#include "ParticleTest.h"
// #include "CCActionInterval.h"
// #include "CCMenu.h"
// #include "CCLabelTTF.h"
// #include "CCLabelAtlas.h"
// #include "touch_dispatcher/CCTouchDispatcher.h"
#include "../testResource.h"
/*#include "support/CCPointExtension.h"*/
enum {
kTagParticleCount = 1,
};
CCLayer* nextParticleAction();
CCLayer* backParticleAction();
CCLayer* restartParticleAction();
//------------------------------------------------------------------
//
// DemoFirework
//烟花
//------------------------------------------------------------------
void DemoFirework::onEnter()
{
ParticleDemo::onEnter();
//创建粒子布景 烟花
m_emitter = CCParticleFireworks::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
//设置纹理
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
//设置烟花位置
setEmitterPosition();
}
std::string DemoFirework::title()
{
return "ParticleFireworks";
}
//------------------------------------------------------------------
//
// DemoFire
// 火
//------------------------------------------------------------------
void DemoFire::onEnter()
{
ParticleDemo::onEnter();
//创建,留驻内存,添加到背景
m_emitter = CCParticleFire::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
//设置纹理
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );//.pvr");
CCPoint p = m_emitter->getPosition();
m_emitter->setPosition( CCPointMake(p.x, 100) );
//设置位置
setEmitterPosition();
}
std::string DemoFire::title()
{
return "ParticleFire";
}
//------------------------------------------------------------------
//
// DemoSun
//太阳效果
//------------------------------------------------------------------
void DemoSun::onEnter()
{
ParticleDemo::onEnter();
m_emitter = CCParticleSun::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
setEmitterPosition();
}
std::string DemoSun::title()
{
return "ParticleSun";
}
//------------------------------------------------------------------
//
// DemoGalaxy
//星系
//------------------------------------------------------------------
void DemoGalaxy::onEnter()
{
ParticleDemo::onEnter();
m_emitter = CCParticleGalaxy::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
//设置烟花位置
setEmitterPosition();
}
std::string DemoGalaxy::title()
{
return "ParticleGalaxy";
}
//------------------------------------------------------------------
//
// DemoFlower
// 花效果
//------------------------------------------------------------------
void DemoFlower::onEnter()
{
ParticleDemo::onEnter();
m_emitter = CCParticleFlower::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
setEmitterPosition();
}
std::string DemoFlower::title()
{
return "ParticleFlower";
}
//------------------------------------------------------------------
//
// DemoBigFlower
//
//------------------------------------------------------------------
void DemoBigFlower::onEnter()
{
ParticleDemo::onEnter();
m_emitter = new CCParticleSystemQuad();
m_emitter->initWithTotalParticles(50);//初始化时粒子的数量
//m_emitter->autorelease();
m_background->addChild(m_emitter, 10);//添加并且排序
////m_emitter->release(); // win32 : use this line or remove this line and use autorelease()
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );//设置纹理
//持续时间,-1代表永久
m_emitter->setDuration(-1);
// 引力,惯性等因素
m_emitter->setGravity(CCPointZero);
// angle
m_emitter->setAngle(90);
m_emitter->setAngleVar(360);
// 粒子的速度
m_emitter->setSpeed(160);
m_emitter->setSpeedVar(20);
// 径向
m_emitter->setRadialAccel(-120);
m_emitter->setRadialAccelVar(0);
// tagential
m_emitter->setTangentialAccel(30);
m_emitter->setTangentialAccelVar(0);
// emitter position
m_emitter->setPosition( CCPointMake(160,240) );
m_emitter->setPosVar(CCPointZero);
// life of particles
m_emitter->setLife(4);
m_emitter->setLifeVar(1);
// spin of particles
m_emitter->setStartSpin(0);
m_emitter->setStartSizeVar(0);
m_emitter->setEndSpin(0);
m_emitter->setEndSpinVar(0);
// color of particles
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColorVar(endColorVar);
// 设置开始时的大小,
m_emitter->setStartSize(80.0f);
m_emitter->setStartSizeVar(40.0f);
m_emitter->setEndSize(kParticleStartSizeEqualToEndSize);
// 设置发射率
m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());
// 是否混合到一起显示
m_emitter->setBlendAdditive(true);
setEmitterPosition();
}
std::string DemoBigFlower::title()
{
return "ParticleBigFlower";
}
//------------------------------------------------------------------
//
// DemoRotFlower
//
//------------------------------------------------------------------
void DemoRotFlower::onEnter()
{
ParticleDemo::onEnter();
m_emitter = new CCParticleSystemQuad();
m_emitter->initWithTotalParticles(300);
//m_emitter->autorelease();
m_background->addChild(m_emitter, 10);
////m_emitter->release(); // win32 : Remove this line
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars2) );
// duration
m_emitter->setDuration(-1);
// gravity
m_emitter->setGravity(CCPointZero);
// angle
m_emitter->setAngle(90);
m_emitter->setAngleVar(360);
// speed of particles
m_emitter->setSpeed(160);
m_emitter->setSpeedVar(20);
// radial
m_emitter->setRadialAccel(-120);
m_emitter->setRadialAccelVar(0);
// tagential
m_emitter->setTangentialAccel(30);
m_emitter->setTangentialAccelVar(0);
// emitter position
m_emitter->setPosition( CCPointMake(160,240) );
m_emitter->setPosVar(CCPointZero);
// life of particles
m_emitter->setLife(3);
m_emitter->setLifeVar(1);
// spin of particles
m_emitter->setStartSpin(0);
m_emitter->setStartSpinVar(0);
