1. 首先String不属于8种基本数据类型,String是一个对象。 因为对象的默认值是null,所以String的默认值也是null;但它又是一种特殊的对象,有其它对象没有的一些特性。 2. new String()和new String(“”)都是申明一个新的空字符串,是空串不是null; 3. String str=”kvill”; String str=new String (“kvill”);的区别: 在这里,我们不谈堆,也不谈栈,只先简单引入常量池这个简单的概念。 常量池(constant pool)指的是在编译期被确定,并被保存在已编译的.class文件中的一些数据。它包括了关于类、方法、接口等中的常量,也包括字符串常量。 看例1: String s0=”kvill”; String s1=”kvill”; String s2=”kv” + “ill”; System.out.println( s0==s1 ); System.out.println( s0==s2 ); 结果为: true true 首先,我们要知道Java会确保一个字符串常量只有一个拷贝。 因为例子中的s0和s1中的”kvill”都是字符串常量,它们在编译期就被确定了,所以s0==s1为true;而”kv”和”ill”也都是字符串常量,当一个字符串由多个字符串常量连接而成时,它自己肯定也是字符串常量,所以s2也同样在编译期就被解析为一个字符串常量,所以s2也是常量池中”kvill”的一个引用。 所以我们得出s0==s1==s2; 用new String() 创建的字符串不是常量,不能在编译期就确定,所以new String() 创建的字符串不放入常量池中,它们有自己的地址空间。 看例2: String s0=”kvill”; String s1=new String(”kvill”); String s2=”kv” + new String(“ill”); System.out.println( s0==s1 ); System.out.println( s0==s2 ); System.out.println( s1==s2 ); 结果为: false false false 例2中s0还是常量池中”kvill”的应用,s1因为无法在编译期确定,所以是运行时创建的新对象”kvill”的引用,s2因为有后半部分new String(“ill”)所以也无法在编译期确定,所以也是一个新创建对象”kvill”的应用;明白了这些也就知道为何得出此结果了。 4. String.intern(): 再补充介绍一点:存在于.class文件中的常量池,在运行期被JVM装载,并且可以扩充。String的intern()方法就是扩充常量池的一个方法;当一个String实例str调用intern()方法时,Java查找常量池中是否有相同Unicode的字符串常量,如果有,则返回其的引用,如果没有,则在常量池中增加一个Unicode等于str的字符串并返回它的引用;看例3就清楚了 例3: String s0= “kvill”; String s1=new String(”kvill”); String s2=new String(“kvill”); System.out.println( s0==s1 ); System.out.println( “**********” ); s1.intern(); s2=s2.intern(); //把常量池中“kvill”的引用赋给s2 System.out.println( s0==s1); System.out.println( s0==s1.intern() ); System.out.println( s0==s2 ); 结果为: false ********** false //虽然执行了s1.intern(),但它的返回值没有赋给s1 true //说明s1.intern()返回的是常量池中”kvill”的引用 true 最后我再破除一个错误的理解: 有人说,“使用String.intern()方法则可以将一个String类的保存到一个全局String表中,如果具有相同值的Unicode字符串已经在这个表中,那么该方法返回表中已有字符串的地址,如果在表中没有相同值的字符串,则将自己的地址注册到表中“如果我把他说的这个全局的String表理解为常量池的话,他的最后一句话,“如果在表中没有相同值的字符串,则将自己的地址注册到表中”是错的: 看例4: String s1=new String("kvill"); String s2=s1.intern(); System.out.println( s1==s1.intern() ); System.out.println( s1+" "+s2 ); System.out.println( s2==s1.intern() ); 结果: false kvill kvill true 在这个类中我们没有声名一个”kvill”常量,所以常量池中一开始是没有”kvill”的,当我们调用s1.intern()后就在常量池中新添加了一个”kvill”常量,原来的不在常量池中的”kvill”仍然存在,也就不是“将自己的地址注册到常量池中”了。 s1==s1.intern()为false说明原来的“kvill”仍然存在; s2现在为常量池中“kvill”的地址,所以有s2==s1.intern()为true。 5. 关于equals()和==: 这个对于String简单来说就是比较两字符串的Unicode序列是否相当,如果相等返回true;而==是比较两字符串的地址是否相同,也就是是否是同一个字符串的引用。 6. 关于String是不可变的 这一说又要说很多,大家只要知道String的实例一旦生成就不会再改变了,比如说:String str=”kv”+”ill”+” “+”ans”; 就是有4个字符串常量,首先”kv”和”ill”生成了”kvill”存在内存中,然后”kvill”又和” “ 生成 ”kvill “存在内存中,最后又和生成了”kvill ans”;并把这个字符串的地址赋给了str,就是因为String的“不可变”产生了很多临时变量,这也就是为什么建议用StringBuffer的原因了,因为StringBuffer是可改变的
出处:http://www.iteye.com/topic/122206
By the way,关于 String.intern() 在实际中的应用,我在tomcat的源码中找到了一个地方用到了,如下:
/* * Copyright 1999,2004-2005 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation and was * originally based on software copyright (c) 1999, International * Business Machines, Inc., http://www.apache.org. For more * information on the Apache Software Foundation, please see * <http://www.apache.org/>. */ package org.apache.jasper.xmlparser; /** * This class is a symbol table implementation that guarantees that * strings used as identifiers are unique references. Multiple calls * to <code>addSymbol</code> will always return the same string * reference. * <p> * The symbol table performs the same task as <code>String.intern()</code> * with the following differences: * <ul> * <li> * A new string object does not need to be created in order to * retrieve a unique reference. Symbols can be added by using * a series of characters in a character array. * </li> * <li> * Users of the symbol table can provide their own symbol hashing * implementation. For example, a simple string hashing algorithm * may fail to produce a balanced set of hashcodes for symbols * that are <em>mostly</em> unique. Strings with similar leading * characters are especially prone to this poor hashing behavior. * </li> * </ul> * * @author Andy Clark * @version $Id: SymbolTable.java 306179 2005-07-27 15:12:04Z yoavs $ */ public class SymbolTable { // // Constants // /** Default table size. */ protected static final int TABLE_SIZE = 101; // // Data // /** Buckets. */ protected Entry[] fBuckets = null; // actual table size protected int fTableSize; // // Constructors // /** Constructs a symbol table with a default number of buckets. */ public SymbolTable() { this(TABLE_SIZE); } /** Constructs a symbol table with a specified number of buckets. */ public SymbolTable(int tableSize) { fTableSize = tableSize; fBuckets = new Entry[fTableSize]; } // // Public methods // /** * Adds the specified symbol to the symbol table and returns a * reference to the unique symbol. If the symbol already exists, * the previous symbol reference is returned instead, in order * guarantee that symbol references remain