九 、h264 RTP传输详解(1)
前几章对Server端的介绍中有个比较重要的问题没有仔细探究:如何打开文件并获得其SDP信息。我们就从这里入手吧。
当RTSPServer收到对某个媒体的DESCRIBE请求时,它会找到对应的ServerMediaSession,调用ServerMediaSession::generateSDPDescription()。generateSDPDescription()中会遍历调用ServerMediaSession中所有的调用ServerMediaSubsession,通过subsession->sdpLines()取得每个Subsession的sdp,合并成一个完整的SDP返回之。
我们几乎可以断定,文件的打开和分析应该是在每个Subsession的sdpLines()函数中完成的,看看这个函数:
char const* OnDemandServerMediaSubsession::sdpLines()
{
if (fSDPLines == NULL) {
// We need to construct a set of SDP lines that describe this
// subsession (as a unicast stream). To do so, we first create
// dummy (unused) source and "RTPSink" objects,
// whose parameters we use for the SDP lines:
unsigned estBitrate;
FramedSource* inputSource = createNewStreamSource(0, estBitrate);
if (inputSource == NULL)
return NULL; // file not found
struct in_addr dummyAddr;
dummyAddr.s_addr = 0;
Groupsock dummyGroupsock(envir(), dummyAddr, 0, 0);
unsigned char rtpPayloadType = 96 + trackNumber() - 1; // if dynamic
RTPSink* dummyRTPSink = createNewRTPSink(&dummyGroupsock,
rtpPayloadType, inputSource);
setSDPLinesFromRTPSink(dummyRTPSink, inputSource, estBitrate);
Medium::close(dummyRTPSink);
closeStreamSource(inputSource);
}
return fSDPLines;
}
其所为如是:Subsession中直接保存了对应媒体文件的SDP,但是在第一次获取时fSDPLines为NULL,所以需先获取fSDPLines。其做法比较费事,竟然是建了临时的Source和RTPSink,把它们连接成一个StreamToken,Playing一段时间之后才取得了fSDPLines。createNewStreamSource()和createNewRTPSink()都是虚函数,所以此处创建的source和sink都是继承类指定的,我们分析的是H264,也就是H264VideoFileServerMediaSubsession所指定的,来看一下这两个函数:
FramedSource* H264VideoFileServerMediaSubsession::createNewStreamSource(
unsigned /*clientSessionId*/,
unsigned& estBitrate)
{
estBitrate = 500; // kbps, estimate
// Create the video source:
ByteStreamFileSource* fileSource = ByteStreamFileSource::createNew(envir(),
fFileName);
if (fileSource == NULL)
return NULL;
fFileSize = fileSource->fileSize();
// Create a framer for the Video Elementary Stream:
return H264VideoStreamFramer::createNew(envir(), fileSource);
}
RTPSink* H264VideoFileServerMediaSubsession::createNewRTPSink(
Groupsock* rtpGroupsock,
unsigned char rtpPayloadTypeIfDynamic,
FramedSource* /*inputSource*/)
{
return H264VideoRTPSink::createNew(envir(), rtpGroupsock,
rtpPayloadTypeIfDynamic);
}
可以看到,分别创建了H264VideoStreamFramer和H264VideoRTPSink。可以肯定H264VideoStreamFramer也是一个Source,但它内部又利用了另一个source--ByteStreamFileSource。后面会分析为什么要这样做,这里先不要管它。还没有看到真正打开文件的代码,继续探索:
void OnDemandServerMediaSubsession::setSDPLinesFromRTPSink(
RTPSink* rtpSink,
FramedSource* inputSource,
unsigned estBitrate)
{
if (rtpSink == NULL)
return;
char const* mediaType = rtpSink->sdpMediaType();
unsigned char rtpPayloadType = rtpSink->rtpPayloadType();
struct in_addr serverAddrForSDP;
serverAddrForSDP.s_addr = fServerAddressForSDP;
char* const ipAddressStr = strDup(our_inet_ntoa(serverAddrForSDP));
char* rtpmapLine = rtpSink->rtpmapLine();
char const* rangeLine = rangeSDPLine();
char const* auxSDPLine = getAuxSDPLine(rtpSink, inputSource);
if (auxSDPLine == NULL)
auxSDPLine = "";
char const* const sdpFmt = "m=%s %u RTP/AVP %d\r\n"
"c=IN IP4 %s\r\n"
"b=AS:%u\r\n"
"%s"
"%s"
"%s"
"a=control:%s\r\n";
unsigned sdpFmtSize = strlen(sdpFmt) + strlen(mediaType) + 5 /* max short len */