m_emitter->setEndSpin(0);
m_emitter->setEndSpinVar(2000);
// color of particles
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColorVar(endColorVar);
// size, in pixels
m_emitter->setStartSize(30.0f);
m_emitter->setStartSizeVar(00.0f);
m_emitter->setEndSize(kParticleStartSizeEqualToEndSize);
// emits per second
m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());
// additive
m_emitter->setBlendAdditive(false);
setEmitterPosition();
}
std::string DemoRotFlower::title()
{
return "ParticleRotFlower";
}
//------------------------------------------------------------------
//
// DemoMeteor
//
//------------------------------------------------------------------
void DemoMeteor::onEnter()
{
ParticleDemo::onEnter();
m_emitter = CCParticleMeteor::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
setEmitterPosition();
}
std::string DemoMeteor::title()
{
return "ParticleMeteor";
}
//------------------------------------------------------------------
//
// DemoSpiral
//
//------------------------------------------------------------------
void DemoSpiral::onEnter()
{
ParticleDemo::onEnter();
m_emitter = CCParticleSpiral::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
setEmitterPosition();
}
std::string DemoSpiral::title()
{
return "ParticleSpiral";
}
//------------------------------------------------------------------
//
// DemoExplosion
//
//------------------------------------------------------------------
void DemoExplosion::onEnter()
{
ParticleDemo::onEnter();
m_emitter = CCParticleExplosion::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
m_emitter->setAutoRemoveOnFinish(true);
setEmitterPosition();
}
std::string DemoExplosion::title()
{
return "ParticleExplosion";
}
//------------------------------------------------------------------
//
// DemoSmoke
//
//------------------------------------------------------------------
void DemoSmoke::onEnter()
{
ParticleDemo::onEnter();
m_emitter = CCParticleSmoke::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
CCPoint p = m_emitter->getPosition();
m_emitter->setPosition( CCPointMake( p.x, 100) );
setEmitterPosition();
}
std::string DemoSmoke::title()
{
return "ParticleSmoke";
}
//------------------------------------------------------------------
//
// DemoSnow
//
//------------------------------------------------------------------
void DemoSnow::onEnter()
{
ParticleDemo::onEnter();
m_emitter = CCParticleSnow::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
CCPoint p = m_emitter->getPosition();
m_emitter->setPosition( CCPointMake( p.x, p.y-110) );
m_emitter->setLife(3);
m_emitter->setLifeVar(1);
// gravity
m_emitter->setGravity(CCPointMake(0,-10));
// speed of particles
m_emitter->setSpeed(130);
m_emitter->setSpeedVar(30);
ccColor4F startColor = m_emitter->getStartColor();
startColor.r = 0.9f;
startColor.g = 0.9f;
startColor.b = 0.9f;
m_emitter->setStartColor(startColor);
ccColor4F startColorVar = m_emitter->getStartColorVar();
startColorVar.b = 0.1f;
m_emitter->setStartColorVar(startColorVar);
m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_snow) );
setEmitterPosition();
}
std::string DemoSnow::title()
{
return "ParticleSnow";
}
//------------------------------------------------------------------
//
// DemoRain
//雨
//------------------------------------------------------------------
void DemoRain::onEnter()
{
ParticleDemo::onEnter();
m_emitter = CCParticleRain::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
CCPoint p = m_emitter->getPosition();
m_emitter->setPosition( CCPointMake( p.x, p.y-100) );
m_emitter->setLife(4);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
setEmitterPosition();
}
std::string DemoRain::title()
{
return "ParticleRain";
}
//------------------------------------------------------------------
//
// DemoModernArt
//现代艺术
//------------------------------------------------------------------
void DemoModernArt::onEnter()
{
ParticleDemo::onEnter();
//FIXME: If use CCParticleSystemPoint, bada 1.0 device will crash.
// Crash place: CCParticleSystemPoint.cpp Line 149, function: glDrawArrays(GL_POINTS, 0, m_uParticleIdx);
// m_emitter = new CCParticleSystemPoint();
m_emitter = new CCParticleSystemQuad();
m_emitter->initWithTotalParticles(1000);
//m_emitter->autorelease();
m_background->addChild(m_emitter, 10);
////m_emitter->release();
CCSize s = CCDirector::sharedDirector()->getWinSize();
// duration
m_emitter->setDuration(-1);
// gravity
m_emitter->setGravity(CCPointMake(0,0));
// angle
m_emitter->setAngle(0);
m_emitter->setAngleVar(360);
// radial
m_emitter->setRadialAccel(70);
m_emitter->setRadialAccelVar(10);
// tagential
m_emitter->setTangentialAccel(80);
m_emitter->setTangentialAccelVar(0);
// speed of particles
m_emitter->setSpeed(50);
m_emitter->setSpeedVar(10);
// emitter position
m_emitter->setPosition( CCPointMake( s.width/2, s.height/2) );
m_emitter->setPosVar(CCPointZero);
// life of particles
m_emitter->setLife(2.0f);
m_emitter->setLifeVar(0.3f);
// emits per frame
m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());
// color of particles
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColorVar(endColorVar);
// size, in pixels
m_emitter->setStartSize(1.0f);
m_emitter->setStartSizeVar(1.0f);
m_emitter->setEndSize(32.0f);
m_emitter->setEndSizeVar(8.0f);
// texture
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
// additive
m_emitter->setBlendAdditive(false);
