MFC对象的创建顺序

     MFC中所有的对象以CObject为根,CObject派生出一些类:CCmdTarget、CWnd、CDocument。具体的层次关系如下:

MFC对象的创建顺序_第1张图片

               图(1)MFC的层次关系

      本案例以MFC程序代码为蓝本,采用Win32 Console Application程序(即控制台应用程序),来仿真MFC的内部行为,当然省略了消息映射和消息循环。

  新建一个Console工程,名称为Frame1,详细代码如下:

//mfc.h

#include <iostream.h>

class CObject
{
public:
	CObject::CObject(){cout<<"CObject Constructor \n";}
	CObject::~CObject(){cout<<"CObject Destructor \n";}
	
};

class CCmdTarget:public CObject
{
public:
	CCmdTarget::CCmdTarget(){cout<<"CCmdTarget Constructor \n";}
	CCmdTarget::~CCmdTarget(){cout<<"CCmdTarget Destructor \n";}
};

class CWinThread:public CCmdTarget
{
public:
	CWinThread::CWinThread(){cout<<"CWinThread Constructor \n";}
	CWinThread::~CWinThread(){cout<<"CWinThread Destructor \n";}
};

class CWinApp:public CWinThread
{
public:
	CWinApp* m_pCurrentWinApp;
public:
	CWinApp::CWinApp(){
		m_pCurrentWinApp=this;
		cout<<"CWinApp Constructor \n";
	}
	CWinApp::~CWinApp(){cout<<"CWinApp Destructor \n";}
};

class CDocument:public CCmdTarget
{
public:
	CDocument::CDocument(){cout<<"CDocument Constructor \n";}
	CDocument::~CDocument(){cout<<"CDocument Destructor \n";}
};

class CWnd:public CCmdTarget
{
public:
	CWnd::CWnd(){cout<<"CWnd Constructor \n";}
	CWnd::~CWnd(){cout<<"CWnd Destructor \n";}
};

class CFrameWnd:public CWnd
{
public:
	CFrameWnd::CFrameWnd(){cout<<"CFrameWnd Constructor \n";}
	CFrameWnd::~CFrameWnd(){cout<<"CFrameWnd Destructor \n";}
};

class CView:public CWnd
{
public:
	CView::CView(){cout<<"CView Constructor \n";}
	CView::~CView(){cout<<"CView Destructor \n";}
};

//global function
CWinApp* AfxGetApp();


//mfc.cpp

#include "my.h"
extern  CMyWinApp theApp;
CWinApp* AfxGetApp()
{
	return theApp.m_pCurrentWinApp;
}

//my.h

#include<iostream.h>
#include "mfc.h"

class CMyWinApp:public CWinApp
{
public:
	CMyWinApp::CMyWinApp(){cout<<"CMyWinApp Constructor \n\n";}
	CMyWinApp::~CMyWinApp(){cout<<"CMyWinApp Destructor \n";}
};

//my.cpp

#include "my.h"

CMyWinApp theApp; //global object

void main()
{
	CWinApp* pApp = AfxGetApp();

}

运行效果如下:

MFC对象的创建顺序_第2张图片

   解析:

        于是,你看到了,Frame1并没有new 任何对象,反倒是有一个全局对象 theApp存在,C++规定:全局对象的构建将比程序进入点(在DOS环境为main,在Windows环境为WinMain)更早,所以theApp 的构造函数将早于main()函数。即,上述构造函数的输出操作(XXX Constructor )都是在main()函数之前完成的。

       main()函数调用全局函数AfxGetApp()来获得theApp的对象指针,这完全是仿真MFC程序的手法。

参考文献:侯俊杰.深入浅出MFC(第二版).武汉.华中科技大学出版社,2001

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