享元模式(FlyWeight),运用共享技术有效的支持大量细粒度的对象。也就是说当项目中需要应用大量相同或相似的功能代码时,那么对于硬盘、内存、CPU、数据库空间的等服务器资源均可达到共享,以减少服务器资源,提高利用率。
享元模式UML类图:
如上图所示,FlyWeight类,它是所有具体享元类的超类或者接口,通过这个接口,FlyWeight可以接受并作用于外部状态;ConcreteFlyWeight是继承FlyWeight超类或者实现FlyWeight接口,并为内部状态增加存储空间;UnsharedConcreteFlyWeight是指那些不需要共享的FlyWeight子类。因为FlyWeight接口共享成为可能,但它并不强制共享;FlyWeightFactory是一个享元工厂,用来创建并管理FlyWeight对象,它主要是用来确保合理地共享FlyWeight,当用户请求一个flyWeight时,FlyWeightFactory对象提供一个已创建的实例或者创建一个(如果没有的话)。
享元模式代码实现:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace FlyWeight { /*FlyWeight类,它是所有具体享元类的超类或者接口,通过这个接口,FlyWeight可以接受并作用于外部状态。 */ abstract class FlyWeight { public abstract void Operation(int extrinsicstate); } /*ConcreteFlyWeight是继承FlyWeight超类或者实现FlyWeight接口,并为内部状态增加存储空间。*/ class ConcreteFlyWeight : FlyWeight { public override void Operation(int extrinsicstate) { Console.WriteLine("共享的具体FlyWeight:"+extrinsicstate); //throw new NotImplementedException(); } } /*UnsharedConcreteFlyWeight是指那些不需要共享的FlyWeight子类。因为FlyWeight接口共享成为可能,但它并不强制共享。*/ class UnsharedFlyWeight : FlyWeight { public override void Operation(int extrinsicstate) { Console.WriteLine("不共享的具体FlyWeight:"+extrinsicstate); //throw new NotImplementedException(); } } /*FlyWeightFactory是一个享元工厂,用来创建并管理FlyWeight对象。它主要是用来确保合理地共享FlyWeight,当用户请求一个 flyWeight时,FlyWeightFactory对象提供一个已创建的实例或者创建一个(如果没有的话)*/ class FlyWeightFactory { private Hashtable flyweights = new Hashtable(); public FlyWeightFactory() { flyweights.Add("x",new ConcreteFlyWeight()); flyweights.Add("y",new ConcreteFlyWeight()); flyweights.Add("z",new ConcreteFlyWeight()); } public FlyWeight getFlyWeight(string key) { return ((FlyWeight)flyweights[key]); } } }客户端:
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FlyWeight { class Program { static void Main(string[] args) { int extrinsicstate = 22; FlyWeightFactory f = new FlyWeightFactory(); FlyWeight fx = f.getFlyWeight("x"); fx.Operation(--extrinsicstate); FlyWeight fy = f.getFlyWeight("y"); fx.Operation(--extrinsicstate); FlyWeight fz = f.getFlyWeight("z"); fx.Operation(--extrinsicstate); FlyWeight uf = new UnsharedFlyWeight(); uf.Operation(--extrinsicstate); Console.Read(); } } }
在享元对象内部并且不会随环境改变而改变的共享部分,可以称之为是享元对象的内部状态,而随环境改变而改变的、不可以共享的状态就是外部状态了。事实上,享元模式可以避免大量非常相似类的开销。在程序设计中,有时需要生成大量细粒度的类实例来表示数据。如果能发现这些实例除了几个参数外基本上都是相同的,有时就能够受大幅度减少需要实例化的类的数量。如果能把那些参数移到类实例的外面,在方法调用时将它们传递进来,就可以通过共享大幅度地减少单个实例的数目。也就是说,享元模式FlyWeight执行时所需要的状态是有内部的也可能有外部的,内部状态存储于ConcreteFlyWeight对象之中,而外部对象则应该考虑由客户端对象存储或计算,当调用FlyWeight对象的操作时,将该状态传递给它。
如果一个应用程序使用了大量的对象,而大量的这些对象造成了存储开销时就应该考虑使用;还有就是对象的大多数状态可以外部状态,如果删除对象的外部状态,那么可以用相对较少的共享对象取代很多组对象,此时可以考虑用享元模式。
享元模式应用案例——网站共享
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace FlyWeightExample { //用户类 public class User { private string name; public User(string name) { this.name = name; } public string Name { get { return name;} } } //网站抽象类 abstract class WebSite { public abstract void Use(User user);//Use方法需要传递User对象 } //具体网站类 class ConcreteWebSite : WebSite { private string name = ""; public ConcreteWebSite(string name) { this.name = name; } public override void Use(User user)//实现Use方法 { Console.WriteLine("网站分类:"+name+" 用户:"+user.Name); //throw new NotImplementedException(); } } //网站工厂类 class WebSiteFactory { private Hashtable flyweights = new Hashtable(); //获得网站分类 public WebSite getWebSite(string key) { if (!flyweights.ContainsKey(key)) flyweights.Add(key, new ConcreteWebSite(key)); return ((WebSite)flyweights[key]); } //获得网站分类总数 public int getWebSiteCount() { return flyweights.Count; } } }
//客户端
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FlyWeightExample { class Program { static void Main(string[] args) { WebSiteFactory wsf = new WebSiteFactory(); WebSite ws1 = wsf.getWebSite("产品展示"); ws1.Use(new User("小菜")); WebSite ws2 = wsf.getWebSite("产品展示"); ws2.Use(new User("大鸟")); WebSite ws3 = wsf.getWebSite("产品展示"); ws3.Use(new User("娇娇")); WebSite ws4 = wsf.getWebSite("博客"); ws4.Use(new User("老顽童")); WebSite ws5 = wsf.getWebSite("博客"); ws5.Use(new User("南海鳄神")); WebSite ws6 = wsf.getWebSite("博客"); ws6.Use(new User("桃谷六仙")); Console.WriteLine("得到网站分类总数为:{0}",wsf.getWebSiteCount()); Console.Read(); } } }