setEmitterPosition();
}
std::string DemoModernArt::title()
{
return "Varying size";
}
//------------------------------------------------------------------
//
// DemoRing
//环
//------------------------------------------------------------------
void DemoRing::onEnter()
{
ParticleDemo::onEnter();
m_emitter = CCParticleFlower::create();
m_emitter->retain();
m_background->addChild(m_emitter, 10);
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_stars1) );
m_emitter->setLifeVar(0);
m_emitter->setLife(10);
m_emitter->setSpeed(100);
m_emitter->setSpeedVar(0);
m_emitter->setEmissionRate(10000);
setEmitterPosition();
}
std::string DemoRing::title()
{
return "Ring Demo";
}
//------------------------------------------------------------------
//
// ParallaxParticle
//视差
//------------------------------------------------------------------
void ParallaxParticle::onEnter()
{
ParticleDemo::onEnter();
m_background->getParent()->removeChild(m_background, true);
m_background = NULL;
CCParallaxNode* p = CCParallaxNode::create();
addChild(p, 5);
CCSprite *p1 = CCSprite::create(s_back3);
CCSprite *p2 = CCSprite::create(s_back3);
p->addChild( p1, 1, CCPointMake(0.5f,1), CCPointMake(0,250) );
p->addChild(p2, 2, CCPointMake(1.5f,1), CCPointMake(0,50) );
m_emitter = CCParticleFlower::create();
m_emitter->retain();
m_emitter->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
p1->addChild(m_emitter, 10);
m_emitter->setPosition( CCPointMake(250,200) );
CCParticleSun* par = CCParticleSun::create();
p2->addChild(par, 10);
par->setTexture( CCTextureCache::sharedTextureCache()->addImage(s_fire) );
CCActionInterval* move = CCMoveBy::create(4, CCPointMake(300,0));
CCActionInterval* move_back = move->reverse();
CCFiniteTimeAction* seq = CCSequence::create( move, move_back, NULL);
p->runAction(CCRepeatForever::create((CCActionInterval*)seq));
}
std::string ParallaxParticle::title()
{
return "Parallax + Particles";
}
//------------------------------------------------------------------
//
// RadiusMode1
//
//------------------------------------------------------------------
void RadiusMode1::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
m_emitter = new CCParticleSystemQuad();
m_emitter->initWithTotalParticles(200);
addChild(m_emitter, 10);
m_emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/stars-grayscale.png"));
// duration
m_emitter->setDuration(kCCParticleDurationInfinity);
// radius mode
m_emitter->setEmitterMode(kCCParticleModeRadius);
// radius mode: start and end radius in pixels
m_emitter->setStartRadius(0);
m_emitter->setStartRadiusVar(0);
m_emitter->setEndRadius(160);
m_emitter->setEndRadiusVar(0);
// radius mode: degrees per second
m_emitter->setRotatePerSecond(180);
m_emitter->setRotatePerSecondVar(0);
// angle
m_emitter->setAngle(90);
m_emitter->setAngleVar(0);
// emitter position
CCSize size = CCDirector::sharedDirector()->getWinSize();
m_emitter->setPosition(ccp(size.width/2, size.height/2));
m_emitter->setPosVar(CCPointZero);
// life of particles
m_emitter->setLife(5);
m_emitter->setLifeVar(0);
// spin of particles
m_emitter->setStartSpin(0);
m_emitter->setStartSpinVar(0);
m_emitter->setEndSpin(0);
m_emitter->setEndSpinVar(0);
// color of particles
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColorVar(endColorVar);
// size, in pixels
m_emitter->setStartSize(32);
m_emitter->setStartSizeVar(0);
m_emitter->setEndSize(kCCParticleStartSizeEqualToEndSize);
// emits per second
m_emitter->setEmissionRate(m_emitter->getTotalParticles() / m_emitter->getLife());
// additive
m_emitter->setBlendAdditive(false);
}
std::string RadiusMode1::title()
{
return "Radius Mode: Spiral";
}
//------------------------------------------------------------------
//
// RadiusMode2
//
//------------------------------------------------------------------
void RadiusMode2::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
m_emitter = new CCParticleSystemQuad();
m_emitter->initWithTotalParticles(200);
addChild(m_emitter, 10);
m_emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/stars-grayscale.png"));
// duration
m_emitter->setDuration(kCCParticleDurationInfinity);
// radius mode
m_emitter->setEmitterMode(kCCParticleModeRadius);
// radius mode: start and end radius in pixels
m_emitter->setStartRadius(100);
m_emitter->setStartRadiusVar(0);
m_emitter->setEndRadius(kCCParticleStartRadiusEqualToEndRadius);
m_emitter->setEndRadiusVar(0);
// radius mode: degrees per second
m_emitter->setRotatePerSecond(45);
m_emitter->setRotatePerSecondVar(0);
// angle
m_emitter->setAngle(90);
m_emitter->setAngleVar(0);
// emitter position
CCSize size = CCDirector::sharedDirector()->getWinSize();
m_emitter->setPosition(ccp(size.width/2, size.height/2));
m_emitter->setPosVar(CCPointZero);
// life of particles
m_emitter->setLife(4);
m_emitter->setLifeVar(0);
// spin of particles
m_emitter->setStartSpin(0);
m_emitter->setStartSpinVar(0);
m_emitter->setEndSpin(0);
m_emitter->setEndSpinVar(0);
// color of particles
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColorVar(endColorVar);
// size, in pixels
m_emitter->setStartSize(32);
m_emitter->setStartSizeVar(0);
m_emitter->setEndSize(kCCParticleStartSizeEqualToEndSize);
// emits per second
m_emitter->setEmissionRate(m_emitter->getTotalParticles() / m_emitter->getLife());
// additive
m_emitter->setBlendAdditive(false);
}
std::string RadiusMode2::title()
