Lua编程(五) C对Lua表的读取和添加

 C端代码:

#include "stdafx.h"

lua_State *L;


void load_lua(char *filename){
	L=luaL_newstate();
	luaL_openlibs(L);
	if((luaL_loadfile(L,filename) || lua_pcall(L,0,0,0))!= 0){
		luaL_error(L,"loadfile error! \n %s",lua_tostring(L,-1));
	}
}

double getfield(lua_State *L,char * key){
	double res;
	//默认栈顶是table,将key入栈
	lua_pushstring(L,key);
	lua_gettable(L,-2);   //查找键值为key的元素,置于栈顶
	if(!lua_isnumber(L,-1)){
		luaL_error(L,"num get error! %s\n",lua_tostring(L,-1));
	}
	res = lua_tonumber(L,-1);
	lua_pop(L,1); //删掉产生的查找结果
	return res;
}
void setfield(lua_State *L,char *key,double value){
	//默认栈顶是table
	lua_pushstring(L,key);
	lua_pushnumber(L,value);
	lua_settable(L,-3); //将这一对键值设成元素
}

struct mycolor{
	char *name;
	unsigned char red,green,blue;
}Color[]={
	{"WIETH",1,1,1},
	{"BLACK",0,0,0},
	{"BLUE",0,0,1}
};
//先创建一个空的栈,填入元素,用lua_setglobal弹出表,并赋成全局变量
void setcolor(lua_State *L,struct mycolor col){
	lua_newtable(L);
	setfield(L,"r",col.red);
	setfield(L,"g",col.green);
	setfield(L,"b",col.blue);
	lua_setglobal(L,col.name);
}

void getcolor(lua_State *L,char *key){
	lua_getglobal(L,key);
	if(!lua_istable(L,-1)){
		luaL_error(L,"'background' is not a table! %s\n",lua_tostring(L,-1));
	}
	double red;
	double green;
	double blue;	
	red = getfield(L,"r");
	blue = getfield(L,"b");
	green = getfield(L,"g");
	printf("The %s color : red = %.2f ,green = %.2f ,blue = %.2f\n",key,red,green,blue);
}

int _tmain(int argc, _TCHAR* argv[])
{
	load_lua("test.lua");
	getcolor(L,"background");
	int i = 0;
	while(Color[i].name != NULL){
		setcolor(L,Color[i]);
		i++;
	}
	getcolor(L,"WIETH");
	getcolor(L,"BLUE");
	return 0;
}

test.lua 中就一行代码:

background = {r=1,g=0.5,b=0.7}


运行输出结果为:

The background color : red = 1.00 ,green = 0.50 ,blue = 0.70
The WIETH color : red = 1.00 ,green = 1.00 ,blue = 1.00
The BLUE color : red = 0.00 ,green = 0.00 ,blue = 1.00

 

本篇博客出自  阿修罗道,转载请注明出处:http://blog.csdn.net/fansongy/article/details/7009296

 

 

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