The problem of using a C++ library compiled with Compiler A, from a program compiled with Compiler B has been a problem for a while. This is especially true on Windows where Visual C++ generally breaks binary compatibility from release to release. Shipping a library for Windows involves shipping several versions for Visual C++ as well now often for mingw gcc.
Some of the problems C++ has in regards to binary compatibility across different compilers are:name mangling,object layout, exception support.
There are several ways to get around this.
- Use
extern "C"
and have a C-style interface.The 2nd answer of this StackOverflow article gives an example of this technique. - Use COM if you are on Windows
- Use Matthew Wilson’s technique from Imperfect C++ chapters 7-8.
There are whole books written on COM, so I won’t try to go into too many details. A brief overview in regards to the binary interface ishere. The basic idea is that you define an interface like this.
Interface Definition
struct Interface; struct InterfaceVtable{ int (*Function1)(struct Interface*); int (*Function2)(struct Interface*, int); }; struct Interface{ struct InterfaceVtable* pTable; };
It can be used like this
Using an Interface
struct Interface* pInterface = GetInterfaceSomehow(); int a = pInterface->pTable->Function1(pInterface);
Implementing an interface like this is painful and will be left as an exercise to the reader.
Fortunately, (and by design), Microsoft Visual C++ and most Windows C++ compilers will generate something compatible to the above with an abstract base class using pure virtual functions.
Inteface using C++ (MSVC)
struct InterfaceCpp{ virtual int Function1() = 0; virtual int Function2(int) = 0; };
You can implement and use like this
struct InterfaceImplementation:public InterfaceCpp{ virtual int Function1(){return 5;} virtual int Function2(int i){return 5 + i;} }; InterfaceImplementation imp; InterfaceCpp* pInterfaceCpp = &imp; std::cout << pInterfaceCpp->Function2(5) << std::endl;
The reason for this, is that the version with function pointers was doing avtable
and a vptr
by hand and this version is letting the compiler do it. For more information about vtable
and vptr
see the excellentarticle by Dan Saks in Dr. Dobbs.
While the above solution works on Windows (generally), this is not guaranteed to always work A more general cross-platform solution is presented in Matthew Wilson’sImperfect C++ in chapters 7 and 8. He basically provides a way and macros that allow you to define the above structure manually (ie define your own vtable
s).
By using either COM style interfaces with compilers that have a compatiblevtable
layout or rolling your own, you can have cross-compiler binary compatible interfaces. However, you do not have
- Exceptions
- Due to not having exceptions, you often have to use error codes and thus do not have real return values.
- Standard C++ types such as
vector
andstring
(use arrays andconst char*
)
In fact, in anarticle explaining why Microsoft created C++/CX Jim Springfield stated one of the problems with COM even with libraries such ATL was “There is no way to automatically map interfaces from low-level to a higher level (modern) form that throws exceptions and has real return values.”
During this series of posts, I will discuss the development of a C++11 library that has the following benefits
- Able to use std::string and
std::vector
as function parameters and return values - Use exceptions for error handling
- Compatible across compilers – able to use MSVC to create .exe and g++ to create .dll on Windows, and g++ for executable and clang++ to create .so on Linux
- Works on Linux and Windows
- Written in Standard C++11
- No Macro magic
- Header only library
As we progress we will talk about some of the disadvantages and areas for improvements and possible alternatives. Here is how we would define an interface DemoInterface
. Note jrb_interface
is the namespace of the library.
using namespace jrb_interface; template<bool b> struct DemoInterface :public define_interface<b,4> { cross_function<demointerface,0,int(int)> plus_5; cross_function count_characters; cross_function say_hello; cross_function(std::string)> split_into_words; template DemoInterface(T t):DemoInterface::base_t(t), plus_5(t), count_characters(t),say_hello(t),split_into_words(t){} };
In this library, all interfaces are actually templates that take a bool parameter. The reason for this will become clear as we discuss the implementation in later posts.
All interfaces inherit from define_interface
which takes a bool
parameter (just use the bool
passed in to the template) and an int parameter specifying how many functions are in the interface. If you pass in a too small number, you will get a static_assert
telling you that the number is too small.
To define a function in the interface, use the cross_function
template
The first parameter is the interface in this case DemoInterface
. The second parameter is the 0 based position of the function. The first function is 0, the second is 1, the third 2, etc. The third and final parameter of cross_function
is the signature of the function is the name style asstd::function
.
Finally all interfaces need a templated constructor that takes a value t
and passes it on to the base class as well as each function. For convenience the define_interface template defines a typedef
base_t
that you can use in your constructor initializer.
To implement an interface you would do this
struct DemoInterfaceImplemention: public implement_interface<demointerface>{ DemoInterfaceImplemention(){ plus_5 = [](int i){ return i+5; }; say_hello = [](std::string name)->std::string{ return "Hello " + name; }; count_characters = [](std::string s)->int{ return s.length(); }; split_into_words = [](std::string s)->std::vector{ std::vector ret; auto wbegin = s.begin(); auto wend = wbegin; for(;wbegin!= s.end();wend = std::find(wend,s.end(),' ')){ if(wbegin==wend)continue; ret.push_back(std::string(wbegin,wend)); wbegin = std::find_if(wend,s.end(), [](char c){return c != ' ';}); wend = wbegin; } return ret; }; } };
To implement an interface, you derive from implement_interface
specifying your Interface as the template parameter. Then in your constructor you assign a lambda with the same signature you specified in the definition of the interface to each of the cross_function
variables.
To use an interface, you construct use_interface
providing the Interface as the template parameter.
// Assume iDemo is defined as follows // use_interface<demointerface> iDemo = ... int i = iDemo.plus_5(5); int count = iDemo.count_characters("Hello World"); std::string s = iDemo.say_hello("John"); std::vector words = iDemo.split_into_words("This is a test");
You then call the functions just as you would with any class object. Note the use of . instead of –>
Thank you taking the time to read this post. I hope this has piqued your interest. In future posts we will explore how we create this library, and how we can extend this library to do more. I hope you will join me.
You can find compilable code athttps://github.com/jbandela/cross_compiler_call. The code has been tested on
- Windows with compiling the executable with MSVC 2012 Milan (Nov CTP) and the DLL with mingw g++ 4.7.2
- Ubuntu 12.10 with compiling the executable with g++ 4.7.2 and the .so file with clang++ 3.1
Instructions on how to compile are included in the README.txt file.
Please let me know what you think in the comments section