{
return "Radius Mode: Semi Circle";
}
//------------------------------------------------------------------
//
// Issue704
//
//------------------------------------------------------------------
void Issue704::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
m_emitter = new CCParticleSystemQuad();
m_emitter->initWithTotalParticles(100);
addChild(m_emitter, 10);
m_emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png"));
// duration
m_emitter->setDuration(kCCParticleDurationInfinity);
// radius mode
m_emitter->setEmitterMode(kCCParticleModeRadius);
// radius mode: start and end radius in pixels
m_emitter->setStartRadius(50);
m_emitter->setStartRadiusVar(0);
m_emitter->setEndRadius(kCCParticleStartRadiusEqualToEndRadius);
m_emitter->setEndRadiusVar(0);
// radius mode: degrees per second
m_emitter->setRotatePerSecond(0);
m_emitter->setRotatePerSecondVar(0);
// angle
m_emitter->setAngle(90);
m_emitter->setAngleVar(0);
// emitter position
CCSize size = CCDirector::sharedDirector()->getWinSize();
m_emitter->setPosition(ccp(size.width/2, size.height/2));
m_emitter->setPosVar(CCPointZero);
// life of particles
m_emitter->setLife(5);
m_emitter->setLifeVar(0);
// spin of particles
m_emitter->setStartSpin(0);
m_emitter->setStartSpinVar(0);
m_emitter->setEndSpin(0);
m_emitter->setEndSpinVar(0);
// color of particles
ccColor4F startColor = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColor(startColor);
ccColor4F startColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColorVar(startColorVar);
ccColor4F endColor = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColor(endColor);
ccColor4F endColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColorVar(endColorVar);
// size, in pixels
m_emitter->setStartSize(16);
m_emitter->setStartSizeVar(0);
m_emitter->setEndSize(kCCParticleStartSizeEqualToEndSize);
// emits per second
m_emitter->setEmissionRate(m_emitter->getTotalParticles() / m_emitter->getLife());
// additive
m_emitter->setBlendAdditive(false);
CCRotateBy* rot = CCRotateBy::create(16, 360);
m_emitter->runAction(CCRepeatForever::create(rot));
}
std::string Issue704::title()
{
return "Issue 704. Free + Rot";
}
std::string Issue704::subtitle()
{
return "Emitted particles should not rotate";
}
//------------------------------------------------------------------
//
// Issue870
//
//------------------------------------------------------------------
void Issue870::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
CCParticleSystemQuad *system = new CCParticleSystemQuad();
system->initWithFile("Particles/SpinningPeas.plist");
system->setTextureWithRect(CCTextureCache::sharedTextureCache()->addImage("Images/particles.png"), CCRectMake(0,0,32,32));
addChild(system, 10);
m_emitter = system;
m_nIndex = 0;
schedule(schedule_selector(Issue870::updateQuads), 2.0f);
}
void Issue870::updateQuads(float dt)
{
m_nIndex = (m_nIndex + 1) % 4;
CCRect rect = CCRectMake(m_nIndex * 32, 0, 32, 32);
CCParticleSystemQuad* system = (CCParticleSystemQuad*)m_emitter;
system->setTextureWithRect(m_emitter->getTexture(), rect);
}
std::string Issue870::title()
{
return "Issue 870. SubRect";
}
std::string Issue870::subtitle()
{
return "Every 2 seconds the particle should change";
}
//------------------------------------------------------------------
//
// DemoParticleFromFile
//
//------------------------------------------------------------------
void DemoParticleFromFile::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
m_emitter = new CCParticleSystemQuad();
std::string filename = "Particles/" + m_title + ".plist";
m_emitter->initWithFile(filename.c_str());
addChild(m_emitter, 10);
setEmitterPosition();
}
//------------------------------------------------------------------
//
// ParticleDemo
//
//------------------------------------------------------------------
enum
{
IDC_NEXT = 100,
IDC_BACK,
IDC_RESTART,
IDC_TOGGLE
};
static int sceneIdx = -1;
#define MAX_LAYER 43
CCLayer* createParticleLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new ParticleReorder();
case 1: return new ParticleBatchHybrid();
case 2: return new ParticleBatchMultipleEmitters();
case 3: return new DemoFlower();
case 4: return new DemoGalaxy();
case 5: return new DemoFirework();
case 6: return new DemoSpiral();
case 7: return new DemoSun();
case 8: return new DemoMeteor();
case 9: return new DemoFire();
case 10: return new DemoSmoke();
case 11: return new DemoExplosion();
case 12: return new DemoSnow();
case 13: return new DemoRain();
case 14: return new DemoBigFlower();
case 15: return new DemoRotFlower();
case 16: return new DemoModernArt();
case 17: return new DemoRing();
case 18: return new ParallaxParticle();
case 19: return new DemoParticleFromFile("BoilingFoam");
case 20: return new DemoParticleFromFile("BurstPipe");
case 21: return new DemoParticleFromFile("Comet");
case 22: return new DemoParticleFromFile("debian");
case 23: return new DemoParticleFromFile("ExplodingRing");
case 24: return new DemoParticleFromFile("LavaFlow");
case 25: return new DemoParticleFromFile("SpinningPeas");
case 26: return new DemoParticleFromFile("SpookyPeas");
case 27: return new DemoParticleFromFile("Upsidedown");
case 28: return new DemoParticleFromFile("Flower");
case 29: return new DemoParticleFromFile("Spiral");
case 30: return new DemoParticleFromFile("Galaxy");
