Stagefright (4) - Video Buffer傳輸流程

這篇文章將介紹Stagefright中是如何和OMX video decoder傳遞buffer。

(1) OMXCodec會在一開始的時候透過read函式來傳送未解碼的 data給decoder,並且要求decoder將解碼後的data傳回來

status_t OMXCodec::read(...)
{
  if (mInitialBufferSubmit)
  {
    mInitialBufferSubmit = false;

    drainInputBuffers(); <----- OMX_EmptyThisBuffer
    fillOutputBuffers(); <----- OMX_FillThisBuffer
  }

  ...
}

void OMXCodec::drainInputBuffers()
{
  Vector<BufferInfo> *buffers = &mPortBuffers[kPortIndexInput];

  for (i = 0; i < buffers->size(); ++i)
  {
    drainInputBuffer(&buffers->editItemAt(i));
  }
}

void OMXCodec::drainInputBuffer(BufferInfo *info)
{
  mOMX->emptyBuffer(...);
}

void OMXCodec::fillOutputBuffers()
{
  Vector<BufferInfo> *buffers = &mPortBuffers[kPortIndexOutput];

  for (i = 0; i < buffers->size(); ++i)
  {
    fillOutputBuffer(&buffers->editItemAt(i));
  }
}

void OMXCodec::fillOutputBuffer(BufferInfo *info)
{
  mOMX->fillBuffer(...);
}



(2) Decoder從input port讀取資料後,開始進行解碼,並且回傳EmptyBufferDone通知OMXCodec

void OMXCodec::on_message(const omx_message &msg)
{
  switch (msg.type)
  {
    case omx_message::EMPTY_BUFFER_DONE:
    {
      IOMX::buffer_id buffer = msg.u.extended_buffer_data.buffer;
      drainInputBuffer(&buffers->editItemAt(i));
    }
  }
}


OMXCodec 收到EMPTY_BUFFER_DONE之後,繼續傳送下一個未解碼的資料給decoder。


(3) Decoder將解碼完的資料送到output port,並回傳FillBufferDone通知OMXCodec

void OMXCodec::on_message(const omx_message &msg)
{
  switch (msg.type)
  {
    case omx_message::FILL_BUFFER_DONE:
    {
      IOMX::buffer_id buffer = msg.u.extended_buffer_data.buffer;
      fillOutputBuffer(info);

      mFilledBuffers.push_back(i);
      mBufferFilled.signal();
    }
  }
}


OMXCodec 收到FILL_BUFFER_DONE之後,將解碼後的資料放入mFilledBuffers,發出mBufferFilled信號,並且要求 decoder繼續送出資料。


(4) read函式在後段等待mBufferFilled信號。當mFilledBuffers被填入資料後,read函式將其指定給buffer指標,並回傳 給AwesomePlayer

status_t OMXCodec::read(MediaBuffer **buffer, ...)
{
  ...

  while (mFilledBuffers.empty())
  {
    mBufferFilled.wait(mLock);
  }

  BufferInfo *info = &mPortBuffers[kPortIndexOutput].editItemAt(index);
  info->mMediaBuffer->add_ref();
  *buffer = info->mMediaBuffer;
}

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