+ 3 /* max char len */
+ strlen(ipAddressStr) + 20 /* max int len */
+ strlen(rtpmapLine) + strlen(rangeLine) + strlen(auxSDPLine)
+ strlen(trackId());
char* sdpLines = new char[sdpFmtSize];
sprintf(sdpLines, sdpFmt, mediaType, // m= <media>
fPortNumForSDP, // m= <port>
rtpPayloadType, // m= <fmt list>
ipAddressStr, // c= address
estBitrate, // b=AS:<bandwidth>
rtpmapLine, // a=rtpmap:... (if present)
rangeLine, // a=range:... (if present)
auxSDPLine, // optional extra SDP line
trackId()); // a=control:<track-id>
delete[] (char*) rangeLine;
delete[] rtpmapLine;
delete[] ipAddressStr;
fSDPLines = strDup(sdpLines);
delete[] sdpLines;
}
此函数中取得Subsession的sdp并保存到fSDPLines。打开文件应在rtpSink->rtpmapLine()甚至是Source创建时已经做了。我们不防先把它放一放,而是先把SDP的获取过程搞个通透。所以把焦点集中到getAuxSDPLine()上。
char const* OnDemandServerMediaSubsession::getAuxSDPLine(
RTPSink* rtpSink,
FramedSource* /*inputSource*/)
{
// Default implementation:
return rtpSink == NULL ? NULL : rtpSink->auxSDPLine();
}
很简单,调用了rtpSink->auxSDPLine()那么我们要看H264VideoRTPSink::auxSDPLine():不用看了,很简单,取得source 中保存的PPS,SPS等形成a=fmpt行。但事实上并没有这么简单,H264VideoFileServerMediaSubsession重写了getAuxSDPLine()!如果不重写,则说明auxSDPLine已经在前面分析文件时获得了,那么既然重写,就说明前面没有获取到,只能在这个函数中重写。look H264VideoFileServerMediaSubsession中这个函数:
char const* H264VideoFileServerMediaSubsession::getAuxSDPLine(
RTPSink* rtpSink,
FramedSource* inputSource)
{
if (fAuxSDPLine != NULL)
return fAuxSDPLine; // it's already been set up (for a previous client)
if (fDummyRTPSink == NULL) { // we're not already setting it up for another, concurrent stream
// Note: For H264 video files, the 'config' information ("profile-level-id" and "sprop-parameter-sets") isn't known
// until we start reading the file. This means that "rtpSink"s "auxSDPLine()" will be NULL initially,
// and we need to start reading data from our file until this changes.
fDummyRTPSink = rtpSink;
// Start reading the file:
fDummyRTPSink->startPlaying(*inputSource, afterPlayingDummy, this);
// Check whether the sink's 'auxSDPLine()' is ready:
checkForAuxSDPLine(this);
}
envir().taskScheduler().doEventLoop(&fDoneFlag);
return fAuxSDPLine;
}
注释里面解释得很清楚,H264不能在文件头中取得PPS/SPS,必须在播放一下后(当然,它是一个原始流文件,没有文件头)才行。也就是说不能从rtpSink中取得了。为了保证在函数退出前能取得AuxSDP,把大循环搬到这里来了。afterPlayingDummy()是在播放结束也就是取得aux sdp之后执行。在大循环之前的checkForAuxSDPLine()做了什么呢?
void H264VideoFileServerMediaSubsession::checkForAuxSDPLine1()
{
char const* dasl;
if (fAuxSDPLine != NULL) {
// Signal the event loop that we're done:
setDoneFlag();
} else if (fDummyRTPSink != NULL
&& (dasl = fDummyRTPSink->auxSDPLine()) != NULL) {
fAuxSDPLine = strDup(dasl);
fDummyRTPSink = NULL;
// Signal the event loop that we're done:
setDoneFlag();
} else {
// try again after a brief delay:
int uSecsToDelay = 100000; // 100 ms
nextTask() = envir().taskScheduler().scheduleDelayedTask(uSecsToDelay,
(TaskFunc*) checkForAuxSDPLine, this);
}
}
它检查是否已取得Aux sdp,如果取得了,设置结束标志,直接返回。如果没有,就检查是否sink中已取得了aux sdp,如果是,也设置结束标志,返回。如果还没有取得,则把这个检查函数做为delay task加入计划任务中。每100毫秒检查一次,每检查一次主要就是调用一次fDummyRTPSink->auxSDPLine()。大循环在检测到fDoneFlag改变时停止,此时已取得了aux sdp。但是如果直到文件结束也没有得到aux sdp,则afterPlayingDummy()被执行,在其中停止掉这个大循环。然后在父Subsession类中关掉这些临时的source和sink。在直正播放时重新创建。