]; [path addClip]; CGContextDrawImage(contextRef, CGRectMake(0, 0, imageSrc.size.width, imageSrc.size.height), imageSrc.CGImage); CGImageRef imageRef = CGBitmapContextCreateImage(contextRef); UIImage* imageDst = [UIImage imageWithCGImage:imageRef scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]; CGContextRelease(contextRef); CGColorSpaceRelease(colorRef); return imageDst;
使用UIImage做为mask进行裁剪
使用 void CGContextClipToMask(CGContextRef c, CGRect rect, CGImageRef mask)
第一个参数表示context 指针
第二个参数表示clip到context的区域,也是mask 图片映射到context的区域
第三个参数表示mask的图片,对于裁剪区域Rect中的点是否变化取决于mask图中的alpha值,若alpha为0,则对应clip rect中的点为透明,如果alpha为1,则对应clip Rect中的点无变化。
另外CGContextClipToMask执行了类似 CGContextDrawImage 到rect区域的操作,不需要另外调用CGContextDrawImage。
例子:
下图为具有mask图片,图片中只有alpha值对于mask是有用的。
- (UIImage*)imageWithColor:(UIColor*)color maskImage:(UIImage*)maskImage { UIImage* image = maskImage; CGColorSpaceRef colorRef = CGColorSpaceCreateDeviceRGB(); CGContextRef contextRef = CGBitmapContextCreate(nil, image.size.width, image.size.height, 8, image.size.width*4, colorRef, kCGImageAlphaPremultipliedFirst); CGRect rect = CGRectMake(0, 0, image.size.width, image.size.height); CGContextClipToMask(contextRef, rect, image.CGImage); CGContextSetFillColorWithColor(contextRef, color.CGColor); CGContextFillRect(contextRef,rect); CGImageRef imageRef = CGBitmapContextCreateImage(contextRef); UIImage* imageDst = [UIImage imageWithCGImage:imageRef scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]; CGImageRelease(imageRef); CGContextRelease(contextRef); CGColorSpaceRelease(colorRef); return imageDst; }
- (void)drawRect:(CGRect)rect { UIImage* image1 = [UIImage imageNamed:@"cloud.png"]; [[self imageWithColor:[UIColor redColor] maskImage:image1] drawAtPoint:CGPointMake(0, 0)]; }
显示如下
修改maskRect区域,并为查看方便显示蓝色背景,代码如下
- (UIImage*)imageWithColor:(UIColor*)color maskImage:(UIImage*)maskImage { UIImage* image = maskImage; CGColorSpaceRef colorRef = CGColorSpaceCreateDeviceRGB(); CGContextRef contextRef = CGBitmapContextCreate(nil, image.size.width, image.size.height, 8, image.size.width*4, colorRef, kCGImageAlphaPremultipliedFirst); CGContextSetFillColorWithColor(contextRef, [UIColor blueColor].CGColor); CGRect rect = CGRectMake(0, 0, image.size.width, image.size.height); CGContextFillRect(contextRef,rect); CGRect maskRect = CGRectMake(60, 0, image.size.width, image.size.height); CGContextClipToMask(contextRef, maskRect, image.CGImage); CGContextSetFillColorWithColor(contextRef, color.CGColor); CGContextFillRect(contextRef,rect); CGImageRef imageRef = CGBitmapContextCreateImage(contextRef); UIImage* imageDst = [UIImage imageWithCGImage:imageRef scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]; CGImageRelease(imageRef); CGContextRelease(contextRef); CGColorSpaceRelease(colorRef); return imageDst; }