SimpleNetworkStreams展示了如何基于Socket网络编程,实现了一个很典型的局域网内网络数据传输的场景,一个是client向server端发送本地的图片文件,另一个是client向server端下载图片到本地文件。抽取出来的一般流程:
此处IOS的一般做法是三步走:
第一步:创建系统级的socket,并绑定端口
- port = 0;
-
- fd = socket(AF_INET, SOCK_STREAM, 0);
- success = (fd != -1);
-
- if (success) {
- memset(&addr, 0, sizeof(addr));
- addr.sin_len = sizeof(addr);
- addr.sin_family = AF_INET;
- addr.sin_port = 0;
- addr.sin_addr.s_addr = INADDR_ANY;
- err = bind(fd, (const struct sockaddr *) &addr, sizeof(addr));
- success = (err == 0);
- }
- if (success) {
- err = listen(fd, 5);
- success = (err == 0);
- }
- if (success) {
- socklen_t addrLen;
-
- addrLen = sizeof(addr);
- err = getsockname(fd, (struct sockaddr *) &addr, &addrLen);
- success = (err == 0);
-
- if (success) {
- assert(addrLen == sizeof(addr));
- port = ntohs(addr.sin_port);
- }
- }
这里用port=0是让系统自动随机找一个空闲端口。其他都是基于c风格对系统函数的直接调用。
第二步:用IOS的socket(CFSocket)包装系统socket
- CFSocketContext context = { 0, (__bridge void *) self, NULL, NULL, NULL };
-
- assert(self->_listeningSocket == NULL);
- self->_listeningSocket = CFSocketCreateWithNative(
- NULL,
- fd,
- kCFSocketAcceptCallBack,
- AcceptCallback,
- &context
- );
- success = (self->_listeningSocket != NULL);
-
- if (success) {
- CFRunLoopSourceRef rls;
-
- fd = -1; // listeningSocket is now responsible for closing fd
-
- rls = CFSocketCreateRunLoopSource(NULL, self.listeningSocket, 0);
- assert(rls != NULL);
-
- CFRunLoopAddSource(CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode);
-
- CFRelease(rls);
- }
这里包装socket的目的是便于后面的事件侦听和处理,把基于原生态socket的开发转到IOS的层面上来,这里accept事件侦听函数是AcceptCallback,并在单独thread中执行。
第三步:通过NSNetService发布socket
- if (success) {
- self.netService = [[NSNetService alloc] initWithDomain:@"local." type:@"_x-SNSUpload._tcp." name:@"Test" port:port];
- success = (self.netService != nil);
- }
- if (success) {
- self.netService.delegate = self;
-
- [self.netService publishWithOptions:NSNetServiceNoAutoRename];
-
- // continues in -netServiceDidPublish: or -netService:didNotPublish: ...
- }
这里是基于NSNetService把先前创建的socket发布出去,便于clienti连接和请求。
这里是client通过前面server发布出来了netservice,发起对socket的连接:
- netService = [[NSNetService alloc] initWithDomain:@"local." type:@"_x-SNSUpload._tcp." name:@"Test"];
server会在accept的事件侦听的回调函数里对socket打开stream,并侦听stream上的各种IO事件:
- CFStreamCreatePairWithSocket(NULL, fd, &readStream, NULL);
- assert(readStream != NULL);
-
- self.networkStream = (__bridge NSInputStream *) readStream;
-
- CFRelease(readStream);
-
- [self.networkStream setProperty:(id)kCFBooleanTrue forKey:(NSString *)kCFStreamPropertyShouldCloseNativeSocket];
-
- self.networkStream.delegate = self;
- [self.networkStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
-
- [self.networkStream open];
- - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
- // An NSStream delegate callback that's called when events happen on our
- // network stream.