case 31: return new DemoParticleFromFile("Phoenix");
case 32: return new RadiusMode1();
case 33: return new RadiusMode2();
case 34: return new Issue704();
case 35: return new Issue870();
case 36: return new Issue1201();
// v1.1 tests
case 37: return new MultipleParticleSystems();
case 38: return new MultipleParticleSystemsBatched();
case 39: return new AddAndDeleteParticleSystems();
case 40: return new ReorderParticleSystems();
case 41: return new PremultipliedAlphaTest();
case 42: return new PremultipliedAlphaTest2();
default:
break;
}
return NULL;
}
CCLayer* nextParticleAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = createParticleLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* backParticleAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createParticleLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* restartParticleAction()
{
CCLayer* pLayer = createParticleLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
ParticleDemo::~ParticleDemo(void)
{
CC_SAFE_RELEASE(m_emitter);
}
void ParticleDemo::onEnter(void)
{
CCLayer::onEnter();
initWithColor( ccc4(127,127,127,255) );
m_emitter = NULL;
setTouchEnabled( true );
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF* label = CCLabelTTF::create(title().c_str(), "Arial", 28);
addChild(label, 100, 1000);
label->setPosition( CCPointMake(s.width/2, s.height-50) );
CCLabelTTF *sub = CCLabelTTF::create(subtitle().c_str(), "Arial", 16);
addChild(sub, 100);
sub->setPosition(CCPointMake(s.width/2, s.height-80));
CCMenuItemImage* item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(ParticleDemo::backCallback) );
CCMenuItemImage* item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(ParticleDemo::restartCallback) );
CCMenuItemImage* item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(ParticleDemo::nextCallback) );
CCMenuItemToggle* item4 = CCMenuItemToggle::createWithTarget(this,
menu_selector(ParticleDemo::toggleCallback),
CCMenuItemFont::create( "Free Movement" ),
CCMenuItemFont::create( "Relative Movement" ),
CCMenuItemFont::create( "Grouped Movement" ),
NULL );
CCMenu *menu = CCMenu::create(item1, item2, item3, item4, NULL);
menu->setPosition( CCPointZero );
item1->setPosition( ccp( s.width/2 - item2->getContentSize().width*2, item2->getContentSize().height/2) );
item2->setPosition( ccp( s.width/2, item2->getContentSize().height/2) );
item3->setPosition( ccp( s.width/2 + item2->getContentSize().width*2, item2->getContentSize().height/2) );
item4->setPosition( ccp( 0, 100) );
item4->setAnchorPoint( ccp(0,0) );
addChild( menu, 100 );
CCLabelAtlas* labelAtlas = CCLabelAtlas::create("0000", "fps_images.png", 12, 32, '.');
addChild(labelAtlas, 100, kTagParticleCount);
labelAtlas->setPosition(ccp(s.width-66,50));
// moving background
m_background = CCSprite::create(s_back3);
addChild(m_background, 5);
m_background->setPosition( ccp(s.width/2, s.height-180) );
CCActionInterval* move = CCMoveBy::create(4, ccp(300,0) );
CCActionInterval* move_back = move->reverse();
CCFiniteTimeAction* seq = CCSequence::create( move, move_back, NULL);
m_background->runAction( CCRepeatForever::create((CCActionInterval*)seq) );
scheduleUpdate();
CCLabelTTF* pLabel = (CCLabelTTF*)(this->getChildByTag(1000));
pLabel->setString(title().c_str());
}
std::string ParticleDemo::title()
{
return "No title";
}
std::string ParticleDemo::subtitle()
{
return "No titile";
}
void ParticleDemo::registerWithTouchDispatcher()
{
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getTouchDispatcher()->addTargetedDelegate(this, 0, false);
}
bool ParticleDemo::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
return true;
}
void ParticleDemo::ccTouchMoved(CCTouch* touch, CCEvent* event)
{
return ccTouchEnded(touch, event);
}
void ParticleDemo::ccTouchEnded(CCTouch* touch, CCEvent* event)
{
CCPoint location = touch->getLocation();
CCPoint pos = CCPointZero;
if (m_background)
{
pos = m_background->convertToWorldSpace(CCPointZero);
}
if (m_emitter != NULL)
{
m_emitter->setPosition( ccpSub(location, pos) );
}
}
void ParticleDemo::update(float dt)
{
if (m_emitter)
{
CCLabelAtlas* atlas = (CCLabelAtlas*)getChildByTag(kTagParticleCount);
char str[5] = {0};
sprintf(str, "%04d", m_emitter->getParticleCount());
atlas->setString(str);
}
}
void ParticleDemo::toggleCallback(CCObject* pSender)
{
if (m_emitter != NULL)
{
if( m_emitter->getPositionType() == kCCPositionTypeGrouped )
m_emitter->setPositionType( kCCPositionTypeFree );
else if (m_emitter->getPositionType() == kCCPositionTypeFree)
m_emitter->setPositionType(kCCPositionTypeRelative);
else if (m_emitter->getPositionType() == kCCPositionTypeRelative)
m_emitter->setPositionType( kCCPositionTypeGrouped );
}
}
void ParticleDemo::restartCallback(CCObject* pSender)
{
if (m_emitter != NULL)
{
m_emitter->resetSystem();
}
}
void ParticleDemo::nextCallback(CCObject* pSender)
{
CCScene* s = new ParticleTestScene();
s->addChild( nextParticleAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void ParticleDemo::backCallback(CCObject* pSender)
{
CCScene* s = new ParticleTestScene();
s->addChild( backParticleAction() );
CCDirector::sharedDirector()->replaceScene(s);
s->release();
}
void ParticleDemo::setEmitterPosition()
{
CCSize s = CCDirector::sharedDirector()->getWinSize();
if (m_emitter != NULL)
{
m_emitter->setPosition( CCPointMake(s.width / 2, s.height / 2) );
}
}
// ParticleBatchHybrid