unique. * * @param symbol The new symbol. */ public String addSymbol(String symbol) { // search for identical symbol int bucket = hash(symbol) % fTableSize; int length = symbol.length(); OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) { if (length == entry.characters.length) { for (int i = 0; i < length; i++) { if (symbol.charAt(i) != entry.characters[i]) { continue OUTER; } } return entry.symbol; } } // create new entry Entry entry = new Entry(symbol, fBuckets[bucket]); fBuckets[bucket] = entry; return entry.symbol; } // addSymbol(String):String /** * Adds the specified symbol to the symbol table and returns a * reference to the unique symbol. If the symbol already exists, * the previous symbol reference is returned instead, in order * guarantee that symbol references remain unique. * * @param buffer The buffer containing the new symbol. * @param offset The offset into the buffer of the new symbol. * @param length The length of the new symbol in the buffer. */ public String addSymbol(char[] buffer, int offset, int length) { // search for identical symbol int bucket = hash(buffer, offset, length) % fTableSize; OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) { if (length == entry.characters.length) { for (int i = 0; i < length; i++) { if (buffer[offset + i] != entry.characters[i]) { continue OUTER; } } return entry.symbol; } } // add new entry Entry entry = new Entry(buffer, offset, length, fBuckets[bucket]); fBuckets[bucket] = entry; return entry.symbol; } // addSymbol(char[],int,int):String /** * Returns a hashcode value for the specified symbol. The value * returned by this method must be identical to the value returned * by the <code>hash(char[],int,int)</code> method when called * with the character array that comprises the symbol string. * * @param symbol The symbol to hash. */ public int hash(String symbol) { int code = 0; int length = symbol.length(); for (int i = 0; i < length; i++) { code = code * 37 + symbol.charAt(i); } return code & 0x7FFFFFF; } // hash(String):int /** * Returns a hashcode value for the specified symbol information. * The value returned by this method must be identical to the value * returned by the <code>hash(String)</code> method when called * with the string object created from the symbol information. * * @param buffer The character buffer containing the symbol. * @param offset The offset into the character buffer of the start * of the symbol. * @param length The length of the symbol. */ public int hash(char[] buffer, int offset, int length) { int code = 0; for (int i = 0; i < length; i++) { code = code * 37 + buffer[offset + i]; } return code & 0x7FFFFFF; } // hash(char[],int,int):int /** * Returns true if the symbol table already contains the specified * symbol. * * @param symbol The symbol to look for. */ public boolean containsSymbol(String symbol) { // search for identical symbol int bucket = hash(symbol) % fTableSize; int length = symbol.length(); OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) { if (length == entry.characters.length) { for (int i = 0; i < length; i++) { if (symbol.charAt(i) != entry.characters[i]) { continue OUTER; } } return true; } } return false; } // containsSymbol(String):boolean /** * Returns true if the symbol table already contains the specified * symbol. * * @param buffer The buffer containing the symbol to look for. * @param offset The offset into the buffer. * @param length The length of the symbol in the buffer. */ public boolean containsSymbol(char[] buffer, int offset, int length) { // search for identical symbol int bucket = hash(buffer, offset, length) % fTableSize; OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) { if (length == entry.characters.length) { for (int i = 0; i < length; i++) { if (buffer[offset + i] != entry.characters[i]) { continue OUTER; } } return true; } } return false; } // containsSymbol(char[],int,int):boolean // // Classes // /** * This class is a symbol table entry. Each entry acts as a node * in a linked list. */ protected static final class Entry { // // Data // /** Symbol. */ public String symbol; /** * Symbol characters. This information is duplicated here for * comparison performance. */ public char[] characters; /** The next entry. */ public Entry next; // // Constructors // /** * Constructs a new entry from the specified symbol and next entry * reference. */ public Entry(String symbol, Entry next) { this.symbol = symbol.intern(); characters = new char[symbol.length()]; symbol.getChars(0, characters.length, characters, 0); this.next = next; } /** * Constructs a new entry from the specified symbol information and * next entry reference. */ public Entry(char[] ch, int offset, int length, Entry next) { characters = new char[length]; System.arraycopy(ch, offset, characters, 0, length); symbol = new String(characters).intern(); this.next = next; } } // class Entry } // class SymbolTable