- {
- assert(aStream == self.networkStream);
- #pragma unused(aStream)
-
- switch (eventCode) {
- case NSStreamEventOpenCompleted: {
- [self updateStatus:@"Opened connection"];
- } break;
- case NSStreamEventHasBytesAvailable: {
- NSInteger bytesRead;
- uint8_t buffer[32768];
-
- [self updateStatus:@"Receiving"];
-
- // Pull some data off the network.
-
- bytesRead = [self.networkStream read:buffer maxLength:sizeof(buffer)];
- if (bytesRead == -1) {
- [self stopReceiveWithStatus:@"Network read error"];
- } else if (bytesRead == 0) {
- [self stopReceiveWithStatus:nil];
- } else {
- NSInteger bytesWritten;
- NSInteger bytesWrittenSoFar;
-
- // Write to the file.
-
- bytesWrittenSoFar = 0;
- do {
- bytesWritten = [self.fileStream write:&buffer[bytesWrittenSoFar] maxLength:bytesRead - bytesWrittenSoFar];
- assert(bytesWritten != 0);
- if (bytesWritten == -1) {
- [self stopReceiveWithStatus:@"File write error"];
- break;
- } else {
- bytesWrittenSoFar += bytesWritten;
- }
- } while (bytesWrittenSoFar != bytesRead);
- }
- } break;
- case NSStreamEventHasSpaceAvailable: {
- assert(NO); // should never happen for the output stream
- } break;
- case NSStreamEventErrorOccurred: {
- [self stopReceiveWithStatus:@"Stream open error"];
- } break;
- case NSStreamEventEndEncountered: {
- // ignore
- } break;
- default: {
- assert(NO);
- } break;
- }
- }
以上代码是server监听到有数据发过来时,把数据写入本地文件中,这里实际上就是把网络inputstream写入File的outputstream。这里handleevent方法是当设置了self.networkStream.delegate = self后IO事件的回调函数,handleevent里就需要根据不同的事件类型进行不同的处理。
client的数据处理与server类似也是通过对网络stream的事件监听来完成:
- self.networkStream = output;
- self.networkStream.delegate = self;
- [self.networkStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
-
- [self.networkStream open];
- - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
- // An NSStream delegate callback that's called when events happen on our
- // network stream.
- {
- assert(aStream == self.networkStream);
- #pragma unused(aStream)
-
- switch (eventCode) {
- case NSStreamEventOpenCompleted: {
- [self updateStatus:@"Opened connection"];
- } break;
- case NSStreamEventHasBytesAvailable: {
- assert(NO); // should never happen for the output stream
- } break;
- case NSStreamEventHasSpaceAvailable: {
- [self updateStatus:@"Sending"];
-
- // If we don't have any data buffered, go read the next chunk of data.
-
- if (self.bufferOffset == self.bufferLimit) {
- NSInteger bytesRead;
-
- bytesRead = [self.fileStream read:self.buffer maxLength:kSendBufferSize];
-
- if (bytesRead == -1) {
- [self stopSendWithStatus:@"File read error"];
- } else if (bytesRead == 0) {
- [self stopSendWithStatus:nil];
- } else {
- self.bufferOffset = 0;
- self.bufferLimit = bytesRead;
- }
- }
-
- // If we're not out of data completely, send the next chunk.
-
- if (self.bufferOffset != self.bufferLimit) {
- NSInteger bytesWritten;
-
- bytesWritten = [self.networkStream write:&self.buffer[self.bufferOffset] maxLength:self.bufferLimit - self.bufferOffset];
- assert(bytesWritten != 0);
- if (bytesWritten == -1) {
- [self stopSendWithStatus:@"Network write error"];
- } else {
- self.bufferOffset += bytesWritten;
- }
- }
- } break;
- case NSStreamEventErrorOccurred: {
- [self stopSendWithStatus:@"Stream open error"];
- } break;
- case NSStreamEventEndEncountered: {
- // ignore
- } break;
- default: {
- assert(NO);
- } break;
- }
- }
这里的过程与server端正好相反,是从file的Inputstream中读入数据,并写入网络的outputsteam中。
以上就是我理解的IOS中Socket网络编程的一般模式。