void ParticleBatchHybrid::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
m_emitter = CCParticleSystemQuad::create("Particles/LavaFlow.plist");
m_emitter->retain();
CCParticleBatchNode *batch = CCParticleBatchNode::createWithTexture(m_emitter->getTexture());
batch->addChild(m_emitter);
addChild(batch, 10);
schedule(schedule_selector(ParticleBatchHybrid::switchRender), 2.0f);
CCNode *node = CCNode::create();
addChild(node);
m_pParent1 = batch;
m_pParent2 = node;
}
void ParticleBatchHybrid::switchRender(float dt)
{
bool usingBatch = ( m_emitter->getBatchNode() != NULL );
m_emitter->removeFromParentAndCleanup(false);
CCNode *newParent = (usingBatch ? m_pParent2 : m_pParent1 );
newParent->addChild(m_emitter);
CCLog("Particle: Using new parent: %s", usingBatch ? "CCNode" : "CCParticleBatchNode");
}
std::string ParticleBatchHybrid::title()
{
return "Paticle Batch";
}
std::string ParticleBatchHybrid::subtitle()
{
return "Hybrid: batched and non batched every 2 seconds";
}
// ParticleBatchMultipleEmitters
void ParticleBatchMultipleEmitters::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
CCParticleSystemQuad *emitter1 = CCParticleSystemQuad::create("Particles/LavaFlow.plist");
emitter1->setStartColor(ccc4f(1,0,0,1));
CCParticleSystemQuad *emitter2 = CCParticleSystemQuad::create("Particles/LavaFlow.plist");
emitter2->setStartColor(ccc4f(0,1,0,1));
CCParticleSystemQuad *emitter3 = CCParticleSystemQuad::create("Particles/LavaFlow.plist");
emitter3->setStartColor(ccc4f(0,0,1,1));
CCSize s = CCDirector::sharedDirector()->getWinSize();
emitter1->setPosition(ccp( s.width/1.25f, s.height/1.25f));
emitter2->setPosition(ccp( s.width/2, s.height/2));
emitter3->setPosition(ccp( s.width/4, s.height/4));
CCParticleBatchNode *batch = CCParticleBatchNode::createWithTexture(emitter1->getTexture());
batch->addChild(emitter1, 0);
batch->addChild(emitter2, 0);
batch->addChild(emitter3, 0);
addChild(batch, 10);
}
std::string ParticleBatchMultipleEmitters::title()
{
return "Paticle Batch";
}
std::string ParticleBatchMultipleEmitters::subtitle()
{
return "Multiple emitters. One Batch";
}
// ParticleReorder
void ParticleReorder::onEnter()
{
ParticleDemo::onEnter();
m_nOrder = 0;
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
CCParticleSystem* ignore = CCParticleSystemQuad::create("Particles/SmallSun.plist");
CCNode *parent1 = CCNode::create();
CCNode *parent2 = CCParticleBatchNode::createWithTexture(ignore->getTexture());
ignore->unscheduleUpdate();
for( unsigned int i=0; i<2;i++)
{
CCNode *parent = ( i==0 ? parent1 : parent2 );
CCParticleSystemQuad *emitter1 = CCParticleSystemQuad::create("Particles/SmallSun.plist");
emitter1->setStartColor(ccc4f(1,0,0,1));
emitter1->setBlendAdditive(false);
CCParticleSystemQuad *emitter2 = CCParticleSystemQuad::create("Particles/SmallSun.plist");
emitter2->setStartColor(ccc4f(0,1,0,1));
emitter2->setBlendAdditive(false);
CCParticleSystemQuad *emitter3 = CCParticleSystemQuad::create("Particles/SmallSun.plist");
emitter3->setStartColor(ccc4f(0,0,1,1));
emitter3->setBlendAdditive(false);
CCSize s = CCDirector::sharedDirector()->getWinSize();
int neg = (i==0 ? 1 : -1 );
emitter1->setPosition(ccp( s.width/2-30, s.height/2+60*neg));
emitter2->setPosition(ccp( s.width/2, s.height/2+60*neg));
emitter3->setPosition(ccp( s.width/2+30, s.height/2+60*neg));
parent->addChild(emitter1, 0, 1);
parent->addChild(emitter2, 0, 2);
parent->addChild(emitter3, 0, 3);
addChild(parent, 10, 1000+i);
}
schedule(schedule_selector(ParticleReorder::reorderParticles), 1.0f);
}
std::string ParticleReorder::title()
{
return "Reordering particles";
}
std::string ParticleReorder::subtitle()
{
return "Reordering particles with and without batches batches";
}
void ParticleReorder::reorderParticles(float dt)
{
for( int i=0; i<2;i++) {
CCNode *parent = getChildByTag(1000+i);
CCNode *child1 = parent->getChildByTag(1);
CCNode *child2 = parent->getChildByTag(2);
CCNode *child3 = parent->getChildByTag(3);
if( m_nOrder % 3 == 0 ) {
parent->reorderChild(child1, 1);
parent->reorderChild(child2, 2);
parent->reorderChild(child3, 3);
} else if (m_nOrder % 3 == 1 ) {
parent->reorderChild(child1, 3);
parent->reorderChild(child2, 1);
parent->reorderChild(child3, 2);
} else if (m_nOrder % 3 == 2 ) {
parent->reorderChild(child1, 2);
parent->reorderChild(child2, 3);
parent->reorderChild(child3, 1);
}
}
m_nOrder++;
}
class RainbowEffect : public CCParticleSystemQuad
{
public:
bool init();
virtual bool initWithTotalParticles(unsigned int numberOfParticles);
virtual void update(float dt);
};
bool RainbowEffect::init()
{
return initWithTotalParticles(150);
}
bool RainbowEffect::initWithTotalParticles(unsigned int numberOfParticles)
{
if( CCParticleSystemQuad::initWithTotalParticles(numberOfParticles) )
{
// additive
setBlendAdditive(false);
// duration
setDuration(kCCParticleDurationInfinity);
// Gravity Mode
setEmitterMode(kCCParticleModeGravity);
// Gravity Mode: gravity
setGravity(ccp(0,0));
// Gravity mode: radial acceleration
setRadialAccel(0);
setRadialAccelVar(0);
// Gravity mode: speed of particles
setSpeed(120);
setSpeedVar(0);
// angle
setAngle(180);
setAngleVar(0);
// emitter position
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
setPosition(ccp(winSize.width/2, winSize.height/2));
setPosVar(CCPointZero);
// life of particles
setLife(0.5f);
setLifeVar(0);
// size, in pixels
setStartSize(25.0f);
