qt

1、设置qt widget全屏显示

view plain print ?
  1. int main(int argc, char *argv[])  
  2. {  
  3.     QApplication a(argc, argv);  
  4.     MainWindow w;  
  5.     //w.show();  
  6.     w.showFullScreen();  
  7.     return a.exec();  
  8. }  
int main(int argc, char *argv[]) { QApplication a(argc, argv); MainWindow w; //w.show(); w.showFullScreen(); return a.exec(); }
2、获取屏幕分辨率
view plain print ?
  1. #include <QDesktopWidget>  
  2. #Include <QApplication>  
  3. void MainWindow::GetScreenInfo()  
  4. {  
  5.     QDesktopWidget* desktopWidget = QApplication::desktop();  
  6.     //获取可用桌面大小  
  7.     //QRect deskRect = desktopWidget->availableGeometry();  
  8.     //获取设备屏幕大小  
  9.     QRect screenRect = desktopWidget->screenGeometry();  
  10.   
  11.     sceenSizeX = screenRect.width();  
  12.     sceenSizeY = screenRect.height();  
  13.   
  14.     //获取系统设置的屏幕个数(屏幕拷贝方式该值为1)  
  15.     //g_nScreenCount = desktopWidget->screenCount();  
  16. }  
#include <QDesktopWidget> #Include <QApplication> void MainWindow::GetScreenInfo() { QDesktopWidget* desktopWidget = QApplication::desktop(); //获取可用桌面大小 //QRect deskRect = desktopWidget->availableGeometry(); //获取设备屏幕大小 QRect screenRect = desktopWidget->screenGeometry(); sceenSizeX = screenRect.width(); sceenSizeY = screenRect.height(); //获取系统设置的屏幕个数(屏幕拷贝方式该值为1) //g_nScreenCount = desktopWidget->screenCount(); }
3、QGraphicsView添加背景图片:1
view plain print ?
  1. view = new QGraphicsView;  
  2. scene = new QGraphicsScene(0,0,800,480);  
  3. QPixmap pixmap(":/gear.png");  
  4. scene->addPixmap(pixmap);  
  5. view->setScene(scene);  
view = new QGraphicsView; scene = new QGraphicsScene(0,0,800,480); QPixmap pixmap(":/gear.png"); scene->addPixmap(pixmap); view->setScene(scene);
3、QGraphicsView添加背景图片:2
view plain print ?
  1. view->setBackgroundBrush(QImage(":/gear.png"));  
view->setBackgroundBrush(QImage(":/gear.png"));前提是将gear.png加入到资源中

4、设置无边框(标题栏)的应用程序

view plain print ?
  1. QApplication a(argc, argv);  
  2. MainWindow w;  
  3.   
  4. w.setWindowOpacity(1);  
  5. w.setWindowFlags(Qt::FramelessWindowHint);  
  6. w.setAttribute(Qt::WA_TranslucentBackground);  
  7. w.show();  
QApplication a(argc, argv); MainWindow w; w.setWindowOpacity(1); w.setWindowFlags(Qt::FramelessWindowHint); w.setAttribute(Qt::WA_TranslucentBackground); w.show();

5 、QGraphicsPixmapItem,显示图片Item

view plain print ?
  1. scene = new QGraphicsScene(0,0,800,480);  
  2.   
  3. QGraphicsPixmapItem *pixmapItem = new QGraphicsPixmapItem(QPixmap(":/gear.png"));  
  4. pixmapItem->setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);  
  5. scene->addItem(pixmapItem);  
scene = new QGraphicsScene(0,0,800,480); QGraphicsPixmapItem *pixmapItem = new QGraphicsPixmapItem(QPixmap(":/gear.png")); pixmapItem->setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable); scene->addItem(pixmapItem);

6 Q_OBJECT 问题

view plain print ?
  1. class NodeUI : public QGraphicsPixmapItem  
  2. {  
  3.     Q_OBJECT  
  4. ...  
  5. }  
class NodeUI : public QGraphicsPixmapItem { Q_OBJECT ... }编译不通过
view plain print ?
  1. class NodeUI : public QGraphicsPixmapItem ,public QObject  
  2. {  
  3.     Q_OBJECT  
  4. ...  
  5. }  
class NodeUI : public QGraphicsPixmapItem ,public QObject { Q_OBJECT ... }依然不通过
view plain print ?
  1. class NodeUI : public QObject,public QGraphicsPixmapItem  
  2. {  
  3.     Q_OBJECT  
  4. ...  
  5. }  
class NodeUI : public QObject,public QGraphicsPixmapItem { Q_OBJECT ... }编译通过!

7 ,编译出错:error: passing 'const QPointF' as 'this' argument of 'QPointF& QPointF::operator=(const QPointF&)' discards qualifiers

view plain print ?
  1. NodeUI *MainWindow::selectedNodeUI() const  
  2. {  
  3.     QList<QGraphicsItem *> items = scene->selectedItems();  
  4.     if (items.count() == 1) {  
  5.         mmyPos = items.first()->pos();  
  6.         //QPointF myPos = pos;  
  7.         //mmyPos = pos.toPoint();  
  8.         //mmyPos.setX(x);  
  9.         //mmyPos.setY(y);  
  10.         //mmyPos = QPoint(x,y);  
  11.         //qDebug()<<"items.x:"<<nodePos.x()<<"items.y:"<<nodePos.y();  
  12.         return dynamic_cast<NodeUI *>(items.first());  
  13.     } else {  
  14.         return 0;  
  15.     }  
  16. }  
NodeUI *MainWindow::selectedNodeUI() const { QList<QGraphicsItem *> items = scene->selectedItems(); if (items.count() == 1) { mmyPos = items.first()->pos(); //QPointF myPos = pos; //mmyPos = pos.toPoint(); //mmyPos.setX(x); //mmyPos.setY(y); //mmyPos = QPoint(x,y); //qDebug()<<"items.x:"<<nodePos.x()<<"items.y:"<<nodePos.y(); return dynamic_cast<NodeUI *>(items.first()); } else { return 0; } }修改为如下,问题解决;
view plain print ?
  1. NodeUI *MainWindow::selectedNodeUI()  
  2. {  
  3.     QList<QGraphicsItem *> items = scene->selectedItems();  
  4.     if (items.count() == 1) {  
  5.         mmyPos = items.first()->pos();  
  6.         //QPointF myPos = pos;  
  7.         //mmyPos = pos.toPoint();  
  8.         //mmyPos.setX(x);  
  9.         //mmyPos.setY(y);  
  10.         //mmyPos = QPoint(x,y);  
  11.         //qDebug()<<"items.x:"<<nodePos.x()<<"items.y:"<<nodePos.y();  
  12.         return dynamic_cast<NodeUI *>(items.first());  
  13.     } else {  
  14.         return 0;  
  15.     }  

本文转载自:http://blog.csdn.net/ghostyu/article/details/7002178

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