Unity3d批量读取非Resources文件夹下的asset

例如读取Assets/Jsons/下所有的文本文件

TextAsset[] texts = LoadAsset<TextAsset> ("/Jsons", "json");


T[] LoadAsset<T>(string path, string pattern) where T : Object{
		string objPath = Application.dataPath + path;
		string[] directoryEntries;
		List<T> objList = new List<T> ();
		try 
		{
			directoryEntries = System.IO.Directory.GetFileSystemEntries(objPath); 
			
			for(int i = 0; i < directoryEntries.Length ; i ++){
				string p = directoryEntries[i];
				string[] tempPaths = StringExtention.SplitWithString(p,"/Assets/");
				if(tempPaths[1].EndsWith("." + pattern)){
					T tempTex = AssetDatabase.LoadAssetAtPath("Assets/" + tempPaths[1],typeof(T)) as T;
					if(tempTex != null)
						objList.Add(tempTex);
				}
				
			}
		}
		catch (System.IO.DirectoryNotFoundException) 
		{
			Debug.Log("The path encapsulated in the " + objPath + "Directory object does not exist.");
		}
		if(objList.Count > 0)
			return objList.ToArray();
		return null;
	}



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