setStartSizeVar(0);
setEndSize(kCCParticleStartSizeEqualToEndSize);
// emits per seconds
setEmissionRate(getTotalParticles()/getLife());
// color of particles
setStartColor(ccc4FFromccc4B(ccc4(50, 50, 50, 50)));
setEndColor(ccc4FFromccc4B(ccc4(0, 0, 0, 0)));
m_tStartColorVar.r = 0.0f;
m_tStartColorVar.g = 0.0f;
m_tStartColorVar.b = 0.0f;
m_tStartColorVar.a = 0.0f;
m_tEndColorVar.r = 0.0f;
m_tEndColorVar.g = 0.0f;
m_tEndColorVar.b = 0.0f;
m_tEndColorVar.a = 0.0f;
setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/particles.png"));
return true;
}
return false;
}
void RainbowEffect::update(float dt)
{
m_fEmitCounter = 0;
CCParticleSystemQuad::update(dt);
}
void Issue1201::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
RainbowEffect *particle = new RainbowEffect();
particle->initWithTotalParticles(50);
addChild(particle);
CCSize s = CCDirector::sharedDirector()->getWinSize();
particle->setPosition(ccp(s.width/2, s.height/2));
m_emitter = particle;
}
std::string Issue1201::title()
{
return "Issue 1201. Unfinished";
}
std::string Issue1201::subtitle()
{
return "Unfinished test. Ignore it";
}
void MultipleParticleSystems::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
CCTextureCache::sharedTextureCache()->addImage("Images/particles.png");
for (int i = 0; i<5; i++) {
CCParticleSystemQuad *particleSystem = CCParticleSystemQuad::create("Particles/SpinningPeas.plist");
particleSystem->setPosition(ccp(i*50 ,i*50));
particleSystem->setPositionType(kCCPositionTypeGrouped);
addChild(particleSystem);
}
m_emitter = NULL;
}
std::string MultipleParticleSystems::title()
{
return "Multiple particle systems";
}
std::string MultipleParticleSystems::subtitle()
{
return "v1.1 test: FPS should be lower than next test";
}
void MultipleParticleSystems::update(float dt)
{
CCLabelAtlas *atlas = (CCLabelAtlas*) getChildByTag(kTagParticleCount);
unsigned int count = 0;
CCObject* pObj = NULL;
CCARRAY_FOREACH(m_pChildren, pObj)
{
CCParticleSystem* item = dynamic_cast<CCParticleSystem*>(pObj);
if (item != NULL)
{
count += item->getParticleCount();
}
}
char str[100] = {0};
sprintf(str, "%4d", count);
atlas->setString(str);
}
// MultipleParticleSystemsBatched
void MultipleParticleSystemsBatched::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
CCParticleBatchNode *batchNode = new CCParticleBatchNode();
batchNode->initWithTexture(NULL, 3000);
addChild(batchNode, 1, 2);
for (int i = 0; i<5; i++) {
CCParticleSystemQuad *particleSystem = CCParticleSystemQuad::create("Particles/SpinningPeas.plist");
particleSystem->setPositionType(kCCPositionTypeGrouped);
particleSystem->setPosition(ccp(i*50 ,i*50));
batchNode->setTexture(particleSystem->getTexture());
batchNode->addChild(particleSystem);
}
batchNode->release();
m_emitter = NULL;
}
void MultipleParticleSystemsBatched::update(float dt)
{
CCLabelAtlas *atlas = (CCLabelAtlas*) getChildByTag(kTagParticleCount);
unsigned count = 0;
CCNode* batchNode = getChildByTag(2);
CCObject* pObj = NULL;
CCARRAY_FOREACH(batchNode->getChildren(), pObj)
{
CCParticleSystem* item = dynamic_cast<CCParticleSystem*>(pObj);
if (item != NULL)
{
count += item->getParticleCount();
}
}
char str[50] = {0};
sprintf(str, "%4d", count);
atlas->setString(str);
}
std::string MultipleParticleSystemsBatched::title()
{
return "Multiple particle systems batched";
}
std::string MultipleParticleSystemsBatched::subtitle()
{
return "v1.1 test: should perform better than previous test";
}
// AddAndDeleteParticleSystems
void AddAndDeleteParticleSystems::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background, true);
m_background = NULL;
//adds the texture inside the plist to the texture cache
m_pBatchNode = CCParticleBatchNode::createWithTexture((CCTexture2D*)NULL, 16000);
addChild(m_pBatchNode, 1, 2);
for (int i = 0; i<6; i++) {
CCParticleSystemQuad *particleSystem = CCParticleSystemQuad::create("Particles/Spiral.plist");
m_pBatchNode->setTexture(particleSystem->getTexture());
particleSystem->setPositionType(kCCPositionTypeGrouped);
particleSystem->setTotalParticles(200);
particleSystem->setPosition(ccp(i*15 +100,i*15+100));
unsigned int randZ = rand() % 100;
m_pBatchNode->addChild(particleSystem, randZ, -1);
}
schedule(schedule_selector(AddAndDeleteParticleSystems::removeSystem), 0.5f);
m_emitter = NULL;
}
void AddAndDeleteParticleSystems::removeSystem(float dt)
{
int nChildrenCount = m_pBatchNode->getChildren()->count();
if (nChildrenCount > 0)
{
CCLOG("remove random system");
unsigned int uRand = rand() % (nChildrenCount - 1);
m_pBatchNode->removeChild((CCNode*)m_pBatchNode->getChildren()->objectAtIndex(uRand), true);
CCParticleSystemQuad *particleSystem = CCParticleSystemQuad::create("Particles/Spiral.plist");
//add new
particleSystem->setPositionType(kCCPositionTypeGrouped);
particleSystem->setTotalParticles(200);
particleSystem->setPosition(ccp(rand() % 300 ,rand() % 400));
CCLOG("add a new system");
unsigned int randZ = rand() % 100;
m_pBatchNode->addChild(particleSystem, randZ, -1);
}
}
void AddAndDeleteParticleSystems::update(float dt)
{
CCLabelAtlas *atlas = (CCLabelAtlas*) getChildByTag(kTagParticleCount);
unsigned int count = 0;
CCNode* batchNode = getChildByTag(2);
CCObject* pObj = NULL;
CCARRAY_FOREACH(batchNode->getChildren(), pObj)
{
CCParticleSystem* item = dynamic_cast<CCParticleSystem*>(pObj);
if (item != NULL)
{
count += item->getParticleCount();
}
}
char str[100] = {0};
sprintf(str, "%4d", count);
atlas->setString(str);
}
std::string AddAndDeleteParticleSystems::title()
{
return "Add and remove Particle System";
}
std::string AddAndDeleteParticleSystems::subtitle()
{
return "v1.1 test: every 2 sec 1 system disappear, 1 appears";
}
// ReorderParticleSystems
void ReorderParticleSystems::onEnter()
{
ParticleDemo::onEnter();
setColor(ccBLACK);
removeChild(m_background ,true);
m_background = NULL;
m_pBatchNode = CCParticleBatchNode::create("Images/stars-grayscale.png" ,3000);
addChild(m_pBatchNode, 1, 2);
for (int i = 0; i<3; i++) {
CCParticleSystemQuad* particleSystem = new CCParticleSystemQuad();
particleSystem->initWithTotalParticles(200);
particleSystem->setTexture(m_pBatchNode->getTexture());
// duration
particleSystem->setDuration(kCCParticleDurationInfinity);
// radius mode
particleSystem->setEmitterMode(kCCParticleModeRadius);
// radius mode: 100 pixels from center
particleSystem->setStartRadius(100);
particleSystem->setStartRadiusVar(0);
particleSystem->setEndRadius(kCCParticleStartRadiusEqualToEndRadius);
particleSystem->setEndRadiusVar(0); // not used when start == end
// radius mode: degrees per second
// 45 * 4 seconds of life = 180 degrees
particleSystem->setRotatePerSecond(45);
particleSystem->setRotatePerSecondVar(0);
// angle
particleSystem->setAngle(90);
particleSystem->setAngleVar(0);
// emitter position
particleSystem->setPosVar(CCPointZero);
// life of particles
particleSystem->setLife(4);
particleSystem->setLifeVar(0);
// spin of particles
particleSystem->setStartSpin(0);
particleSystem->setStartSpinVar(0);
particleSystem->setEndSpin(0);
particleSystem->setEndSpinVar(0);
// color of particles
float color[3] = {0,0,0};
color[i] = 1;
ccColor4F startColor = {color[0], color[1], color[2], 1.0f};
particleSystem->setStartColor(startColor);
ccColor4F startColorVar = {0, 0, 0, 0};
particleSystem->setStartColorVar(startColorVar);
ccColor4F endColor = startColor;
particleSystem->setEndColor(endColor);
ccColor4F endColorVar = startColorVar;
particleSystem->setEndColorVar(endColorVar);
// size, in pixels
particleSystem->setStartSize(32);
particleSystem->setStartSizeVar(0);
particleSystem->setEndSize(kCCParticleStartSizeEqualToEndSize);
// emits per second
particleSystem->setEmissionRate(particleSystem->getTotalParticles()/particleSystem->getLife());
// additive
particleSystem->setPosition(ccp(i*10+120 ,200));
m_pBatchNode->addChild(particleSystem);
particleSystem->setPositionType(kCCPositionTypeFree);
particleSystem->release();
//[pBNode addChild:particleSystem z:10 tag:0);
}
schedule(schedule_selector(ReorderParticleSystems::reorderSystem), 2.0f);
m_emitter = NULL;
}
void ReorderParticleSystems::reorderSystem(float time)
{
CCParticleSystem* system = (CCParticleSystem*)m_pBatchNode->getChildren()->objectAtIndex(1);
m_pBatchNode->reorderChild(system, system->getZOrder() - 1);
}
void ReorderParticleSystems::update(float dt)
{
CCLabelAtlas *atlas = (CCLabelAtlas*) getChildByTag(kTagParticleCount);
unsigned int count = 0;
CCNode* batchNode = getChildByTag(2);
CCObject* pObj = NULL;
CCARRAY_FOREACH(batchNode->getChildren(), pObj)
{
CCParticleSystem* item = dynamic_cast<CCParticleSystem*>(pObj);
if (item != NULL)
{
count += item->getParticleCount();
}
}
char str[100] = {0};
sprintf(str, "%4d", count);
atlas->setString(str);
}
std::string ReorderParticleSystems::title()
{
return "reorder systems";
}
std::string ReorderParticleSystems::subtitle()
{
return "changes every 2 seconds";
}
// PremultipliedAlphaTest
std::string PremultipliedAlphaTest::title()
{
return "premultiplied alpha";
}
std::string PremultipliedAlphaTest::subtitle()
{
return "no black halo, particles should fade out";
}
void PremultipliedAlphaTest::onEnter()
{
ParticleDemo::onEnter();
this->setColor(ccBLUE);
this->removeChild(m_background, true);
m_background = NULL;
m_emitter = CCParticleSystemQuad::create("Particles/BoilingFoam.plist");
m_emitter->retain();
// Particle Designer "normal" blend func causes black halo on premul textures (ignores multiplication)
//this->emitter.blendFunc = (ccBlendFunc){ GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA };
// Cocos2d "normal" blend func for premul causes alpha to be ignored (oversaturates colors)
ccBlendFunc tBlendFunc = { GL_ONE, GL_ONE_MINUS_SRC_ALPHA };
m_emitter->setBlendFunc(tBlendFunc);
CCAssert(m_emitter->getOpacityModifyRGB(), "Particle texture does not have premultiplied alpha, test is useless");
// Toggle next line to see old behavior
//
this->emitter.opacityModifyRGB = NO;
m_emitter->setStartColor(ccc4f(1, 1, 1, 1));
m_emitter->setEndColor(ccc4f(1, 1, 1, 0));
m_emitter->setStartColorVar(ccc4f(0, 0, 0, 0));
m_emitter->setEndColorVar(ccc4f(0, 0, 0, 0));
this->addChild(m_emitter, 10);
}
// PremultipliedAlphaTest2
void PremultipliedAlphaTest2::onEnter()
{
ParticleDemo::onEnter();
this->setColor(ccBLACK);
this->removeChild(m_background, true);
m_background = NULL;
m_emitter = CCParticleSystemQuad::create("Particles/TestPremultipliedAlpha.plist");
m_emitter->retain();
this->addChild(m_emitter ,10);
}
std::string PremultipliedAlphaTest2::title()
{
return "premultiplied alpha 2";
}
std::string PremultipliedAlphaTest2::subtitle()
{
return "Arrows should be faded";
}
void ParticleTestScene::runThisTest()
{
addChild(nextParticleAction());
CCDirector::sharedDirector()->replaceScene(this);
}